If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Hitman 3

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Hitman 3

Developer: IO Interactive
Publisher: IO Interactive
Platform: Windows
Released internationally: January 21, 2021

GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Spend $40, get newer experience!
This game is receiving new content, by way of Expansion Packs and/or Downloadable Content.
Be aware that any unused content you find may become used in the future. If this does happen, please specify as such!

HITMAN III, HITMAN: World of Assassination, or HITMAN™ 3: This Subtitle Joke Has Gotten Old Now is a stealth-action/conspiracy thriller that serves as the finale of the story arc first started in Hitman. The game gains a photo mode, 47 loses his Electrocution Phone, and Diana loses her job. As with Hitman 2, the game has Mission Pack DLCs for the past two entries, so now all of the games are under one roof.

It only took them five years and two publisher switches!

A lot of the unused content present in Hitman and Hitman 2 can be found here as well, and while they share the same general file structure, IO Interactive did some general clean up of assets while optimising the game, both shrinking the filesize down of the game by over 100GB, and more pertinently to us, it means not everything is accounted for from those entries. Anything of interest to the first two games should be added to their pages, not here.

The game received a rebrand at the start of 2023; HITMAN: World of Assassination, and incorporated almost every level from Hitman and Hitman 2 by default, instead of relying on DLC ownership so heavily.

Unused Audio

Temporary audio for Carpathian Mountains, recorded by the developers.

Secret Messages

Ambrose Island has a secret message tree in "scenario_dugong.brick", underneath the "Setpieces" section, which also makes reference to a HitmanForum user named Notex:

> Easter Eggs
-> Easter eggs 2
--> Easter eggs 3
---> Keep it secret
----> Keep it safe
-----> We are not really allowed to make easter eggs you know
------> Dont tell anyone
-------> Almost there
--------> Keep going
---------> There is nothing in here
----------> No seriously
-----------> Stop looking
------------> Shoo
-------------> Go away
--------------> Is that you Notex
---------------> Ok fine
----------------> Here it comes
-----------------> Are you ready for it
------------------> Here we go
-------------------> Crimson Fish Spawner


Chongqing Data

The ICA Data leak facility cutscene in Chongqing has some interesting oddities and oversights. The leak lists sanctioned targets throughout the past three games, but a fair few of the targets are missing from the database. There's also the matter of the below oddities:

Orlando and Renzo Caruso originate from The Brothers, an unused Elusive Target mission from the first game in the trilogy, and has never actually appeared (legitimately) in the trilogy. Serena Washington was the original name used for Sophia Washington in the second game's game files (as can be heard in Hitman 2's page, this was used in some dialog recordings, and was also accidentally included in her bio in Hitman 2 before the first patch fixed it). History repeats, and her early name has now been accidentally included here too, but has yet to be changed (as of writing anyway).

Killing Don Yates and Vidal Early

If you manage to kill Don Yates early, the game has specific contingency voice lines for Diana and 47, suggesting at one point in development, 47 was able to leave the hill without Diana moving from the lookout. However, the game has a specific check in place to make sure 47 triggers the cutscene dialog by staying on the hill, so killing Don Yates or Vidal is not normally possible, as Yates starts in the basement of the vineyard and Vidal moves to the security room, meaning the only course of action would be to shoot the Asado pit from the hill, which forces the usual routines to activate for the targets, getting Yates and Vidal out of their positions, and can then be killed. Until it was patched in 2022, the RFID Coin exploit made it possible to go into the level to kill Yates and Vidal in this way too, but now requires cheating by using Debug mod from the ZHMMod SDK to change the targets positions and kill them on the hill.

Contingency voice lines also exist for Diana and 47 when the player kills both Don Yates and Tamara Vidal, but cannot be triggered, soft-locking the game. Even if you kill either of the two while talking to Diana, the game always defaults to Yate's contingency voice lines. Some of the voice lines present here are also re-recordings of later lines for when 47 dances with Diana to exit the level.

(If 47 kills Don Yates) 47: "Waaay ahead of you"
(If 47 kills Tamara and Don Yates) 47: "Already done, Herald too."
Diana: "I see. I shouldn't really be surprised, should I?"
47: "So...what happens now?"
Diana: "Too many eyes, meet me at the Olive Grove at sunset."
Diana: "One last Tango, 47..."

Young Erich Soders

Young Soders

For reasons unknown, the younger version of Erich Soders used in the "Legacy" cinematic, as well as in a photo in Freedom Fighters, is present in this games' version of Mumbai's game files. It was likely misplaced here.

Renamed Elusive Targets

Some of the this game's Elusive Targets have alternative names in the top-right corner at the end of the mission briefing cutscenes, suggesting the missions were renamed during development.

Final Name Alternative Name
The Collector no change
The Iconoclast The Perfectionist
The Liability The Inspector
The Heartbreaker no change
The Procurers no change
The Ascensionist no change
The Rage no change

Unused Elusive Target Concept

Joanne Bayswater ("The Iconoclast") has completely different clothing in what appears to be an early concept for an Elusive Target, back when they were known as Ashley Lowe. The suit for Joanne is a recolored variant of the suit used for Hitman 2's Sophia Washington.

Joanne Bayswater Ashley Lowe
TCRF Hitman 3 Joanne Bayswater.jpg TCRF Hitman 3 Ashley Lowe.png


Placeholder image found in the "arcade" folder, presumbably used when the developers make new Elusive Target Arcade images.

Hitman3 arcade placeholder.jpg