Gunpey DS
Gunpey DS |
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Also known as: Oto wo tsunagou! Gunpey Rebirth (JP) This game has hidden development-related text. |
Gunpey DS is one of two reboots of the puzzler franchise. While there are also player/music interactions, like the Lumines series of games and the other reboot that followed, the main focus of this release are the nine characters from the WonderSwan and PlayStation releases, which were extensively redesigned and associated with a musical genre.
Contents
Sub=Pages
Development-Related Text Strings, descriptions, positions, listings... |
Unused Graphics
Early Variants
Early variants of several graphics can be found in the game's files.
Game Logo
A slightly different version of the game's Japanese logo can be found in the folder data\Title, files Gun0105_Title and t_rogo.
Unused | Used |
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G-Note
A very early version of G-Note can be found in data\Tex_3D. It could be a placeholder.
Unused | Used |
---|---|
Bacon Shakedown
An early version of the Japanese icon for the Bacon Shakedown skill, found in data\Cutin\Lv3_Bobby\waza_boby_logo. It can also be found as compressed data within skill_game_ncg.tpk and skill_game_ncl.tpk, at the root of the data folder.
Unused | Used |
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Unused "Top" Button
A variant of the "Top" button seen in the selection screens, found in data\Language_JP\Menu\Back\menu_kan_top. The palette is incorrect.
Mocking Bird
In the European release, in the French, German, Italian and Spanish languages, a small caption is displayed below the bottom screen when a skill is triggered. Caption graphics for the character Domingo's skill, Mocking Bird, exist, but as this skill's ability is to trigger another, different skill, these are never displayed.
French | German |
---|---|
Italian | Spanish |
Unused Sounds
Of the eleven audio files that are labeled as SEQ_VOICE, only one is used: SEQ_VOICE00, and in the Japanese release only. The other files are unused.
Filename | Audio | Notes |
---|---|---|
SEQ_VOICE01 | "Gunpey Rebirth" An alternate take of SEQ_VOICE00. | |
SEQ_VOICE02 | "Oto wo tsunagou Gunpey Rebirth" It appears that, at one point, the game's full title would be said. | |
SEQ_VOICE03 | "Q Entertainment" Seems voiceovers would appear in the logo screens as well. | |
SEQ_VOICE04 | "Q" Perhaps an alternate take of SEQ_VOICE03. | |
SEQ_VOICE05 | "qb" Refers to the Quest Beat label, which this game was published on in Japan. | |
SEQ_VOICE06 | "Gunpey Rebirth" An alternate take of SEQ_VOICE00. | |
SEQ_VOICE07 | "Oto wo tsunagou Gunpey Rebirth" An alternate take of SEQ_VOICE02. | |
SEQ_VOICE08 | "Q Entertainment" An alternate take of SEQ_VOICE03. | |
SEQ_VOICE09 | "Q" An alternate take of SEQ_VOICE04. | |
SEQ_VOICE10 | "qb" An alternate take of SEQ_VOICE05. |
Unused Text
An early version of the game's credits can be found in data\Staffroll.BAK. These contain several spelling errors and fewer credited people.
Early | Final |
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Game Concept Designer Reo Yonaga Director Reo Yonaga Yoshihide Nagamine Assistant Director Yasuyuki Togo Art Concept Designer Aya Hasegawa Kazunori Morisaki Art Director Kazunori Morisaki Kiyohiro Ichikawa Planner Yasuyuki Togo Hideki Anbo Aya Hasegawa Kan Fuchii Kanta”OMEGA”Matsuhisa Studio Director Hiroyuki Otsuki(ART) Lead Programmer koji iida(ART) Programmer Kazuaki Hanada(ART) Graphic Designer Kazunori Morisaki Aya Hasegawa Kiyohiro Ichikawa Kinuko Nagasato(ART) Rika Kunishita Kiyoshi Ishii Yae Yoshisue Sound Products Team なかむらさん 高添さん Mitsunori Takemoto(ART) Sound Assistant Yasuyuki Togo Promotion Team (BANDAI NAMCO Games) Osamu Ando(Jamsworks) Web Promotion Team Tetsuya Onishi Makoto”a dog”Higashino Mizuki Kanamori Package Art Design Debugging Pale To Win Special Thanks to Ryuichi Hattori Yuko Yamamoto (Jamsworks) Associate Producer Takayuki Shindo (BANDAI NAMCO Games) Executive Producer Tetsuya Mizuguchi Shuji Utsumi Shin Unozawa (BANDAI NAMCO Games) Producer Hirokazu Kojima Original Game 横井軍平 |
Game Concept Designer Reo Yonaga Directors Reo Yonaga Yoshihide Nagamine Assistant Director Yasuyuki Togo Art Concept Designers Aya Hasegawa Kazunori Morisaki Art Directors Kazunori Morisaki Kiyohiro Ichikawa Planners Yasuyuki Togo Hideki Anbo Aya Hasegawa Kan Fuchii Kanta”OMEGA”Matsuhisa Studio Director Hiroyuki Otsuki(ART) Lead Programmer Koji Iida(ART) Programmer Kazuaki Hanada(ART) Graphic Designers Kazunori Morisaki Aya Hasegawa Kiyohiro Ichikawa Rika Kunishita Kiyoshi Ishii Yae Yoshisue Kinuko Nagasato(ART) Sound Products Team Takayuki Nakamura(BRAINSTORM) Kaori Takazoe(BRAINSTORM) Mitsunori Takemoto(ART) Promotion&Marketing Ryoko Seki (BANDAI NAMCO Games) Masaki Hoshiai (BANDAI NAMCO Games) Web Design Tetsuya Onishi Makoto”a dog”Higashino Mizuki Kanamori Logo Design Yoyo Suzuki(yo-yo rarandays) Rara Kawai(yo-yo rarandays) Debugging Pole To Win Special Thanks Ryuichi Hattori Takeshi Hirai Katsumi Yokota Osamu Kodera Yuko Yamamoto(Jamsworks) Osamu Ando(Jamsworks) Yasuwo Miyamura Associate Producer Takayuki Shindo (BANDAI NAMCO Games) Makoto Nishizawa (BANDAI NAMCO Games) Executive Producers Tetsuya Mizuguchi Shuji Utsumi Yoshimi Sawada (BANDAI NAMCO Games) Shin Unozawa (BANDAI NAMCO Games) Producer Hirokazu Kojima Original Game KOTO Co.,Ltd |
Oddity
The sound effects used for each character's exclusive skills are stored alongside their associated sound sets (for example, the sound for the Rising Sun skill is stored within the Country sound set). This is true for every character except Nick (House, Techno, Electronica) and Hank (Trance, Digi-Rock, Gabber), which have eachother's skill sound effects instead (Hank's sound sets have the sound effect for the skill System Hack, while Nick's sound sets have the sound effect for the skill Riches to Rags).
Regional Differences
Logo Displays
- In the localizations, this sequence cannot be skipped, while it is possible to do so in the original Japanese release.
- In addition to the Bandai Namco and Q Entertainment titles displayed at the top screen, the bottom screen displays the logos of Bandai and of the Quest Beat label in the Japanese release, whereas they are replaced with "Licensed by Nintendo" in the localizations.
Japan | US/Europe |
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Title Screen
The Japanese version plays a voiceover after the game's title appears. While not heard in the localizations, it can still be found unused.
SEQ_VOICE00
Planet Names
The planet names mostly differ from the Japanese to the US/Europe releases of the game.
Japan | Translation | US/Europe |
---|---|---|
スタービッツ | Starbit | Star Bit |
ミルニャーゴ | Milnyaago | Meowston |
ゼニベガス | Zenivegas | Cos Vegas |
ブリキット | Brickit | Haxxor |
マイルスター | Mile Star | Miles Noctis |
ラバダブスター | Rubadub Star | Rubadub Star |
パラパラン | Palapalan | Palapalan |
ブタドーラ | Butadoura | Sow Paolo |
プラネットD.O.G. | Planet D.O.G. | Planet D.O.G. |
G-Note
G-Note's name is different in mostly every region.
Japanese | Translation | English/Spanish | French | German | Italian |
---|---|---|---|---|---|
グンピー | Gunpy | G-Note | Gumpy | G-Ton | Note-G |
References
The Gunpey series
| |
---|---|
WonderSwan | Gunpey • Tarepanda no Gunpey |
PlayStation | Gunpey |
Nintendo DS | Gunpey DS |
PlayStation Portable | Gunpey (Prototype) |
See also | |
Every Extend • Lumines • Meteos |
- Games developed by Art
- Games published by Bandai Namco
- Nintendo DS games
- Games released in 2006
- Games released in October
- Games released on October 19
- Pages missing date references
- Games with hidden development-related text
- Games with unused graphics
- Games with unused sounds
- Games with unused text
- Games with regional differences
- Gunpey series
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