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Jill of the Jungle: Jill Saves The Prince

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Title Screen

Jill of the Jungle: Jill Saves The Prince

Developer: Tim Sweeney
Publisher: Epic MegaGames
Platform: DOS
Released internationally: 1992


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.


Jill Saves The Prince is the third game of the Jill of the Jungle game series. Features Jill's first and only piece of dialog: "Okay".

Unused Areas

The second level ("The Village") seems to be derived from Onesimus: A Quest For Freedom. As a result of bad cleanup, the level still contains a wooden house at the top of the level. When the player approaches Paul the Apostle in this house (who is not drawn at all, since there is no sprites for him) a cutscene consisting of four screens will be shown.

In a glitchy manner all the screens (except for the third one) show the prince Jill must save in the last level instead of Paul the Apostle.

After the final screen, the game ends.

Unused Enemies

The game has three colors for the bouncing balls. However, the blue ones remain unused, despite being functional.

Jill of the Jungle-ball-blue-large.png

A large blue ball that does not bounce off of the floor, but simply remains on the floor instead, as if it's very heavy.

Jill of the Jungle-ball-blue-small.png

A tiny variation of the blue ball.

Unused Graphics

Jill Saves The Prince - Map label.png

This label should be displayed whenever the player is in the hub level but is not used in the game for unknown reason. It has the same artwork as in the first episode.

Unused Items

Jill of the Jungle-invincibility.png

This invincibility shield is a fully functional item that can be placed with level editors or cheats. However, it is not found on any of the official levels.

Jill of the Jungle-spiderpowerup.png

A powerup item that was meant to turn Jill into a spider, but it is neither found in the game nor functional.

Debugging Material

Jill main menu being played as a game level!

The game has a hidden level editor, which can be accessed by pressing Ctrl + E on the main menu. Use of the editor is a little cryptic, and there is a brief set of instructions on the ModdingWiki.


(Source: ModdingWiki)

Aside from the level editor, pressing Ctrl + P on the main menu can also be used to play the intro level shown behind the main menu.

During the game, pressing Z three times will show the amount of free memory as a number in the status window, and pressing X three times will give the player full health and some items.

(Source: JotJ Cheats on ModdingWiki)