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Hello Kitty no Sweet Adventure: Daniel-kun ni Aitai

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Title Screen

Hello Kitty no Sweet Adventure: Daniel-kun ni Aitai

Developer: TOSE
Publisher: Imagineer
Platforms: Game Boy, Super Game Boy, Game Boy Color
Released in JP: July 19, 2000


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Hello Kitty is back playing some dodgy Japanese minigames! No balloons this time.

Debug Menu

Hello Kittys Sweet Adventure J SGB Main Debug.png

The Game Genie code 002-45F-B36 will start the game in a basic debug menu.

PROGRESS

Unknown. Doesn't appear to affect checkpoints in-game.

POSITION

Unknown. Doesn't appear to affect an in-game starting position or display anything debug-related or meaningful.

LOVE POINT

Unknown. Might affect a point system.

HIDE STAGE

Hello Kittys Sweet Adventure J SGB HIDE STAGE.png

Pressing Right activates a sub-menu which sets flags for stage events by pressing Left and Right. Press B button to return to the main debug menu.

EVENT CITY

Hello Kittys Sweet Adventure J SGB EVENT CITY.png

Pressing Right activates a sub-menu which sets flags for stage events by pressing Left and Right. Press B button to return to the main debug menu.

PRACTICE

Starts you on Level 2? Starting level doesn't seem relative to the selected level in the LOVE CHK setting under STAGE.

LOVE CHK

Hello Kittys Sweet Adventure J SGB LOVE CHK.png

What these functions achieve is unknown. Might affect a point system. Selecting a STAGE values does not set a level value and POINT and LOVE POINT appears to do nothing as well. Could be remnants of a now defunct level select.

SOUND CHK

Hello Kittys Sweet Adventure J SGB SOUND CHK.png

The Game Genie code 1F2-45F-B36 will start the game in a basic sound test menu.

(Source: nensondubois)