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Knight Orc (Mac OS Classic)

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Title Screen

Knight Orc

Developer: Level 9 Computing
Publisher: Rainbird Software
Platform: Mac OS Classic
Released in EU: December 1987


DevMessageIcon.png This game has a hidden developer message.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Knight Orc. A shadowy flight into the dangerous world of an orc who does not exist.

Developer Message

Using the Finder's Get Info command on either the disk or application will display the version number, the date the disk was finalized... and a helpful tip on how to circumvent the copy protection!

         Version 1.0 30/11/1987

To transfer to Hard Disc or make a backup
please use a Sector or Bit Copier.

Unused Icon

An unused white-on-black version of the game's icon is assigned to files of type TEXT and creator RAIN. (The game's data files are of type TEXT, but have no creator, and are invisible in any case—that's the copy protection. Saved games are of type L9SV and creator GAME, and have no icon assigned.)

APPL (used) TEXT (unused)
Knight Orc (Mac OS Classic) - APPL.png Knight Orc (Mac OS Classic) - TEXT.png

The inverted icon isn't an exact match: there's one pixel removed from the left side of the 9.

Debugging Material

The application contains a fair bit of text from a Level 9 debugging tool originally written for the Atari ST.

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Can this mode be accessed from within the game? The parser does seem to recognize the word debug.
Loading error. Press a key to exit
about to execute instruction:
68000 Acode debugging package 0.1
Copyright (C) 1986 Level 9 Computing.
M.J.Austin 17/2/86

The following commands are valid:
 R .. run game from current position.
 I .. interruptible mode - runs until a key is pressed
 B .. set breakpoint at a known address
 M .. display memory (relative to acode start)
 T .. trace
 S .. or any other key to single step
 Q .. return to Monst or GEM.
 X .. Measure acode speed only
 Y .. Measure input and acode speed (disable output)
 Z .. Measure output and acode speed (disable input)
 ? .. Display this menu
Command:
Enter address relative to acode start to display:
Press M to go to MonST (will crash if not present),
      G to return to Gem or return to continue:
Enter address of acode breakpoint in hex:
Breakpoint.
The checksum value for the machine code is:
Checking game data ...
Dont panic ... CHECKSUM ERROR !!!

Press a key to continue ...
Illegal instruction
fatal error. Press space to exit