If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Kirby Star Allies

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Kirby Star Allies

Also known as: Hoshi no Kirby Star Allies (JP)/Byeorui Kirby Star Allies (KR)/Xīng Zhī Kǎbǐ: Xīn Xīng Tóng Méng [星之卡比:新星同盟] (ZH)
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Nintendo Switch
Released internationally: March 16, 2018
Released in KR: April 26, 2018


CharacterIcon.png This game has unused playable characters.
EnemyIcon.png This game has unused enemies.
Sgf2-unusedicon1.png This game has unused abilities.
MusicIcon.png This game has unused music.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Placeholder text for Star Allies Go! descriptions.
  • Text differences between the American and European French and Spanish versions.

Kirby Star Allies is a lesson in keeping your friends close, your enemies closer, and your death god of an apocalypse cult closest.

Don't try this at home, kids.

Sub-Pages

Read about notable bugs and errors in this game.
Bugs

Unused Characters

Hyness

The model for Hyness is located with the other playable characters, indicating that at some point he was meant to be a full-fledged Dream Friend! Sadly, this never came to fruition, although the Three Mage-Sisters became playable in Wave 3.

Hyness also has unused yellow, blue, and green recolors for multiplayer and side modes.

(Source: Firubii)

Unused Moves

Revolution Beam

Revolution Beam from Kirby's Return to Dream Land, which got cut in Kirby Triple Deluxe and hasn’t seen the light of day since, has two fully programmed animation scripts and animations registered, but has no state for Beam Kirby to use. Despite lacking a script, Beam’s WhipAlgorithm class has the variables (bool) mToRevolution, (bool) mCanTryRevolution, and (int) mTriggerCount, all accessed by the class’s initialization function, but never actually used outside of Waddle Doo’s in-water states and the Beam Whip state setting mCanTryRevolution to false when they’re supposed to. Why this move has so much code for it but is completely unused is unknown

Sky Energy Sword

Sword’s Sky Energy Sword attack from Kirby Triple Deluxe, accessible by holding up while standing, is almost fully programmed in. Much like StateSummonHelperPre, Sky Energy Sword’s “TryToChangeState” function instantly returns. However, unlike that state, Sky Energy Sword is actually called twice! Sword’s AbilityState class, code that controls the Sword Ability’s unique code and states, attempts to make Kirby use Sky Energy Sword at the very end of its function for trying to use Sword’s different moves. The second time Sky Energy Sword is attempted to be accessed is during Hat Thrust, among the checks for cancelling into Sword’s other attacks. Because the state for requesting an element requires holding up for a certain period of time, Sky Energy Sword will work properly alongside it and will take priority, so it’s not known why it was scrapped. Maybe the developers didn’t want Kirby to have to charge Sky Energy Sword before being able to gain an element. Through some very minor code modification, it’s possible to use the move again. The move is almost fully functional, with Kirby being able to charge the sword beam, but being unable to fire the beam, as it’s never attempted to be spawned during Overhead Slash and Chop and Thrust. The beam object itself does also exist and is fully programmed, even having a hitbox and reacting properly to collisions. None of Kirby’s moves actually clear the charge, so the charge is permanent once he gains it. If Overhead Slash is modified to create the beam when it’s supposed to, it’s fully functional, but doesn’t react to elements at all.

(Source: Firubii)

Marx Boss Data

While Marx was added as a Dream Friend in version 2.0.0., he also was added as a boss during the credits of the Heroes of Another Dimension mode when it was added in version 4.0.0. Even though it's unseen, he actually has data for a boss health bar and designated music track that both go unused since he was programmed as a bonus fight during the credits, much like Meta Knight and King Dedede. With a few tweaks, however, you can load Marx as a regular boss and the unused attributes can be seen. The designated music playing for the fight is "VS. Marx / Star Allies Dream ver.", which is used on Morpho Knight's battle in Guest Star ???? and Soul Melter or higher of The Ultimate Choice when playing as Marx.

Since no end result was programmed after you defeat him, you just get stuck in the battle arena until you quit. The boss has no arena data attached, meaning it can be loaded in any boss room without issue.

Kirby Super Star-Style Helper Summons

There exists an unused and very unfinished set of states in the game named StateSummonHelperPre and StateSummonHelper. The first of these two is responsible for dimming the screen and the second creates a new Helper using Kirby’s current Copy Ability, and applies Kirby’s current element to the Helper as well. This pair of states function exactly the same as how creating Helpers worked in Kirby Super Star and Kirby Super Star Ultra. Initiating the state requires the player to simply press X, and the state lacks checks for being in The Ultimate Choice. However, the state doesn’t actually clear Kirby’s Copy Ability due to the code for it being manually disabled by a jump instruction.

Not only is StateSummonHelperPre’s “TryToChangeState” function never called, it also instantly returns despite the rest of the function having code. Presumably, the developers disabled the Copy Ability clearing code to initially test the state, but then the mechanic was scrapped and replaced by the Friend Heart mechanic, where they then removed all references to the state and forced any potential calls of it to never work.

DebugSandbag Enemy

This unused enemy is initialized with 999 HP and is set to never be able to be killed. It has 3 different variations: TypeZako, TypeGroundBoss, and TypeAirBoss. When initialized, it creates a separate object with the specified variation type and then acts as a handler for the rest of the object’s functions, keeping track of a lot of interesting variables. The object logs the amount of time the sandbag is in hitstun and how much damage it’s taken in that time, as well as logging the most amount of damage that’s been dealt. The object creates the strings “>>> リセット中 [残り%2.2f秒] <<<”, "*** 計測中 [%.2f秒経過] ***", and "<<< 待機中 >>>" (translated to ">>> Resetting [%2.2f seconds remaining] <<<"; "*** Measuring [%.2f seconds elapsed] ***" & "<<< Waiting >>>") while the sandbag is invincible, in hitstun, and idling respectively. The first string replaces the “%2.2f” with the mInvincibleFrame timer’s remaining frames divided by 60. The second string replaces the “%.2f” with the damage monitor timer (mMeasureTime) divided by 60. However, it does nothing with these strings. It most likely outputted them to the console log during development, but this code was removed from the final game. If the sandbag is left alone for 300 frames/5 seconds, it’s healed to full health, accompanied by the healing sound and particle effect. If a sandbag is killed, its parent object respawns it.

TypeZako uses the model of a normal Waddle Dee. TypeGroundBoss uses the model of a Waddle Dee and resizes it by 2x. This type is registered as a Mid-Boss and doesn’t take knockback. TypeAirBoss uses the model of a Bronto Burt and resizes it by 2x. This type is registered as a Mid-Boss and doesn’t take knockback.

This object will NOT create a sandbag enemy in the vanilla game due to never entering its StateMain state. Mint code edits are needed to be able to create the object properly.

Unused Debug Scripts

Under Scn.Step.Debug in the game’s Step.bin Mint archive, there exist a lot of debugging scripts, most of which are completely empty. Please note that all of these are prefixed with “Scn.Step.Debug.”.

Script Name Description / Contents
CameraFilterMaxSizeCamera Contains a completely blank constructor and the function “Register”, which takes in a Scn.Step.Camera.Manager, but will always return 0.
ExtButtonEmulation Initializes the static value NonSupportButtonKind to 0.
AutoTestScript.AbilityChange Empty, most likely for manually performing miscellaneous game logic functions.
AutoTestScript.AbilityChangeWithPermEffect
AutoTestScript.AbilityWeaponAll
AutoTestScript.AbilityWeaponUtil
AutoTestScript.Arena
AutoTestScript.BoltCatapult
AutoTestScript.HeroUtil
AutoTestScript.StepAging
AutoTestScript.StepPerformanceMeasure
AutoTestScript.ActionPerf.Bomb Empty, most likely originally for logging how each Copy Ability functions.
AutoTestScript.ActionPerf.ButtonMask Enum containing mask values for controller buttons
AutoTestScript.ActionPerf.Clean Empty, most likely originally for logging how each Copy Ability functions.
AutoTestScript.ActionPerf.Cook
AutoTestScript.ActionPerf.Crash
AutoTestScript.ActionPerf.Entry
AutoTestScript.ActionPerf.Festival
AutoTestScript.ActionPerf.Hammer
AutoTestScript.ActionPerf.Mike
AutoTestScript.ActionPerf.Ninja
AutoTestScript.ActionPerf.Normal
AutoTestScript.ActionPerf.Plasma
AutoTestScript.ActionPerf.Stick
AutoTestScript.ActionPerf.Stone
AutoTestScript.ActionPerf.Sword
AutoTestScript.ActionPerf.Utility
AutoTestScript.ActionPerf.Water
AutoTestScript.ActionPerf.Whip
AutoTestScript.ActionPerf.Yoyo

Unused Music

Quite a few tunes found in this game's files end up going unused in some capacity. Some of them were from other Kirby games while some are alternate versions of tracks that first appeared in Star Allies.

Unused Alternate Versions

Unused (BGM_LP_ECDLFFDORO1) Used (BGM_NOLP_ECDLFFDORO1)

Unused variation of "He's Arrived! Daroach!" (Daroach's Dream Friend jingle). This version uses the Squeaks' sound at the end and was used in Daroach's reveal video, but not in the finished product.

Unused (BGM_LP_ECDLSUSIE1) Used (BGM_LP_ECDLSUSIEROOM1)

Unused variation of "The Noble Haltmann / Star Allies Arrange ver." (Susie's secret room theme). The unused version has a different intro and slightly different mixing.

Unused (crowned_2018_0906a) Used (crowned)

Unused variation of "Supreme Ruler's Coronation - OVERLORD" (Magolor's Morpho Knight boss theme). The unused variation has slightly different instruments and mixing, most apparent with the percussion at 1:11. The unused version is timestamped as 6 September 2018, which was around two months before the release date of the Wave 3 DLC.

Unused Music from Other Games

"Spring Breeze: Title" (BGM_LP_NTHARUTITLE1) from Kirby Super Star Ultra. Based on its usage in Kirby: Triple Deluxe and Kirby: Planet Robobot, it may have been intended for a HAL Room.

The Theater's staff credits music (BGM_LP_SIMPLE1) from Kirby: Triple Deluxe.

"Interdimensional Traveler" (Drop_StaffRoll) from Dedede's Drum Dash Deluxe.

"Stadium: Drag Race" (EX_Ar04Atk) from Kirby Air Ride. Its file name is the same as in Kirby: Planet Robobot.

"Goal!" (FanfGoal) from Kirby: Planet Robobot.

"Kirby Fighters Deluxe" (FighterTitle2014_0401) from Kirby Fighters Deluxe.

"Helper's Rest" (is_usdx_QKJ) from Kirby Super Star Ultra. Its filename starts with "is", which is used by the rest area themes in The Ultimate Choice's Soul Melter EX, so it may have been intended to be used there.

"VS. Mega Masher" (k64_isyoku) from Kirby: Planet Robobot, which is a remix of "Heading for 0²", the Dark Star theme from Kirby 64: The Crystal Shards.

"Metal N. Vasion" (mboss) from Kirby: Planet Robobot.

Dark Taranza's battle theme (TaranzaBoss) from Team Kirby Clash Deluxe.

The minigame theme (TTEXK3SUB) from Kirby's Dream Land 3. Its file name is the same as in Kirby: Planet Robobot.

"City Trial: City (Backside)" (TTSUBCITY2) from Kirby Air Ride. Its file name is the same as in Kirby: Planet Robobot.

"Candy Mountain" (TTSUBDYNA1) from Kirby Super Star. Its file name is the same as in Kirby: Planet Robobot.

There is also an unused duplicate of "Revenge of the Enemy" from Kirby: Triple Deluxe which uses the same filename as that game, "BGM_LP_KAZAN1". The used variant was renamed "is_masked".


(Source: Firubii)
(Source: WiKirby)

Internal Project Name

The project's internal name is "Eclair", according to strings in the game's code. Eclair is a type of dessert, much like Kirby: Triple Deluxe's internal project name, "Parufe."

Revision History

Version 1.0.0

The base game without updates.

Version 1.1.0

Hmmm...
To do:
Find out about these "unknown" changes.

1.1.0 was released on March 8th, 2018. It was a 128mb update. The contents of this update are unknown. There are no official notes released by Nintendo as it was pushed out prior to the game's official launch.

Version 1.1.1

1.1.1 was released on March 16th, 2018. It includes:

  • Selecting Chinese (Traditional), Chinese (Simplified), or Korean in the Nintendo Switch language settings will now cause text to display properly in those languages.
  • Various bug fixes.

Version 2.0.0

2.0.0 was released on March 27th, 2018. It includes:

  • Added three new Dream Friends: Marx, Gooey, and Rick & Kine & Coo.
  • Updated title screen with a yellow background. The title screen and Mode Select menu now feature the new Dream Friends included with this update.
  • Mode Select was updated with a new menu item. Selecting "Info" displays information related to the game update. This is the same series of prompts that automatically show up after the game is launched for the first time after the update is installed.
  • Each Dream Friend now has its own unique theme that plays when they are selected and at the end of Guest Star Mode.
  • Dream Friends get their own unique title card in the Guest Star Mode character select. Before this update, King Dedede, Meta Knight, and Bandana Waddle Dee used the standard title screen and general theme. The other Friends (or Helpers?) all share the same title screen and general theme.
  • New music tracks are available in the Jukebox after Guest Star Mode is played at least one time for each new Dream Friend.
  • A new celebration picture was added.
  • Three new Stone transformations based on the new Dream Friends were added.
  • Murals featuring the artwork of the new Dream Friends have been added to Extra Stages.
  • The giant golden Kirby statue at the end of Extra Planet δ is now accompanied by extra statues based on all of the Dream Friends.
  • The "Welcome to Dream Land" theme from Kirby's Dream Land was updated with a higher-quality recording.
1.0.0 (gbtitle) 2 0.0 (Kirby1stTITLE1M)
  • "Suite: The Star-Conquering Traveler Fourth Movement: Hope of Birth" (LastBoass4) was patched in version 2.0.0. The new version has slightly different chords and updated mixing. Interestingly, the 1.0.0 version is used on Kirby Star Allies: The Original Soundtrack.
1.0.0 2.0.0
  • The Jukebox version of "Suite: The Star-Conquering Traveler" (Lasttotal) was also updated to use the new version of "Hope of Birth".
1.0.0 2.0.0
  • The title theme for Chop Champs (BGM_LP_ECSUBKIKORITITLE) was patched in version 2.0.0. The new version has updated mixing.
1.0.0 2.0.0
  • Completing Guest Star Mode as a Dream Friend will now show a screenshot of that Dream Friend's first appearance at the end of the credits. An additional picture also appears marked with the words "THE END".
  • Various bug fixes.

Version 3.0.0

3.0.0 was released on July 27th, 2018. It includes:

  • Added three new Dream Friends: Adeleine & Ribbon, Dark Meta Knight, and Daroach.
  • Updated title screen with an orange background. The title screen and Mode Select menu now feature the new Dream Friends included with this update.
  • New music tracks are available in the Jukebox after Guest Star Mode is played at least one time for each new Dream Friend.
  • The "Sub-Tree Area" music from Kirby Super Star was updated. It originally looped early, but it now uses its correct loop from the original game.
1.0.0 (Sdxhot) 3.0.0 (BGM_LP_ECNTSDXHOT1Patch1)
  • Three new celebration pictures were added.
  • Three new Stone transformations based on the new Dream Friends were added.
  • The giant golden Kirby statue at the end of Extra Planet δ includes the new Dream Friends.
  • The player can now save multiple save files for every Friend in Guest Star Mode. They can even continue from completed runs.
  • The glitch that allowed the player to play as Kirby in Guest Star Mode was fixed.
  • A crash glitch that happened if Gooey was crushed while using his guard was fixed.
  • The Artist ability/Vividria's "Painter" move now has a chance of summoning a large, crudely-drawn caricature of Kirby.
  • There are new hidden rooms added to the following levels: Clash at Castle Dedede, Echo's Edge, and Planet Earthfall.
  • The Dragoon from Kirby Air Ride is added as a rare background Easter egg to the Planet Popstar map.

Version 4.0.0

Hmmm...
To do:
See if there are other changes and/or bug fixes.

4.0.0 was released on November 30th, 2018. It includes:

  • Added four new Dream Friends: Magolor, Taranza, Susie, and the Three Mage-Sisters.
  • Updated title screen with a silver/rainbow background. The title screen and Mode Select menu now feature the new Dream Friends included with this update.
  • The new Dream Friends were added to the final cutscene with Void Termina.
  • New music tracks are available in the Jukebox after Guest Star Mode is played at least one time for each new Dream Friend.
  • Five new Stone transformations based on the new Dream Friends were added.
  • The giant golden Kirby statue at the end of Extra Planet δ includes the new Dream Friends.
  • Some levels for Dream Friends in Guest Star mode were tweaked.
  • New mode added: Heroes in Another Dimension.
  • Six new celebration pictures were added; three are available immediately, while three are unlocked by completing Heroes in Another Dimension.
  • Dream Friends are no longer affected by Copy Essences or Ability Hats; they are, however, still affected by Ability Hats dropped by defeated enemies while at the front of a Friend Star.
  • New difficulty added to The Ultimate Choice: Soul Melter EX.
  • Bandana Waddle Dee, King Dedede, and Meta Knight all have (an) extra move(s) added to their respective movesets.
  • A new remix of Nightmare's battle theme from Kirby's Adventure now plays when fighting Morpho Knight as Bandana Waddle Dee, King Dedede, or Meta Knight.
  • Each Dream Friend now has a unique transition symbol when loading.
  • Francisca's boss battle has been altered slightly; when she enlarges the head of her ax, it can now be affected by an ability with the Sizzle (Fire) element, burning it and leaving her vulnerable to attack.
  • Shadow Kirby was added as an Easter egg for the Jambastion map.
(Source: jedivulcan, BeeKirby, Nintendo & Kirby Wiki)

Regional Differences

Tutorial Completion

Japanese International
Kirby Star Allies clear circle.jpg Kirby Star Allies clear check.jpg

In the Japanese version of the game, during the tutorial, a red circle will appear whenever an action is properly completed. In the international versions, a green check mark will appear instead. This is likely because tests in Japanese schools have circles represent correct answers while check marks represent wrong answers, whereas it is the opposite in international schools.

This change is also in Kirby's Return to Dream Land, Kirby's Dream Collection Special Edition, Kirby: Triple Deluxe, Kirby: Planet Robobot and Kirby Battle Royale.

Boss Names

Japanese English French German Italian Spanish Dutch Korean Traditional Chinese Simplified Chinese
Mister Frosty (ミスター・フロスティ) Mr. Frosty Frigor Efik Dr. Eisbert Dadopagos Sr. Mórsez Mr. Frosty Mister Frosty (미스터 프로스티) Mr. Frost (冰霜先生)
Whispy Woods (ウィスピーウッズ) Whispy Woods Whispy Woods (위스피 우드) Wind Whisper Woods (風語大樹) Wind Whisper Woods (风语大树)
Bonkers (ボンカース) Bonkers Bonkers (본커스) Hammer Star Gorilla (錘星猩) Hammer Star Gorilla (锤星猩)
Vivitia (ビビッティア) Vividria Vividia Strahlhex Vividria Vividria (비비드리아) Color Paint Vivitia (彩繪比比提安) Color Paint Vivitia (彩绘比比提安)
Bugzzy (バグジー) Bugzzy Bugzzy (벅지) Giant Stag Beetle (鍬形大甲蟲) Giant Stag Beetle (锹形大甲虫)
Great King Dedede (デデデ大王) King Dedede Roi DaDiDou König Dedede King Dedede Rey Dedede Koning Dedede Great King Dedede (디디디 대왕) Great King Dedede (帝帝帝大王)
Cook Kawasaki (コックカワサキ) Chef Kawasaki Koch Kawasaki Cuoco Kawasaki Cocinero Kawasaki Kok Kawasaki Cook Kawasaki (쿡 카와사키) Chef Kawasaki (廚師川崎) Chef Kawasaki (厨师川崎)
Meta Knight (メタナイト) Meta Knight Meta-Knight Meta Knight Meta Knight (메타 나이트) Meta Knight (魅塔騎士) Meta Knight (魅塔骑士)
Pon & Con (ポン&コン) Pon & Con Pon & Cot Pon & Con Pon y Con Pon en Con Pon & Con (폰 & 콘) Tanooki & Fox (阿狸&阿狐)
Fran-Kiss (フラン・キッス) Francisca Franziska Francisca Francisca (프랑시스카) Ice Axe Kiss (冰斧基斯)
Flam-Rouge (フラン・ルージュ) Flamberge Flammberga Flamberga Flamberge Flamberge (플랑베르주) Flame Sword Rouge (炎劍露啾) Flame Sword Rouge (炎剑露啾)
Zan Parltizanne (ザン・パルルティザーヌ) Zan Partizanne Zan Pertuisane Partissane Zan Partizanne Zan Partizanne (잔 파르티잔느) Lightning Spear Partizanne (雷槍帕嚕提扎努) Lightning Spear Partizanne (雷枪帕噜提扎努)
Yggdrasil Woods (ユグドラルウッズ) Yggy Woods Yggy Whispy Yggy Woods Yggdrasil Wood (이그드라실 우드) Ancient Woods (遠古巨樹) Ancient Woods (远古巨树)
Goldon & Silvox (ゴールドン&シルバックス) Goldon & Silvox Pondor & Arcot Auru & Argentu Orio & Argent Áurum y Argéntum Goldon en Silvox Golden Tanooki & Silvox (골두리 & 실벅스) Gold Tanooki & Silver Fox (金狸&銀狐) Gold Tanooki & Silver Fox (金狸&银狐)
Ances Big Mam (アンセスビッグマム) Grand Mam Mégamam Mama Pracht Grand Mam Gran Mam Grand Mam Ances Big Mam (앤서스 빅맘) Grand Armor Mam (巨大裝甲瑪姆) Grand Armor Mam (巨大装甲玛姆)
Kracko (クラッコ) Kracko Kracko (크랙코) Cycloptic Cloud (獨眼雲) Cycloptic Cloud (独眼云)
Twin Kracko (ツインクラッコ) Twin Kracko Duo Kracko Doppel-Kracko Doppio Kracko Gemelos Kracko Twin Kracko Twin Kracko (트윈 크랙코) Double Cycloptic Cloud (雙重獨眼雲) Double Cycloptic Cloud (双重独眼云)
Hyness (ハイネス) Hyness Heiness Hyness Hyness (하이네스) Hyness (海內司) Hyness (海内司)
Ende Nil (エンデ・ニル) Void Termina Vacío Final Void Termina Ende Nil (엔드 닐) Ende Nil (終焉・虛無) Ende Nil (终焉・虚无)
Galactic Knight (ギャラクティックナイト) Galacta Knight Ultra-Knight Galacta Knight Galactic Knight (갤럭틱 나이트) Star River Knight (星河騎士) Star River Knight (星河骑士)
Valfrey Knight (バルフレイナイト) Morpho Knight Morpho-Knight Morpho Knight Morpho Knight (몰포 나이트) Underworld Butterfly Knight (冥蝶騎士) Underworld Butterfly Knight (冥蝶骑士)
Soul of Nil (ソウル オブ ニル) Void Soul Âme de Void Void-Essenz Anima di Void Espíritu del Vacío Void Soul Soul of Nil (소울 오브 닐) Soul of Nil (虛無之靈魂) Soul of Nil (虚无之灵魂)
Another Woods (アナザーウッズ) Parallel Woods Whispy parallèle Ein anderer Woods Un altro Woods Woods paralelo Parallelle Woods Another Wood (어나더 우드) Another Dimension Woods (異次元大樹) Another Dimension Woods (异次元大树)
Another Twin Kracko (アナザーツインクラッコ) Parallel Twin Kracko Duo Kracko parallèle Ein anderer Doppel-Kracko Un altro doppio Kracko Gemelos Kracko paralelos Parallelle Twin Kracko Another Twin Kracko (어나더 트윈 크랙코) Another Dimension Double Cycloptic Cloud (異次元雙重獨眼雲) Another Dimension Double Cycloptic Cloud (异次元双重独眼云)
Another Big Kracko (アナザービッグクラッコ) Parallel Big Kracko Grande Kracko parallèle Ein anderer Riesen-Kracko Un altro grosso Kracko Gran Kracko paralelo Parallelle Reuzen-Kracko Another Big Kracko (어나더 빅 크랙코) Another Dimension Big Cycloptic Cloud (異次元大獨眼雲) Another Dimension Big Cycloptic Cloud (异次元大独眼云)
Another Meta Knight (アナザーメタナイト) Parallel Meta Knight Meta Knight parallèle Ein anderer Meta-Knight Un altro Meta Knight Meta Knight paralelo Parallelle Meta Knight Another Meta Knight (어나더 메타 나이트) Another Dimension Meta Knight (異次元魅塔騎士) Another Dimension Meta Knight (异次元魅塔骑士)
Another Dedede (アナザーデデデ) Parallel Dedede DaDiDou parallèle Ein anderer Dedede Un altro Dedede Dedede paralelo Parallelle Dedede Another Dedede (어나더 디디디) Another Dimension Dedede (異次元帝帝帝) Another Dimension Dedede (异次元帝帝帝)
Dark Side Hyness (ダークサイドハイネス) Corrupt Hyness Hyness corrompu Dunkler Heiness Hyness corrotto Hyness corrupto Verdorven Heiness Dark Side Hyness (다크 사이드 하이네스) Darkened Hyness (闇化海內司) Darkened Hyness (暗化海内司)
Three Sister Generals of Magic (三魔官シスターズ) The Three Mage-Sisters Les trois sœurs mages Die drei magischen Schwestern Le tre sorelle maghe Las tres hermanas magas De drie magische zusters Three Envoy Sisters (삼사신 시스터즈) Three Sister Generals of Magic (三魔官姊妹) Three Sister Generals of Magic (三魔官姐妹)
Valfrey Knight EX (バルフレイナイトEX) Morpho Knight EX Morpho-Knight X Morpho Knight X Morpho Knight EX (Latin American Spanish)
Morpho Knight+ (European Spanish)
Morpho Knight+ Morpho Knight EX (몰포 나이트 EX) Underworld Butterfly Knight EX (冥蝶騎士EX) Underworld Butterfly Knight EX (冥蝶骑士EX)
Nil (ニル) Void Vacío Void Nil (닐) Nil (虛無) Nil (虚无)

Void Termina, Destroyer of Worlds

Hmmm...
To do:
There's a lot more than this related to abandoning references to Void Termina being a "God of Destruction".

Most mentions of Void Termina in the Japanese, Chinese and Korean versions refer to him as a "God of Destruction," whereas in the other versions, he is referred to as a "Destroyer of Worlds." This also applies for the True Destroyer of Worlds variant in Soul Melter EX.

On a similar note, before fighting Hyness, he goes off on a ramble before shouting at Kirby to "PLEASE DISAPPEAR FOREVER!" in the English version. In the Japanese, Chinese and Korean versions, he shouts at Kirby to "PLEASE DIE FOR OUR GOD!"