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Harukanaru Toki no Naka de: Maihitoyo (PlayStation 2)

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Title Screen

Harukanaru Toki no Naka de: Maihitoyo

Developer: Koei
Publisher: Koei
Platform: PlayStation 2
Released in JP: September 21, 2006, July 10, 2008 (Koei the Best)

DebugIcon.png This game has debugging material.

To do:
Document more of the debug menu.

One of the many Japanese-exclusive dating simulation games for the PlayStation 2.

Debug Mode

Present in the game is a simple debug mode that can be activated by hidden button inputs. At any time during the game (except when a movie is playing), press the following buttons in order:

D-Pad Up, D-Pad Down, D-Pad Left, D-Pad Right, R2, D-Pad Left, D-Pad Right, D-Pad Down, D-Pad Up, R2, D-Pad Down, D-Pad Up, D-Pad Right, D-Pad Left, R2, D-Pad Right, D-Pad Left, D-Pad Up, D-Pad Down, L2

  • Press L2 for Status Debug Menu.
  • Press Right Analog Stick Left / Right to change screen brightness (when Status Debug menu is on-screen).
(Source: Original TCRF research)

Status Debug Menu

Harukanaru Toki no Naka de Maihitoyo - Debugmenu12.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu13.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu14.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu15.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu16.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu17.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu18.png Harukanaru Toki no Naka de Maihitoyo - Debugmenu19.png

These options are mostly for various engine statistics. You can also adjust the volume here as well. Another option is to allow the game to play for you and do certain tasks automatically, however it is not clear how that works.

Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory usage. It would also report errors if any occurred. To re-enable this mode, apply the below code.

Re-enable printf Messages
201354A0 08045BB2
201354A4 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

IOP Free Memory1: 1320704 total:1320704
IOP Free Memory2: 654080 total:654080
libcheck OK
FileSystem Init
file open :DATA.BIN 
file open :DATA.BIN 
open file:40d98a14
file open :DATA.BIN 
HD IOPmem: (0017c600) 
BD: (00007010) 1116624 
open file:6d9d7eeb
file open :DATA.BIN 
open file:8ae4eb62
file open :DATA.BIN 
SysStatus   SIZE 16
SysFlags    SIZE 2459
RuntimeData SIZE 103592
Update300:   ofs:0 - 94000
config:   ofs:0 - 10
common:   ofs:400 - d9b
pdhdr:   ofs:1f000 - 93b80
sdhdr:   ofs:93b80 - 93c80
ksgAddTexture Add texture [0-45]
index:00 ofs:1000 - 2000
index:01 ofs:2000 - 3000
index:02 ofs:3000 - 4000
index:03 ofs:4000 - 5000
index:04 ofs:5000 - 6000
index:05 ofs:6000 - 7000
index:06 ofs:7000 - 8000
index:07 ofs:8000 - 9000
index:08 ofs:9000 - a000
index:09 ofs:a000 - b000
index:10 ofs:b000 - c000
index:11 ofs:c000 - d000
index:12 ofs:d000 - e000
index:13 ofs:e000 - f000
index:14 ofs:f000 - 10000
index:15 ofs:10000 - 11000
index:16 ofs:11000 - 12000
index:17 ofs:12000 - 13000
index:18 ofs:13000 - 14000
index:19 ofs:14000 - 15000
index:20 ofs:15000 - 16000
index:21 ofs:16000 - 17000
index:22 ofs:17000 - 18000
index:23 ofs:18000 - 19000
index:24 ofs:19000 - 1a000
index:25 ofs:1a000 - 1b000
index:26 ofs:1b000 - 1c000
index:27 ofs:1c000 - 1d000
index:28 ofs:1d000 - 1e000
index:29 ofs:1e000 - 1f000
ksgksgClearTexture [45-0]
ksgAddTexture Add texture [0-45]
open file:f4a611a6
file open :DATA.BIN 
open file:c45f1810
file open :DATA.BIN 
open file:0f03cbb5
file open :DATA.BIN 
Play BGM number (32)
ksgksgClearTexture [45-0]
Play BGM number (0)
open file:93a6494e
file open :DATA.BIN 
SysStatus   SIZE 16
SysFlags    SIZE 2459
RuntimeData SIZE 103592
(Source: Original TCRF research)