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killer7

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Title Screen

killer7

Developer: Grasshopper Manufacture
Publisher: Capcom
Platforms: GameCube, PlayStation 2, Windows
Released in JP: June 9, 2005
Released in US: July 7, 2005
Released in EU: July 15, 2005


AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


DevelopmentIcon.png This game has a development article
ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

killer7 is the first Suda51 game released in the West and also the final game from the Capcom Five for the GameCube. It's a weird journey of a man and his six assassin personalities against a demi-god and his explosive goons called Heaven Smile.

Hmmm...
To do:
Lots of todos that need to get done:
  • Check if there is more assets from the leak in the retail one.
  • Expand the leak page and its subs.
  • Expand the sub-pages from the retail.
  • Document the 6 near-final/post-final proto/debug versions on the proto page.
  • Pre-release stuff
  • Document the PC release for Windows, as it is just a port/remaster it shouldn't have too much new in the way of content.
  • Likely much more.

Sub-Pages

Read about development information and materials for this game.
Development Info
Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
SoundIcon.png
Unused Sounds
A fair bit of audio, alternative credits and even a voice for Kevin was cut.
AreasIcon.png
Unused Areas
Part of them were changed or removed, but still hidden on the disc.

Scenario Selector

By using the codes below, you can access a stage selector.

New Game - Disc 1 New Game - Disc 2
PC2J-WRZC-3DK60
WMCN-NTQ2-YD2K3
JG0B-BFQ6-Q050E
UMM3-J2EK-F63U1
Y349-W7VF-3NFDK
YVA1-QFFM-4ECEJ
(Source: Ralf)

Debugging Material

By using the codes below, you can access a debug menu.

0AJ2-WEBH-QF8ZF
U3UW-R76M-U56E9

Here are the controls:

Control Action
Left Triggers / Right Triggers Switch between debugging pages.
D-Pad ← / D-Pad → Select a debugging option.
D-Pad ↑ / D-Pad ↓ Change the value selected.
(Source: Ralf)

Unused Areas

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

There are unused rooms, but most of them appear to be for testing. Part of them is for the game functionalities, while the clear texture ones appear to be an early version of Target 04: Alter Ego. It's likely that the person model was used to have a scale reference, but it does appear in a few 2003 screenshots.

Regional Differences

The Japanese PS2 version censors a handful of cutscenes, these scenes are (strangely) not altered in the Japanese GameCube version and is identical to all international versions.

Angel

  • In the first scene of a person being blown up by a Heaven Smile, body parts aren’t visible in the explosion.
  • The back injuries of the first woman are obscured (though still visible in gameplay).
  • The scene of the second woman is altered to only show her torso after the explosion and her character model is removed from the room during actual gameplay.

Cloudman

  • Samantha's scene in Cloudman is shortened, her moaning is removed and rave music is played over the scene.
  • Susie's scene is altered to remove the entire section with the bleeps (along with some related sentences at the end), the remaining lines are otherwise untouched.

Encounter

  • The Curtis/Pedro scene is altered at the end to hide the decapitated head.
Hmmm...
To do:
The tape recordings and related quiz answers in Smile Part 2 are different in the Japanese version.

The remnant psyches' dialog is machine-translated from Japanese to English and recorded from text-to-speech software, and clearly audible in the Japanese version. In international releases, their voices are heavily filtered to be less intelligible.