I Spy Fantasy
I Spy Fantasy |
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Developer: Black Hammer Productions This game has unused sounds. |
A game based on the classic time-waster. With some fantasy elements, too, obviously. Ages 6-10? You don't believe that, do you?
Early Voiceovers
Mermaid Treasure Hunt
The treasure must be nearby. Let's keep looking.
You know, some people say a mermaid lives down here.
You don't believe that, do you?
This audio is found in triplicate with the game's audio - D_INTRO, D_INTROB, and D_INTROC. All three of the adventures in this game themselves have three variants, usually termed A, B, and C in the files, so these three pieces of audio were probably placeholders for the final intros. The final intros are actually Bink videos with the audio included, so there are no corresponding used audio files.
Interestingly, the two men mention that it is said that a mermaid lives in the ocean. In the final game, the mermaid is actively involved with your treasure hunt, so this hints that originally the mermaid was going to be more elusive.
Congratulations. You found the treasure. To choose another fantasy, click here.
Another placeholder. It goes unused for the same reason as the intro - the mermaid personally congratulates you, and the audio and video are together in a Bink video file.
Fuel Crystal Hunt
These are early versions of the countdown that comes near the end of the Fuel Crystal Hunt adventure, when the ship is about to blast off. They go unused because both situations' audio is included with the corresponding video in Bink video files.
In the countdown, numbers 8 and 7 swapped places for the final. Checking the circuit board comes after turning on the air supply.
Rescue the Princess
I'll take the key lying on the floor
To unlock the gate right next to the door.
Monkey see, monkey do.
I'll take that key away from you!
Look! The lizard has a key.
I'll take that away with me.
These three voiceovers are largely the same as their used counterparts, but their voice actor is different. In addition, the first one ends with "...next to the door" in the early version, but just "...next door" in the final.
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