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Hollow Knight

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Title Screen

Hollow Knight

Developer: Team Cherry
Publisher: Team Cherry
Platforms: Windows, Mac OS X, Linux, Nintendo Switch, Xbox One, PlayStation 4
Released internationally: February 24, 2017 (Windows), April 11, 2017 (Mac/Linux), June 12, 2018 (Switch), September 25, 2018 (XBO/PS4)


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article

Hmmm...
To do:
  • Verify text in game files.
  • Upload PNG screenshots.
  • Find more info on unused rooms.
  • Change the WAV audio files found in the files to OGG files.
  • For some of the large sheets, show which sprite is unused instead of showing ALL of them.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info
TextIcon.png
Unused Text

Unused Graphics

There are several unused sprites in the game’s files.

Enemy Sprites

Cut Dragonfly

A cut dragonfly enemy that can be found in the files. It is not used in the final game, but will be used in Hollow Knight: Silksong.

Hk dragonfly animated.gif

Winged Lifeseed

A lifeseed that would have had the ability to fly.

Hk flying lifeseed.gif

Charms

Some unused charms can be found in the game’s files. Some other charms can be found on the Prerelease page (Note: this has yet to be created).

Charm Description
Hk bronze dashmaster.png
A bronze version of the Dashmaster charm. Note that it resembles the statue where the charm is found.
Hk unused geo charm.png
A charm that appears in the Hollow Knight press kit and the files, and can be seen in an early screenshot of the game, where it has a yellow-tinted Geo in its center.
Hk unused charm.png
A charm that appears in the Hollow Knight press kit and the files.
Hk moss charm.png
A charm that appears in the Hollow Knight press kit and the files. Resembles the Mosskins found in Greenpath, and may have been a very early version of Shape of Unn.

Other Sprites

Royal Waterways Key

Originally, the sewer entrance in the City of Tears was going to require a unique key; in the final game, only a Simple Key is needed.

Hk waterways key.png

Blue Lantern

A strange blue lantern, known only as the “witch’s eye” in the files.

Hk lantern.png

Odd Key

Originally, Menderbug was going to drop a key upon death, which could be used to unlock his house In the final game, his house is automatically unlocked upon his death.

Hk odd key.png

Elegant Key

An early version of the Elegant Key can be found in the files, under the name “Mysterious Key”. In the Weird and Wonderful reveal trailer, Sly can be seen selling this key for 600 Geo (compared to 800 Geo in the final game.)

Mysterious Key Elegant Key Differences
Hk mysterious key.png
Hk elegant key.png
The Mysterious Key is a lighter shade of grey than the Elegant Key, and has a different symbol embedded in it.

Ink Jar

An unused item. Its purpose is unknown.

Hk ink jar.png

Snail House

The only remnant of an early snail village located in the Resting Grounds, seen in the Weird and Wonderful World trailer.

HK snail house.png

Vessel Bench

An unused bench that consists of Vessels. Likely would have been located in the Abyss.

Hk vessel bench.png

Abyss Dream Particle

Unused dream particles that would have likely appeared in the Voidheart dream.

HK abyss essence.png

Early Belfly

Some low-resolution sprites of a Belfly, with a red stomach.

Vessel Fragment

Originally, Soul Vessels would have only consisted of two Vessel Fragments. Sly’s description for his second Vessel Fragment is a remnant of this idea.

HK soul vessel.png

Shade Soul

An unused variant of Shade Soul can be found in the files, which resembles Abyss Shriek.

HK Shade Soul.png

Massive Moss Charger Journal Image

Before the Lifeblood update, the Massive Moss Charger had a unique Hunter’s Journal image, and an unused variant of that image could be found in the files. The Massive Moss Charger currently uses the Moss Charger’s Journal image.

Unused Before Lifeblood After Lifeblood
HK MMC unused.png HK MMC old.png HK Moss Charger.png

Spider Mage Hunter’s Journal

Before the game’s release, a fully-grown, infected Weaver named the Spider Mage was showcased on Twitter. Its Hunter’s Journal entry images can still be found in the files.

Grimmkin Pursuit Sprite

Each Grimmkin type has an unused variant of their Nightmare Pursuit attack sprite in the files. They were added in The Grimm Troupe update and were removed in the Lifeblood update.

Grimmkin Novice Grimmkin Master Grimmkin Nightmare
HK Grimmkin Novice.png 122px‎ HK Grimmkin Nightmare.png

Cut Hall of Gods Sprites

If Zote’s statue in the Eternal Ordeal entrance room is moved using third-party programs, cut Hall of Gods difficulty selectors, along with a switch that appears to have been intended for switching bosses between dream variants, can be found. These were added with the Godmaster update.

Elderbug’s Head

The top of Elderbug’s head could be found as a separate sprite in the files, prior to the Lifeblood update. This is a remnant of Dream Diving, an early ability that was cut from the game.

Radiant Menu

A cut menu style that would have been received for beating all bosses on Radiant mode in the Hall of Gods can be found in the files. This was added in the Godmaster update.

HK Radiant.png

Garpede Death Sprites

Sprites for a dead Garpede can be found in the game’s files, despite the fact that they can not be killed.

HK Garpede.png

Sleeping Stag

A sleeping animation for the Last Stag can be found in the initial release version of the game, though it was removed in later versions. This animation can also be found in the files of the beta. This sprite was edited to become a Stag corpse in the Stag Nest.

Sleeping Animation Corpse Sprite
HK Stag Sleep.gif
HKStagSleepFinal.png

Early Crystal Crawler

Some concept art for the Crystal Crawler can be found in its sprite sheet.

HK Crystal Crawler.png

Dreamers’ Hunter’s Journal Images

The Dreamers have unused images for Hunter’s Journal entries.

Lurien Herrah Monomon
HK Lurien.png HK Herrah.png HK Monomon.png

Shrumeling Sprite

An unused sprite for the Shrumelings can be found in the files. It is the sprite directly next to the Shroom Warrior in the second row.

HK Schrooms.png

Unused Colosseum Trophy

In the game’s files, an unused trophy can be found alongside the assets for the Colosseum of Fools. Its purpose is unknown, but it could have perhaps signified the completion of all colosseum trials. The below screenshot is a recreation of what it would have looked like in game.

Unused Miner’s Room

In the Weird and Wonderful World reveal trailer, Myla can be seen in her own room with different dialogue. The sprites for this room can still be found in the files.

HK unused cave.png
HK unused cave2.png
Room miner BG.png
Room miner FG.png

Godhome Scenery

Some unused decoration, likely meant for Godhome.

GG scenery 0001 20.png
GG scenery 0002 19.png
GG scenery 0003 18.png
(Source: Hollow Knight Wiki & Mossbag)

Unused Audio

There are several audio files that can be found in the game’s files, but were never used in the release version of the game.

Hammering

This sound, referred to as “hammering” in the files, could possibly have been an early version of the Nailsmith’s hammering.

Hammering

Seer

The Seer has an unused dialogue sound for when she is in her Dream form.

Seer’s Unused Dialogue Sound

Tuning Sounds

Five unused tuning sounds were added with the release of the Godmaster DLC. They appear to have been intended to be made as examples for what the final sound should sound like.

Sound 1

Sound 2

Sound 3

Sound 4

Sound 5

Unused Rooms

Before the Hidden Dreams update, there were several unused rooms that could be found in the files.

Dream_Guardian

A room identical to the room where the first Dreamer can be defeated.

Dream Guardian NPC

A cut NPC, seemingly an early prototype for the Dreamers. Wears a mask like Monomon's, has a shape and cloak similar to Lurien's, and stands on the ground rather than floating. Originally, the Dreamers all shared this design.

HK unused dreamer.png

Abyss_07

An unused room in the Ancient Basin, to the right of the Palace Grounds. It features a unique bench on the right, and spools of thread. As the room is travelled through to the left, the room becomes less detailed. If the room is exited on the left side, the Knight is brought to where the Hidden Station is now (the Hidden Station also has spools on the right side of the room). The assets for this room are referred to as assets for Hornet’s room in the files.

HK Hornet1.jpeg
HK Hornet2.jpeg

RestingGrounds_11

A larger version of the secret area with moth statues in the Spirit’s Glade, where the Shrine of Believers can be found.

HK Resting Grounds.jpeg

Fungus1_33

An early version of Unn’s hideout in Greenpath. Based off the room’s layout, the room was likely going to be swam (an unused ability) through.

HK Greenpath 1.jpeg
HK Greenpath 2.jpeg
HK Greenpath 3.jpeg

Fungus3_29

An untextured room which was an early version of the Teacher’s Archives. This room can be seen on an early map for the game.

Fungus3_31

An unknown room intended for either Fog Canyon or Queen’s Gardens (though it bears a resemblance to the former) that was likely going to be swam through. It may have been an early version of the Fog Canyon charm notch room.

HK Fungal Wastes.jpeg

Fungus3_45

An untextured room intended for the Fog Canyon or Queen’s Gardens with an unknown purpose.

HK Fungal Wastes Blank.jpeg

Fungus3_46

Another untextured room intended for the Fog Canyon or Queen’s Gardens with an unknown purpose. It has a broken spawn point.

HK Fungal Wastes Other Blank.jpeg

Mines_12

An unused Crystal Peaks room with non-functional crushers. This room can be seen on an early map of the game, where it apparently held a Mask Shard/Vessel Fragment.

HK Mines Crusher.jpeg

Mines_14

Another unused Crystal Peaks room. There is a breakable wall in this room, but it has no hitbox and can be walked through. There are also a large empty area that may have been a boss arena, and a Crystal Dash section with a nonfunctional Geo rock. This room can be seen on an early map of the game.

HK Crystal Unused.jpeg
HK Crystal Unused 2.jpeg

Room_church

Another blank, untextured room. It is unknown where this room would have appeared.

(Source: Hollow Knight Wiki)

Strange File Names

Infected Crossroads Glowing Womb Background

In the background of the room where the Glowing Womb charm can be found, there is a sprite referred to in the game’s files as deepnest_blur_hive. This matches up with an early map of the game, where the Hive was located in Deepnest.

Kingdom’s Edge File Names

In the files, the rooms in Kingdom’s Edge are all categorized under “Deepnest_East.” This is because Kingdom’s Edge was originally part of Deepnest.

Greenpath/Queen’s Gardens/Fog Canyon/Fungal Wastes File Names

In the files, the rooms in Greenpath are categorized under “Fungus1”, the rooms in Fungal Wastes are categorized under “Fungus2”, and the rooms in the Queen’s Gardens and Fog Canyon are categorized under “Fungus3”. This is because these four areas were originally a singular area referred to as “Fungus”.

Other

Goam HP Value

Goals have an HP value of 91, though they are not able to be damaged in-game.