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I Have No Mouth, and I Must Scream

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Title Screen

I Have No Mouth, and I Must Scream

Developer: The Dreamers Guild
Publishers: Cyberdreams, Acclaim Entertainment (Mac), Night Dive Studios (GOG/Steam)
Platforms: DOS, Mac OS Classic, Windows, Mac OS X, Linux
Released in US: October 31, 1995
Released in EU: 1996


RegionIcon.png This game has regional differences.


I have no use... And I must be documented.

Based on a short story by Harlan Ellison, I Have No Mouth, and I Must Scream is a greatly expanded game where a sapient and very antagonistic supercomputer psychologically abuses five characters as they try to fight back against his torture methods.

Hmmm...
To do:
A few things.
  • Document the Prerelease content, including the infamous "Benny eating a baby" cutscene.
  • There’s a debug mode on the beta version found on the version found on Steam. It shows cutscenes and what not. Check if it has the unused scenes that were shown in the prerelease.
  • There's a demo version of the game out there. In addition to getting an original rip of the exclusive music track, see if it has any other differences.
  • Sources for release dates.
  • How similar are the iOS and Android ports compared to the PC releases?

Regional Differences

Hmmm...
To do:
Any other differences that aren't related to Nimdok? Also, images would be very good to have for this.

The controversial nature of the game meant that it was censored in France and Germany.

Nimdok

The most significant difference is that Nimdok's chapter was completely removed and any reference to the character was scrubbed, including his cage in the intro sequence and his roll call at the beginning. This was likely due to the Nazi references and graphic violence throughout his chapter.

As a result, achieving the best ending is made slightly more difficult: At the start of AM's brain, the player is required to input a code in order to activate a bridge, with Nimdok being the only one who knows it off the top of his head. However, by inputting a random code several times with any other character, they will figure out the correct answer themselves. Because this workaround is never telegraphed to the player in advance, fans and media spent decades incorrectly believing that the French and German releases were unwinnable as a result of the censorship.

(Source: StarlightPumpkins, GOG.com forums)

Demo Version Music

The demo version of the game has a unique music track not played at all in the final game, which plays across the entire demo. It's possible it may have been composed just for the demo, but considering its more dreary and ambient feel, it's possible the music in the game changed drastically at some point in development.