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Kirby's Blowout Blast

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Title Screen

Kirby's Blowout Blast

Also known as: Kirby no Suikomi Daisakusen (JP), Kirby ppal-adeul-igi daejagjeon (KR)
Developer: HAL Laboratory[1]
Publisher: Nintendo[2]
Platform: Nintendo 3DS
Released in JP: July 4, 2017[3].
Released in US: July 6, 2017[2]
Released in EU: July 6, 2017[4]
Released in KR: July 4, 2017[5]


AnimationsIcon.png This game has unused animations.
AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
ModelsIcon.png This game has unused models.
RegionIcon.png This game has regional differences.


Kirby's Blowout Blast is the result of Kirby's Dream Land getting a Z Axis: A brand new dimension to explore opens before you.

In all seriousness, this game is an expansion of Kirby 3D Rumble, a subgame from Kirby: Planet Robobot, except this time there are actual bosses, banger remixes of Kirby's Dream Land tracks, and FULL-BELLY KIRBY. Cute!

Unused Animations

TopL_Copy

Found in Kirby's motion archive is the animation that plays when copying an ability in the previous 3DS games. Since there are no enemies that grant Copy Abilites in this game, it goes unused.

Kirby's Blowout Blast Copy.gif

TopL_NutsWonder

A leftover animation from Kirby: Triple Deluxe. In that game, this animation was used when Kirby encountered a Miracle Fruit.

Kirby's Blowout Blast NutsWonder.gif

(Source: Vyroz)

Unused Test Areas

Level 4 of the game hides 2 mysterious test models inside RomFS/gfx/Confetti/Decoration/Game/Cloud/Test/Land.bch.cmp and ''RomFS/gfx/Confetti/Decoration/Game/CloudEX/Test/Land.bch.cmp. The FDG archive appears to have asset preload data related to these models, which means that they were probably part of some kind of Test Room.

(Source: Vyroz)

Unused Scene Data

The FDG archive, which is located in RomFS/fdg/Archive.bin.cmp, has TONS of unused asset preload data leftover from early development, mostly related to debug and test materials that were removed before release, including rooms, lights, backgrounds, and models. Below is a very long list of every single unused data file.

Data Dependencies Asset List
ConfettiStepDecorationUserKamochiStep01.dn Empty
ConfettiStepDecorationUserKamochiStep02.dn Empty
ConfettiStepDecorationUserKamochiStep03.dn :EXFlag:gfx/Confetti/Weapon/DededeEX/Vacuum.bch.cmp

gfx/Confetti/Enemy/Dedede/Maskmodel.bch.cmp
gfx/Confetti/Weapon/DededeEX/Laser.bch.cmp
gfx/Confetti/Weapon/DededeEX/Missile.bch.cmp
gfx/Confetti/Weapon/DededeEX/SpecialHammer.bch.cmp

ConfettiStepDecorationUserOhnishiStep01.dn Empty
ConfettiStepDecorationUserOhnishiStep02.dn Empty
ConfettiStepDecorationTestDebugOhnishi01.dn Empty

gfx/Confetti/Decoration/Test/Debug/Ohnishi01/BG.bch.cmp
gfx/Confetti/Decoration/Test/Debug/Ohnishi01/Land.bch.cmp

ConfettiStepDecorationUserKenmochiStep01.dn Empty
ConfettiStepDecorationUserKenmochiStep02.dn Empty
ConfettiStepDecorationUserMorisitaStep01.dn Empty
ConfettiStepDecorationUserMorisitaStep01.dn Empty
ConfettiStepDecorationUserMorisitaStep02.dn Empty
ConfettiStepDecorationTestDebugHaruka01.dn Empty
ConfettiStepDecorationTestDebugHaruka02.dn Empty
ConfettiStepDecorationUserHabutaStep01.dn Empty
ConfettiStepDecorationUserHabutaStep02.dn Empty
ConfettiStepLightUserNozue.dn Empty gfx/Confetti/Light/User/Nozue.bch.cmp
ConfettiStepLightUserYukata.dn Empty gfx/Confetti/Light/User/Yukata.bch.cmp
ConfettiStepLightUserKamochi.dn Empty gfx/Confetti/Light/User/Kamochi.bch.cmp
ConfettiStepLightUserMinami.dn Empty gfx/Confetti/Light/User/Minami.bch.cmp
ConfettiStepLightUserHabuta.dn Empty gfx/Confetti/Light/User/Habuta.bch.cmp
ConfettiStepLightUserImamura.dn Empty gfx/Confetti/Light/User/Imamura.bch.cmp
ConfettiStepGimmickMapDecorUserKamiyama.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kamiyama/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kamiyama/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKenmochi.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kenmochi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kenmochi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserSuetsugu.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Suetsugu/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Suetsugu/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepLightUserMineshima.dn Empty gfx/Confetti/Light/User/Minsehima.bch.cmp
ConfettiStepGimmickMapDecorTestDecoration.dn Empty

gfx/Confetti/Gimmick/MapDecor/Test/Decoration/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/Test/Decoration/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepLightUserKenmochi.dn Empty gfx/Confetti/Light/User/Kenmochi.bch.cmp
ConfettiStepLightUserKamiyama.dn Empty gfx/Confetti/Light/User/Kamiyama.bch.cmp
ConfettiStepLightUserMorisita.dn Empty gfx/Confetti/Light/User/Morisita.bch.cmp
ConfettiStepDecorationTestDebugKawahara01.dn Empty
ConfettiStepDecorationTestDebugKawahara02.dn Empty
ConfettiStepGimmickMapDecorUserHanyu.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Hanyu/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Hanyu/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKanno.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kanno/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kanno/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserNozue.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Nozue/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Nozue/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationTestTestStep01.dn Empty
ConfettiStepDecorationTestTestStep02.dn Empty
ConfettiStepDecorationTestTestStep03.dn Empty
ConfettiStepDecorationTestTestStep04.dn Empty
ConfettiStepDecorationTestTestStep05.dn Empty
ConfettiStepDecorationTestTestStep06.dn Empty
ConfettiStepDecorationTestTestStep07.dn Empty
ConfettiStepDecorationTestTestStep08.dn Empty
ConfettiStepDecorationTestTestStep09.dn Empty
ConfettiStepDecorationTestTestStep01.dn Empty
ConfettiStepDecorationUserKamiyamaStep01.dn :EXFlag:gfx/Confetti/Weapon/DededeEX/Vacuum.bch.cmp

gfx/Confetti/Enemy/Dedede/Maskmodel.bch.cmp
gfx/Confetti/Weapon/DededeEX/Laser.bch.cmp
gfx/Confetti/Weapon/DededeEX/Missile.bch.cmp
gfx/Confetti/Weapon/DededeEX/SpecialHammer.bch.cmp

ConfettiStepDecorationUserKamiyamaStep02.dn Empty
ConfettiStepDecorationUserKamiyamaStep03.dn Empty
ConfettiStepDecorationUserKamiyamaStep04.dn Empty
ConfettiStepDecorationUserKamiyamaStep05.dn Empty
ConfettiStepDecorationUserKamiyamaStep06.dn Empty
ConfettiStepDecorationUserKamiyamaStep07.dn Empty
ConfettiStepDecorationUserKamiyamaStep08.dn Empty
ConfettiStepDecorationUserKamiyamaStep09.dn Empty
ConfettiStepDecorationUserKamiyamaStep10.dn Empty
ConfettiStepDecorationOldGameLevel1Step01.dn Empty

gfx/Confetti/Decoration/OldGame/Level1/Step01/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step01/Land.bch.cmp

ConfettiStepDecorationOldGameLevel1Step03.dn Empty

gfx/Confetti/Decoration/OldGame/Level1/Step03/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step03/Land.bch.cmp

ConfettiStepDecorationOldGameLevel1Step04.dn Empty

gfx/Confetti/Decoration/OldGame/Level1/Step04/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step04/Land.bch.cmp

ConfettiStepDecorationOldGameLevel1Step05.dn Empty

gfx/Confetti/Decoration/OldGame/Level1/Step05/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level1/Step05/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step01.dn Empty

gfx/Confetti/Decoration/OldGame/Level2/Step01/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step01/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step02.dn Empty

gfx/Confetti/Decoration/OldGame/Level2/Step02/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step02/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step03.dn Empty

gfx/Confetti/Decoration/OldGame/Level2/Step03/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step03/Land.bch.cmp

ConfettiStepDecorationOldGameLevel2Step04.dn Empty

gfx/Confetti/Decoration/OldGame/Level2/Step04/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level2/Step04/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step01.dn Empty

gfx/Confetti/Decoration/OldGame/Level3/Step01/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step01/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step02.dn Empty

gfx/Confetti/Decoration/OldGame/Level3/Step02/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step02/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step03.dn Empty

gfx/Confetti/Decoration/OldGame/Level3/Step03/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step03/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step04.dn Empty

gfx/Confetti/Decoration/OldGame/Level3/Step04/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step04/Land.bch.cmp

ConfettiStepDecorationOldGameLevel3Step05.dn Empty

gfx/Confetti/Decoration/OldGame/Level3/Step05/BG.bch.cmp
gfx/Confetti/Decoration/OldGame/Level3/Step05/Land.bch.cmp

ConfettiStepDecorationTestDebugKikkawa01.dn Empty

gfx/Confetti/Decoration/Test/Debug/Kikkawa01/BG.bch.cmp
gfx/Confetti/Decoration/Test/Debug/Kikkawa01/Land.bch.cmp

ConfettiStepDecorationTestDebugKikkawa02.dn Empty

gfx/Confetti/Decoration/Test/Debug/Kikkawa02/BG.bch.cmp
gfx/Confetti/Decoration/Test/Debug/Kikkawa02/Land.bch.cmp

ConfettiStepDecorationUserNatsumiStep01.dn Empty
ConfettiStepDecorationUserNatsumiStep02.dn Empty
ConfettiStepDecorationUserNatsumiStep03.dn Empty
ConfettiStepDecorationUserNatsumiStep04.dn Empty
ConfettiStepDecorationUserNatsumiStep05.dn Empty
ConfettiStepDecorationUserNatsumiStep06.dn Empty
ConfettiStepDecorationUserNatsumiStep07.dn Empty
ConfettiStepDecorationUserNatsumiStep08.dn Empty
ConfettiStepDecorationUserNatsumiStep08.dn Empty
ConfettiStepDecorationUserNatsumiStep09.dn Empty
ConfettiStepDecorationUserNatsumiStep10.dn Empty
ConfettiStepDecorationUserYutaka2Step01.dn Empty
ConfettiStepDecorationUserYutaka2Step02.dn Empty
ConfettiStepDecorationUserYutaka2Step03.dn Empty
ConfettiStepDecorationUserYutaka2Step04.dn Empty
ConfettiStepDecorationUserYutaka2Step05.dn Empty
ConfettiStepDecorationUserYutaka2Step06.dn Empty
ConfettiStepDecorationUserYutaka2Step07.dn Empty
ConfettiStepDecorationUserYutaka2Step08.dn Empty
ConfettiStepDecorationUserYutaka2Step09.dn Empty
ConfettiStepDecorationUserYutaka2Step10.dn Empty
ConfettiStepDecorationUserYutaka3Step01.dn Empty
ConfettiStepDecorationUserYutaka3Step02.dn Empty
ConfettiStepDecorationUserYutaka3Step03.dn Empty
ConfettiStepDecorationUserYutaka3Step04.dn Empty
ConfettiStepDecorationUserYutaka3Step05.dn Empty
ConfettiStepDecorationUserYutaka3Step06.dn Empty
ConfettiStepDecorationUserYutaka3Step07.dn Empty
ConfettiStepDecorationUserYutaka3Step08.dn Empty
ConfettiStepDecorationUserYutaka3Step09.dn Empty
ConfettiStepDecorationUserYutaka3Step10.dn Empty
ConfettiStepDecorationTestDebugMaejima01.dn Empty
ConfettiStepDecorationTestDebugMaejima02.dn Empty
ConfettiStepDecorationUserHondayuStep01.dn Empty
ConfettiStepDecorationUserHondayuStep02.dn Empty
ConfettiStepDecorationUserHondayuStep03.dn Empty
ConfettiStepDecorationUserHondayuStep04.dn Empty
ConfettiStepDecorationUserHondayuStep05.dn Empty
ConfettiStepDecorationUserHondayuStep06.dn Empty
ConfettiStepDecorationUserHondayuStep07.dn Empty
ConfettiStepDecorationUserHondayuStep08.dn Empty
ConfettiStepDecorationUserHondayuStep09.dn Empty
ConfettiStepDecorationUserHondayuStep10.dn Empty
ConfettiStepDecorationTestDebugUchida01.dn Empty
ConfettiStepDecorationTestDebugUchida02.dn Empty
ConfettiStepDecorationUserNozue01.dn Empty
ConfettiStepDecorationUserNozue02.dn Empty
ConfettiStepDecorationUserMinami01.dn Empty
ConfettiStepDecorationUserMinami02.dn Empty
ConfettiStepDecorationUserHanyu01.dn Empty
ConfettiStepDecorationUserHanyu02.dn Empty
ConfettiStepDecorationUserHanyu03.dn Empty
ConfettiStepDecorationUserHanyu04.dn Empty
ConfettiStepDecorationUserHanyu05.dn Empty
ConfettiStepLightUserKita.dn Empty gfx/Confetti/Light/User/Kita.bch.cmp
ConfettiStepLightUserKanno.dn Empty gfx/Confetti/Light/User/Kanno.bch.cmp
ConfettiStepLightUserNatsumi.dn Empty gfx/Confetti/Light/User/Natsumi.bch.cmp
ConfettiStepLightUserYutaka2.dn Empty gfx/Confetti/Light/User/Yutaka2.bch.cmp
ConfettiStepLightUserYutaka3.dn Empty gfx/Confetti/Light/User/Yutaka3.bch.cmp
ConfettiStepGimmickMapDecorUserFuhmann.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Fuhmann/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Fuhmann/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMineshima2.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Mineshima2/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Mineshima2/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMineshima3.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Mineshima3/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Mineshima3/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserEtsuko.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Etsuko/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Etsuko/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMinami.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Minami/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Minami/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYutaka.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Yutaka/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yutaka/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepLightUserSuetsugu.dn Empty gfx/Confetti/Light/User/Suetsugu.bch.cmp
ConfettiStepDecorationTestDebugKazuyuki01.dn Empty
ConfettiStepDecorationTestDebugKazuyuki02.dn Empty
ConfettiStepGimmickMapDecorUserHondayu.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Hondayu/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Hondayu/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserImamura.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Imamura/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Imamura/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKamochi.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kamochi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kamochi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKikkawa.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kikkawa/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kikkawa/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserKirinoe.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kirinoe/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kirinoe/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserNatsumi.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Natsumi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Natsumi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserOhnishi.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Ohnishi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Ohnishi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYutaka2.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Yutaka2/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yutaka2/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYutaka3.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Yutaka3/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yutaka3/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationUserKitaStep01.dn Empty
ConfettiStepDecorationUserKitaStep02.dn Empty
ConfettiStepLightOldGameLevel1.dn Empty gfx/Confetti/Light/OldGame/Level1.bch.cmp
ConfettiStepLightOldGameLevel2.dn Empty gfx/Confetti/Light/OldGame/Level2.bch.cmp
ConfettiStepLightOldGameLevel3.dn Empty gfx/Confetti/Light/OldGame/Level3.bch.cmp
ConfettiStepLightOldGameLevel4.dn Empty gfx/Confetti/Light/OldGame/Level4.bch.cmp
ConfettiStepLightOldGameLevel5.dn Empty gfx/Confetti/Light/OldGame/Level5.bch.cmp
ConfettiStepDecorationUserFuhmannStep01.dn Empty
ConfettiStepDecorationUserFuhmannStep02.dn Empty
ConfettiStepDecorationUserImamuraStep01.dn Empty
ConfettiStepDecorationUserImamuraStep02.dn Empty
ConfettiStepLightUserHanyu.dn Empty gfx/Confetti/Light/User/Hanyu.bch.cmp
ConfettiStepDecorationUserMineshimaStep01.dn Empty
ConfettiStepDecorationUserMineshimaStep02.dn Empty
ConfettiStepDecorationUserMineshimaStep03.dn Empty
ConfettiStepDecorationUserMineshimaStep04.dn Empty
ConfettiStepDecorationUserMineshimaStep05.dn Empty
ConfettiStepDecorationUserMineshimaStep06.dn Empty
ConfettiStepDecorationUserMineshimaStep07.dn Empty
ConfettiStepDecorationUserMineshimaStep08.dn Empty
ConfettiStepDecorationUserMineshimaStep09.dn Empty
ConfettiStepDecorationUserMineshimaStep10.dn Empty
ConfettiStepGimmickMapDecorUserMineshima.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Mineshima/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Mineshima/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationUserMineshima2Step01.dn Empty
ConfettiStepDecorationUserMineshima2Step02.dn Empty
ConfettiStepDecorationUserMineshima2Step03.dn Empty
ConfettiStepDecorationUserMineshima2Step04.dn Empty
ConfettiStepDecorationUserMineshima2Step05.dn Empty
ConfettiStepDecorationUserMineshima2Step06.dn Empty
ConfettiStepDecorationUserMineshima2Step07.dn Empty
ConfettiStepDecorationUserMineshima2Step08.dn Empty
ConfettiStepDecorationUserMineshima2Step09.dn Empty
ConfettiStepDecorationUserMineshima2Step10.dn Empty
ConfettiStepDecorationUserMineshima3Step01.dn Empty
ConfettiStepDecorationUserMineshima3Step02.dn Empty
ConfettiStepDecorationUserMineshima3Step03.dn Empty
ConfettiStepDecorationUserMineshima3Step04.dn Empty
ConfettiStepDecorationUserMineshima3Step05.dn Empty
ConfettiStepDecorationUserMineshima3Step06.dn Empty
ConfettiStepDecorationUserMineshima3Step07.dn Empty
ConfettiStepDecorationUserMineshima3Step08.dn Empty
ConfettiStepDecorationUserMineshima3Step09.dn Empty
ConfettiStepDecorationUserMineshima3Step10.dn Empty
ConfettiStepGimmickMapDecorOldGameLevel1.dn Empty

gfx/Confetti/Gimmick/MapDecor/OldGame/Level1/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/OldGame/Level1/Tree.bch.cmp

ConfettiStepGimmickMapDecorOldGameLevel2.dn Empty

gfx/Confetti/Gimmick/MapDecor/OldGame/Level2/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/OldGame/Level2/Tree.bch.cmp

ConfettiStepGimmickMapDecorOldGameLevel3.dn Empty

gfx/Confetti/Gimmick/MapDecor/OldGame/Level3/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/OldGame/Level3/Tree.bch.cmp

ConfettiStepLightUserKikkawa.dn Empty gfx/Confetti/Light/User/Kikkawa.bch.cmp
ConfettiStepLightUserMineshima2.dn Empty gfx/Confetti/Light/User/Mineshima2.bch.cmp
ConfettiStepLightUserMineshima3.dn Empty gfx/Confetti/Light/User/Mineshima3.bch.cmp
ConfettiStepGimmickMapDecorUserMorisita.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Morisita/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Morisita/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserYosikosi.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Yosikosi/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Yosikosi/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepGimmickMapDecorUserMorisita.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Morisita/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Morisita/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationTestDecorationStep01.dn Empty gfx/Confetti/Decoration/Test/Decoration/Step01/BG.bch.cmp
ConfettiStepDecorationTestDecorationStep02.dn Empty gfx/Confetti/Decoration/Test/Decoration/Step02/BG.bch.cmp
ConfettiStepDecorationTestDecorationStep03.dn Empty gfx/Confetti/Decoration/Test/Decoration/Step03/BG.bch.cmp
ConfettiStepDecorationTestDecorationStep04.dn Empty gfx/Confetti/Decoration/Test/Decoration/Step04/BG.bch.cmp
ConfettiStepDecorationTestDecorationStep05.dn Empty gfx/Confetti/Decoration/Test/Decoration/Step05/BG.bch.cmp
ConfettiStepGimmickMapDecorUserKita.dn Empty

gfx/Confetti/Gimmick/MapDecor/User/Kita/Fence.bch.cmp
gfx/Confetti/Gimmick/MapDecor/User/Kita/Tree.bch.cmp
gfx/Confetti/Gimmick/RoomGuarderFence.bch.cmp

ConfettiStepDecorationUserKirinoeStep01.dn Empty
ConfettiStepDecorationUserKirinoeStep02.dn Empty
ConfettiStepDecorationUserSuetsuguStep01.dn Empty
ConfettiStepDecorationUserSuetsuguStep02.dn Empty
ConfettiStepDecorationUserKikkawaStep01.dn Empty
ConfettiStepDecorationUserKrinoeStep02.dn Empty
ConfettiStepDecorationUserYosiokiStep01.dn Empty
ConfettiStepDecorationUserYosiokiStep02.dn Empty
ConfettiStepDecorationTestDebugSakuma01.dn Empty
ConfettiStepDecorationTestDebugSakuma02.dn Empty
ConfettiStepDecorationTestDebugHanyu01.dn Empty
ConfettiStepDecorationTestDebugHanyu02.dn Empty
ConfettiStepDecorationTestDebugMukae01.dn Empty
ConfettiStepDecorationTestDebugMukae02.dn Empty
ConfettiStepDecorationUserEtsukoStep01.dn Empty
ConfettiStepDecorationUserEtsukoStep02.dn Empty
ConfettiStepDecorationUserKannoStep01.dn Empty
ConfettiStepDecorationUserKannoStep02.dn Empty
ConfettiStepDecorationUserYutakaStep01.dn Empty
ConfettiStepDecorationUserYutakaStep02.dn Empty
ConfettiStepDecorationUserYutakaStep03.dn Empty
ConfettiStepDecorationUserYutakaStep04.dn Empty
ConfettiStepDecorationUserYutakaStep05.dn Empty
ConfettiStepDecorationUserYutakaStep06.dn Empty
ConfettiStepDecorationUserYutakaStep07.dn Empty
ConfettiStepDecorationUserYutakaStep08.dn Empty
ConfettiStepDecorationUserYutakaStep09.dn Empty
ConfettiStepDecorationUserYutakaStep10.dn Empty
ConfettiStepLightUserKirinoe.dn Empty gfx/Confetti/Light/User/Kirinoe.bch.cmp
ConfettiStepLightUserHondayu.dn Empty gfx/Confetti/Light/User/Hondayu.bch.cmp
ConfettiStepLightUserOhnishi.dn Empty gfx/Confetti/Light/User/Ohnishi.bch.cmp
ConfettiStepLightTestDecoration.dn Empty gfx/Confetti/Light/Test/Decoration.bch.cmp
ConfettiStepLightUserFuhmann.dn Empty gfx/Confetti/Light/User/Fuhmann.bch.cmp
(Source: Vyroz)

Regional Differences

English Text Differences

This game doesn't have much text, and it may be the modern Kirby game with the least amounts of text. Even then, much of the text in the game is vastly different between both American and European versions.

CheckSaveData.msbt

This text file has two different lines.

American English European English
Re-creating save data.... Please wait. Recreating save data.... Please wait.
Re-create save data? Recreate save data?

Confetti.msbt

The largest text file in the game. It contains most of the text that appears in regular gameplay, and it has lots of text differences.

American English European English
Start over from the beginning? Try again from the start?
Biggest Hit Best Hit Chain
Time Remaining Time Remaining:
Defeat enemies in 3D stages, and try to get the highest score! Defeat enemies in 3D stages and go for the high score!
Press B to inhale/spit. Hold B and move to change direction. Press to inhale! Hold B and move to take aim!
Blast away those bad guys! KO enemies with the bullet!
Inhale multiple enemies to create a Blaster Bullet that'll KO more foes and up the score! Inhale multiple enemies to create a Blaster Bullet that'll knock out more and up the score!
You received some special gifts for playing Kirby: Planet Robobot! The Robobot Armor and Susie statues! You've received some special gifts for playing Kirby: Planet Robobot: the Robobot Armour and Susie statues!

Miiverse.msbt

One word was changed in one of the two text entries that exist within this file.

American English European English
Use of Miiverse is restricted in Parental Controls. Use of Miiverse is restricted by Parental Controls.

NFP.msbt

Most of the lines related to amiibo functionality were changed between regions.

American English European English
Connect Nintendo 3DS NFC Reader/Writer. If you have a Nintendo 3DS NFC Reader/Writer, connect it now.
Hold your amiibo over the Touch Screen. If you have an amiibo, touch it to the lower screen.
Hold your amiibo over the NFC Reader/Writer. If you have an amiibo, touch it to the NFC reader/writer.
The NFC reader/writer needs to be updated. Would you like to update? An update is required for the NFC reader/writer. Would you like to update now?
Before proceeding, enable wireless communication. Wireless communication must be enabled.
An infrared communication error occurred. Please reset the system and try again. An infrared communication error occurred. Please restart the system and try again.
Failed to communicate with the NFC reader/writer. Turn the NFC reader/writer off, and then try again. Failed to communicate with the NFC reader/writer. Turn the NFC reader/writer off and on again, then try once more.
If the problem continues, please refer to the Operations Manual or contact Nintendo Customer Service. If the problem persists, please visit support.nintendo.com.
Build a statue with your amiibo! Got amiibo? Build statues!
Place a Kirby-series amiibo! Scan a Kirby-series amiibo!
Use a Kirby-series amiibo to build a statue in the Plaza that plays new music! Kirby-series amiibo can be scanned to build statues in the Plaza that play new music!
Want to use an amiibo? Follow the instructions above! Place an amiibo as shown aboveto scan it.
You used the [NAME] amiibo, and the [NAME] statue appeared in the Plaza! You used the [NAME] amiibo and added a new type of statue to the Plaza!

TitleMenu.msbt

Some text related to the deletion of save data was changed.

American English European English
Are you sure? Are you really sure?

French Text Differences

The French translation of the game has less differences than the English version, but more than the Spanish version.

Confetti.msbt

Canadian French European French
Avancer Marcher
Quitter et revenir sur la place? Quitter et retourner au château?
Max. de coup Chaîne de coups
Retour à la place Retour au château
Générique Crédits
Obtenez le plus haut pointage possible dans des étapes en 3D! Obtenez le plus haut score possible dans des niveaux en 3D!
Appuyez sur B pour aspirer ou expulser un objet. Maintenez B et utilisez [CIRCLE PAD] pour viser. Appuyez sur B pour aspirer ou expulser un élément. Maintenez B et utilisez [CIRCLE PAD] pour viser.
Aspirez plusieurs ennemis pour créer un tir puissant. Tirez sur plusieurs ennemis pour un meilleur pointage! Aspirez plusieurs ennemis d'un coup pour créer un tir puissant et obtenir un meilleur score!

NFP.mbst

Canadian French European French
Si vous disposez d'un lecteur/enregistreur CCP Nintendo 3DS, veuillez le connecter. Si vous disposez d'un lecteur/enregistreur NFC Nintendo 3DS, veuillez le connecter.
Touchez la zone CCP avec un amiibo, si vous en avez un. Touchez la zone NFC avec un amiibo, si vous en avez un.
Le lecteur/enregistreur CCP doit être mis à jour. Voulez-vous procéder à la mise à jour? Le lecteur/enregistreur NFC doit être mis à jour. Voulez-vous procéder à la mise à jour?
La communication avec le lecteur/enregistreur CCP a échoué. Redémarrez-le, puis réessayez. La communication avec le lecteur/enregistreur NFC a échoué. Éteignez-le, puis allumez-le à nouveau, et réessayez.
Si le problème persiste, consultez le mode d'emploi ou communiquez avec le service à la clientèle de Nintendo. Si le problème persiste, visitez le site support.nintendo.com.
Obtenez une statue grâce à votre amiibo! Vous avez un amiibo ? Obtenez une statue!
Utilisez un amiibo de la série Kirby pour construire une statue sur la place. Celle-ci jouera une nouvelle musique! Les amiibo de la série Kirby peuvent être utilisés pour ériger des statues et changer la musique du château !
Vous avez utilisé l'amiibo [NAME] et une statue de [NAME] est apparue sur la place! Vous avez utilisé l'amiibo [NAME], et débloqué un nouveau type de statue!

TitleMenu.mbst

Canadian French European French
J'ai changé d'idée! J'ai changé d'avis!
Quitter le jeu et aller consulter la page de [GAME NAME] dans Nintendo eShop? Quitter le jeu et aller consulter la page de [GAME NAME] dans le Nintendo eShop?
Vous pouvez accéder à Nintendo eShop pour en savoir plus sur les autres jeux Kirby. Vous pouvez accéder au Nintendo eShop pour en savoir plus sur d'autres jeux Kirby.
Générique Crédits
Quel générique voulez-vous regarder? Quelle séquence de crédits souhaitez-vous visionner ?
Secret Secrète
Normal Normale

Spanish Text Differences

The Spanish translations of the game have less differences compared to the English and French version, but they're still noteworthy.

Confetti.mbst

Latin American Spanish Iberian Spanish
¡[LEVEL] disponible! ¡[LEVEL] desbloqueado!
Guía Tutorial
Oprime B para absorber o escupir. Mantén oprimido B y utiliza [CIRCLE PAD] para apuntar. Pulsa B para absorber o escupir. Mantén pulsado B y utiliza [CIRCLE PAD] para apuntar.
¡Acábalos con el proyectil penetrante! ¡Derrota a enemigos con la bala penetrante!
¡Si derrotas a varios enemigos con el proyectil penetrante, tu puntuación subirá! ¡Derrota a varios enemigos con la bala penetrante y tu puntuación subirá como la espuma!
¡Has recibido premios por jugar Kirby: Planet Robobot!, la estatua de la armadura Robobot y la estatua de Susi. ¡Has ganado premios por jugar a Kirby: Planet Robobot!: la estatua de la armadura Robobot y la estatua de Susi.

NFP.msbt

Latin American Spanish Iberian Spanish
Toca con un amiibo la pantalla táctil. Acerca un amiibo a la pantalla táctil.
Toca con un amiibo el área NFC del lector/grabador de NFC. Acerca un amiibo al área NFC del lector/grabador de NFC.
Error de comunicación con el lector/grabador de NFC. Reinícialo y vuelve a intentarlo. Error de comunicación con el lector/grabador de NFC. Apágalo y enciéndelo de nuevo, y vuelve a intentarlo.
Si el problema persiste, consulta el manual, ponte en contacto con el Servicio al Cliente de Nintendo. Si el problema continúa, visita support.nintendo.com.
¡Si usas un amiibo de la serie de Kirby, aparecerá una estatua con una melodía nueva en la plaza! ¡Puedes usar amiibo de la serie de Kirby para que aparezcan nuevas estatuas y melodías en la plaza!
¡Has usado el amiibo [NAME]! Ya puedes encontrar su estatua en la plaza. Has usado un amiibo [NAME] y ya puedes encontrar un nuevo tipo de estatua en la plaza. ¡Échale un vistazo!

Title.msbt

Previously undocumented on the English and French text differences sections, this text file is used for the title screen. In this case, only the text telling the player that they can press the HOME button to go back to the HOME Menu was changed.

Latin American Spanish Iberian Spanish
Oprime ⌂ para volver al menú HOME. Pulsa ⌂ para volver al menú HOME.

TitleMenu.msbt

Latin American Spanish Iberian Spanish
¿Te queda claro? ¿Lo tienes claro?
¿Quieres salir del juego e ir a la página de [GAME NAME] en Nintendo eShop? ¿Quieres salir e ir a la página de [GAME NAME] en Nintendo eShop?
Elige la secuencia de créditos que deseas ver. Selecciona un vídeo.

Internal Project Name

According to the game's sound archive, the internal project name is "Confetti", the same as Kirby 3D Rumble.


References