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Hyper Light Drifter

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Title Screen

Hyper Light Drifter

Developers: Heart Machine, Abylight Studios (Switch, iOS)
Publishers: Heart Machine, Abylight Studios (Switch, iOS)
Platforms: Windows, Mac OS X, Linux, PlayStation 4, Xbox One, Nintendo Switch, iOS,
Released internationally: March 31, 2016 (PC/Mac/Linux), July 26, 2016 (PS4, Xbox One), September 6, 2018 (Switch), July 25, 2019 (iOS)

AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.

This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
To do:
Document unused/test maps.

Hyper Light Drifter is a Zelda-inspired action RPG, and is one of the poster children for what the GameMaker Engine is capable of.

Unused Enemies

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Both this section and the maps section should have someone who actually knows something about the game look into all of this deeper. Don't really know how to describe the "enemies" at 4:50 also. Document unused bosses as well.

There are a number of unused enemies that can be found within the game's files. They can be put on any map by simply editing the maps in a text editor and placing spawners for them.
Note that none of these names are official, and are taken from the video in this section or the HLD Wiki.

Spider Eggs

Has graphics Has animations
Yes Yes

Giant floating green crystals that slowly turn more and more purple until eventually exploding, unleashing a number of crystal spiders if not destroyed quickly.

Giant Wolves

Has graphics Has animations
No (recycled from crystal wolf and/or broken) No (recycled and/or broken)

What seem to be giant versions of the crystal wolves. They're fairly incomplete as they have no proper graphics and always face right until killed.

Jar Frogs

Has graphics Has animations
No (recycled from Bomber Toads and/or broken) No (recycled and/or broken)

Enemies whose silhouettes look identical to the Bomber Toads. Like the wolves, their graphics are also incomplete and they always face right. Their behavior is quite different however, confronting the player a lot more aggressively than the Bomber Toads. Their attack is also different, throwing a jar that will send a stream of five pillars towards the player in whichever direction it was thrown.

Robot Dogs

Has graphics Has animations
Yes Partial (Walking, Dying animations unfinshed)

One of the more complete cut enemies. The dogs will roam around and charge at the player if they get too close.


Has graphics Has animations
Partial (Only death animation has proper graphics) Yes

An enemy that, based on its death animation (the only time its graphics can be properly seen), seems to be a ball of green material carried around by four or five spindly legs. Its only attack is charging at the player, going at a curve if it misses.

Hostile Drones

Has graphics Has animations
Yes Partial (Dying animation missing)

Drones that are indeed hostile. It seems to very loosely resemble the Bladebot enemy without any limbs. If the player is in their line of sight, a black line will show up indicating that they're aiming at you, and after a couple seconds will fire a single ball of energy if they're locked on long enough.

Dirk Droppers

Has graphics Has animations
Yes Yes

Not a unique enemy per se, but rather a combination of a Dirk and a Vulture. The Vulture will carry the Dirk around, eventually dropping the Dirk so it can attack the player. The Vulture then flies away.

Dive Bombers

Has graphics Has animations
Yes Yes

A normal flying Vulture, but very, very fast. It loosely orbits around the player and charges at them periodically. They can actually be somewhat telegraphed, as their shadow will go across the ground and off the screen. After this, the Vulture itself will charge along the path of their shadow.