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Kurohyou 2: Ryu ga Gotoku Ashura-hen

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Title Screen

Kurohyou 2: Ryu ga Gotoku Ashura-hen

Also known as: Yakuza: Black Panther 2 (unofficial English title)
Developer: syn Sophia
Publisher: Sega
Platform: PlayStation Portable
Released in JP: March 22, 2012


AnimationsIcon.png This game has unused animations.
ObjectIcon.png This game has unused objects.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Kurohyou 2: Ryu ga Gotoku Ashura-hen is the 2nd title of the Yakuza series on the PSP. Following the same format as the previous game but featuring Sotenbori, Osaka in addition to Kamurocho and various other new features, Tatsuya once again undergoes various misadventures ending in a fight atop the Millennium Tower.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Models

Kurohyou 2 again splits models into 3 categories: very low-quality models used in the overworld, models used in combat and high-quality 3D models with more detail used in the Cabaret Club minigame.

Kurohyou 1 bosses

Every single Kurohyou boss model remains leftover in this game (TOMOKI and Hayato Makabe do not count, however, since they make relevant story appearances). The unused Shun Akiyama model is leftover as well.

Combat

Unused Weapons

The unused weapons from Kurohyou are left over here as well.

Deathblows

Every single deathblow from Kurohyou remains in the files of Kurohyou 2, mainly because most of them are repurposed as normal combo moves. However, it is possible to re-enable them as deathblows through modding. Whether or not they work properly depends on the deathblow they replace.

Unplayable Styles

Many styles are unplayable through normal means in Kurohyou 2, most of them being boss movesets. Among these unplayable styles are 3 styles from the first Kurohyou.

Note: trying to load the boss movesets through a cheat (TOMOKI, Okita, Meteor, Oba, Tanaka, Kaz, Shinahara, Kinjo, Akita, Saeki, Ryo) will crash the game; this is because of their Heat files which are completely differently structured to a playable style's Heat file.

Ancient Japanese MA

An altered version of Koryu Lvl. 2 from Kurohyou.

  • It has the fully upgraded low kick combo instead of the 2-hit one Koryu Lvl. 2 is limited to.
  • Its Blue Heat Action is incorrect, instead being taken from Military Martial Arts.
  • Its attributes are: Beastly Blazing Power +2, Toughness -20% and Max Strength -20%.

Normally used by members of the Peach gang and the Kamuro Security Force.

Karate Lvl. 5

An altered verison of Karate Lvl. 1 from Kurohyou.

  • Its back kick and running punch are the same as Makoto Yashiro's.
  • Its Red Heat Action is incorrect, instead being taken from the DLC style Brawler・Tenma.
  • Its attributes are: Guard Breaker +2, Enhanced Heavy Attack and Auto-step -2.

Used by former Diablos gang leader Shota Akagi, and members of the Peach gang and the Kamuro Security Force.

Kickboxing (Shinobu Okita)

Strangely for a boss, Okita does not use a unique moveset; he outright uses Muay Thai Lvl. 3 from Kurohyou.

  • It has Hyuga 1/Pankration/Extreme Fortitude's stance instead of the normal Muay Thai stance.
  • Its taunt is unique to him.
  • Its Heat Action is Extreme God Leg's Red Heat Action instead of either Muay Thai Heat Action.
  • Its attributes are: Injury Reduction +2, Endurance +3 and Tenacious Force of Will.

Only used by Okita.

Unused and Cut Moves

A variety of moves from Kurohyou were cut in this entry for unknown reasons. For a move to qualify as "cut", it must not be present in the game's .app file at all (this will result in it having no filename even if it is in a style's file); this is not the case with the majority of moves that are used in Kurohyou fighting styles but go unused in 2, because they still exist in the .app file.

There are also a few original moves that were cut.

Unused Audio

Music

This track exists as bgm_btl_019 in sound.cpk, and is not used anywhere in the game. The name and composer is unknown, however it is speculated that the composer is skankfunk, aka Hideki Naganuma. (It has also been given an unofficial name by Random Collection)