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Gumby vs. the Astrobots

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Title Screen

Gumby vs. the Astrobots

Developer: Torus Games[1]
Publisher: Namco[1]
Platform: Game Boy Advance
Released in US: August 9, 2005[1]


DevTextIcon.png This game has hidden development-related text.


One of clay animation's biggest pioneering characters in his first (and only, strangely enough) action-platform game.

Development Text

Quite a bit of development text can be found scattered throughout the ROM:

x6D0B4:

Gumby Debug Screen
Built: Jun 22 2005

Main Menu
Profiling
Slow RAM Usage
Back
Main Menu
Profile Menu
Disable.PhysicsSystem
Update().Level
Update().PlacedObjectGenerator
Update().Profile Menu
Profile Menu
Enable
Profile Information
Maximum cycles    %-8d
scanlines %-8d
Average cycles    %-8d
scanlines %-8d
Slow RAM Stats:
Available:     %8u
Largest Block: %8u
Used Blocks:   %8u
Free Blocks:   %8u 

StartPosition
RespawnPosition
UI_SongGauge
UI_SFXGauge
UI_PlacedAnimation
UI_Button
UI_StructureEvent
UI_LevelSelect
UI_MessageBox
SaveGame
PlacedTimer.Accumulator.Platform
PumpPlatform
Trampoline
FallingTrack
Astrobot
Icicle
LogPole
TriggerBox
LevelCompleteAction
PickupTransformGumbyAction
GumbyWaterSplashAction
PiranhaHazardAction
PushAction
RandomTargetNotifier
SnowballSpawnPoint
NPC_Pokey
NPC_Prickle
NPC_Goo
NPC_Minga
NPC_Gumba
NPC_Gumbo
NPC_Professor
NPC_Blockhead_J
NPC_Blockhead_G
SnowGun
CatapultArm
Cannon
Boss_RicochetPete
Boss_Wizard
Boss_AstroKing
Boss_Dracula
Boss_AbominableSnowman
RemoteControl
SpeechBubble
CutSceneEvent
WayPoint
Hint
GameVariableAccessor
CameraStartPosition
AstroKingsMetalBalls
PlacedSound
PlacedRandomSFX
ScreenShakeAction
MatAnimController
UI_LayerScroll
UI_KeypadObserver
LevelLock
UI_PlayerProfile
IcecreamTally
KickGumbyOutOfBook

x6DC1C:

A creature with class string %s, (item type [%d]: asset id [%d]) was placed that does not exist in the generation list
IdleState
FadingDownOldSongState
CreateNewSongState

x6DFEC:

FadeUpMapState
LoadingScreenState
RunningScreenState
UnloadingScreenState
FadeDownMapState
ShutdownState
WaitForEntityDeletionBeforeChangingToLoadingScreenState
FadeUpBackgroundState
Jan
Feb
Mar
Apr
May
Jun
Jul
Aug
Sep
Oct
Nov
Dec

Jun 22 2005 09:46:46

DisplayTitleScreenState
WaitForStartState
TitleScreenCompletedState
StructureEvent
UIButton
CantCallVirtualFnInCtorState
LostFocusState
DisabledState
ActivatedState
LosingFocusState
GainingFocusState
HasFocusState
UIGauge
UIKeypadObserver
UILevelSelect
LoseFocusState
ActiveState
IdleState
GainFocusState
UIObject
UISlider
UIPlayerProfile
CantCallVirtualFnInCtorState
EditingState
LostFocusState
ActivatedState
LosingFocusState
GainingFocusState
HasFocusState
WaitingForFeedbackState
AbortEditState
LicenseState
TitleScreenState
MainMenuState
CreditsState
PreLevelCutsceneState
NewGameState
LevelState
GameCompletedState
SelectChapterState
CutSceneEvent
FadeToColourAction
FadeToNormalAction
GumbyWaterSplashAction
PiranhaHazardAction
IdleState
WarningWaitState
InWaterWaitState
BubbleUpState
AttackState
BubbleDownState
PlacedAnimation
PlayingSequenceState
PlacedMatrixAnimGroupController
ChangeSequenceState
PlacedMessageBox
IdleState
ActiveState
SendChoiceState
PlacedRandomSFX
InactiveState
ActiveState
PlacedSpeechBubble
IdleState
DebugSpeechState
SpeakingState
PlacedTimer
TimingState
IdleState
RandomTargetNotifier
ScreenShakeAction
TriggerBox
UILayerScroll
Waypoint
MultilayerMatrixAnim
SideScrollingAbominableSnowman
DoNothingState
DieState
HurtState
JumpState
AngryState
SideScrollingAstrobot
PreHoverMoveState
SkiMoveState
PogoFallState
StandardMoveState
IdleState
StandardWalkToWaypointState
ExplodeState
ToggleOffState
BowledOverState
TurnState
StandardTurnToWaypointState
HoverMoveState
PogoPreJumpState
PogoJumpState
PogoBounceOffGumbyState
PogoMoveState
RegenerateState
InactiveState
SideScrollingAstroKing
DoNothingState
DieState
HurtState
ThrowWaitState
ThrowState
FollowWaypointState
SideScrollingAstroKingsMetalBalls
IdleState
ExplodeState
PushState
RollState
FallState
SideScrollingBlockheadG
SideScrollingBlockheadJ
SideScrollingCannon
IdleState
PrepForLaunchState
LoadCannonState
ReadyForLaunchState
OverloadState
LaunchState
PostLaunchState
SideScrollingCatapult
IdleState
PrepForLaunchState
LaunchState
WindBackState
SideScrollingCreature
SideScrollingDracula
IdleState
SingState
XFormToBatState
XFormFromBatState
SingContinuallyState
BatFlyState
BatIdleState
SideScrollingFallingTrack
FallingState
IdleState
SideScrollingGoo
IdleState
JumpOntoGumbyState
SideScrollingGumba
SideScrollingGumbo
SideScrollingGumby
HelicopterRiseState
CartInAirState
BallLaunchingState
StandState....ÿÿ%Ô
InAirState
IdleState
FlyingFoxGrabState
MoveTrampolineState
InAirForwardState
InAirTurnState
SplatState
LandState
InAirStartingCutsceneState
SplatStartingCutsceneState
LandStartingCutsceneState
RunState
StartingCutsceneState
BallStandState
BallInAirState
BallSplatState
BallRollDownQuarterPipeRightState
BallRollDownQuarterPipeLeftState
BallRollUpQuarterPipeRightState
BallRollUpQuarterPipeLeftState
BallRollBoostState
BallRollDownSlopeState
BallRollState
BallTurnState
BallLookUpState
BallLookDownState
BallInAirForwardState
BallInAirTurnState
BallSquishCeilingState
BallSquishVerticalWallState
BallSquishVerticalWallJumpState
BallSquishVerticalWallInAirState
BallSquishCeilingJumpState
CartRollState
CartBoostState
CartDecelerateState
SnowGunFiringState
SnowGunIdleState
FlyingFoxState
FlyingFoxLetGoState
HelicopterMoveState
HelicopterMoveAccelerateState
HelicopterMoveDecelerateState
HelicopterBumpOffGroundState
CutsceneState
InAirForwardStartingCutsceneState
XFormFromBallState
XFormFromCartState
XFormIntoBallState
XFormIntoBallForLaunchState
BallReadyForLaunchState
XFormIntoCartState
CartDuckRollState
XFormIntoHelicopter
BounceOffEnemyState
GetHurtState
WalkState
TurnState
LookUpState
LookDownState
OnTrampolineCutsceneState
InCatapultCutsceneState
RespawnFadeDownState
RespawnFadeUpState
ExitCutsceneModeState
PlayCutsceneSequenceState
OnGroundState
DoubleJumpState
FallState
FloatFallState
FloatState
BallFallState
CartJumpFallState
JumpState
BallJumpState
CartJumpState
BounceState
BallBounceState
XFormIntoBallInAirState
XFormFromBallInAirState

70D70:

SideScrollingIcicle
PrepareToFallState
IdleState
ExplodeState
FallState
WaitForRespawn
SideScrollingLogPole
SideScrollingMinga
SideScrollingNPCFriendly
DoNothingState
FollowWaypointState
FireProjectileState
AnimatingState
SideScrollingObject
SideScrollingParticleEffect
SideScrollingPickup
SideScrollingPlatform
MovingState
CreatureCollidedWithWorldState
ChangeDirectionState
SideScrollingPokey
SideScrollingPrickle
SideScrollingProfessor
IdleState
FallState
RollState
SideScrollingProjectile
MovingState
ExplodingState
SideScrollingProjectileDracula
MovingState
ExplodingState
SideScrollingPumpPlatform
IdleState
InflateState
DeflateState
SideScrollingPushable
SideScrollingRemoteControl
SideScrollingRicochetPete
DoNothingState
SpawnAndMoveState
MoveState
JumpState
FallState
SideScrollingSnowballProjectile
SideScrollingSnowballSpawnPoint
SideScrollingSnowGun
IdleState
DeadState
InUseState
InUseChangeDirectionState
SideScrollingSnowGunProjectile
SideScrollingTrampoline
IdleState
BounceState
SideScrollingWizard
DoNothingState
TeleportOut1State
FallState
TeleportOut2State
CountState
LevelLock
SaveGame
DPAK
Torus

References