Kirby: Planet Robobot
|Kirby: Planet Robobot|
Also known as: Hoshi no Kirby: Robobo Planet (JP), Byeorui Kirby: Robobo Planet (KO)
In Kirby: Planet Robobot, our intrepid pink puffball fights industrial robots to keep the worlds of Planet Popstar in the stone age.
- 1 Unused Animations
- 2 Unused Moves
- 3 Unused Enemy Attacks
- 4 Unused Items
- 5 Unused Music
- 6 Unused Sound Effects
- 7 Unused Text
- 8 Unused Scene Data
- 9 Regional Differences
- 10 Oddities
- 11 Internal Project Name
Kirby has two unused poses for his Mirror ability's Illusion Ring attack. For clarity, these are also shown without the Mirror Kirby's. Interestingly, the first animation is similar to various animations used for the ESP ability, while the second of these strongly resembles one of the alternate poses for the Circus ability's Ball Balance attack.
Like with Kirby: Triple Deluxe, various test animations managed to stay in some enemies' motion archives. There are fewer this time around, however.
King Doo has an unused swimming animation titled "TopL_SwimHelper". "Helper" is the official name used for the characters Kirby could summon in Kirby Super Star and Kirby Super Star Ultra, as well as the cancelled Kirby for Nintendo Gamecube. This exact same animation shows up in Kirby's Return to Dream Land Deluxe in Waddle Doo's motion archive, as well as numerous other animations from the cancelled Gamecube game. All of this could mean that this animation is from said cancelled game, and was accidentally left in when copying Waddle Doo's assets when developing King Doo.
Gigavolt has an early version of his regular idle animation. He sways back and forth more in this early version, and he moves his mouth slightly.
Galacta Knight has an animation errouneously ported from Meta Knight's motion file. It's called "TopL_ItemGet".
Similar to the case of Kirby: Triple Deluxe, some of the cut moves from Kirby's Return to Dream Land remain in the StepHero.bin.cmp Mint archive under the Scn.Step.Hero namespace. Most of them can be re-enabled by removing one instruction from their code.
"Revolution Beam" from Kirby's Return to Dream Land still has some leftovers in the previously mentioned Mint archive, but strangely, all of its states have been removed, which means that it cannot be re-enabled. The animations scripts "AnimScriptRevolution" and "AnimScriptRevolutionEnd" still remain, as well as the actual animations.
"Spinning Fire Breath" is still here, and it acts the same as in Kirby: Triple Deluxe when restored. It has the script "AnimScriptSpiral" and the state "StateSpiral" and all of its animations from the previous game.
"Triple Hammer" also returns, acting exactly the same way as it did in Kirby: Triple Deluxe. All of its scripts, animations, and states are also intact.
"Light-Speed Dash", an unused move for Spark that originated in Kirby: Triple Deluxe and wasn't implemented until Kirby Star Allies is back as well. Its behavior is exactly the same as the one seen in the previous game.
"Air Quad Shock", an unused move for Ninja that acts the same in Kirby: Triple Deluxe when restored. It has the script "AnimScriptSlashReverse" and the state "StateSlashReverse" but disabled with an is grounded instruction.
Unused Enemy Attacks
The Cappy enemy has an unused attack where he throws his cap between the foreground and background. The hat would disappear upon hitting Kirby or landing on the floor, and it would reappear in Cappy's head again soon after. The reason why it was disabled is unknown.
The Timed Dynamite and 3D Helmet Cannon items are leftovers from Kirby: Triple Deluxe and are fully functional if hacked into the game. Their presence suggests they were initially planned to be used somewhere before being cut. Their models can be located at RomFS/gfx/Step/Item, called HelmetCannon.bch.cmp and TimerDynamite.bch.cmp.
Investigate the lower-quality "MONO1" versions of certain music tracks. The regular versions of these tracks are all used in Team Kirby Clash. Maybe these are used when playing in Download Play to save space? Kirby Fighters Deluxe also has mono versions of some themes.
All music files are found in RomFS/snd/stream.
The short version of the stage clear theme from Kirby's Dream Land 2, which was reused as the stage clear theme for the Kirby Fighters subgame in Kirby Triple Deluxe. The longer version, BGM_NOLP_DANCEGB1.dspadpcm, is used in both Triple Deluxe and Planet Robobot as the fanfare for receiving 30 1-Ups in the goal game.
The invincibility theme from Kirby's Return to Dream Land, which was also repurposed for Kirby Fighters.
Unused Sound Effects
Various voice clips for distinct characters went unused, such as Susie and Star Dream.
|WAV 186 GUESS B VOICE TORTE||RomFS/snd/Torte.bcsar/WARC_0_GUESS_G_KirbyBASIC.bcwar||A voice clip of Susie exclaiming "Hmmm?". Curiously, it's not bitcrushed like her other clips.|
|WAV 317 GUESS B VOICE SYAIN||RomFS/snd/Torte.bcsar/WARC_0_GUESS_G_KirbyBASIC.bcwar||[⚠ LOUD AUDIO WARNING!] Star Dream's unedited scream (save for the slowdown), directly from Shinya Kumazaki's cat.|
The dialogues of Taranza and Queen Sectonia, and the narrator's speech in the ending of Kirby: Triple Deluxe can be found on this file. It can be found inside RomFS/msg/*language folder*. This may imply that the cutscenes were copied over from that game and edited to create the ones seen in Kirby: Planet Robobot.
|Lvl6Start_00||To think that you've made it this far.
Aren't you a persistent little thing?
|Lvl6Start_01||But even you will kneel before us.|
|Lvl6Start_02||I, Taranza, cannot allow you to
interfere with Queen Sectonia's plans.
|Lvl6Start_03||Let me guess: you're here to save the
hero of the lower world.
|Lvl6Start_04||The people of this land thought they
|Lvl6Start_05||They thought they could use the
Dreamstalk to save their world.
|Lvl6Start_06||But I saw right through their plan.|
|Lvl6Start_07||Well, since you're already here...|
|Lvl6Start_08||I'll give you your precious hero back.|
|Lvl6Start_09||But he may be a little more...hostile
than you remember him!
|Lvl6End_00||Wh-what is the meaning of this?!|
|Lvl6End_01||I did just as Her Majesty commanded.|
|Lvl6End_02||The lower world should fall to its
knees before me!
|Lvl6End_03||Could... Could you be the true hero
of the lower world?
|Lvl6End_04||Curses! If that's true...|
|Lvl6End_05||Majesty! Your Majesty Sectonia!|
|Lvl6End_06||Oh, glorious Sectonia!
Please come to my resc--
|Lvl6End_10||I have no use for a fool who cannot
|Lvl6End_11||Now then, hero of the lower world.|
|Lvl6End_12||You would risk your life for
|Lvl6End_13||You would stand against me,
the ruler of the heavens?
|Lvl6End_15||You will bow before the
great Queen Sectonia!
|Lvl6End_16||My beauty rivals the divine...|
|Lvl6End_17||And my power will crush
all that you hold dear!
|Lvl7Start_02||I expected as much from the hero
chosen by the Dreamstalk.
|Lvl7Start_03||But I wonder... How will you
|Lvl7Start_04||You see, true beauty...is control.|
|Lvl7Start_05||The Dreamstalk has guided you
|Lvl7Start_06||But its bloom will be your doom!|
|Lvl7Start_07||Floralia, Dream Land, and this
|Lvl7Start_08||You should all feel honored.|
|Lvl7Start_09||You will serve as my sustenance...
|Ending_00||And so Floralia was saved, thanks
to Kirby's heroic efforts.
|Ending_01||The People of the Sky had long lived
under the cruelties of the evil queen.
|Ending_02||In a last-ditch effort to
|Ending_03||they put their hopes and dreams into
a seed and sent it to the surface...
|Ending_04||in order to bring Kirby, the hero of
Dream Land, to their rescue.
|Ending_05||King Dedede was mistaken for Kirby
and was kidnapped by Taranza.
|Ending_06||But Floralia would be in ruins
had he not played his part.
|Ending_07||Indeed, the Dreamstalk works in
|Ending_08||When it was over, Kirby
looked up at the sky...
|Ending_09||and saw that the Dreamstalk
was in full bloom.
|Ending_10||It serves as a reminder of Floralia
and a new landmark in Dream Land.
This file is translated to every language Kirby: Planet Robobot supports.
Unused Scene Data
Kirby 3D Rumble
The FDG archive, located in RomFS/fdg/Archive.dat contains scene data related to Debug maps for the sub-game Kirby 3D Rumble that were removed before the game's release.
ConfettiStepDecorationDebugKawahara01.dn ConfettiStepDecorationDebugKawahara02.dn ConfettiStepDecorationDebugKazuyuki01.dn ConfettiStepDecorationDebugKazuyuki02.dn ConfettiStepDecorationDebugHaruka01.dn ConfettiStepDecorationDebugHaruka02.dn ConfettiStepDecorationDebugMaejima01.dn ConfettiStepDecorationDebugMaejima02.dn ConfettiStepDecorationDebugSakuma01.dn ConfettiStepDecorationDebugSakuma02.dn ConfettiStepDecorationDebugMukae01.dn ConfettiStepDecorationDebugMukae02.dn ConfettiStepDecorationDebugOhnishi01.dn ConfettiStepDecorationDebugHanyu01.dn ConfettiStepDecorationDebugHanyu02.dn ConfettiStepDecorationDebugKikkawa01.dn ConfettiStepDecorationDebugKikkawa02.dn ConfettiStepDecorationDebugUchida01.dn ConfettiStepDecorationDebugUchida02.dn
Only Mukae, Ohnishi, and Kikkawa's data have paths to these removed maps:
- Mukae01 contains the paths to "gfx/Confetti/Decoration/Debug/Mukae01/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Mukae01/Land.bch.cmp".
- Ohnishi01 contains the paths to "gfx/Confetti/Decoration/Debug/Ohnishi01/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Ohnishi01/Land.bch.cmp".
- Kikkawa01 contains the paths to "gfx/Confetti/Decoration/Debug/Kikkawa01/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Kikkawa01/Land.bch.cmp".
- Kikkawa02 contains the paths to "gfx/Confetti/Decoration/Debug/Kikkawa02/BG.bch.cmp" and "gfx/Confetti/Decoration/Debug/Kikkawa02/Land.bch.cmp".
Aditionally, more scene data related to test levels can be found, but contain no paths.
ConfettiStepDecorationTestStep01.dn ConfettiStepDecorationTestStep02.dn ConfettiStepDecorationTestStep03.dn ConfettiStepDecorationTestStep04.dn ConfettiStepDecorationTestStep05.dn ConfettiStepDecorationTestStep06.dn ConfettiStepDecorationTestStep07.dn ConfettiStepDecorationTestStep08.dn ConfettiStepDecorationTestStep09.dn
Scene data related to various unused Robobot Armor modes can also be found in the FDG archive. Judging by the incredible amounts of leftover data, one can assume that, at one point, every ability in the game was planned to have a Robobot Armor mode. Interestingly, abilities that aren't in Robobot have scene data, like Wing, Spear, and Needle. No data contains paths in any asset group.
StepArmorSniper.dn StepArmorCircus.dn StepArmorSpear.dn StepArmorSleep.dn StepArmorMirror.dn StepArmorFighter.dn StepArmorBell.dn StepArmorBeetle.dn StepArmorWhip.dn StepArmorHammer.dn StepArmorPoison.dn StepArmorUfo.dn StepArmorWing.dn StepArmorNeedle.dn StepArmorCrash.dn StepArmorDoctor.dn StepArmorLeaf.dn StepArmorNinja.dn
In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the international versions, a green checkmark will appear instead. This is likely because tests in Japanese schools have circles represent correct answers while check marks represent wrong answers, whereas it is the opposite in international schools.
All the level names were changed from Japanese into other languages.
|Plain Proptom (プレイン プロプトン)||Patched Plains||Plaine Pixel||Ruhe auf dem Radar||Sentiero Processore||Pradera Períferica||Patched Plains (패치드 플레인즈)|
|Rasterd Road (ラスタード ロード)||Resolution Road||Route Réseau||Orte der Ordnung||Incrocio Risoluzione||Región Rúter||Resolution Road (리솔루션 로드)|
|Octarn Ocean (オクターン オーシャン)||Overload Ocean||Océan Optique||Bildschöne Brandung||Spiaggia Ottica||Océano Octal||Overload Ocean (오버로드 오션)|
|Gigant Ground (ギガント グラウンド)||Gigabyte Grounds||Générateur Giga||Oasen-Odyssee||Terreno Gigabyte||Central Circuito||Gigabyte Grounds (기가바이트 그라운즈)|
|Repositrim Rhythm (リポジトリム リズム)||Rhythm Route||Rodéo Rythmique||Boulevard der Beats||Edifici Ritmici||Espacio Eufónico||Rhythm Route (리듬 루트)|
|Acciss Arcs (アクシス アークス)||Access Ark||Accès Analogique||Orbitale Offensive||Mondo Access||Sistema Servidor||Access Ark (액세스 아크)|
|Mind controlled by a program (マインド コントロールド バイ ア プログラム)||Mind in the Program||Machine Contrôle Programme||Terminierung des Programms||Arresto Mancato del Programma||Objetivo: Eliminar el Programa||Mind in the Program (마인드 인 더 프로그램)|
Copy Ability Names
Add names from the French, German, Italian, Spanish and Korean versions
Some of the new ability names differ from Japanese into other languages.
Most bosses have different names from Japanese into other languages.
|Invade Armor (インベードアーマー)||Invader Armor (American English)
Invader Armour (British English)
|Armure invasion||Invasorenpanzer||Armatura d'assalto||Armadura invasora||Invade Armor (인베이드 아머)|
|Iron Giant Soldier Gigavolt (鉄巨兵ギガヴォルト)||Gigavolt||Gigavolt||Gigavolt||Gigavolt||Gigavolt||Demolition Soldier Gigavolt (철거병 기가볼트)|
|Kings Doo (キングスドゥ)||King Doo||Roi Doo||König Glubsch||Re Doo||Rey Doo||Doo King (두 왕)|
|Whispy Borg (ウィスピーボーグ)||Clanky Woods||Méca-Whispy||Cyber-Whispy||Whispyborg||Whispyborg||Whispy Borg (위스피 보그)|
|Telepathosis (テレパトリス)||Telepathos||Téléphatos||Teleporterling||Telepathos||Telepathos||Telepathosis (텔레파토리스)|
|Ngyua Base (ンギュア基地)||C.O.G.S.||Bases engrenages||N-Goor-Basis||IngraBase||Base MK||Wheel Base (아륜 기지)|
|Poisonboros (ポイズンボロス)||Miasmoros||Miasmoros||Toxiboros||Miasmoros||Hedoamo||Poisonboros (포이즌보로스)|
|Zan Kibble (ザンキブル)||Kibble Blade||Seigneur Hache||Ritter Rammkamm||Ser de' Zac||Gladiosharpe||Zan Kibble (잔키블)|
|Holographic Defense Systems (ホログラフ防衛システムズ)||Holo Defense API (American English)
Holo Defence API (British English)
|Holo-défense||Holo-Defensiv.sys||Firewall olografico||Holodefensor||Hologram Defense System (홀로그램 방어 시스템)|
|Holo Kracko (ホロ・クラッコ)||Holo-Kracko||Holo-Kracko||Holo-Kracko||Olo-Kracko||Holokracko||Holo Kracko (홀로 크랙코)|
|Holo Lowpers (ホロ・ローパーズ)||Holo-Doomers||Holo-Chimair||Holo-Spuk||Olo-Fenix||Holoesfespectros (Latin American Spanish)
Holoespectros (European Spanish)
|Holo Lowpers (홀로 로퍼즈)|
|Holo Ice Dragon (ホロ・アイスドラゴン)||Holo-Ice Dragon||Holo-Dragon de glace||Holo-Ice Dragon||Olo-Ice Dragon||Holodragón de hielo (Latin American Spanish)
Holo Ice Dragon (European Spanish)
|Holo Ice Dragon (홀로 아이스 드래곤)|
|Holo Garaga (ホロ・ガラーガ)||Holo-Coily Rattler||Holo-Krotal||Holo-Klapperschlängler||Olo-Sonaglius||Holocascabel||Holo Coil Rattle (홀로 코일샤샤)|
|Blocky (ブロッキー)||Blocky||Blocky||Blocky||Blocky||Blocky||Blocky (블라키)|
|Bonkers (ボンカース)||Bonkers||Bonkers||Bonkers||Bonkers||Bonkers||Bonkers (본커스)|
|Secretary Susie (秘書スージー)||Susie||Susie||Susi||Susie||Susi||Secretary Susie (비서 수지)|
|Dubior (ドゥビア)||Dubior||Dubior||Dubior||Dubior||Dubior||Dubior (두비어)|
|Core Kabula (コア・カブーラー)||Core Kabula||Noyau Boumbala||Nucleaboola||Kabula Ka-bum||Nucleokabula||Core Kabula (코어 카부라)|
|Meta Knight Borg (メタナイトボーグ)||Mecha Knight||Méca-Knight||Mecha-Knight||Mecha Knight||Meca Knight||Meta Knight Borg (메타 나이트 보그)|
|Clone Dedede (クローンデデデ)||Dedede Clone||Clone de DaDiDou||Dedede-Klon||Clone di Dedede||Clon Dedede||Clone Dedede (클론 디디디)|
|Clone Dedede & D3 Cannon (クローンデデデ&D3砲)||Dedede Clones & D3||Clones de DaDiDou & D3||Dedede-Klone & D3||Cloni di Dedede e D3||Clones Dedede y D3||Clone Dedede & D3 Cannon (클론 디디디 & D3 대포)|
|Security Service (セキュリティサービス )||Security Force||Drone de sécurité||Security-Drohne||Robosentinella||Vigilante robótico||Security Service (시큐리티 서비스)|
|Meta Knight Borg Kai (メタナイトボーグ改)||Mecha Knight+||Méca-Knight Ver. 2||Mecha-Knight+||Mecha Knight+||Meca Knight+||New Meta Knight Borg (신 메타 나이트 보그)|
|President Haltmann (プレジデント・ハルトマン)||President Haltmann||Président Haltmann||Präsident Haltmann||Presidente Haltmann||Presidente Haltmann||President Haltmann (프레지던트 할트만)|
|Star Dream (星の夢)||Star Dream||Idole des étoiles||Sternentraum||Sogno Stellare||Sueño Estelar||Star Dream (별의 꿈)|
|Reinforced Mass Production Meta Knight Borg (強化量産メタナイトボーグ)||Stock Mecha Knight||Unité Méca-Knight||Mecha-Serie A||Mecha Knight seriale||Modelo Meca Knight||Reinforced Mass-Produced Meta Knight Borg (강화 양산 메타 나이트 보그)|
|Clone Swordsman Dark Matter (クローン剣士ダークマター)||Dark Matter Clone||Clone de Matière Noire||Dark-Matter-Klon||Clone di Dark Matter||Clon Materia oscura||Clone Swordsman Dark Matter (클론 검사 다크 매터)|
|Clone Sectonia (クローンセクトニア)||Sectonia Clone||Clone de Sectonia||Sectonia-Klon||Clone di Sectonia||Clon Sectonia||Clone Sectonia (클론 세크토니아)|
|Galactic Knight Returns (ギャラクティックナイトリターンズ)||Galacta Knight Returns||Galacta Knight invoqué||Ultra-Knights Rückkehr||Il ritorno di Galacta Knight||Galacta Knight contrataca||Galactic Knight Returns (갤럭틱 나이트 리턴즈)|
|Star Dream.Soul OS (星の夢.Soul OS)||Star Dream Soul OS||idole_des_etoiles.exe||Sternengeist OS||Sogno Stellare.exe||Sueño Estelar.exe||Star Dream.Soul OS (별의 꿈.Soul OS)|
In addition, the harder bosses have the "2.0" suffix in the English, French, German, Italian and Spanish versions and the "Re:" prefix in the Japanese and Korean versions.
Both of the minigames also have different names in each language version.
|Everyone! Kirby Hunters (みんなで！カービィハンターズ)||Team Kirby Clash||L'attaque des Kirby||Kirbys Team-Jagd||Squadre Kirby in azione||¡Todos juntos! Héroes legendarios||All together! Kirby Hunters (다 함께! 커비 헌터즈)|
|Kirby's 3D Challenge (カービィの3Dチャレンジ)||Kirby 3D Rumble||Les défis 3D de Kirby||Kirbys 3D Arena||Sfida 3D Kirby||Desafíos 3D de Kirby||Kirby's 3D Challenge (커비의 3D 챌린지)|
Team Kirby Clash Boss Names
The enemies fought in the Team Kirby Clash minigame also have different names from Japanese into other languages.
|Gigant Edge (ギガントエッジ)||Gigant Edge||Gigalame||Schwert-Koloss||Mega cavaliere||Filo Gigante||Gigant Edge (기간트 에지)|
|Mister Frosty (ミスター・フロスティ)||Mr. Frosty||Frigor Efik||Dr. Eisbert||Dadopagos||Sr. Mórsez||Mister Frosty (미스터 프로스티)|
|Whispy Woods (ウィスピーウッズ)||Whispy Woods||Whispy Woods||Whispy Woods||Whispy Woods||Whispy Woods||Whispy Wood (위스피 우드)|
|Volgerom (ヴォルゲロム)||Pyribbit||Cramaud||Pyrosch||Vulkan||Pirobúho||Gageultoreu (개굴토르)|
|Landia (ランディア)||Landia||Landia||Landia||Landia||Landia||Landia (랜디아)|
|Landia EX (ランディア EX)||Landia EX||Landia EX||Landia X||Landia X||Landia EX (Latin America Spanish)
Landia+ (European Spanish)
|Landia EX (랜디아 EX)|
Like with Kirby: Canvas Curse, Kirby's Return to Dream Land, Kirby: Triple Deluxe and Kirby Star Allies, the 1UP models differ depending on what language the player's Nintendo 3DS is set to. For whatever reason, despite being seemingly identical, Kirby's English 1UP textures are slightly different to those of the Japanese 1UP model, though these differences are barely noticeable. The changes can be more obviously seen in his eyes.
|Japanese||English and Italian||French||German||Latin American Spanish||European Spanish|
|Japanese, English, and Italian||French||German||Latin American Spanish||European Spanish|
Add relevant images from the Korean and international versions
Since Miiverse was never made accessible in South Korea, the Korean version of the game simply does not have a Miiverse shortcut button on the Touch Screen during gameplay. This is not the case in international versions, as Miiverse was still active during the time the game originally released in Japan, America, Europe and Australia.
- The file name for the song playing when confirming to delete a file, Pause.dspadpcm.bcstm suggests it was originally the music for the pause menu. It was likely changed due to sounding rather ominous, as the used pause menu theme, Pause_Ver2_2015_0513.dspadpcm.bcstm, is more serene. Interestingly, Planet Robobot was the first Kirby game to even have music for the pause menu.
- The filename the map theme of Rhythm Route/World 5 is Lv2Town.dspadpcm.bcstm, suggesting it was once associated with Resolution Road/World 2 (whose map theme is TRT_LP_TTLV2CITY1.dspadpcm.bcstm). This is easy to believe since both worlds are city-themed.
- The themes for the final boss's phases were likely shuffled around at one point:
- The first phase's theme is named Last2.dspadpcm.bcstm.
- The second phase's theme is name TRT_LP_TTSPACE1.dspadpcm.bcstm.
- The third phase's theme is named Last1.dspadpcm.bcstm
- The differing filename conventions are due to how the two composers, Jun Ishikawa and Hirokazu Ando, name their music files differently.
- The robots spawned by Haltmann during his boss battle were never given any official name. However, they are internally refered to as Yesman in the files, which follows the company theming set by Haltmann.
Internal Project Name
The game's internal project name is "TorteCity" or simply just "Torte", according to the game's sound archive and various other files. Torte is a dessert, specifically a cake. This follows the trend of Kirby games being named after foods.