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Kingdom Hearts 3D: Dream Drop Distance

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Title Screen

Kingdom Hearts 3D: Dream Drop Distance

Developer: Square Enix
Publisher: Square Enix
Platform: Nintendo 3DS
Released in JP: March 29, 2012
Released in US: July 31, 2012
Released in EU: July 20, 2012
Released in AU: July 26, 2012

AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.

Cactus 2.0!
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This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
To do:
There are many things that need to be added to the page, images first of all.
  • Unused HUD graphics and screenshots from the early stages of the game's development still exist in the game's files, along with a few minimaps.
  • At least two unused items, the Whirligig and Fireworks, can be found.
  • References to a scrapped Jungle Book world (more specifically, a Dive Mode map for the world) can be found, along with several unused and untextured room maps, one of which suggests Treasure Planet was originally planned to appear in this game.
  • Supposedly, Riku's Keyblade list in the files mentions Kingdom Key D, which can be used by him and even has a different appearance for when being used inside The Grid.
  • This page has the values necessary for save editing, including changing which map the file was saved in. Also has equipped Keyblades (like Souleater!) with some unused ones. Should be gone through to view everything unused here.
  • 13 unused events that are in the EU version. (source: GovanifY)
  • There exists a demo of this game. Can anyone take a peek if anything unused in it?
  • Unused "III" graphic, originally meant to serve as a teaser to Kingdom Hearts III[1].

In Kingdom Hearts 3D: Dream Drop Distance, Sora and Riku take a test to become Keyblade Masters where they both dive into several dream worlds, befriend a herd of Dream Eaters for their arsenal and meet some friends from another franchise, while not realizing they're about to get into a bigger, complicated and rather confusing mess.

Scrapped Worlds

To do:
  • Screenshots and/or a rip of the pirate ship model.
  • What is the filename for the room with the pirate ship in it, for clarity's sake?
  • More info on the pirate ship level can be found here. Please document this.
  • Can anything be seen/ripped from the Jungle Book map, or is it completely inaccessible?

11 rooms exist for a world, with the prefix tp, in the game's files. While 10 of these rooms point to the same placeholder area, one of the rooms leads to an empty void with a featureless and textureless pirate ship placed in the middle of it.

It's assumed that this World was based on Treasure Planet, as evidenced by the pirate ship's presence, as well as the prefix of the world, tp. Other worlds in the series use similar designations for their names, like hb for Hollow Bastion and tt for Twilight Town.

In addition, a Dive Mode map with the prefix of jb also exists, with the abbreviation implying that The Jungle Book world may have been intended for this game before getting a cut a second time.

World 00: Room 3C (999 Prizes) and 3D (999 Enemies) are test Dive maps with the Timer maxed out.

Unused Keyblades

To do:
Reupload these screenshots without cropping them. Make sure they are all the same size.

Soul Eater


Soul Eater isn't normally available to use, and isn't equippable either. It shares the same Keyblade stats and description as Way to Dawn.



Sora has an unused Keyblade that shares the same stats and looks of Kingdom Key. There are no visible differences in the menu.

The Keyblade seen for link attacks in The World That Never Was can be equipped separately, and even has it own unique keychain. Sora uses the light side, while Riku's uses the dark side, if they have it equipped. It has an extremely poor strength stat, but a very high magic stat. It can't attack enemies, but does deal magic damage.



This Keyblade, for the link attack mentioned above, is both merged, and so big it clips through the floor and walls. It shares the same stats, and also can't attack enemies.

Unused Music

The battle theme for Kingdom Hearts II for The World That Never Was is in the game's music files, but goes unused. It may have originally been a placeholder for the world or was planned to be reused for the game at some point.