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Hatsune Miku: Project DIVA F 2nd

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Title Screen

Hatsune Miku: Project DIVA F 2nd

Developer: Sega CS3
Publisher: Sega
Platforms: PlayStation Vita, PlayStation 3
Released in JP: March 27, 2014
Released in US: November 18, 2014
Released in EU: November 21, 2014


AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.


Hatsune Miku: Project DIVA F 2nd is obviously, the fifth game in the series. Various old songs make a return (including that extreme button-mashing one), with some new additions as well as receiving some Double Star and Star Trail notes. Notably, this is the last game to have MP3 support for Edit Mode songs while also having the most available content to create PVs.

Hmmm...
To do:
This site listed is where most of this list came from, but it says ???. Is there more that we don't know yet? It's good to keep an eye out: [1]

Unused Graphics

HMPDF2nd-Movie.png HMPDF2nd-Render.png

These two placeholder textures are normally used in stage models. The "Render" one is normally used in Stage PV models, and the "Movie" one is normally used in DIVA Room models (sometimes in stage models), though these are never seen in-game since they're placeholders. In some models, they have different pixel sizes. These are also used in DIVA X for the same purpose.

Miku's Hand

HMPDF2nd-MikuHand.png

Akatsuki Arrival's stage model has a texture of Miku's hand from one of the scenes with its pixel size and frame rate capture. It could've possibly been a test for taking screenshots, or a placeholder for something in the stage model.

Unused Models

Test Stage

HMPDF2nd-TestStage.png

A test stage that contains a 3D square platform and flat land around it with a grey skybox.

Axis Sphere

HMPDF2nd-AxisSphere.png

dbg.farc/dbg.osd is an untextured model of an axis sphere. It seems to have no purpose, though it was most likely meant for testing. This model is still present in DIVA X.

Unseen Face

HMPDF2nd-Student.png

In Doubleganger's PV, the student NPCs actually have their face fully textured in very low quality, normally unseen in-game.

Unused DSCs

Ievan Polkka

Just like the previous games, Ievan Polkka has unused DSCs for all the difficulties, but this one is a bit different. The Tutorial version only has one for Normal, and the Extreme version has all the other difficulties with no data. Extreme is the used one.

Unused Text

In dbg.farc/dbg.txi, there's text for the untextured axis sphere, indicating that it is unused.

F_DIVA_UNUSED

pv_db.ppr

Removed PV

In pv_db.ppr, there's an unused PV number that uses 699 with two codes, and no such song for it exists. It could have been a test PV.

pv_699.bpm=170
pv_699.date=170

This is also the case with all of the DLC songs' pv_db.

AR Songs

All the AR songs have unused coding to load DSC files, bonus event sounds, bpm, and button and scratch sounds. This includes the DLC AR songs.

pv_742.bpm=170
pv_742.difficulty.easy.level=2
pv_742.difficulty.easy.script_file_name=root+/script/pv742/pv_742_easy.dsc
pv_742.difficulty.extreme.level=15
pv_742.difficulty.extreme.script_file_name=root+/script/pv742/pv_742_extreme.dsc
pv_742.difficulty.hard.level=10
pv_742.difficulty.hard.script_file_name=root+/script/pv742/pv_742_hard.dsc
pv_742.difficulty.normal.level=6
pv_742.difficulty.normal.script_file_name=root+/script/pv742/pv_742_normal.dsc
pv_742.effect_se_file_name=rom/sound/pv705_effect.farc
pv_742.effect_se_name_list.0=pv705_effect
pv_742.effect_se_name_list.length=1
pv_742.scratch_name=01_scratch1_D3
pv_742.se_name=01_button1_D3
pv_743.bpm=185
pv_743.difficulty.easy.level=2
pv_743.difficulty.easy.script_file_name=root+/script/pv743/pv_743_easy.dsc
pv_743.difficulty.extreme.level=15
pv_743.difficulty.extreme.script_file_name=root+/script/pv743/pv_743_extreme.dsc
pv_743.difficulty.hard.level=10
pv_743.difficulty.hard.script_file_name=root+/script/pv743/pv_743_hard.dsc
pv_743.difficulty.normal.level=6
pv_743.difficulty.normal.script_file_name=root+/script/pv743/pv_743_normal.dsc
pv_743.effect_se_file_name=rom/sound/pv703_effect.farc
pv_743.effect_se_name_list.0=pv703_effect
pv_743.effect_se_name_list.length=1
pv_743.scratch_name=01_scratch1_D3
pv_743.se_name=01_button1_D3
pv_744.bpm=185
pv_744.difficulty.easy.level=2
pv_744.difficulty.easy.script_file_name=root+/script/pv744/pv_744_easy.dsc
pv_744.effect_se_file_name=rom/sound/pv703_effect.farc
pv_744.effect_se_name_list.0=pv703_effect
pv_744.effect_se_name_list.length=1
pv_745.bpm=185
pv_745.difficulty.easy.level=2
pv_745.difficulty.easy.script_file_name=root+/script/pv745/pv_745_easy.dsc
pv_745.effect_se_file_name=rom/sound/pv703_effect.farc
pv_745.effect_se_name_list.0=pv703_effect
pv_745.effect_se_name_list.length=1
pv_746.bpm=170
pv_746.difficulty.easy.level=2
pv_746.difficulty.easy.script_file_name=root+/script/pv746/pv_746_easy.dsc
pv_746.effect_se_file_name=rom/sound/pv703_effect.farc
pv_746.effect_se_name_list.0=pv703_effect
pv_746.effect_se_name_list.length=1
pv_747.bpm=185
pv_747.difficulty.easy.level=2
pv_747.difficulty.easy.script_file_name=root+/script/pv747/pv_747_easy.dsc
pv_747.effect_se_file_name=rom/sound/pv703_effect.farc
pv_747.effect_se_name_list.0=pv703_effect
pv_747.effect_se_name_list.length=1
pv_748.bpm=185
pv_748.difficulty.easy.level=2
pv_748.difficulty.easy.script_file_name=root+/script/pv748/pv_748_easy.dsc
pv_748.effect_se_file_name=rom/sound/pv703_effect.farc
pv_748.effect_se_name_list.0=pv703_effect
pv_748.effect_se_name_list.length=1
pv_749.bpm=185
pv_749.difficulty.easy.level=2
pv_749.difficulty.easy.script_file_name=root+/script/pv749/pv_749_easy.dsc
pv_749.effect_se_file_name=rom/sound/pv703_effect.farc
pv_749.effect_se_name_list.0=pv703_effect
pv_749.effect_se_name_list.length=1

DLC:

pv_750.bpm=185
pv_750.difficulty.easy.level=2
pv_750.difficulty.easy.script_file_name=root+/script/pv750/pv_750_easy.dsc
pv_750.effect_se_file_name=rom/sound/pv703_effect.farc
pv_750.effect_se_name_list.0=pv703_effect
pv_750.effect_se_name_list.length=1
pv_751.bpm=185
pv_751.difficulty.easy.level=2
pv_751.difficulty.easy.script_file_name=root+/script/pv751/pv_751_easy.dsc
pv_751.effect_se_file_name=rom/sound/pv703_effect.farc
pv_751.effect_se_name_list.0=pv703_effect
pv_751.effect_se_name_list.length=1

All of them use Packaged's bonus event sounds (pv703), except Sweet Devil (pv_742) which uses Romeo and Cinderella's (pv705). Oddly, Sweet Devil has all of the difficulties coded to load, but DSCs for Normal, Hard, and Extreme don't exist for that song. All of the AR songs' unused DSC charts are copies of Romeo and Cinderella's charts, plus the levels of the difficulties are also Romeo and Cinderella's -2.

Unused Animation Data

In the US version of the game, there's stage, cloth, skirt, hair, and expression animations for an early version of soundless voice, or the sequel to it, using slot PV790. Along with the stage animations, there's some for the DLC stages using a very early placeholder one from PV758 (except PV755 and 756 which are a copy of the final DLC's). PV791-798 also use the same placeholder ones, and no song is used for them. PV790 has its own animations for the early soundless voice.

Song Slot Placeholders

In the game's save file, SECURE.BIN, there can be up to 100 songs just like its predecessor Diva F. However, when a new save file is created, it actually saves all of the slots 700-799 to the save file, most likely just incase all of them would get used up as DLC. The final only uses 71 of these (this includes the tutorial, PV700). In Diva F, its save file only saves the song slots being used in pv_db.txt. Along with this, if another song slot is added that isn't in the save file, such as PV800, the game won't crash and instead do nothing. In Diva F, the game would crash after loading the save file.

Oddity

The song Knife lacks a karaoke/off vocal version, which makes it somewhat inconsistent if the player misses a button input during the song.

Regional Differences

Technical Zone Oddity/Glitch?

Japanese English

When Cantarella ~Grace Edition~ is played on Extreme in the Japanese version, there are 55 notes in the first technical zone, but in the English version there are 65 notes. This is because the English version of the game has a longer technical zone, including the extra 10 notes.

General

  • There is now an option to toggle song lyrics with English Subtitles and Romaji. However, the song Kagerou Daze will remain untranslated regardless.
  • If you press the wrong button, the false note ratings now has a question mark (?) for humor.
  • There's a new, third option on the title screen to "Import" allowing you to transfer save data from a Japanese version of the game to a North American version.
  • The game retains most of the English differences present from the first, but certain things were changed/reworded:
    • "Awful" was changed to "Miss".
    • "DropXOut" was changed to "So Close".

Changed Song Titles

Just like the first game, some songs got their names changed during localization.

  • メルト (Meruto) is now Melt.
  • アカツキアライヴァル (Daybreak Arrival) is now Akatsuki Arrival.
  • 番凩 (Pair of Wintry Winds) is now Wintry Winds.
  • 指切り (Yubikiri) is now Pinky Swear.
  • 千年の独奏歌(DIVA edit) (A Thousand Year Solo (DIVA edit)) is now simply Thousand Year Solo.
    • なりすましゲンガー (Impersonating Ganger) is now Doubleganger.
  • 炉心融解 (Nuclear Core Meltdown) is now Roshin Yukai.
  • 桜ノ雨 (Cherry Blossom Rain) is now Sakura Rain.
  • みくみくにしてあげる♪【してやんよ】 (I'll make you Miku Miku ♪ (Definitely)) is now I'll Miku-Miku You ♪ (For Reals).
  • ココロ (HEART) is now Kokoro.
  • 壊セ壊セ (Destroy, Destroy) is now Break it, Break it!
  • 結んで開いて羅刹と骸 (Hold, Release, Devils and Carcasses) is now Close and Open, Demons and the Dead.
  • カゲロウデイズ (Heat-Haze Daze) is now Kagerou Daze.
  • 裏表ラバーズ (Two-Faced Lovers) is now Two-Sided Lovers.
  • ワールドイズマイン (World is Mine) is now The World is Mine.
  • 初音ミクの激唱 (Intense Singing of Hatsune Miku) is now Intense Voice of Hatsune Miku.
  • 二次元ドリームフィーバー (Two Dimensional Dream Fever) is now 2D Dream Fever.