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Indy Racing 2000

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Title Screen

Indy Racing 2000

Developer: Paradigm Entertainment
Publisher: Infogrames[1]
Platform: Nintendo 64
Released in US: June 9, 2000[1]


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


From the co-developers of Pilotwings 64, it's Indy Racing 2000... which is actually based on the 1999 Indy Racing League season.

Model Viewer

Select a new save file in the Gold Cup menu and input "WOODY COOKIES" as your name. This model viewer features a gallery of developer portraits which appears amongst the other pit crew.

Button Action
Control Stick Look (Y Flipped)
C-Up/C-Down Tilt camera
D-Pad Down Toggles between overhead and default camera positions (only on track and person views)
D-Pad Up/Down Change animation rate (only in person view)
D-Pad Left/Right Change lighting on model (only in car view)
A (Held) Move forward
B (Held) Move backward
Z (Held) Increases camera control speeds
L Next model (will cycle through animations in a model before going to the next model when on a person)
R Switch between the track, car, and person views
Start Exit to main menu


(Source: N64th Street on Twitter)

Cheats

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out what the rest of these codes do.

Select an empty file in the Gold Cup mode and enter one of these codes.

Code Effect
YOU DA MAN All gold trophies
LAY BY ME View credits
WOODY COOKIES Model viewer (see above)
SUPER CHIPMUNK High-pitched announcer voice
TEAM HELIUM Unknown
SURREAL SOUND Unknown
WARBLE ME Unknown
TOO FAST Unknown
TOO SLOW Unknown
DJ BRENDEN Unknown
DJ JD Unknown
LIQUID HELIUM Unknown
MAESTRO BOB Unknown
(Source: Original TCRF research)

Development Text

Present at 0x8D3B60 in the ROM is text for a debug menu.

TERR Module Loaded
ICAR Module Loaded
ISCT Module Loaded
TRCK Module Loaded
MISC Module Loaded
ICAM Module Loaded
IWAL Module Loaded
AIRC Module Loaded
IFX Module Loaded
ICAM Module Loaded
ICAD Module Loaded
TRACKPOINT UPDATE
STUPID AI
STUPID MOVE
Wait Test
AI Motion
AI Speed Calc
AI Place Car
AI Path Follow
AI Track Follow
AI Avoid Traffic
AI Check Wall
AI Smack
OVERALL UPDATE
AccelSpeed
DecelSpeed
TurnSpeed
TurnAccelSpeed
RankTurnSpeedFacts
RankAccelFacts
RankTopSpeedFacts
IndyRPMSpeed
%s
R E C O R D I N G...
A I    D E B U G / T W E A K
A I    P E R F O R M A N C E
AVIOD
CLEARANCE(m)
MAX TOO CLOSE(m)
MIN TOO CLOSE(m)
CROWD DIST (m)
CROWD SPEED (ms)
CROWD IGNORE (ms)
TEST ACCEL (fct)
TEST TURNSPEED
TESTMOTION LOD
TESTFACTS ON
PERF
Tweak Speed On
Max AI speed (MPH)
Max AI Cathcup
AI Cathcup Dist
Accel Fact (mult)
TurnSpeed Fact (mult)
Time Budget (MS)
Budget Left(MS)
Motion LOD On
MotLOD Front
MotLOD Back
AI Cars
NextCarDist (m)
StartDist (m)
StartSpeed (m/s)
DEBUG
Draw TrackDef
Draw Path
Draw Pits
TrackDef Active
DB CAR (u/behind/infront)
DB PRINT
AI Pilot On
AI Pilot Off
TRACK
GoalPoint On
Velocity Lerp
Min Track Ahead (m)
Max Track Ahead
CutEdge Left
CutEdge Right
Time Track Ahead (m)
Brake Ahead (m)
Edge Buffer (m)
MOTION
Drive Motion
BrakeRate 
Turn Accel Bias
Acceleration
speed
accel
Turning
speed
rad/s
Use New Turning
Deceleration
speed
decel
RPM Audio
speed
audio
FACTS
TurnSpeed
rank
turnSpeed
Accel
rank
Accel
TopSpeed
rank
TopSpeed
Draft Dist(m)
Draft Turn Fact
Draft Speed Fact
Draft Accel Fact
Draft Taper
PIT MAGIC
Pit Lead
Pit BrakeLead
Pit Speed
Pit Time
Pit Spot
Pit Test
WRECKS
Spin
time
hdg
360
time
hdg
Fish
time
hdg
Skid
time
hdg
PowerFlip
time
hdg
Mistake Test
Concentration
Wreck Prone
Wrecks/Min
MOTION
Rec Motion
Accel Rec
speed
accel
Use Record Accel
Turn Rec
speed
rad/s
TurnAccel Rec
speed
accel
TurnAccel
speed
accel
Use Record Turn
Decel Rec
speed
decel
Use Record Decel
PATH
FollowPath On
Lerp Path
Cur Path
Path Override
Record Path
Dump Path
AI ALLCAR UP
AI SMACK
AI CHECKWALL
AI AVOID
AI PATH 
AI TRACK
AI PLACE CAR
AI SPEED CALC
AI MOTION
TCKPNT UP
STUPIDAI
AI WAIT
AI PRE UPDATE
(Source: Original TCRF research)

References