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Harry Potter and the Goblet of Fire (PlayStation 2, Xbox, GameCube, Windows)

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Title Screen

Harry Potter and the Goblet of Fire

Developer: EA UK
Publisher: Electronic Arts
Platforms: PlayStation 2, Xbox, GameCube, Windows
Released in JP: November 26, 2005
Released in US: November 8, 2005
Released in EU: November 11, 2005


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
{DE46C9F9-2439-4F1C-822E-95E20A926F7F}.str (FrontEnd_LevelSelect_Debug) is present in the Xbox release. Find a way to access it and document.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Text

RWS_GlobalFolder.LEVELDICTIONARY

Hmmm...
To do:
Check all releases of the game to see if more test levels were accidentally included.

The level dictionary contains references to several test levels and their .str filenames.

FrontEnd_LevelSelect_Debug
2
Level Assets
{DE46C9F9-2439-4F1C-822E-95E20A926F7F}
Localised Level Assets
{C79B6EA7-B3AE-432D-9395-BC29732795CE}
lvl_wizard_card_test
1
Level Assets
{0CE9A036-3B0A-4A03-BC89-83076C6A61F5}
Name_lvl_test
1
Level Assets
{C6C34804-88B6-42A9-A14E-B825B2386D70}
PatrickSteele_lvl_test
1
Level Assets
{313891EA-3CFF-484A-B631-E820E0F7DEF1}
IainBell_lvl_test
2
Level Assets
{CE65C667-0F21-43FD-9CA9-F3225144BC62}
Localised Level Assets
{6E5A3E22-0BDF-48FC-AD76-5377CC38ABA5}
CiaraWillis_lvl_test
1
Level Assets
{F6E56604-D74C-44BA-BC59-AC22CD93B2E0}
NickT_lvl_test
1
Level Assets
{AA4DD17C-C565-482A-A8AF-C06726301637}
MichaelW_lvl_test
1
Level Assets
{0A51C2CF-8188-4C43-8FCE-1FC8C484402B}
WorldArt_Voldemort
1
Voldemort_Level Assets
{7AE56B2A-1C29-4E11-A78B-C48775D2CA69}
Leigh_lvl_test
1
Level Assets
{310D654F-C227-4F3E-8A9D-A31B4989C5FD}
Jeremy_lvl_test
1
Level Assets
{8E46C06A-4A5D-40F2-85D2-306B4DD63E11}
Chip_lvl_test
1
Level Assets
{50B293DF-F7AB-4C5C-A223-2A887C486C41}
WorldArt_DADA
2
DADA_Level Assets
{5F581329-3C32-45DE-89A4-F89A9EFC5F50}
Level Assets
{8AB19C2F-7E65-46FD-BBCE-D7DD6D98EDE9}

Game Asset Locations

Each .str archive contains the internal location and file size to the build output and raw asset for each file contained inside it. Here are two examplesː

{0CAD9A98-5219-40B3-9700-2361995C6DEF}.str

Z:\gof_game\rws\GobletofFire\Build Output\Xbox\{0CAD9A98-5219-40B3-9700-2361995C6DEF}\ShaderCore\ZONE_lvl_003_05.xpm
Z:\gof_game\gamedata\art\world\levels\lvl_003_dragon_woods\maya\ZONE_lvl_003_05.ea3
295196
5144222
Z:\gof_game\rws\GobletofFire\Build Output\Xbox\{0CAD9A98-5219-40B3-9700-2361995C6DEF}\ShaderCore\TEXTURES\aw4_tx_gr_dense_forest_mm.xsh
z:\gof_game\art\world\gentex\groundcover_gr\aw4_tx_gr_dense_forest_mm.tga
44084
196652
Z:\gof_game\rws\GobletofFire\Build Output\Xbox\{0CAD9A98-5219-40B3-9700-2361995C6DEF}\ShaderCore\TEXTURES\terrain_sec_05_lm.xsh
Z:\gof_game\rws\GobletofFire\Build Output\LIGHTMAPS\_XBOX\{0CAD9A98-5219-40B3-9700-2361995C6DEF}\terrain_sec_05_lm.tga
44068
4194322

{6F15A79E-9D92-4755-9C65-1CBEFD89075A}.str

Z:\gof_game\rws\GobletofFire\Build Output\Xbox\{6F15A79E-9D92-4755-9C65-1CBEFD89075A}\ShaderCore\ZONE_lvl_001_05.xpm
Z:\gof_game\gamedata\art\world\levels\lvl_001_campsite_woods\maya\ZONE_lvl_001_05.ea3
364
5523
Z:\gof_game\rws\GobletofFire\Build Output\Xbox\{6F15A79E-9D92-4755-9C65-1CBEFD89075A}\ShaderCore\TEXTURES\lvl_001_CampsiteWoods_zone05_MM.TGA
Z:\gof_game\art\world\gentex\Light_Maps_LM\lvl_001_campsite_woods\lvl_001_CampsiteWoods_zone05_MM.tga
16664
786476

Placeholder String

Each game file containing a text bank has this single placeholder string that was not removed.

<something for COMC>

GOF.DDF

Present only in the GameCube release is a disc definition file.

[Input]
DvdRoot="D:\dev\burn_output\ngc"
[DiskID]
GameName=GH4E
Company=69
DiskNumber=0
GameVersion=0
Streaming=1
StreamingBufSize=0
DiskInfo="Goblet Of Fire"
TotalDisk=1
[LbaAlign]
[Layout]
1="movies.big",1
1="music.big",2
1="*.big",3
[BI2]
CountryCode=us

ELF Executable

Also only in the GameCube release is a 200MB ELF executable with debug symbols named gof_f.elf. It appears to be the retail executable, as the MD5 hash matches with main.dol after stripping the symbols and converting it to a dol file.