LEGO City Undercover (Wii U)
LEGO City Undercover |
---|
Developer: TT Fusion This game has unused code. This game has a prerelease article |
Follow Chase McCain as he tries to take down Rex Fury in LEGO City Undercover! Seen as one of the great third-party games on Wii U (though considering how few third-party games were on the platform it wasn't that hard to be called that), it was later ported to Switch, PS4, Xbox One, and PC in 2017. A 3DS prequel was also released.
Notable for being the first console LEGO game developed by TT Fusion, which up to that point mainly did the handheld LEGO titles.
The Wii U and Switch versions are also notable for the number of Mario-series enemies and elements that make appearances. While their presence may suggest that something deeper is going on with the story given the otherwise real-world nature of the setting (and especially since one of the elements is a Bowser flag, found on a castle no less), they're not related to it at all.
Contents
Sub-Pages
Prerelease Info |
E3 Demo Leftovers
E3_THANKSFORPLAYINGTEXT_NXG
E3_LOADSCREEN_MISSION_NXG
A loading screen for a city mission.
E3_LOADSCREEN_MINE NXG
A loading screen for a mining section.
E3_LOADSCREEN_FREEPLAY_NXG
A loading screen for free play.
E3_LOADSCREEN_LOOKATDRC_NXG
A screen instructing the player to look at the controller configuration.
E3_DEMOSPLASHSCREEN_NXG
A thank you screen for after playing the demo, but with the placeholder screen text.
Other Leftovers
There are many leftovers/placeholders from previous TT Fusion games.
BOX_MAP_NXG
DEMOSPLASHSTARTUP_NXG
Leftover Font
Font presumably from LEGO Batman.
POTIONS.TXT
Preesent in GAME7.DAT is a file called POTIONS.TXT (inside "STUFF") which contains potion settings, most likely related to the LEGO Harry Potter games.
name "Transfiguration" ingredient "potion1" 2 ingredient "potion2" 1 time 30 name "SuperStrength" ingredient "fangGeranium" 1 ingredient "arm" 1 ingredient "tooth" 1 time 30 name "Ageing" ingredient "PotionGem" 1 ingredient "Potion6" 1 ingredient "arm" 1 time 30 name "Invisibility" ingredient "potion2" 1 ingredient "potion3" 2 ingredient "potion4" 1 time 30 name "PolyJuice" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Y1Potions" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Y2Potions" ingredient "potion1" 1 ingredient "potion4" 1 ingredient "potion9" 1 time 30 name "PolyJuice_Super" time 30 name "PolyJuice_Dig" time 30 name "BoneKnit" ingredient "arm" 1 ingredient "fangGeranium" 1 ingredient "potion2" 1 time 30 name "Explode" ingredient "DApotion1" 1 ingredient "DApotion2" 1 ingredient "Potion2" 1 time 30
SECURITYDOORTYPES.TXT
Present in the same folder as POTIONS.TXT. This may have been used with doors only certain characters can enter. This file contains several references to Harry Potter-related texts, such as House names.
securitydoortype_start name "Generic" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Gryffindor" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Slytherin" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Hufflepuff" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Ravenclaw" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Muggle" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Boy" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Girl" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" hatchx 0.15 hatchy 0.0 hatchz 0.05 charoffsety -0.2 charoffsetz 0.1 bullet NULL flags "no_guard" "check_access" "stick_on_fail" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_wave" fail_action "access_wave" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "TimeTurner" frame "TimeTurner" leftdoor "ClockHand1" rightdoor "ClockHand2" lefthatch "none" righthatch "none" doory 0.4572 bullet NULL flags "no_guard" "check_access" "fade_at_end" s_open "Umbrella_Open" s_close "Umbrella_Close" action "access_yes" mobj -1 hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "OwlPost" frame "redOwl_Post" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" charoffsety 0.2438 playeroffset -0.4369 flags "redbrick" "always_draw_character" "kill_guard_at_end" action "idle" mobj "redOwl_Letter" hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "ParcelTongue" frame "ParcelAccess_recess" leftdoor "none" rightdoor "none" lefthatch "ParcelAccess_doorL" righthatch "ParcelAccess_doorR" hatchx 0.2667 hatchy 0.2896 hatchz -0.0838 charoffsetz 0.27 playeroffset 0.66 flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180" s_open "rumble_kali_worship" action "idle" mobj "StatueTerr" hintid -1 layerbit NULL effects NULL securitydoortype_end securitydoortype_start name "Snake" frame "none" leftdoor "none" rightdoor "none" lefthatch "none" righthatch "none" charoffsetz 0.27 playeroffset 0.66 flags "check_access" "always_draw_character" "add_out_phase" "dont_close_hatch" "turn_180" s_open "rumble_kali_worship" action "idle" hintid -1 layerbit NULL effects NULL securitydoortype_end
July Demo Files
A folder named JULYDEMO contains some left over textures from an early demo.
JD_GOOGLEMAP_NXG
A screenshot from Google Maps of the town of Wilmslow, England, where one of TT Games' offices is based. Based on the title, this was likely used as a placeholder for the bottom HUD map.
JD_STRIP1_NXG
JD_BUTTON1_NXG
Multiplayer Leftovers
2PICON NXG
ENSURE_DRIVERNOT_PLAYER2.SF
State EnsurePlayer2NotDriver( ) { Bool bCheck(false); Conditions { if ( vTractor ) { if ( bCheck ) { if ( cPlayer2 != vTractor.GetDriver() ) { bCheck = false; vTractor.SetParked(false); }; } else { if ( cPlayer2 == vTractor.GetDriver() ) { bCheck = true; vTractor.SetParked(true); }; }; }; }; Actions { }; };
Miscellaneous
Leftover Game Code
This code suggests the game was multiplatform before being made a Wii U exclusive (until 2017).
character "Van_Gotland" resident character "Van_Security" resident CRASHES XBOX character "Industrial_Crawler" resident
FUSION_NXG
A strange mix of the TT Fusion and TT Games logo that looks like a fun 2 minutes in MS Paint were had. Probably meant as a placeholder for a splash screen.
- Pages missing developer references
- Games developed by TT Fusion
- Pages missing publisher references
- Games published by Nintendo
- Wii U games
- Pages missing date references
- Games released in 2013
- Games released in July
- Games released on July 25
- Games released in March
- Games released on March 18
- Games released on March 28
- Games with unused code
- Games with unused graphics
- LEGO series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games > Games developed by TT Fusion
Games > Games by platform > Wii U games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in July
Games > Games by release date > Games released in July > Games released on July 25
Games > Games by release date > Games released in March
Games > Games by release date > Games released in March > Games released on March 18
Games > Games by release date > Games released in March > Games released on March 28
Games > Games by series > LEGO series