Kirby's Return to Dream Land/Unused Animations
This is a sub-page of Kirby's Return to Dream Land.
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do: There's a lot more than just these. |
Contents
Model Animations
Both Kirby and Bandana Waddle Dee have a weird animation included in their model files. These animations make Kirby and Bandana Waddle Dee rapidly cycle through their face expressions. Strangely, Bandana Waddle Dee's lasts significantly longer than Kirby's, even if he has less expressions overall. Both of the animations are named "Model" and are also stored in the characters' base folder rather than their motion files.
Playable Characters
Normal Kirby
Kirby has a ton of unused animations in the motion files. Some of which were used in later games such as the "StandReady" animations. Balance and its few other variations all go unused as well. Kirby's "Slope" animations don't have start animations unlike the slope aniamtions of the enemies, which said animations also go unused for the enemies. Kirby also has a bunch of animations beginning with "Have". all of which except for "HaveTwoHand" go unused.
Beam
Beam also has a lot of unused animations as well for moves that are not in RtDL or any other game. These might be eariler verisons of moves or GCN animations. Deafult20 seems to be a complete version of another unused set of animations called "BeamPutOut" While BeamAttackAir seems to another GCN animation or an early version of Revolution Beam.
Sleep
Sleep only has one unused animation named AbilityGet, where Kirby briefly yawns when getting the ability. Since Kirby's expression doesn't change, this animation seems to appear to have been left unfinished.
Stone
Stone, like Sleep also only has one unused animation which is also named AbilityGet. Kirby also disappears in the animation, which is most likely due to transforming.
Meta Knight
Meta Knight's animation files contain an early version of one of his idle animations called Wait5OLD.
Meta Knight also has 5 other animations called SodoryAttackAir, SodoryAttackAirEnd, SodoryAttackAirStart SodoryAttackEnd and SodoryAttackStart. These animations have him performing really strange motions, such as doing Galacta Knight's "freed" animation repeatedly, or not moving for absurdly long times until repeating Galacta Knight's animation once again. These animations have extremely long durations, with one even lasting a whopping 1283 frames. It's also worth noting that Sodory is a sword-like enemy in the game, but it's unknown why these animations all have Sodory in their names.
King Dedede
The king himself has 2 unused animations. The first animation is called WheelHammerSwing and it consists of him doing an Underwater Wheel attack that is otherwise impossible to perform in the final game due to him simply attacking by swinging his hammer in front of him. The second one is named TopL and it's a modified copy of his animation when riding Landia, but with extra frames of doing absolutely nothing!
Enemies
Como
Como has a few unused animations, which being an attacking animation and an animation with a single frame, named "Reset" where it detaches from its spinnerets.
Dubior Jr.
Inside Dubior Jr.'s files, there is another damage animation named "Damage" that due to Dubior Jr. immediately perishing when attacked, goes unused. Only "DamageEtc" out of their 2 damage animations is used in-game.
Kabu
Kabu has animations for warping, which it doesn't do in this game, but does do in some other games.
Needlous
Needlous has an idle animation which goes unused in-game. This is because Needlous is always in nonstop motion, which therefore results in the animation being unused.
Noddy
Noddy has a walking animation found in their files that goes unused as Noddy doesn’t walk in-game at all. The last time they have walked was in Kirby Super Star Ultra before this.
Sir Kibble
Sir Kibble has a walking animation found in his files which goes unused in-game. Since he doesn’t walk in any game as an enemy and combined with the fact that the only times Sir Kibble walks is when they're controlled (in the case for Ghost Kirby in Kirby Squeak Squad) or as a helper, this animation was most likely a leftover for when he was a helper in Kirby for Nintendo GameCube.
Scarfy
Strangely, Scarfy has unused jumping and falling animations in its files, but it's unknown why they exist since those animations would be redundant for obvious reasons.
Tick
Tick has a moving animation, which along with the expression used for it, all go unused as Tick doesn't move in this game, but does in games like Kirby's Dream Land 3 and Kirby 64: The Crystal Shards.
Totenga
Totenga has an attacking antimation, which goes unused as this is something it doesn't do at all in-game.
Walky
Walky has an unused jumping animation, which funny enough has a misspelt name of "Jamp" instead of "Jump" being its name.
Bosses
Traitor Magolor
Magolor's first form as a boss, officially known as Traitor Magolor has 2 animations for a tackle attack, which go unused as said tackle attack doesn't appear in-game.