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Kirby TV Channel

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Title Screen

Kirby TV Channel

Developer: Nintendo
Publisher: Nintendo
Platform: Wii
Released in EU: June 23, 2011


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


See, this is why game preservation is important.
This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. As a result, further official developments with the game are unlikely to happen.

Kirby, Kirby, Kirby, it's a name you should know!

The Kirby TV Channel is a European-only channel that allowed users to watch episodes of Kirby: Right Back at Ya! in a Cable TV-like schedule. It also edited some episodes for your viewing pleasure depending on country. It's possible to restore the channel by installing the WiiLink version.

Unused Graphics

Three banners for a non-existing US and Japanese version of the channel exist as banner.tpl. Interestingly, the Japanese one is just a banner for MediaStream.
Kirbychannel usbanner.pngKirbychannel usbanner2.pngKirbychannel jpbanner.png

An icon for a non-existing Japanese version of the channel exists as icons.tpl. This for some reason just has a TV icon on it that's not actually used (it's probably related to MediaStream).
Kirbychannel jpicon.png

Dummy File

00000003.app and 00000004.app have a file empty for no reason, titled dummy.

Development Text

##################################################################################################
##### 				    GUMBALL VODF CONFIG FILE			             #####			
##################################################################################################
#9MB		# 8192[KB] -> 8[MB]
#24MB		# 16384[KB] -> 16[MB]
# 512[KB] -> 0.5[MB]
# not currently implemented
#mp4_texture_buffer_count			32			# not currently implemented
# 2048[KB] -> 2.0[MB]
# 行頭のコメントや改行は無視されます
# (VI_MAX_WIDTH_NTSC - 640) / 2, (VI_MAX_HEIGHT_NTSC - 448) / 2
# vi_filter											# use default
# 指定しなければビルド時に指定した仕向地が設定される
# left top right bottom
# xmin ymin xmax ymax
# NTSC と同じ設定
# NTSC/WIDE と同じ設定
# hardware keyboard
# hardware keyboard sends flash events
# determines if the region's keymap.ini is used
# 2way / 4way / 4waywrap
# low / medium / high
# should be utf-16
# dls_file					dls/GM16.DLS
# software keyboard -- requires hardware keyboard and mouse
# sound data
# embedded_vector_font_files			fonts/font1.swf fonts/font2.swf fonts/font3.swf
# pre_installed_as_class_files			library/classes.swf
# 8.3 format
# 96[KB]
# 64[KB]
#plugin_modules					plugin_wiiperformance.rso
#plugin_modules					plugin_wiikeyboard.rso
#plugin_modules					plugin_wiisugarcalculations.rso
#plugin_modules					plugin_wiibranching.rso
#plugin_modules					plugin_wiiuntrustedrequest.rso
#plugin_modules					plugin_wiimiisupport.rso 
#normal  #no_ex  #none
# RGBA -- VODF/SWF BG Color.
################################# APPLICATION CONFIGURATIONS #####################################
# 0 sets it to framerate set in content
########################################## Gumball ###############################################
#Local Data
# GB Debug settings

Present in various configuration files. The said modules are present but commented out.

<!--************************************************************************--> 
<!--		  Copyright 2011 Nintendo.  All rights reserved.	    --> 
<!--									    --> 
<!-- These coded instructions, statements, and computer programs contain    --> 
<!-- proprietary information of Nintendo of America Inc. and/or Nintendo    --> 
<!-- Company Ltd., and are protected by Federal copyright law.  They may    --> 
<!-- not be disclosed to third parties or copied or duplicated in any form, --> 
<!-- in whole or in part, without the prior written consent of Nintendo.    --> 
<!--									    --> 
<!--************************************************************************-->
<!--									    --> 
<!--				Gumball Error File			    --> 
<!--									    --> 
<!--************************************************************************-->
<!-- Fatal Error Btn Text --> 
<!-- Non-Fatal Error Btn Text --> 
<!-- Non-Fatal Error Btn Text "OK" --> 
<!-- Server Error Messages -->
<!-- Nand Error Messages -->
<!-- The file cannot be used because the data is corrupted. -->

Present in trusted\xml\gb_error_text.xml.

Internal Project Name

The internal project name is Gumball, according to multiple mentions of the term in names as well as file content and gb as a shorter variant of it.