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Guardians of the Galaxy: The Telltale Series (Windows)/Episode 1: Tangled Up in Blue

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This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
This needs to be expanded to encompass all the dialog files.


This is a sub-page of Guardians of the Galaxy: The Telltale Series (Windows).

The goal of this page currently is to catalog notable unused text (such as cut story content) and all developer messages. All unused text will be put on a future notes page.

Dialog Files

env_churchforest_english.landb

The church scene at the end of the episode. Originally this was supposed to take place in a forest and have completely different dialog, hence the "forest" part of the filename.

632) SSTUB
(Molly Maloney, Wed Sep 21 17:57:16 2016) Yondu says it’s just a little further.
633) STUBTUB
(Molly Maloney, Wed Sep 21 17:57:16 2016) Yondu says it’s just a little further.


693) IR
(Zack Keller, Wed Aug 24 14:23:53 2016) Yondu presses the button. Suddenly, THE MILANO, an enormous spaceship, lights up the entire forest with color and sound. Peter falls over backwards in shock.


1425) DFX
(jstauder, Sat Nov 19 01:25:00 2016) Trail of energy/light from the Milano’s engines as it flies away.

Presumably Yondu was leading Quill to the Milano in the original forest scene, which showed how Quill left Earth.

env_knowherealley_collector_english.landb

An alley on Knowhere where you drop off the body of Thanos if you choose to side with the Collector. A large fight scene apparently happened at one point in development.

565) IR
(mmaloney, Mon Sep 26 21:29:06 2016) Everyone dives for cover! The Helpers and Goons get decimated.

env_knowherebar_english.landb

To the fine tune of Hall & Oates, you celebrate the defeat of Thanos in this bar on Knowhere.

270) DORES
(Zack Keller, Fri Sep  2 11:16:19 2016) QTE to activate jet-boots.
271) PETER
Woo, boy!


1040) DIESTIONR
(Zack Keller, Fri Sep  2 14:22:25 2016) Peter sips his own drink.


1716) DIRDIR
(Zack Keller, Wed Sep  7 13:26:17 2016) The crowd cheers as drinks are distributed to the house! Peter is the life of the party!

Quill, a cheapskate, doesn't give everyone drinks in the final game. What a jerk!

1744) PSTUB
(mmaloney, Wed Nov  2 16:03:12 2016) Peter thinks Gamora should reconnect with her sister. You said it yourself - she’s your sister. Family is worth the fight.
1745) TUB
(mmaloney, Wed Nov  2 16:03:12 2016) Peter thinks Gamora should reconnect with her sister. You said it yourself - she’s your sister. Family is worth the fight.
1746) PETER
You should re-connect with Nebula.
1747) PETER
Like you said, she’s your sister -- trust me, family’s worth fighting for.


1800) DHOREIR
(zkeller, Mon Oct 10 16:12:39 2016) Peter glances at the Relic... then gets an idea. A funky music cue starts playing.
1801) IR
(zkeller, Mon Oct 10 16:12:39 2016) Peter glances at the Relic... then gets an idea. A funky music cue starts playing.
1805) PETER
Uhhh, yeah... I got nothin’.

Sadly, no funky music cues plays at any point in the bar.

1859) IR
(zkeller, Thu Sep 29 15:17:23 2016) Over black. We hear the sound of someone being kicked. Hint: It’s you.

The bartender gets mad and attacks Quill for not paying his bar tab. Presumably the thing from Earth is Peter's Walkman. All of this is reduced into a single message on the Milano's computer in the final game.

env_knowherehangar_hala_english.landb

Hala invades Knowhere, looking for the Guardians and the Eternity Forge.

env_knowherehangar_novacorps_english.landb

If you agree to sell the body of Thanos to the Nova Corps, they pick it up in the hangar. What happens to Hala's scene?

env_milanoattack_thanos_english.landb

The beginning of the game. In tracking down Thanos, the Guardians crash land on a planet.

env_milanointerior_english.landb

All interior scenes for the Milano, sans the intro, are rolled into this file.

env_nexttimeon_english.landb

The end of the game, portrayed in a sort of interview style of what happens next episode.

env_ridgeline_english.landb

The location that the Eternity Forge takes Peter. A nice mountainous ridgeline, a sweet wood panel station wagon, your tragically dying mother, and invading galactic thoughts.

env_templecrashsite_english.landb

Bad news: The Milano crashed due to Thanos. Good news: Rocket has a gun that can kill Thanos.

env_temple_exterior.landb

The dialog file for the exterior of the temple at the start of the game. This file contains a very, very large amount of duplicated dialog. A lot of used lines have at least 3 copies.

72) STUB THE
(Modianslly Maloney, Mon Aug 29 15:00:05 2016) Peter says hmm.

This is the earliest developer note in all the dialog files, done 27 days after Episode 1 of Batman: The Telltale Series.

1192) DIRSTUB
(bfreyermuth, Fri Nov  4 16:25:13 2016) Gamora calls you up all upset. Peter, what are you doing in there, just futzing around?
1193) GAMORA
[VOP comm][frustrated]You all right in there?
1194) GAMORA
[VOP comm][frustrated]Are you just messing around?

This plays if the player takes too long investigating the temple. Text like this exists for all characters, but Gamora is the only one to have developer input on it.

1249) DISTUB
(bfreyermuth, Fri Nov  4 15:53:28 2016) I am Groot.

No dialog around this features the line.

1329) PSTUB
(bfreyermuth, Thu Nov 10 16:29:08 2016) These lines are if Peter walks up to an object and needs to interrupt when the character is talking. Make sure each of these is a version of “I’ll call you back.“ Very important that they say the player will call them back, because that’s the only way to start the conversation again. We’ll need like ten of these.
1330) PETER
Oop, hang on. I’ll call ya back.
1331) PETER
Hold up a sec. I’ll ring you back.
1332) PETER
Hey, I gotta call you back.
1333) PETER
Wait a minute. I’ll hit you back.

Only 4 of these lines exist in-game.

1593) DDI
R:(zkeller, Tue Dec 13 13:11:53 2016) Peter looks at the door, then up at the ship gun. We can see it might work. He taps his comm.
1594) DIRIR
(zkeller, Tue Dec 13 13:11:53 2016) Peter looks at the door, then up at the ship gun. We can see it might work. He taps his comm.
1597) 
Rocket, how do I use the ship’s guns?

A version of this dialog exists later on, but this specific line is never said ingame.

1620) HORE
(sainsworth, Sat Jan  7 09:26:47 2017) Probably skip this line:
1621) GAMORA
[ironic] Always such an inspiration, Peter.


1505) PETER
Got the panel open, but there’s a bunch of unlabeled buttons in here.
1506) PETER
Yeah, what was that order again?
1507) ROCKET
[VOP comm]White, blue, orange, blue, blue.
1508) ROCKET
[VOP comm]Then the big button fires.
1509) ROCKET
[VOP comm]Ya gotta push ‘em in the correct order.
1510) ROCKET
[VOP comm]White, blue, orange, blue, blue. Then the big button to shoot.
1511) ROCKET
[VOP comm]Don’t, uh, ask how I know that.
1512) PETER
[alt]How do I make the guns go, y’know, “Pew pew pew”?
1513) ROCKET
[VOP comm]Or the handy acronym -- “Wbob” -- W.B.O.B.B.

At some point the Nova Corps gun you shoot to blast open the door required a specific button sequence to use. In the final game it is simply one button.

env_templeinterior_english.landb

The inside of the temple.

env_warshipbridge_english.landb

The bridge to Hala's warship.

env_warshiphallways_english.landb

The hallways on Hala's warship. You either take Drax or Gamora with you on this.

ui_call_english.landb

This file is only used to call people on the Milano's computer. Not much of anything happening here.

ui_codex_english.landb

The codex of information on the Milano's computer. There's more Batman content in the file than actual Guardians content.

ui_emails_english.landb

Even in the far reaches of space, spam still arrives in your inbox.

ui_episode_english.landb

Tutorial elements and notices on your UI. You will remember that.