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LEGO City Undercover: The Chase Begins

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Title Screen

LEGO City Undercover: The Chase Begins

Developer: TT Fusion
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: March 5, 2015
Released in US: April 21, 2013
Released in EU: April 26, 2013
Released in AU: April 27, 2013
Released in KR: July 2, 2015


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.


This pocket-sized adventure tells the tale of how The Chase Begins for rookie cop Chase McCain.

Also, prepare for some of the worst loading times on a handheld... you may want to go grab a coffee.


Hmmm...
To do:
Debug fonts, test textures.

Unused Test Areas

There are multiple test levels in the files.

0x0A / 0x0E

0x0C

0x0D

0x0F

0x14

0x18

0x1A


(Source: LCU Modding)

Unused Text

Miscellaneous

TEXT REMOVED

This string is repeated numerous times throughout the game's hint text file.

Developer Comments

lego_city3ds.fib\options3ds.txt

	//This would filter out everything apart from errors and fatals by default
	//streamoptions(*, error)
	//Ignores debug level messages to log.gameengine.collision and below
	streamoptions(log.gameengine.collision, info)

	//Apply settings to existing console
	sinkoptions(log, info, console)
	//Create log file for all spam.
	sinkcreate(log, debug, file, dbglog.txt)
	//Create log file for alt mesh debug.
	sinkcreate(log.altmesh, debug, file, altmesh.txt)
	//Mem log
	sinkcreate(log.fusion.memory, debug, file, dbgmemlog.txt)
	
	// File needed for the automatic load testing
	sinkcreate(log.game.loadtest, debug, file, dbgloadtest.txt)
(Source: Original TCRF research)

Unused Videos

superbuildit_placeholder.moflex

It's a placeholder cutscene that just depicts the game developer's logo, like a splash screen of some kind.

superbuildit_shuttleboosters.moflex

Another placeholder cutscene, this time has only "Lego City HH Placeholder Cutscene" written in it. Its name is related to "superbuildit_shuttle.moflex", so it suggests that you had to build the boosters of the Shuttle at some point.

(Source: Landon & Emma)