Harukanaru Toki no Naka de 3
|Harukanaru Toki no Naka de 3|
Document more of the debug menus and their functions.
One of the many Japanese-exclusive dating simulation games for the PlayStation 2.
Present in the game is a fairly large debug mode that can be activated by hidden button inputs. At any time during the game (except when a movie is playing), press the following buttons in order:
D-Pad Up, D-Pad Down, D-Pad Left, D-Pad Right, R2, D-Pad Left, D-Pad Right, D-Pad Down, D-Pad Up, R2, D-Pad Down, D-Pad Up, D-Pad Right, D-Pad Left, R2, D-Pad Right, D-Pad Left, D-Pad Up, D-Pad Down, L2
- Press L2 for Status Debug Menu.
- Press L3 for Game Data Debug Menu.
- Press L2 + Circle when over the main menu option, "Continue" for Main Debug Menu.
- Press Right Analog Stick Left / Right to change screen brightness (when Status Debug menu is on-screen).
Main Debug Menu
This menu allows you to view maps, images, sounds, and events.
These options will allow you to set various game flags and stats of characters.
This allows you to watch various scenes.
This allows you to view character images.
These allow you to play music and movies.
This allows you to view battle sprites.
This allows you to view battle backgrounds.
Status Debug Menu
These options are mostly for various engine statistics. You can also adjust the volume here as well. Another option is to allow the game to play for you and do certain tasks automatically, however it is not clear how that works.
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory usage. It would also report errors if any occurred. To re-enable this mode, apply the below code.
Re-enable printf Messages 2013FB90 08046692 2013FB94 00000000
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
libcheck OK ADXPS2_SetOutputDebugLevel ADXPS2_SetupMemFs ADXPS2_SetupDvdFs ADXM_SetupThrd FILE CACHE SIZE = 328 ADXPS2_LoadFcacheDvd ADXT_Init AIXP_Init ADXCS_Init ADXT_SetDefSvrFreq mwPlyInitSfdFx MOVIE AFS WORK SIZE=360 open file:40d98a14 CUSTOM_PIXEL_BEGIN_TBP:0x2400 CUSTOM_PIXEL_PAGE_SIZE:16 CUSTOM_PIXEL_PAGE_NUM:434 CUSTOM_CLUT_BEGIN_TBP:0x3f20 CUSTOM_CLUT_PAGE_SIZE:1 CUSTOM_CLUT_PAGE_NUM:40 CUSTOM_MAX_TEX_NUM:200 CUSTOM_MAX_TEX_NUM:200 BGM WORK SIZE=308576 SE WORK TOTAL SIZE=342852 VOICE WORK SIZE=512252 HD: (00115400) 11296 BD: (00005010) 1730256 BIND HDBD / return: 0 BIND TRACK (HDBD) / return: 0 BIND SQ (MSIN) / return: 0 BIND TRACK (SQ (MSIN)) / return: 0 open file:6d9d7eeb open file:fa16bf9b open file:8ae4eb62 MEMORY CARD SIZE 676 SysStatus SIZE 32 SysFlags SIZE 2720 SaveData SIZE 2908 RuntimeData SIZE 72660 Update300: ofs:0 - 8b400 confg316: ofs:0 - 20 comon316: ofs:400 - ea0 pdhdr316: ofs:1f000 - 8af80 sdhdr316: ofs:8af80 - 8b030 ksgAddTexture Add texture [0-47] index:00 ofs:1000 - 2800 index:01 ofs:2800 - 4000 index:02 ofs:4000 - 5800 index:03 ofs:5800 - 7000 index:04 ofs:7000 - 8800 index:05 ofs:8800 - a000 index:06 ofs:a000 - b800 index:07 ofs:b800 - d000 index:08 ofs:d000 - e800 index:09 ofs:e800 - 10000 index:10 ofs:10000 - 11800 index:11 ofs:11800 - 13000 index:12 ofs:13000 - 14800 index:13 ofs:14800 - 16000 index:14 ofs:16000 - 17800 index:15 ofs:17800 - 19000 index:16 ofs:19000 - 1a800 index:17 ofs:1a800 - 1c000 index:18 ofs:1c000 - 1d800 index:19 ofs:1d800 - 1f000
The Harukanaru Toki no Naka de series
|PlayStation 2||Harukanaru Toki no Naka de: Maihitoyo • Harukanaru Toki no Naka de 3 • Harukanaru Toki no Naka de 3: Izayoiki • Harukanaru Toki no Naka de 3: Unmei no Labyrinth|