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Help:Contents/Taking Screenshots

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We have very specific requirements that all screenshots must meet. This page exists for those who aren't sure about taking screenshots of various system games.


  • Steam games: Go to Settings > In-Game, check the "Save an uncompressed copy outside Steam" option and click the "SELECT EXTERNAL SCREENSHOTS FOLDER" button to set where you want screenshots to be saved. Take screenshots with F12 or whatever hotkey you have set, but do NOT use the "SHOW ON DISK" button in the screenshot manager to get your screenshots. Those screenshots are JPEGs. Instead go to the folder you set up and grab the lossless PNG screenshots from there. Also note that the Steam overlay ("Steam Community In-Game") must be running to grab screenshots, and that it is not compatible with older, software-rendered games.
  • FRAPS: First go into the FRAPS window, then go in the "Screenshots" Tab, and set the "Image Format" to PNG, select an output folder, then go into a 3D accelerated game. Press F10 to take a screenshot. This only works with full-screen games. As FRAPS does not indicate which program it will capture, it is recommended that you only keep one game/emulator open at a time.
  • Print Screen: If all else fails, just do a simple print screen (press the PrtScrn key, usually found on the upper corners of full-size keyboards) and save the result as a PNG in an image editor. The specific rules vary between operating systems (and in the case of Linux, desktop environments).
    • Note that even this fallback can fail, as in the case of Tomb Raider: The Angel of Darkness. In that case you should try FRAPS.
  • Snipping Tool: a glorified print screen application, built into Windows Vista and newer.
  • Irfanview: Open the program and press C. You can choose between one of several capture modes, and whether to copy the capture to the clipboard, to the Irfanview window, or save it to a file. "Foreground Window" works best with windowed games that let you Alt-Tab out of them. The program does not normally work with full-screen games.
  • DOSBox: Press Ctrl+F5 while in a game to save a screenshot in PNG format. In Windows systems, these will be placed in the capture folder. In Macs, these go in ~/Library/Preferences/capture/.
  • Built-in screenshots: Many games have built-in hotkeys that save screenshots, which may be in various lossless formats. Be sure to read your game's instruction manual (if any) for more info. If the game saves pictures in a lossy format like JPG, then use one of the techniques mentioned above.

Arcade games, Neo Geo

The correct resolution depends on the game (and newer systems may allow changing the resolution mid-game).

  • MAME: MAME produces lossless screenshots by default. Just hit F12 during gameplay. If your configuration file or frontend does not specify an explicit screenshots folder, MAME will save the screenshot to a snap folder in the current directory, with the current game's internal name as a subdirectory and then the file (named with a number) within (for instance, the first screenshot of Street Fighter II you take will be snap/sf2/0000.png).
    • In addition, MAME will usually tell you the correct video resolution in an infobox when you load the game.
    • Some games (e.g. Professor Pac-Man) force custom screen scaling and/or position parameters at boot, causing resampling artifacts. Press Tab, choose Slider Controls, and manually set the Stretch and Position parameters to 1 and 0, respectively.
  • Kawaks: This emulator deals specifically in Neo Geo/CPS/CPS2 platform games, and, unlike MAME, has a special setting to run Neo Geo in AES (console) mode without the use of cheats, in the event of content that only applies to that mode. Go to Tools>Screenshot (Unfiltered) or press Ctrl + P. Screenshots are saved to the capture folder by default. Also under Tools is Shot Factory, a menu where certain layers or portions thereof can be removed for easier isolation of specific graphics.


Atari 2600

Obviously enough, the TV Type setting must be on Color when taking screenshots.

  • Stella: Press F12 for a screenshot, making sure to have checked Screenshot in 1x mode under Config Paths.


It should be noted that the Jaguar's internal resolution seems to vary per game. This can be seen with screenshots taken with MAME.

  • MAME: Seen some improvements lately, and it seems to emulate the 3D alright. Similar to MAME, take a screenshot with F12, except double the height, remove the black borders and halve the total size using nearest-neighbor scaling.
  • Project Tempest: Print-screen, remove the borders and then halve the size.
  • Virtual Jaguar: Glitches severely with DSP. Set the size to 1x and turn anti-aliasing off, then print-screen and remove the borders.




For the sake of consistency, all users must use the same palette when taking NES screenshots. The officially-sanctioned NTSC palette file can be downloaded below:

Download.png Download NES NTSC Palette
File: NES NTSC Palette.zip (293 B) (info)
  • FCEUX - Go to Config > Palette..., check "Use Custom Palette", then click the "Load Palette..." button. Make sure "NTSC Color Emulation" is disabled, as this will override the loaded palette file (FCEUX's NTSC color emulation is based on very old and inaccurate code).
To do:
FCEUX for Linux changes the options entirely
  • Nestopia - No palette file is needed. To ensure that your screenshots match the palette file above, go to Options > Video... In the "Palette" section, select "Auto". In the "Colors" section, make sure all the sliders are in the middle (click the "Reset" button), then click the "Advanced.." button. In the Color Decoder dialog, click the "15° Canonical" button, make sure "Boost yellow" is unchecked, then click the "OK" button. Click "OK" once more to close the Video Options dialog.
    • Linux - Go to Emulator > Configuration, set "Palette" mode to "YUV" and "YUV Decoder" to "Canonical". Make sure all the sliders (Brightness, Saturation, Contrast and Hue) are in the middle (set to 0), then click "OK".
  • Mesen - No palette file is needed. To ensure that your screenshots match the palette file above, go to Options > Video, select the "Palette" tab, click on "Load Preset Palette...", then click on "Default (NTSC)".
Vs. System

Although the Vs. System arcade hardware is NES-based, its games use a variety of different PPUs, some with scrambled palettes, and all with pure RGB output. FCEUX must NOT be used to take screenshots of these games, as its built-in palettes are very outdated and do not match the actual RGB colors. Nestopia, MAME, and Mesen all use the correct palettes; Nestopia will automatically choose an appropriate palette when their "Palette" setting (described above) is set to "Auto". For Mesen, ensure that "Use this palette for VS System games" under the "Palette" tab mentioned above is unchecked.


NES screenshots should be 256×240 pixels, regardless of region. Many emulators crop eight rows of pixels from the top and bottom when running in NTSC mode, so be sure this is not the case before taking your screenshots.

  • FCEUX - In the Video configuration settings (Config > Video...), set the NTSC drawing area to 0 and 239 and make sure "Clip left and right sides (8px on each)" is unchecked. Press F12 to take a screenshot, which is (by default) saved in snaps under your FCEUX folder as "[ROM name]-number.png".
  • Nestopia - Disable all video filters and press Alt+E to take a screenshot. The screenshot hotkey combination can be changed in Options > Input..., in the File category (Save Screenshot).
    • Linux - Disable all video filters and make sure "Unmask Overscan" is checked in the Configuration. Go to File > Screenshot... to take a screenshot.
  • Mesen - On the Video Options window (Options > Video), disable all video filters under the "Picture" tab and set the Top and Bottom Video Cropping to 0 under the "Overscan" tab. Press F12 to take a screenshot, which is by default saved in Screenshots under your Mesen folder as "[ROM name]_number.png". The screenshot hotkey can be changed in Options > Preferences under the "Shortcut Keys" tab (Take Screenshot).


The SNES can output at four progressive resolutions: 256×224, 512×224, 256×239, 512×239. There are also two interlaced resolutions: 512×448, 512×478. For the 512 pixel wide progressive resolutions, double the screenshot's resolution vertically before uploading. Do not resample it when resizing.

  • bsnes/higan - Uncheck "Enable NTSC gamma ramp simulation" under Settings > Configuration Settings. Go to Tools > Capture Screenshot to take a screenshot.
  • Snes9x - Press F12 to save a screenshot.
  • ZSNES - It is recommended to not take screenshots with this emulator, as it does not render the bottom line of the screen correctly.
To do:
bsnes and higan have changed dramatically over the years to fit whatever need its author(s) have had at the time; go through various versions (especially later higan versions with television-like scaling for the main display) to see how screenshots are affected there. Older versions can still be found on the old Google Code page for the project.

Nintendo 64

Nintendo 64 games render at many resolutions, however most plugins scale this to a chosen window resolution.

Project 64 2.1 & 2.2

Download these two pixel accurate plugins. Place vigl.dll inside the \Plugin folder. Place rsp.dll inside the \Plugin\RSP folder. Finally, place rdp_conf.bin inside the main emulator directory, which contains Project64.exe. Run Project64, and then select Options > Settings. Click on the Plugins section. Set Video (graphics) plugin to angrylion's RDP with OpenGL 1.5, and RSP (Reality Signal Processor) plugin to Static Interpreter. Make sure Use High Level GFX? / Graphics HLE is NOT selected, and then apply the new settings. Now select Options > Configure Graphics Plugin..., and set Screen Resolution Formula to DP frame buffer. Make sure Force NN is enabled, and both Bypass DAC filters and Refresh stepping are disabled. Both iteration leaping values should be set to 0. Pressing F3 will now create a native resolution BMP format screenshot in the Screenshots directory. The emulator will run significantly slower, so savestates may be advisable in certain situations.

If a game doesn't run properly with the pixel accurate plugins, use Glide64. Use the chosen emulator's menus to configure the plugin. Set screenshot format to PNG and window/fullscreen resolution to 320×240. Check "show advanced emulation options" if it is not already, close and reopen the configuration window, then set aspect ratio to "original" in the emulation settings tab. Make sure filtering mode is set to automatic. Ensure that no texture enhancement options are enabled. Emulation settings must be configured on a per-game basis.

High resolution games

Only certain games can output in a "hi-res" mode, and in most cases this high resolution mode needs to be enabled in an options or cheats menu in-game. Here is a list of games that support the "hi-res" mode:

  • 007: The World Is Not Enough
  • Castlevania: Legacy of Darkness
  • Command & Conquer
  • Duke Nukem: Zero Hour
  • Excitebike 64
  • Hybrid Heaven
  • Indiana Jones and the Infernal Machine
  • International Track and Field 2000
  • Ken Griffey Jr.'s Slugfest
  • The Legend of Zelda: Majora's Mask (only for the Bomber's Notebook)
  • Madden NFL 2000
  • NBA Jam 2000
  • NFL Quarterback Club '98
  • NFL Quarterback Club '99
  • NFL Quarterback Club 2000
  • Nuclear Strike 64
  • Perfect Dark
  • Pokémon Stadium 2
  • Rayman 2: The Great Escape
  • Re-Volt
  • Resident Evil 2 (does some weird resolutions)
  • Road Rash 64
  • South Park
  • Star Wars Episode I: Battle for Naboo
  • Star Wars Episode I: Racer
  • Star Wars Rogue Squadron
  • Top Gear Rally 2
  • Turok 2: Seeds of Evil
  • Turok 3: Shadow of Oblivion
  • Turok: Rage Wars
  • Vigilante 8
  • Vigilante 8: 2nd Offense
  • World Driver Championship

GameShark Pro

Download.png Download N64 Version 3 Utilities
File: N64 Utils V3.zip (info)

This method doesn't seem to work with games that need to use the Expansion Pak, but further testing is needed for verification.

Games that utilise, but don't require, the Expansion Pak (e.g. Perfect Dark) will work, but will behave as though the Expansion Pak is not present.


  • A Win9x PC with a parallel port (Windows 2000 and newer handle the parallel port differently, and are incompatible.)
  • The N64 Utilities software (available above)
  • A male-female DB25 cable (also called an extension cable, see this image.)
  • An N64 Gameshark Pro with a parallel port
  • An N64 with an Expansion Pak


  1. Attach the DB25 cable to the N64 and the PC.
  2. [N64] Turn on the N64 with the Gameshark inserted and the game attached.
  3. [PC] Start the program ('N64 Utils.exe'). (If you have problems with that executable, try 'N64 Utils [8MB].exe'.)
  4. [PC] In the Console and Cartridge Info box, click the Detect button.
Text similar to the following should appear:
Detected: Nintendo 64
Detected Cartridge: GameShark (US - Interact)
Version Number:3.30

This cartridge is ready to use with this software.
If there is an error, follow the troubleshooting steps that appear on screen and try again.
  1. [PC] Select the Other Utilities tab.
  2. [N64] Select all codes that you want active, then select Start Game from the main menu of the GameShark.
  3. [N64] Set Code Generator to ON.
  4. [N64] Start the game with or without codes.
  5. [PC] Click Grab Video Image. A dialog box will appear which will let you name the output file.
  6. [PC] Click Save or press enter to grab a screenshot of whatever's being shown on the N64.
The image will not be grabbed until the Save is selected from the dialog box.
The N64 will freeze momentarily while the VRAM is dumped.
The file will be saved as a BMP.


GameCube and Wii have resolutions which can vary greatly based on system settings and even from game to game. European-region Wii consoles can be set to run in 50Hz 576i, 60Hz 480i or 60Hz 480p, while North American Wii consoles support the latter two only. In general, 480p should be considered the optimal mode for capturing screenshots on hardware.


  • Dolphin 4.x: The latest development versions of Dolphin are recommended for their improved accuracy. By default, Dolphin will capture screenshots in the user's selected resolution rather than the game's native one. To set the emulator to use native resolution, click on Options and select Graphics Settings. Under the General tab, make sure Use Fullscreen and Render to Main Window are disabled. Enable Auto-Adjust Window Size. This will lock the window to the internal resolution while emulating. Under the Enhancements tab, set the Internal Resolution to Native (640x528) and make sure Anti-Aliasing and Anisotropic Filtering are set to None and 1x respectively. Uncheck Widescreen Hack and Force 24-Bit Color in the boxes below. For each individual Wii game, right click it in Dolphin's game browser and select Properties. Uncheck Enable WideScreen. Pressing F9 or clicking the Screenshot button while emulating will now produce a native resolution screenshot in Dolphin's user directory (generally C:\Users\USER\Documents\Dolphin Emulator\ScreenShots).
  • Recent versions of Dolphin 5.x: The same as above, but in addition, you should click on Options and select Graphics Settings. Then under the Advanced tab, enable Native Resolution Frame Dumps. This will cause the emulator to take all frame dumps (screenshots as and video recordings created with the Dump Frames options) in native resolution.

    When emulating Japanese Wii games, some text elements may not appear unless the system language is set accordingly. Click on Options and select Configure. Under the Wii tab, set the System Language to Japanese.


There are several methods of taking screenshots directly on the GameCube/Wii hardware. These all require the user to be able to launch homebrew software on their system, instructions for which are outside of the scope of this document.

  • USB Gecko: This is an unofficial debugging accessory for the GameCube and Wii, which plugs into a GameCube memory card slot (NB: not all Wii models have GCN support). It can perform functions such as memory viewing and editing, setting breakpoints, code searching, system logging, and taking screenshots. Firstly, games need to have debug hooks enabled via a homebrew game loader, of which there are many. On the GameCube, Swiss is the best option; on the Wii just about anything will do, from Gecko OS to any of the USB loaders. WiiRD can then be used for debugging commercial software and will take native resolution EFB screenshots.
  • DIOS MIOS (Lite): DIOS MIOS and DIOS MIOS Lite replace the standard GameCube mode on a Wii with a version which attempts to load games from USB or an SD card (Lite version) instead of a disc. Since version 2.5, it has included a function to capture screenshots in raw YPbPr format. When enabled, this feature is triggered by pressing R and Z on the player four GameCube controller. The images can later be retrieved and converted to a usable format using a tool included in the download.

Wii U

Please note that the following method produces screenshots in JPEG format at 1280×720, regardless of the game's actual resolution. Screenshots taken this way must be marked with the {{replaceimage}} tag so that they can be replaced in the future.

The Wii U can upload screenshots from its built-in Web Browser. To do this, press the Home button in the middle of a game and choose the Web Browser. Navigate to the file-hosting site of choice and choose to upload a file. The browser will automatically allow you to select a screenshot of the suspended game's current state, either the top screen (main TV) or the GamePad screen.

Due to the web browser's limited resources, most websites like Google Drive are unreliable and will often fail to load. Dropbox seems to work best with this feature; however, you need to choose the basic uploader in order for the prompt to appear.

Like with the 3DS, it's also possible to post screenshots of Wii U games to Miiverse. However, this isn't recommended as the images are neither high-quality nor in native resolution.
Due to Nintendo officially discontinuing the Miiverse service, this method is now rendered obsolete.


To do:
Test if HDMI capture produces identical (pixel-for-pixel) screenshots to those made using uLaunch
  • You can send lossless screenshots to a PC via USB, using the uLaunch Home Menu replacement.
  • Please note that the following method produces screenshots in JPEG format at 1280×720, regardless of the game's actual resolution. Screenshots taken this way must be marked with the {{replaceimage}} tag so that they can be replaced in the future.

    Press the Capture button on the left Joy-Con or Switch Pro Controller to save a screenshot to the console's album. Saved screenshots can be posted to social media services or transferred to an inserted MicroSD card, allowing them to be viewed on a computer.

Game Boy/Game Boy Color/Super Game Boy

Game Boy and Game Boy Color screenshots are taken at 160×144 pixels.

  • BGB - First, make sure the "GBC LCD colors" option is not set: Right click the emulator window and choose "Options..." or press F11. Disable the option through the Graphics tab. In this same tab, you can check "SGB border in screenshot" if you're taking shots of Super Game Boy features. Right click the emulator window to take screenshots, these will be saved as native resolution bitmaps in a "scrnshot" folder under BGB regardless of the scaling filters set. If you wish to define a screenshot key or button, this can be done from the Joypad tab in the options menu - check "configure extra buttons" and click one of the configure buttons.
  • VisualBoyAdvance-M (VBA-M) - Takes screenshots at native resolution, no matter the video settings or filters. Press U to bring up the save screenshot window.
  • mGBA - Press F12 to take a screenshot.
  • Gambatte - Cannot take screenshots.
To do:
  • Decide best color ratio for monochrome Game Boy games. Tentative one is 0/128/192/255.
  • Super Game Boy

Virtual Boy

Virtual Boy screenshots are taken at 384×224pixels.

  • Mednafen: Press F9 to take a screenshot. Screenshots will be saved in the snaps folder.
  • VBJin: Go to "View" and turn on the following options: "Mix Left & Right View", "Coloring --> Red/Blue", and "Splitting Mode --> Side by Side". Press F12 to take a screenshot. The result will have two images in one screenshot: the left one will be red, and the right one will be blue. Just crop out the right image, leaving you with the left one. It's necessary to turn on the "Mix Left & Right View" option, otherwise the game will not display the full resolution of each screen. There's no way to take an image of a single screen, unless you turn on the 3D effect.

Here's the last public, but difficult to find version of VBJin that allows you to split the screens.

Download.png Download VBjin svn103
File: VBjin svn103.zip (557 KB) (info)

Red Dragon should not be used because it produces inaccurate color screenshots.

Game Boy Advance

Game Boy Advance screenshots are taken at 240×160 pixels.

  • VisualBoyAdvance-M (VBA-M) - Takes screenshots at native resolution, no matter the video settings or filters. Press U to bring up the save screenshot window.
  • mGBA - Press F12 to take a screenshot.

Nintendo DS

Both screens combined: 256×384* pixels. *If the game is played open-book style, the image may be rotated, swapping these values.

  • DeSmuME: Some games work better with SoftRasterizer (e.g. Rhythm Heaven), while some games work better with OpenGL (e.g. Super Mario 64 DS). For SoftRasterizer, click on Config and select 3D Settings and disable Unrealistically High-Precision Color Interpolation. If you're unsure which renderer to use, take a screenshot with both and use the one that's more accurate with the given game. Additionally some games will render different parts differently, so it may be necessary to use different renderers on different parts of the same game.
    • Newer builds of DeSmuME contain options to increase the resolution. In the 3D Settings, make sure GPU Scaling Factor is set to 1.
  • Loopy's DS Capture Board: This doesn't capture in true 18-bit color, so should probably be avoided.

Nintendo DSi

  • No$GBA: This is the only emulator that plays DSi games right now. On the active game window, press the PrintScreen key or right click on your mouse and select "Screenshot" to take a native snapshot. If you use an external screenshot program to take the snapshot, make sure the middle frame is removed and that the resolution is 256x384. For correct color output, choose Options > Emulation Setup > GBA Mode > VGA (poppy bright).

Nintendo 3DS

  • Both screens combined: 400×480* pixels.
  • Top screen: 400×240* pixels.
  • Lower touch screen: 320×240* pixels.

Nintendo 3DS screenshots are taken at 400×240 pixels for the top screen and 320×240 pixels for the bottom screen. In 3D mode, the 3DS produces two 400×240 pixels images; one for each eye in order to show depth when viewed on the system's screen. Screenshots should be taken in 2D mode for a lack of a better way to see them on other devices and for the sake of consistency. *If the game is played open-book style, the image may be rotated, swapping these values.

Both screens are preferred, however if the other screen is completely white or black, it can be excluded.

  • Homebrew: It is possible to take native resolution screenshots from the hardware by using homebrew. This is accomplished by running any given game through a utility called
    • HANS. From there, pressing the Home button will capture RAW images from the framebuffer. RAW images are converted to PNG format by using another utility called Screenshot tool.
    • Another homebrew app that can be used is NTR CFW. While the app is running, press X + Y to bring up the menu and choose Take Screenshot and screenshots of the top and bottom screens will be saved to the root of the SD card as top_XXXX.bmp and bot_XXXX.bmp.
    • If you are using the Luma3DS custom firmware (installation guide), you can use it to take screenshots in 3DS software that is not supported by HANS or NTR CFW. Press L + Down + Select (or your custom key combination) to bring up the Rosalina menu and then choose the screenshot option. The screenshots will be saved to /luma/screenshots as BMPs.

* If you don't have access to homebrew, it's possible to post screenshots of 3DS games at native resolution to Miiverse. Note that this method produces JPEG screenshots, which must be marked with the {{replaceimage}} tag when uploading. It also only works with 3DS games that have dedicated Miiverse communities.
Due to Nintendo officially discontinuing the Miiverse service, this method is now rendered obsolete.


Master System/Game Gear

  • Meka: Uncheck the Include GUI option under Video > Capture and press Print Screen to save a screenshot.

Genesis, Sega CD, 32X

The correct image size should be one of the following: 320×224 (NTSC/PAL), 320×240 (PAL only), 256×224 (NTSC/PAL), 256×240 (PAL only).

  • Gens/GS: Go to Graphics > Color Adjust... and set Color Scale Method to Full and both Contrast and Brightness to 0 before taking screenshots to set Gens/GS's idea of Genesis color to the most accurate option. (Gens/GS II will use the correct color scaling settings by default, and the incorrect options will be removed.)
  • Kega Fusion: Fusion by default outputs processed screenshots. You will need to change it to produce raw screenshots. To do this, go to Options > Set Config, click on the Extras tab, and set Output Stage to Raw. Now you can just convert the images produced by Kega to PNGs.
    • In addition, Kega always produces a 240px-high image, even in NTSC where the upper and lower 8 pixels of the image will just be the "background color" (one of the palette entries chosen by the game; by default the very first one, as that is also a transparent pixel for tiles). For these screenshots, merely crop out this border.
  • Regen: Go to Tools>Screenshot (unfiltered).
    • Like Kega, Regen always produces a 240px-high image, even in NTSC where the upper and lower 8 pixels of the image will just be the background color. For these screenshots, merely crop out this border.


  • Mednafen: Press F9 to take a screenshot. Screenshots will be saved in the snaps folder.
  • SSF: Go to File(F) and click Snapshot(C). Screenshots will be saved in the Snapshot folder.


  • nullDC: On the Options tab, select PowerVR>Resolution and choose Native (640x480). Then select Aspect Ratio and choose borders. During gameplay, press Alt + PrtScr to take a screenshot of the window and then crop the borders.
  • Demul: Demul can run the Windows CE based games that nullDC can't but isn't recommended as it stretches the image to the window size regardless of the game's resolution. In the video settings, set the window resolution to 640x480 and set the internal resolution to 1x. Press Alt + PrtScr to take a screenshot of the window and then crop the borders.



  • Mednafen: Press F9 to take a screenshot. Screenshots will be saved in the snaps folder.
  • pSX (psxfin) - A PlayStation BIOS file is required to run this emulator. It can be found on various websites with some quick searching. Once the BIOS file is placed in psX's bios directory, press F12 to take a screenshot at native resolution. Screenshots will be saved to the emulator's screenshots folder. Half-height images must be pixel resized to double height without any filtering, and then resampled to a 4:3 ratio using the Lanczos resampling method. Irfanview is an excellent tool for resizing and resampling images with ease. Make sure "Apply sharpen after Resample" is always unchecked.

    ePSXe should not be used because it produces inaccurate screenshots.

PlayStation 2

  • PCSX2: GSDX: Press F8. The screenshots will be saved to the snaps folder as a raw bitmap. The resolution may vary depending on how the game renders graphics - some images are saved at half-height, so double their height in an image editor (pixel resize, no filtering) before uploading them to the wiki (title screens only).
To do:
I remember at least one plugin absolutely insisted on sepia-toning screenshots for some stupid reason (I forget which) - andlabs

PlayStation Portable


  • CWCheat: In the menu, go to Settings>Change buttons and set your command for "Screenshoot". For best results, make sure it's one that won't interfere with gameplay (Note + Volume +/-, for example). Screenshots will be stored in the PSP/PHOTO/capture directory on the Memory Stick.


  • PPSSPP: On the menu bar, go to Game Settings>Window Size and select 1x. In the menu, go to Settings>Graphics and set Rendering resolution to 1x PSP, then go to System and enable Save screenshots in PNG format. Press F12. Screenshots will be saved in the memstick/PSP/SCREENSHOT folder.


TurboGrafx-16 / TurboGrafx-CD / SuperGrafx

  • Magic Engine - Go into the Config sub-menu and select Video. Make sure none of the filters, audio bars or FPS counters are in the way. Then, press the Backspace key to take a screenshot. It will be the same directory as Magic Engine as a .png file.
  • Ootake - Not recommended. Click on the Ootake window to show a menu and select the following options. Afterward, press the Print Screen key to save the file in the directory called "screenshot" wherever you originally installed Ootake. Note that the screenshots will be BMP files when they're saved, so conversion is required to get a PNG file. To make the menu go away, click on the Ootake window again.
    • Capture > Setting of Screenshot > Size Non-Stretched (x1)
    • Capture > Setting of Screenshot > Non-Scanlined
    • Screen > Brightness > Brightness +30
    • Screen > Show Overscan Area


  • Magic Engine - Go into the Config sub-menu and select Video. Make sure none of the filters, audio bars or FPS counters are in the way. Then, press the Backspace key to take a screenshot. It will be the same directory as Magic Engine as a .png file.


Neo Geo

See Arcade games, above.

Neo Geo Pocket/Neo Geo Pocket Color

Neo Geo Pocket/Color runs at 160x152 resolution. Be cautious of emulators (or versions thereof) that only do 160x144, cutting 8 pixels off of the bottom.

  • NeoPop: On 1x setting, Print-screen and remove borders. What remains should be 168x160, at which point crop 4 pixels of black from each side.


Mac OS Classic

  • The emulators available don't have any screenshot capabilities. You will need to take a screenshot through the guest OS's available tools.
  • Pressing Commmand, Shift and 3 takes a picture of the whole screen. Pressing 4 instead of 3 takes a picture of a selected portion of the screen. Pressing Commmand, Shift, Caps Lock and 4 takes a picture of the selected window.
  • Snapz Pro - No longer supported or supplied by Ambrosia. A later version, Snapz Pro 2, was also released. However, this version is somewhat rare.

Mac OS X

  • With 10.4 or later, open the Terminal and type in screencapture (action) ~/Desktop/, where the image will be saved as a png by default. 10.3 saves the image as a PDF, while 10.2 is not recommended as it saves images as JPEGs by default.
    • (action) can be one of the following:
      • -S, for the whole screen
      • -iW, for just one window.
      • -ic, to save to the clipboard for later.
  • With 10.6 or later, press Commmand, Shift and 4 to change the cursor to a camera icon. Press Space and move the cursor over the desired window. Click on the window to save a screenshot of it on the desktop.
  • With 10.7.4 or later, Snapz Pro X can be used. The audio support plug-in may need to be used for video recording. Older versions are hard to find and Snapz Pro 2 is also hard to find.


  • Press the power and home buttons at the same time to make the screen flash white. The screenshot will be saved as a .png to the Camera Roll. From there, you can either upload your screenshot from Safari, or import them to your computer via USB.
    • On Mac, connect the device and open "Image Capture". Select the photos you want and save them to your computer.
    • Otherwise (and on other operating systems) use a third-party tool like iMazing, iFunBox, or iTools to import the photos.



  • Press and hold the power and volume down buttons. If your device has a physical home button, hold down that instead of volume down. You should hear a sound indicating you took a screenshot. The screenshot will be saved in the gallery in the "Screenshot" folder. From there, you can either upload your screenshot from the browser, or import them to your computer via USB.
  • Many games upscale images, if you are unable to discover and capture using the native resolution, mark the image with {{replaceimage|not native resolution, upscaled}}. Ripping sprites directly from the APK file should help you find the right resolution.



  • Nostalgia: Not recommended. With the command prompt, go into the directory Nostalgia is stored in and run Nostalgia with nostalgia -w:336x204. Make sure you save screenshots in a directory that isn't a read-only directory. Take a screenshot by pressing F12. Do note that the screenshots are taken at the user's selected resolution.