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Ground Effects

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Title Screen

Ground Effects

Also known as: Super Ground Effects (deluxe cabinet)
Developer: Taito
Publisher: Taito
Platform: Arcade (custom)
Released internationally: September 1993[1]


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


Ground Effects is an F1 racing game that supports up to 8 players. Thanks to licensing agreements with FIA/FOCA and the 1992 season's Big Four teams (McLaren, Williams, Ferrari, and Benetton), Taito was able to incorporate real F1 courses and cars into the game.

If Sega's F1 Super Lap hadn't came out with the same features (and more) in the exact same month, maybe this game wouldn't have been relegated to obscurity.

Debug Functions

Exception Handler

GroundEffectsCrashHandler.png
This game has a simple exception handler that displays the exception name and the values of the program counter, status register, and data/address registers at the time of crash.

Object Placement

To replace the Test Mode menu with one of two different debugging tools, place this code in MAME's groundfx.xml cheat file:

  <cheat desc="Course Editor">
    <parameter>
      <item value="0x64D6">Object Placement</item>
      <item value="0x7B38">Course Editor</item>
    </parameter>
    <script state="run">
      <action>maincpu.mw@002916=param</action>
    </script>
    <script state="off">
      <action>maincpu.mw@002916=631C</action>
    </script>
  </cheat>

Both tools try to read input from buttons that don't exist on a retail unit. Place the following code in groundfx.xml to replace those inputs with reads from the Service 1 button:

  <cheat desc="Control Fixes">
    <script state="run">
      <action>maincpu.mw@13656A=0002</action>
      <action>maincpu.mw@136E1E=0002</action>
      <action>maincpu.mw@137042=0002</action>
      <action>maincpu.mw@1372C0=0002</action>
      <action>maincpu.mw@137390=0002</action>
      <action>maincpu.mw@137B82=0002</action>
      <action>maincpu.mw@137D4C=0002</action>
    </script>
    <script state="off">
      <action>maincpu.mw@13656A=0004</action>
      <action>maincpu.mw@136E1E=0004</action>
      <action>maincpu.mw@137042=0004</action>
      <action>maincpu.mw@1372C0=0004</action>
      <action>maincpu.mw@137390=0004</action>
      <action>maincpu.mw@137B82=0004</action>
      <action>maincpu.mw@137D4C=000C</action>
    </script>
  </cheat>

GroundEffectsEditorSelect.png
A simple course select menu will load first. Press 1P Button 1 to select between courses and Service 1 to load that course.

GroundEffectsObjectPlacement.png
This tool allows the user to place hazards both on the track and on the sides of the course. Object placement is stored at a location in RAM: In a development environment, the user would probably be able to get that data from RAM to paste into the ROM later, but at this point the only thing the user can do here is drive around the course as a tree. And isn't that enough, really?

This editor also allows the user to view the hit data information of the course.

Controls

  • 1P Forward: Moves forward in the course.
  • 1P Forward + 1P Button 2: Moves backward in the course.
  • 1P Left/Right: Moves left or right on the course.
  • 1P Button 1: Increments hazard number ID by 1.
  • 1P Button 1 + 1P Button 2: Decrements hazard number ID by 1.
  • 1P Button 3: Sets the hazard on the track.
  • Service 1: Changes the editor mode.
  • Set Mode: Places hazards on the track.
  • Delete Mode: Deletes hazards on the track.
  • Autoset Mode: Allows the user to place many different objects at once. Press 1P Button 3 once to set the starting point, and press 1P Button 3 again to set the end point. The currently selected object will be placed multiple times in line formation from the starting point to the ending point.
  • Data Load: Pressing 1P Button 3 will load the default object data for the current track from the game ROM.

Course Editor

This uses the same course select menu as the object placement tool and is controlled in the same way.

GroundEffectsCourseEditor.png
This tool allows the user to edit the graphics of all four tracks. The top window shows the current chunk of track; the piece that will be edited is at the very bottom, just above the "Parts No" text. The second, smaller window at the bottom shows the map part that can be placed on the track.

Controls

  • 1P Forward: Moves forward in the course.
  • 1P Forward + 1P Button 2: Moves backward in the course.
  • 1P Button 1: Increments part number by 1.
  • 1P Button 2 + 1P Button 2: Decrements part number by 1.
  • 1P Button 3: Sets the part on the track.
  • Service 1: Changes the editor mode.
  • All Set: Track parts are set on the left and right side of the road.
  • Left Set: Track parts are set on the left sight only.
  • Right Set: Track parts are set on the left sight only.

GroundEffectsCourseEditor2.png

  • Data Load: Pressing 1P Button 3 will load the stage's layout from ROM.
(Source: Original TCRF research)

High Score Names

GroundEffectsHighScore.png
There are 35 names that the game checks for on high score entry. Most use the default palette, but some will be highlighted in a unique pink or green palette.

The first group is made up of repeating characters. Though most of these replacements aren't particularly interesting, the ones in green and a few in red seem to be developer handles:

AAA BBB CCC DDD EEE FFF GGG HHH III JJJ KKK LLL MMM NNN
ABC BON CDE DEF EFG FGH GE2 HOE IJK JKL K.T LMN MNO NOP
OOO PPP QQQ RRR SSS TTT UUU VVV WWW XXX YYY ZZZ ... ___
OPQ PA2 QRS RST STU TOM UVW VWX WXY XYZ Y.A Z. GE2 F 1

The second group includes the ubiquitous "SEX" censor and what appear to be more developer pseudonyms.

SEX UNI .KT .YA .TY .TK BON
UNI X.R TOM Y.A YKO TAK BON
(Source: Original TCRF research)

Developer Text

A complete set of sample names can be found at the start of each bank in the Ensoniq sample ROMs (d51-01.73, d51-02.74):

0x000000 0x080000 0x100000 0x180000 0x200000 0x280000
CRA*1  LAYER
CRA*2  LAYER
CRA*3  LAYER
ATA*1  LAYER
ATA*2  LAYER
ATA*5  LAYER
ATA*4  LAYER
ATA*3  LAYER
SIG*1  LAYER
SIG*2  LAYER
EXT*1  LAYER
EXT*2  LAYER
AME*1  LAYER
AME*2  LAYER
YEN*1  LAYER
YEN*2  LAYER
YEN*3  LAYER
SPN*1  LAYER
SPN*3  LAYER
SPN*4  LAYER
STOP*1 LAYER
HI*1   LAYER
TUKA*1 LAYER
TUKA*2 LAYER
GRD*1  LAYER
SUNA*1 LAYER
GRD*2  LAYER
NUKI*1 LAYER
NUKI*2 LAYER
KYAKU*1LAYER
CRA*22 LAYER
FUKA*1 LAYER
FUKA*3 LAYER
FUKA*2 LAYER
FUKA*4 LAYER
EGN*5  LAYER
EGN*1  LAYER
BERU   LAYER
EGN*2  LAYER
EGN*3  LAYER
SERE*2 LAYER
EXT*3  LAYER
AKA*1  LAYER
COIN*11LAYER
COIN*22LAYER
COIN*33LAYER
PIPI*2 LAYER
OPEN*1 LAYER
CRA*11 LAYER
PIPI*3 LAYER
PIPI*4 LAYER
DOWN*1 LAYER
SPN*10 LAYER
SOLO GUIT   
PIANO YMD   
TNNAMEDLAYER
ROK LUVTHING
F1 START LP 
F1 START INT
BOLT*SIME   
TUKA*PIT1   
TUKA*PIT2   
­ENGIN*STOP  
PIT*SAIREN  
KANSEI*ANA  
DERU        
SPANA       
KANSEI 000  
(Source: Original TCRF research)