LEGO DC Super-Villains
LEGO DC Super-Villains |
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Developer: Traveller's Tales
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To do: Properly document the level select. It's not that different from Lego Marvel 1, but that's a good starting point. |
This needs some investigation. Discuss ideas and findings on the talk page. Specifically:
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In LEGO DC Super-Villains, you're the bad guys. Except there's even badder bad guys. And they made the good guys disappear, pretending to be the new good guys. But they're bad guys, so you have to out-badguy the bad guys to save the world so that you can take over it.
Unused Audio
Unused Voicelines
Detective Montoya
Detective Montoya has a full set of lines implying she was playable at one point in development. In addition to this, there are lines implying a petty crime system similar to LEGO Marvel's Avengers and Marvel Super Heroes 2; this feature was likely scrapped in favor of the villain-themed system where the player commits crimes instead. In the final release, Montoya was reduced to a brief audio cameo in the introductory cutscene.
These files are all in AUDIO\PC\VO\DX\CHARACTERS\DETMONTOYA\.
Unused Music
Early versions of main theme
AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V00.OGG
AUDIO\PC\STREAMS\MUSIC\MX_MAINTHEME_V02.OGG
Two unused renditions of the main theme appear in the same location as the version that is used, being MX_MAINTHEME_V03.OGG
(no V01 is present). Interestingly, there is also a file named MX_MAINTHEME_V03_LIVE.OGG
, which sounds virtually identical to the used version and has the same average bitrate and length, but a byte comparison proves to be different.
Lego Batman 3 leftovers
AUDIO\PC\STREAMS\MUSIC\OKAARA_BOSS-04.OGG
AUDIO\PC\STREAMS\MUSIC\QWARD_MIDACT-04.OGG
AUDIO\PC\STREAMS\MUSIC\VR_ACT.OGG
These files, from Lego Batman 3 are included in the game's files, but don't have a music track declaration in .AUDIO_EVENT
files (which are found in AUDIO\PC\METADATA\SERIALISED
). VR_LOWACT.OGG
, also from Lego Batman 3, is used, however, being played during the fuse box "shrink mazes".
Unused Text
AUDIO_FILE_LIST_DURANGO.TXT
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AUDIO_FILE_LIST_ORBIS.TXT
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AUDIO_FILE_LIST_PC.TXT
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audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Retract.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Stop.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Mech_RailBucket_Stop.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_BucketPole_Extend.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L1_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L2_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketPole_Extend_L3_01.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_MedCrack.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MedCrack_02.adp audio/PC/metadata/serialised/Lvl11_Env_Lava_Hiss.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LavaHiss_02.adp audio/PC/metadata/serialised/Lvl11_Env_Gravel_Slide.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_01.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Gravel_Slide_02.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_02_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_02_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RotatingMachine_01_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RotatingMachine_01_Lp.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_RailBucket_Lp.adp audio/PC/metadata/serialised/Lvl11_Env_Rock_Miniquake.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_Rock_MiniQuake_01.adp audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Amb_11A_Apokolips_Int1_Lp.audio_event Audio/PC/Streams/Ambience/Amb_11A_Apokolips_Int1_Lp.ogg audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp audio/PC/metadata/serialised/Lvl11_Env_LightningStrike.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_02.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_03.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_04.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_05.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_06.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_07.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Env_LightningStrike_01.adp audio/PC/metadata/serialised/Lvl11_Mech_RailBucket_Squeak_Lp.audio_event Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_03_Lp.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_04_Lp.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_01_Lp.adp Audio/PC/SoundFX/Level/Lvl_11Apokolips/Lvl11_Mech_BucketSqueak_02_Lp.adp
Lists of audio-related files that differ between the XBox One, Nintendo Switch, PS4, and Windows PC versions of the game, respectively.
CONVERTERDEFAULTS.TXT
// You can use spaces, tabs or commas to seperate params // # \\ // ; are all treated as the start of a comment // Whitespace is ignored around parameters // Quotes around parameters are automaticaly removed (this will keep the white space within the quotes) #Notes:- # We expect 14 params per platform # Incorrect platform names, wrong number of params or badly formed params will cause an error #Char == Character settings #CS == Cutscene settings #GS == GScene settings #Each pair of params represents the default and Max values the converter will use #There are seperate settings for the older 'FP' method as well as the newer 'Quality' compression method #AnimFPMode should be 'Percentage' or 'Quality' #AnimAutoFP should be 'On' or 'Off' AnimAutoFP On AnimFPMode DX11, Percentage AnimFPMode NXG, Percentage AnimFPMode MOB, Percentage #Command platformClass Char FP CS FP GS FP Char Quality CS Quality GS Quality Default "DX11", 100,100, 100,100, 100,100, 100,100, 100,100, 90,100 Default "NXG", 50,100, 100,100, 100,100, 95,100, 90,100, 70,100 Default "MOB", 30,100, 50,100, 50,100, 50,100, 70,100, 50,100
Information relating to default settings for file conversion, animation packing and compression, and possibly other platform-dependant stuff. "FP" likely refers to "FilePak", a file concatenation format used by FPK files in other games using the in-house Nu2 engine.
CONVERTERTOL.TXT
// This file is used to control tolerance settings used in the converter // You can use spaces, tabs or commas to seperate params // # \\ // ; are all treated as the start of a comment // Whitespace is ignored around parameters // Quotes around parameters are automaticaly removed (this will keep the white space within the quotes) // These are all valid entries # FloatIs0 0.000001 # FloatIs0 "0.000001 " # FloatIs0, 0.000001 # FloatIs0,0.000001 # "FloatIs0",0.000001 # "FloatIs0" , "0.000001" # These are the converter defaults #Label Value Comment #FloatIs0 0.000001 //FLOATIS0_TOL, Comparing if a float is 0 #FloatIs1 0.000001 //FLOATIS1_TOL, Comparing if a float is 1 (or -1) #FloatIsConst 0.00001 //FLOATISCONSTANT_TOL, Generates start / end ranges #FloatIsEqual 0.001 //FLOATEQUALSFLOAT_TOL, Comparing if 2 floats are the same!!!!! #MtxScale0 0.001 //MTXSCALEIS0_TOL, Testing if the scale of a matrix is Very small #MtxTransEqual 0.001 //MTXTRANSEQUAL_TOL, Testing if the translation of a matrix changes (flatline generation) #MTxRotEqual 0.001 //MTXROTEQUAL_TOL, Testing if the rotation elements of a matrix change (flatline generation) #CurveFlatLine 0.001 //CURVEFLATLINE_TOL, Filters ADPCM raw data #Label Value Comment FloatIs0 0.000001 //FLOATIS0_TOL, Comparing if a float is 0 FloatIs1 0.000001 //FLOATIS1_TOL, Comparing if a float is 1 (or -1) FloatIsConst 0.00001 //FLOATISCONSTANT_TOL, Generates start / end ranges FloatIsEqual 0.001 //FLOATEQUALSFLOAT_TOL, Comparing if 2 floats are the same!!!!! MtxScale0 0.001 //MTXSCALEIS0_TOL, Testing if the scale of a matrix is Very small MtxTransEqual 0.001 //MTXTRANSEQUAL_TOL, Testing if the translation of a matrix changes (flatline generation) MTxRotEqual 0.001 //MTXROTEQUAL_TOL, Testing if the rotation elements of a matrix change (flatline generation) CurveFlatLine 0.001 //CURVEFLATLINE_TOL, Filters ADPCM raw data
More conversion settings, this time for the converter's bit tolerance.
DIANA_MINIFIG.TXT
Character AA_Character ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Joker ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_02 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_03 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_04 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.46,0.30,0.23;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_05 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_06 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_07 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_08 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_09 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MASK01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_10 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_Voice_01 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Character Custom_Voice_02 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_03 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_04 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Character Custom_Voice_05 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_06 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Aquaman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUAMAN_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUAMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Batman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BlackAdam ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKADAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BLACKADAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BLACKADAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BLACKADAM_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKADAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_BLACKADAM; Character BlackManta ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKMANTA_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA Character CaptainBoomerang ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CAPTAINBOOMERANG_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CAPTAINBOOMERANG_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_CAPTAINBOOMERANG_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character CaptainCold ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HOOD_FUR_DETAILED;Hood_Fur_Detailed;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,1.00,1.00;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINCOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Catwoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ALPHA_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BALACLAVA_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_BACK_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CATWOMAN;Hat_Catwoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cheetah ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLAYFACE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CLAYFACE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLAYFACE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLAYFACE_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=FACE_ClayFace;Model;Chars\Super_Character\Face\FACE_CLAYFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cyborg ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Deadshot ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEADSHOT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEADSHOT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEADSHOT_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEADSHOT_LEFT_BRDF Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEADSHOT;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Deathstroke ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_DEATHSTROKE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DEATHSTROKE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DEATHSTROKE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DEATHSTROKE_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTROKE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE Character GreenLantern ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GREENLANTERN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.38,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENLANTERN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character HarleyQuinn ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Heatwave ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_HEATWAVE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HEATWAVE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEATWAVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HEATWAVE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEATWAVE_LEFT_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HEATWAVE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character KillerFrost ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KILLERFROST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Livewire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LIVEWIRE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LIVEWIRE_FRONT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LIVEWIRE_LEFT_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LIVEWIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MalcolmMeryln ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MALCOLMMERLYN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MALCOLMMERLYN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MALCOLMMERLYN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MALCOLMMERLYN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MALCOLMMERLYN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character MirrorMaster ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MIRRORMASTER_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MIRRORMASTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MIRRORMASTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MIRRORMASTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.07;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MIRRORMASTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PoisonIvy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_LEGO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RasAlGhul ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_RASALGHUL_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RASALGHUL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.21,0.06;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ReverseFlash ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REVERSEFLASH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REVERSEFLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Riddler ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_RIDDLER_REBIRTH_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_REBIRTH_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CAPTAINBOOMERANG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Scarecrow ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SCARECROW_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SCARECROW_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SCARECROW_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WACKYWITCH;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.44,0.29;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SCARECROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Sinestro ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SINESTRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SINESTRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SINESTRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheFlash ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TwoFace ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TWOFACE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TWOFACE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TWOFACE;Hair_TwoFace;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.19,0.10,0.01;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TWOFACE_2018;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WonderWoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character AA_Character_Cutscene ---------------------- Character Goon_Riddler_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_RIDDLER_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A; Character Goon_Riddler_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_B; Character Goon_Riddler_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BEANIE;p90541_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_C; Character Goon_Penguin_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_A; Character Goon_Penguin_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_B; Character Goon_Penguin_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_PENGUIN_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_PENGUIN_C; Character Goon_TwoFace_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_TwoFace_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_TwoFace_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_TWOFACE_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Inmate_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_A AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Goon_Inmate_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_B AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Goon_Inmate_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\KRAWLIE_GOON_INMATE_F_c AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Goon_Inmate_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_A AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Inmate_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_B AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Inmate_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_INMATE_M_C AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Batgirl ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATGIRL_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_BATGIRL_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BATGIRL_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BATGIRL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATGIRL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.67,0.38,0.24;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Nightwing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_NIGHTWING_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_NIGHTWING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_NIGHTWING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Civilian_PartyGuest_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_PartyGuest_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_PartyGuest_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGSWEPT;p61183_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_PartyGuest_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_PartyGuest_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character Goon_Joker_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_A_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Joker_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_B_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Joker_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_C_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Metallo ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character ComissionerGordon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character HugoStrange ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUGOSTRANGE_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUGOSTRANGE_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HUGOSTRANGE_FRONT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_HUGOSTRANGE_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUGOSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_SHORT;p15501_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.52,0.52,0.54; Character PrisonGuard_Arkham_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.49,0.22,0.08;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PrisonGuard_Arkham_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character PrisonGuard_Arkham_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_F_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_F_B._LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP_HAIR;p35660_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character PrisonGuard_Arkham_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF Texture_Left_Glasses_Diff2=Chars\Super_Character_Texture\Glasses\GLASSES_HEATWAVE_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;0.39,0.39,0.39;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_E; Character PrisonGuard_Arkham_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character PrisonGuard_Arkham_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_ARKHAMPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_ARKHAMPRISONGUARD_M_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_D; Character PrisonGuard_Stryker_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.93,0.42;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_A; Character PrisonGuard_Stryker_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_B; Character PrisonGuard_Stryker_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_F_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.37,0.19,0.04;VertexTint2;0.36,0.42,0.52;VertexTint3;0.78,0.78,0.78;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_F_C; Character PrisonGuard_Stryker_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_A; Character PrisonGuard_Stryker_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_B; Character PrisonGuard_Stryker_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_STRYKERSPRISONGUARD_M_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.36,0.42,0.52;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_STRYKERS_M_C; Character SWAT_Metropolis_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_Metropolis_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_Metropolis_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_GCPD_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_A; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_GCPD_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT;HAT_GCPD_SWAT;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_B; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SWAT_GCPD_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_C; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PoliceOfficer_GCPD_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_GCPD_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_NOUGATLIPS; Character PoliceOfficer_GCPD_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_F_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character PoliceOfficer_GCPD_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character PoliceOfficer_GCPD_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_POLICEOFFICER_GCPD_M_B; Character PoliceOfficer_GCPD_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_POLICEOFFICER_GCPD_M_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_GCPD;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character Goon_Mushroom_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_MUSHROOM_FRONT_DIFF Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_MUSHROOM Character Goon_Mushroom_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Mushroom_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Crocodile_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.44,0.51,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_A; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20; Character Goon_Crocodile_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_B; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20; Character Goon_Crocodile_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_CROCODILE_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CROCODILE;Hat_Crocodile;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_CROCODILE_C; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_CROCODILEJAW;Neck_Attachment_CrocodileJaw;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20; Character Goon_Cactus_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character Goon_Cactus_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character Goon_Cactus_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_TPAGE_GOONCACTUS; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS Character LoisLane ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOIS_LANE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LOIS_LANE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LOIS_LANE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LOIS_LANE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.53,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LOISLANE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOISLANE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character JimmyOlsen ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JIMMYOLSEN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JIMMYOLSEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character ClarkKent ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Owlman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DetectiveBullock ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_DETECTIVE_BULLOCK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DETECTIVE_BULLOCK_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DETECTIVE_BULLOCK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DETECTIVE_BULLOCK_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DETECTIVE_BULLOCK_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.29,0.30,0.32;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DETECTIVEBULLOCK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Ultraman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SeaKing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SEAKING_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SEAKING_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SEAKING_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SEAKING_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SEAKING_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_SEAKING_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.68,0.59,0.86;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SEAKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=HandLeft_Attachment;SceneObject;Chars\Super_Character\Arm_Attachment\SEAKING_HANDHARPOON;SeaKing_HandHarpoon;LeftForearm_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Firestorm ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIRESTORM_BACK_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FIRESTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Atom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Bane ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_BANE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BANE_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE Character BlackCanary ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BLACKCANARY_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BLACKCANARY_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BLACKCANARY_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLACKCANARY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BlueBeetle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BLUEBETTLE_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.01,0.39,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BLUEBEETLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.80,0.91,0.99;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NECK_ATTACHMENT_BEETLECOLLAR Character BoosterGold ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Skeets;Model;Chars\Misc\Skeets\SKEETS;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character CondimentKing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character FireFly ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FIREFLY_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FIREFLY;HAT_Firefly;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_FIREFLY;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character GreenArrow ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN Character GreenLanternJohnStewart ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENLANTERN_JOHNSTEWART_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GREENLANTERN_JOHNSTEWART_RIGHT_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNSTEWART;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character HawkGirl ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HAWKGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKGIRL_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; Character HawkMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HAWKMAN_BACK_BRDF Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_HAWKMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_HAWKMAN_RIGHT_BRDF Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARLSOFT Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKMAN;Hat_Hawkman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HAWKMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; Character KidFlash ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_KID_FLASH_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KID_FLASH_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KID_FLASH_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KID_FLASH_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KID_FLASH;Hat_KidFlash;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.31,0.14,0.02;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Lobo ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MartianManHunter ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MARTIANMANHUNTER_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MARTIANMANHUNTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MARTIANMANHUNTER_RIGHT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MARTIANMANHUNTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MissMartian ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MrFreeze ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE Character MusicMeister ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Orion ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ORION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ORION_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ORION;Hat_Orion;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ORION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PlasticMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_PLASTICMAN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PLASTICMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PLASTICMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PLASTICMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PolkaDotMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_POLKADOTMANBACK_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POLKADOTMAN_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Raven ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVEN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVEN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.27,0.10,0.57;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character RedTornado ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDTORNADO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDTORNADO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;0.38,0.05,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDTORNADO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Shazam ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_SHAZAM_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_SHAZAM_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SHAZAM_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SHAZAM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_SHAZAM; Character Starfire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character StarSapphire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARSAPPHIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARSAPPHIRE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARSAPPHIRE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.83,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.83,0.20,0.62;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.83,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_STARSAPPHIRE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.85,0.21,0.62;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superboy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MercyGraves ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Inmate_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_F_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_F_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_F_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_B_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_C_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Meta ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_11 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_CLASSIC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Goon_Parademon_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON_KRAWLIE;Hat_Parademon_KRAWLIE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09; Character Goon_Parademon_Gold ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.67,0.09; Character Goon_Parademon_Red ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Parademon\WINGS_PARADEMON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; Character KentClarkson ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KENTCLARKSON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KENTCLARKSON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CLARKKENT_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PerryWhite ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PERRYWHITE_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PERRYWHITE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;1.00,0.91,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.21,0.11,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PERRYWHITE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_12 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_SKELETON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character LexLuthor_Inmate ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Inmate_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Desaad ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DESAAD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DESAAD_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOOD;p30381_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DESAAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Skinned_Skirt;Model;Chars\Super_Character\SkinnedSkirt\SKINNEDSKIRT;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Skirt=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD Character PoliceOfficer_Metropolis_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_Metropolis_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_B_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_Metropolis_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_F_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEWOMAN_HUB_METRO;Hat_Policewoman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character PoliceOfficer_Metropolis_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character PoliceOfficer_Metropolis_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_B_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character PoliceOfficer_Metropolis_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Krawlie\KRAWLIE_CIVILIAN_GOTHAMPOLICEOFFICER_M_A_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN_METRO;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character TheFlash_Hologram ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASH_HOLOGRAM;p15554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Mechanics_Character ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BeastBoy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BEASTBOY_BACK_BRDF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.10,0.57;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BEASTBOY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_A_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.01,0.40,0.64; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Metropolis_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_B_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_Metropolis_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_MALE_C_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character Civilian_Gorilla_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_A_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_A; Character Goon_Gorilla_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B; Character Civilian_Gorilla_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_B_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.57,0.53;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_B; Character Civilian_Gorilla_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GORILLA_C_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGUY;p93228_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_CIVILIAN_GORILLA_C; Character Goon_Gorilla_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_B_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B; Character Goon_Gorilla_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GORILLA_C_FRONT_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GORILLA_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GORILLAGOON;HAT_GorillaGoon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_GORILLAGOON;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GORILLA_B; Character Mantis ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MANTIS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MANTIS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MANTIS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MANTIS_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.52,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MANTIS;Hat_Mantis;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.52,0.17;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MANTIS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SWAT_GCPD_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_GCPD_SWAT_TEAM_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GCPD_SWAT_GOGGLES;HAT_GCPD_SWAT_GOGGLES;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GCPD_SWAT_D; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_ARMOUR_SWAT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Amazonian_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_A_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_A; Character Goon_Amazonian_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_B_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL_SWEPT;p13785_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_B; Character Goon_Amazonian_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_C_TPAGE_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_C; Character Goon_Amazonian_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_AMAZONIAN_D_TPAGE_DIFF Material_Head_Front=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.67,0.49,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_AMAZONIAN_D; Character Civilian_Metropolis_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.95,0.36; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_Metropolis_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_Metropolis_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_METROPOLIS_FEMALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Catwoman_Disguise ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CATWOMAN_DISGUISE Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_CATWOMAN_MASK_ALPHA_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CATWOMAN_DISGUISE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CATWOMAN_DISGUISE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CATWOMAN_DISGUISE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.24,0.22;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HEADSCARF;Hat_HeadScarf;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CATWOMAN_DISGUISE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MercyGravesDisguise_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_SumoRedArmour ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_BRIGHTRED Character Civilian_Gotham_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.88,0.79,0.58; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_Gotham_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_Gotham_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_FEMALE_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_Gotham_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_A_DIFF Material_Head_Front=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.39,0.39,0.39; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_Gotham_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_B_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_Gotham_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_GOTHAM_MALE_C_DIFF Material_Head_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FEDORA;p61506_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character LexLuthor_Hologram ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character HeadlessHorseman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_TestTPAGE ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_DIFF Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\TPAGE_LEXLUTHOR_SUPERMAN_BRDF AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character LexLuthor_Superman_PowerSuit_TestStandard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_SUPERMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_LEXLUTHOR_SUPERMAN_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_LEXLUTHOR_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.06,0.31,0.65;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_StarLabsScientist_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_StarLabsScientist_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_StarLabsScientist_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_F_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Goon_GreenLanternCorps_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_A_TPAGE_DIFF AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.11,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_A; Character Goon_GreenLanternCorps_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTCURLED;p20877_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B; Character Goon_GreenLanternCorps_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.95,0.60,0.86; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C; Character Goon_GreenLanternCorps_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_C_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENLANTERCORPSALIEN;Hat_GreenLanternCorpsAlien;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.64,0.47; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_C; Character Goon_GreenLanternCorps_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B; Character Goon_GreenLanternCorps_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_GREASER;p98371_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_A; Character Civilian_StarLabsScientist_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_StarLabsScientist_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_B_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_StarLabsScientist_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_STARLABSSCIENTIST_M_C_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character ArkhamPrisoner_Robert ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.10,0.20,0.35; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARKHAMPRISONER_ROBERT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character JohnnyQuick ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_JOHNNYQUICK_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOHNNYQUICK_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOHNNYQUICK_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOHNNYQUICK_RIGHT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;1.00,0.81,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_JOHNNYQUICK;HAT_JOHNNYQUICK;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOHNNYQUICK;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superwoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BUSHYLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_F_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_F_D_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTBAND;Hair_ShortBand;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.73,0.61,0.86;VertexTint2;0.14,0.62,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_D; Character Goon_GreenLanternCorps_M_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_GOON_GREENLANTERNCORPS_M_D_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.70,0.93,0.93;VertexTint2;0.71,0.64,0.47;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D; Character Goon_HugoStrange_Monsters ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_HUGOSTRANGE_MONSTERS_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_HUGOSTRANGE_MONSTERS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_HUGOSTRANGE_MONSTERS_LEFT_DIFF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_HUGOSTRANGE_MONSTER; Character Goon_GoldLEGOArmour ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_GOLD Character Goon_SilverLEGOArmour ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERIC_SILVER Character CalendarMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN Character KiteMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_LEAGUEOFASSASSINS_DIFF Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character Civilian_LexcorpScientist_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.21,0.13,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_LexcorpScientist_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORT_GLAMOUR;p11256_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_B; Character Civilian_LexcorpScientist_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE_A; Character Civilian_LexcorpScientist_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.31,0.11; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Civilian_LexcorpScientist_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_LONGMALE;p88283_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.37,0.19,0.04; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_C; Character Civilian_LexcorpScientist_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\CIVILIAN_LEXCORPSCIENTIST_M_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE_B; Character GentlemanGhost ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST Character Civilian_PartyGuest_F_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_FEMALE_D_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Civilian_PartyGuest_M_D ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_CIVILIAN_PARTYGUEST_MALE_A_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_COMBOVER;p99930_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.84,0.47,0.14; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Atomica ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_ATOMICA_MASK Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOMICA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ATOMICA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ATOMICA_LEFT_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.19,0.10,0.01; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOMICA;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Mazahs ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MAZAHS_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MAZAHS_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MAZAHS_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;0.29,0.30,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.77,0.36,0.11; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MAZAHS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Grid ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRID_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRID_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRID_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRID_LEFT_DIFF Material_Head_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRID;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_GRID_GLOW Character Civilian_PartyGuest_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_PARTYGUEST_FEMALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CIVILIAN_PARTYGUEST_FEMALE_A_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_PartyGuest_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TUXEDO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_F_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOTHAMCIVILIAN_F_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOTHAMCIVILIAN_F_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Civilian_Metropolis_M_A_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Stryker_F_A_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_F_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PrisonGuard_Stryker_M_A_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_STRYKERSISLAND_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_STRYKERSPRISONGUARD_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_STRYKERSPRISONGUARD_M_A_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.40,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ultraman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ULTRAMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ULTRAMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ULTRAMAN_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PowerRing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POWER_RING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_POWER_RING_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTTOUSLED;p62810_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.18,0.11,0.06; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POWERRING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.05,1.05,1.05;Vertex;1.00,1.00,1.00; Character Civilian_CableCarDriver ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\_CIVILIAN_CABLECARDRIVER_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Joker_Coat ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK;p64798_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.14,0.62,0.25; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JOKER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Riddler_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RIDDLER_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_RIDDLER_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BOWLER;p95674_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RIDDLER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_LEGO_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_GOON_PARADEMON_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.21,0.05;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=Wings_Fairy;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_AttachmentSlots ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.33,0.46,0.73;VertexTint2;0.84,0.21,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_TwoFace_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_TWOFACE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.12,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.56,0.11,0.46;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Joker_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Custom_13 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FORESTMAN;p88489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.00,0.52,0.17;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_14 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSKATEER;p93554_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.31,0.11;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_15 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CHICKEN;Hat_Chicken;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_16 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_JESTER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_17 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM09_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_18 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_19 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_20 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_21 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.50,0.52,0.56;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_22 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_23 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM02;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.77,0.68,0.48;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_24 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM04;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_25 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM05_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_26 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM08_GOATEE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER Character Custom_27 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Skirt_Diff1=(NULL) Texture_Extra_11_Diff1=(NULL) Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Right_Arm_Diff2=(NULL) Texture_Hips_Diff2=(NULL) Texture_Right_Leg_Diff2=(NULL) Texture_Left_Arm_Diff2=(NULL) Texture_Left_Leg_Diff2=(NULL) Texture_Body_Front_Diff3=(NULL) Texture_Head_Front_Spec1=(NULL) Texture_Head_Back_Spec1=(NULL) Texture_Body_Front_Spec1=(NULL) Texture_Body_Back_Spec1=(NULL) Texture_Right_Arm_Spec1=(NULL) Texture_Hips_Spec1=(NULL) Texture_Right_Leg_Spec1=(NULL) Texture_Left_Arm_Spec1=(NULL) Texture_Left_Leg_Spec1=(NULL) Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=AdditionalContent\CP_CWVillains\Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_PROMETHEUSQUIVER_CUSTOM Character Custom_28 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM10_SOULPATCH_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.29,0.30,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE Character Custom_29 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_CUSTOM11_SIDEBURNS_ALPHA;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_DEATHSTROKE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_DESAAD AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BLACKMANTA AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CACTUS AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_FUR AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_CORNCOB AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GRANNYGOODNESS_BUST AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_NAPOLEONIC AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONAMODEL_BACKPACK_BANE Character Superman_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superman_Sunglasses_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheFlash_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheFlash_Hologram_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLASH_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Joker_Coat_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_JOKERTT_COAT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_COAT_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JOKERTT_COAT_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_COAT_FRONT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Joker_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_EIGHTIES_JOKER Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character PsychoPirate ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheVentriloquist ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WayneTech_SecurityGuard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character WayneTech_SecurityGuard_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_WAYNETECH_SECURITYGUARD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WAYNETECH_SECURITY_GUARD_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WAYNETECH_SECURITY_GUARD_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Deathstorm ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DEATHSTORM_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DEATHSTORM_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DEATHSTORM_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DEATHSTORM_RIGHT_DIFF Material_Head_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TRANSORANGEFLAMING;Hair_TransOrangeFlaming;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DEATHSTORM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman_Rebirth ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_REBIRTH_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_REBIRTH_RIGHT_DIFF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_SUPERMAN_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Talon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Owl_Drone;Model;Chars\Super_Character\Super_Owl\SUPER_OWL;?;impact2_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_None=Chars\Creature\Owl\OWL_BODYBROWN;Texture_Head_Front=Chars\Creature\Owl\OWL_HEADBROWN; Character Toyman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_TOYMAN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TOYMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_TOYMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TOYMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TOYMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.85,0.21,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.85,0.20,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACKLONG;p21269_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TOYMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.12,0.46; Character DoctorFate ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRFATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRFATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRFATE_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRFATE_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DRFATE_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.86,0.61,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DOCTORFATE_GOLD;Hat_DoctorFate;Hat_Locator;TranslationOffset;-0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DOCTORFATE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character JohnnyDC ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cheetah_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MercyGraves_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Metallo_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Skeleton ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_SKELETON_DIFF Texture_Head_Back_Diff1=Chars\Super_Character_Texture\LEGO_Colours\PUREWHITE Character Custom_Voice_07 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Kanto ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KANTO_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KANTO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_KANTO_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_KANTO;Hat_Kanto;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.78,0.04;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KANTO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Grail ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GRAIL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GRAIL_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GRAIL_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GRAIL_LEFT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GRAIL_LEFT_BRDF Material_Head_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GRAIL;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.27,0.27,0.29;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GRAIL;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.02,0.11,0.18;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MuseumGuard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ClockKing ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character HarleyQuinn_Test ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HARLEYQUINN;?;Face_Locator;TranslationOffset;0.00,0.00,-0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_Pigtails;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PIGTAILS;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.22,0.49;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Klarion ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=GenericAttachment2;Model;Chars\Creature\Teekl\TEEKL;?;AttachedCharacter_Locator;TranslationOffset;-0.12,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character GoldenGlider ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=GoldenGlider_Ribbon;Model;Chars\Misc\GoldenGlider_Ribbon\GOLDENGLIDER_RIBBON;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS Character WonderWoman_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_REBIRTH_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_REBIRTH_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_REBIRTH_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SecurityBoothGuard ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSEUMGUARD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_POLICEMAN;p11259_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.27,0.27,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OMAC ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OMAC_BACK_DIFF Material_Head_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PUNKROCKSTAR;p93563_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character JessicaCruz ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JESSICACRUZ_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JESSICACRUZ_RIGHT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JESSICACRUZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Batwoman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATWOMAN_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_BATWOMAN_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BATWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATWOMAN;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheTrickster ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THETRICKSTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THETRICKSTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THETRICKSTER_LEFT_DIFF Material_Head_Front=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THETRICKSTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RedHood ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Bizarro ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Katana ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PoisonIvy_LEGO ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POISONIVY_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POISONIVY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Lashina ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LASHINA_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LASHINA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_LASHINA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_PONYTAILLONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.10,0.60,0.79;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LASHINA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Amazonian_Lead ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALE_SWEPTBACK;p99240_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Amazonian_Lead_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_AMAZONIAN_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_AMAZONIAN_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_AMAZONIAN_C_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GOON_AMAZONIAN_A_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Knitted_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_A_DIFF Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Knitted_A_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_A_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_A_FRONT_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_A_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_A_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_A_LEFT_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.99,0.67,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.12,0.35,0.66;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_A;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Knitted_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_KNITTED_B_DIFF Material_None=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SCARF Character Goon_Knitted_B_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KNITTED_B_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_KNITTED_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_KNITTED_B_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_KNITTED_B_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_KNITTED_B_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOONKNITTED_B;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Custom_Voice_08 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_09 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_10 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_11 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_12 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_13 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_14 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_15 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_16 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_17 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_18 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_19 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_20 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_21 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_22 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_23 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_24 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_25 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_26 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_27 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_28 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_29 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Custom_Voice_30 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Layer_TT0_LeftHand=LeftHand_Mesh Layer_TT1_RightHand=RightHand_Mesh Layer_TT2_Body=Body_Mesh Layer_TT3_LeftArm=LeftArm_Mesh Layer_TT4_RightArm=RightArm_Mesh Layer_TT7_Hips=Hips_Mesh Layer_TT8_LeftLeg=LeftLeg_Mesh Layer_TT9_RightLeg=RightLeg_Mesh Character Batman_Cutscene ---------------------- Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface_ComissionerGordon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_COMMISSIONERGORDON_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COMMISIONERGORDON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Clayface_Goon_Parademon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_PARADEMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GOON_PARADEMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_PARADEMON_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOON_PARADEMON_LEFT_DIFF Material_Head_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.27,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.67,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PARADEMONGOON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; Character Goon_Joker_HotTub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Krawlie\KRAWLIE_GOON_JOKER_HOTTUB Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Riddler_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_RIDDLER_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_RIDDLER_A_LEFT_DIFF Material_Body_Front=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Riddler_HotTub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_RIDDLER_A_HEARTPANTS_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.35,0.67,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACK;p92081_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_RIDDLER_A; Character HarleyQuinn_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_ALPHA_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_ALPHA_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HARLEYQUINN_ALPHA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_RIGHT_ALPHA_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HARLEYQUINN_LEFT_ALPHA_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_HARLEYQUINN_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character GeneralZod ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_GENERALZOD_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF Texture_Right_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_GENERALZOD_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_GENERALZOD_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_GENERALZOD_RIGHT_BRDF Texture_Left_Hand_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.49,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SLICKBACKRECEDE;HAIR_SLICKBACKRECEDE;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERALZOD;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.25,0.24,0.25;VertexTint2;0.25,0.24,0.25;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_GENERALZOD Character Psimon ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSIMON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSIMON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSIMON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSIMON_RIGHT_DIFF Material_Head_Front=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.78,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PSIMON;Hat_Psimon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Extra_1=Chars\Super_Character_Texture\Hat\HAT_JOHNNYQUICK_GLASSES;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.95,0.60,0.86;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_PSIMON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MrMiracle ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BigBarda ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character AdamStrange ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ADAMSTRANGE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ADAMSTRANGE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ADAMSTRANGE_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ADAMSTRANGE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ADAMSTRANGE;Hat_AdamStrange;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ADAMSTRANGE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_ADAMSTRANGE_JETPACK;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.78,0.78,0.78;VertexTint2;0.78,0.78,0.78;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ares ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cyborg_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WonderWoman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Inmate_M_Lumberjack ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LUMBERJACK_FRONT_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_LUMBERJACK_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GOON_INMATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character SilverBanshee ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE Character DrFrankenstein ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DR_FRANKENSTEIN_FRONT_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_DRFRANKENSTEIN_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKED;p62699_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.59,0.59,0.59; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRFRANKENSTEIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DonnaTroy ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DONNATROY;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Atom_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ATOM_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ATOM_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.01,0.40,0.64;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_ATOM;Hat_Atom;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.01,0.40,0.64;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ATOM;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RedHood_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_REDHOOD_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDHOOD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Katana_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KATANA_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_KATANA_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.25,0.24,0.25;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FEMALEBOB;p62711_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KATANNA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character ClockKing_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CLOCKKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CLOCKKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CLOCKKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.39,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\Face\FACE_CLOCKKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BREAKUP_CLOCKKING;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.58,0.20;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DonnaTroy_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DONNATROY_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_DONNATROY_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DONNATROY_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_DONNATROY_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Lobo_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_LOBO_BACK_BRDF Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_AQUAMAN_LONG;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LOBO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Talon_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_TALON_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_TALON_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character SilverBanshee_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SILVERBANSHEE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SILVERBANSHEE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SILVERBANSHEE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SILVERBANSHEE_RIGHT_DIFF Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_SILVERBANSHEE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SILVERBANSHEE;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_FLAMES_SILVERBANSHEE Character Starfire_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_STARFIRE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_STARFIRE_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_STARFIRE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_STARFIRE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGCURLY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.85,0.21,0.62; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STARFIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character StuntRider ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_STUNTRIDER_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_STUNTRIDER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_STUNTRIDER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_STUNTRIDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHat_StuntRider;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_STUNTRIDER;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DrLight ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OldLady ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_READING_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDLADY_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.45,0.59,0.78;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BUN;p93217_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.63,0.63,0.63; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE03;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character OldMan ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CLARKKENT_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OLDMAN_BACK_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL_DECAL_METALLIC Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;1.00,0.74,0.33;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE02;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Back=Chars\Super_Character_Texture\Beard\BEARD_OLDMAN_MOUSTACHE_ALPHA;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Owlman_Cutscene ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_OWLMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_OWLMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_OWLMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_OWLMAN;Hat_Owlman;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.63,0.63,0.63;VertexTint2;0.63,0.63,0.63;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_OWLMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=ComplexCape;Model;Chars\Super_Character\Cape\COMPLEXCAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.67,0.67,0.67; Character Superwoman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_SUPERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SUPERWOMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERWOMAN_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_SUPERWOMAN_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Vixen ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DrLight_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRLIGHT_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_DRLIGHT;Hat_DrLight;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRLIGHT;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character AmandaWaller ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AMANDAWALLER_BACK_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Eradicator ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ERADICATOR_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ERADICATOR_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ERADICATOR_DIFF Material_Head_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ERADICATOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TheShade ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Eclipso ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_BRDF Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MadHarriet ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MADHARRIET_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MADHARRIET_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MADHARRIET_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MADHARRIET_left_DIFF Material_Head_Front=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.92,0.44;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MADHARRIET;Hair_MadHarriet;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.58,0.20;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MADHARRIET;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=HandLeft_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;LeftHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=HandRight_Attachment;SceneObject;Chars\Items\MADHARRIET_CLAWS;MadHarriet_Claws;RightHand_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character KillerFrost_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character KillerFrost_Cutscene_SpikedHair ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KILLERFROST_BACK_BRDF Material_Head_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character ComissionerGordon_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COMMISSIONERGORDON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COMMISSIONERGORDON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COMMISSIONERGORDON_LEFT_DIFF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_COMMISSIONERGORDON_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Copperhead ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Aqualad ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_AQUALAD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_AQUALAD_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_AQUALAD_LEFT_DIFF Material_Head_Front=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.63,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.31,0.10,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SHORTAFRO;p21778_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AQUALAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_AQUALAD Character Goon_Joker_Pants ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HEARTPANTS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HEARTPANTS_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;0.78,0.43,0.29;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Joker_Explosion_Cutscene ---------------------- Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JOKERTT_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JOKERTT_LEFT_BRDF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.59,0.59,0.59;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CaptainCold_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CaptainCold_Explosion_Cutscene ---------------------- Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_CAPTAINCOLD_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BLASTFACE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CAPTAINCOLD_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Glasses=VertexTint1;0.00,0.73,0.83;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.10,0.60,0.79;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Huntress ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS; Character WonderGirl ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERGIRL_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERGIRL_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_WONDERGIRL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.41,0.76,0.89;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.93,0.42; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERGIRL;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LexBot_Green ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREEN_TPAGE_DIFF Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GREENROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREEN; Character Goon_LexBot ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_DIFF Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_GREY; Character Goon_LexBot_Red ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_RED_TPAGE_DIFF Texture_Head_Front_Diff3=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_GLOW Texture_Head_Front_Spec1=Chars\Super_Character_Texture\TPAGE\GOON_LEXBOT_GREY_TPAGE_BRDF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_REDROUND;LOD_Group_1;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_LEXBOT_RED; Character LadyShiva ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LADYSHIVA_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_LADYSHIVA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_LADYSHIVA_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_LONGFRINGE;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LADYSHIVA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LanternPrisoner_F_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PONYTAIL;p87990_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.57,0.35,0.16; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICFEMALE; Character Goon_LanternPrisoner_F_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_TOUSLEDLAYERED;p92746_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.56,0.72,0.10; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_C; Character Goon_LanternPrisoner_F_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_F_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CAVEWOMAN;p95326_;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.38,0.05,0.01; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_F_B; Character Goon_LanternPrisoner_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_A_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SPIKEYBED;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.31,0.14,0.02; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GENERICMALE; Character Goon_LanternPrisoner_M_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_B_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FLOP;p87991_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_B; Character Goon_LanternPrisoner_M_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_LANTERN_PRISONER_M_C_TPAGE_DIFF AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SWEPTBACK_POINTYEARS;Hair_SweptBack_PointyEars;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.70,0.93,0.93;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\FaceTex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_GREENLANTERNCORPS_M_D; Character Brainiac ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRAINIAC_BACK_DIFF Material_Head_Front=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.56,0.72,0.10;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRAINIAC;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_Joker_Amusement_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_A_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_A; Character Goon_Joker_Amusement_B ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_B_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_B; Character Goon_Joker_Amusement_C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff2=Chars\Super_Character_Texture\TPAGE\TPAGE_GOON_JOKER_AMUSEMENT_TPAGE_C_DIFF Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_GOON_C; Character Goon_Joker_Amusement_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_JOKER_AMUSEMENT_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOON_JOKER_AMUSEMENT_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.64,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.65,0.79,0.09;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character Ravager ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_RAVAGER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.78,0.78,0.78;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_RAVAGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character RedRobin ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_REDROBIN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_REDROBIN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_REDROBIN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_REDROBIN_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_REDROBIN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.27,0.27,0.29;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Superman_Hologram ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL_HOLOGRAM;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_HOLOGRAM;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_EFFECT_HOLOGRAM Character Goon_Parademon_Wingless ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMON;Hat_Parademon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.21,0.06;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; Character Jinx ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_JINX_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_JINX_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_JINX_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_JINX_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_JINX_LEFT_BRDF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_JINX;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character FlashWallyWest ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_FLASHMASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLASHWALLYWEST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLASHWALLYWEST_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FLASHWALLYWEST_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.45,0.00,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_FLASHWALLYWEST;Hat_FlashWallyWest;Hat_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.00,0.00;VertexTint2;0.98,0.39,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FLASHWALLYWEST;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Flagman_M_A ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_FLAGMAN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FLAGMAN_M_A_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FLAGMAN_M_A_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.39,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.39,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.36,0.42,0.52;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONSUTRUCTION_HEADPHONES;p18899_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.05,0.23,0.49;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Terra ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_TERRA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_TERRA_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_TERRA_LEFT_DIFF Material_Head_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.84,0.47,0.14;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_VOLUMED_BOBFRINGE;Hair_Volumed_BobFringe;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;1.00,0.92,0.44;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_TERRA;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Goon_LeagueOfAssassinNinja_Custom ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOON_LEAGUEOFASSASSINNINJA_BACK_DIFF Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_NINJA;Hat_Ninja;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_GreenLanternCorps_M_D_Cutscene ---------------------- Texture_Body_Front_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_FRONT_DIFF Texture_Body_Back_Diff1=Chars\Super_Character_Texture\Body\BODY_GOON_GREENLANTERNCORPS_M_A_BACK_DIFF Texture_Hips_Diff1=Chars\Super_Character_Texture\Hip\HIP_GOON_GREENLANTERNCORPS_M_A_DIFF Texture_Right_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Texture_Left_Leg_Diff1=Chars\Super_Character_Texture\Leg\LEG_GOON_GREENLANTERNCORPS_M_A_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Goon_Parademon_A_Chef ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_TPAGE_COMBINED Texture_Head_Front_Diff1=Chars\Super_Character_Texture\TPAGE\GOON_PARADEMON_TPAGE_DIFF AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_PARADEMONCHEF;Hat_ParademonChef;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Facetex;SceneObject;Chars\Super_Character\Facetex\FACETEX_HEAD;FaceTex_Head;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Head_Front=Chars\Super_Character_Texture\FaceTex\FACETEX_PARADEMON; AttachmentID=WINGS_PARADEMON;Model;Chars\Super_Character\Wings_Fairy\WINGS_INSECT;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character FelixFaust ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_FELIXFAUST_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_FELIXFAUST_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_FELIXFAUST_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_FELIXFAUST_LEFT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.48,0.73;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_FELIXFAUST;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.32,0.47,0.72;VertexTint2;0.86,0.61,0.19;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FELIXFAUST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Enchantress ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ENCHANTRESS_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ENCHANTRESS_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HOODFRINGE;p15489_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.38,0.15;VertexTint2;0.49,0.22,0.08;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ENCHANTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.38,0.15;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character KiteMan_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_DIFF Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_KITEMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_KITEMAN_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_KITEMAN_BRDF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_KITEMAN_BRDF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KITEMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PolkaDotMan_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_POLKADOTMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_POLKADOTMAN_RIGHT_DIFF Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_SWIMMINGCAP;p99241_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLKADOTMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TheShade_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_THESHADE_DIFF Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_THESHADE_MASK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_THESHADE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_THESHADE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_THESHADE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_THESHADE_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_TOPHAT;p88412_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THESHADE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TheVentriloquist_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_VENTILOQUIST_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_THEVENTRILOQUIST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CIVILIAN_METROPOLIS_MALE_A_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BALDING;Hair_Balding;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.74,0.61;VertexTint2;0.52,0.52,0.54;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_THEVENTRILOQUIST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Scarface_Sheathed;Model;Chars\Misc\Scarface\SCARFACE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Body_Front=Chars\Super_Character_Texture\Body\BODY_SCARFACE_FRONT_DIFF;Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Vixen_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_VIXEN_BACK_DIFF Material_Head_Front=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_SUPERBOY_JONKENT;Hair_Superboy_JonKent;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_VIXEN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MrFreeze_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRFREEZE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRFREEZE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRFREEZE_RIGHT_DIFF Material_Head_Front=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.02,0.11,0.18;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.70,0.93,0.93;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRFREEZE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MRFREEZE Character MrMiracle_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MRMIRACLE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_DIFF Texture_Head_Back_Spec1=Chars\Super_Character_Texture\Head\HEAD_MRMIRACLE_BACK_BRDF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_MRMIRACLE_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_MRMIRACLE_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MRMIRACLE_RIGHT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.40,0.39,0.21;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MRMIRACLE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.40,0.39,0.21;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character MusicMeister_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_MUSICMEISTER_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MUSICMEISTER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MUSICMEISTER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_MUSICMEISTER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_LEFT_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_MUSICMEISTER_RIGHT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MUSICMEISTER;Hat_MusicMeister;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.98,0.39,0.08;VertexTint2;0.00,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MUSICMEISTER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character PsychoPirate_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_PSYCHOPIRATE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_PSYCHOPIRATE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_PSYCHOPIRATE_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_PSYCHOPIRATE_FRONT_BRDF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_POLYMESH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Ravager_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_RAVAGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_RAVAGER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_RAVAGER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_RAVAGER_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_REDHOOD_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.42,0.32;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_AA_PLACEHOLDER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Ares_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_ARES_BACK_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_ARES_BRDF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_ARES_RIGHT_BRDF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_ARES_LEFT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ARES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.02,0.11,0.18;VertexTint2;0.02,0.11,0.18;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=SkinnedHat_Ares;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_ARES;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.71,0.64,0.47;VertexTint2;0.48,0.42,0.32;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Ares_Sword_Axe_Spear;Model;Chars\Misc\Ares_Sword_Axe_Spear\ARES_SWORD_AXE_SPEAR;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Arsenal ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character Arsenal_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ARSENAL_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ARSENAL_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ARSENAL_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ARSENAL_LEFT_DIFF Texture_Left_Glasses_Spec1=Chars\Super_Character_Texture\Glasses\GLASSES_ARSENAL_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_BASEBALLCAP;p93219_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;-180.00,0.00,180.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_MALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\BACKPACK_QUIVER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; Character BigBarda_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BIGBARDA_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_FRONT_BRDF_DIFF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BIGBARDA_BACK_BRDF_DIFF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_BIGBARDA_RIGHT_BRDF_DIFF Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\Leg\LEG_BIGBARDA_RIGHT_BRDF_DIFF Material_Head_Front=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.99,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.05,0.22,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_BIGBARDA;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;0.05,0.22,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIGBARDA;?;Face_Locator;TranslationOffset;0.00,-0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Bizarro_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BIZARRO_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_BIZARRO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.01,0.40,0.64;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_MOHAWKSHORT;p98385_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BIZARRO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character BoosterGold_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BOOSTERGOLD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_BOOSTERGOLD_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BOOSTERGOLD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.10,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;0.09,0.20,0.35;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.09,0.20,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_BOOSTERGOLD;Hair_FlopMask;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.94,0.60,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BOOSTERGOLD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=GenericAttachment;Model;Chars\Misc\Skeets\SKEETS;?;AttachedCharacter_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BronzeTiger ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character BronzeTiger_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_BRONZETIGER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BRONZETIGER_FRONT_BRDF Material_Head_Front=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.19,0.10,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BRONZETIGER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character CalendarMan_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_CALENDARMAN_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CALENDARMAN_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CALENDARMAN_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CALENDARMAN_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CALENDARMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;1.00,1.00,1.00;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_CALENDARMAN Character CondimentKing_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CONDIMENTKING_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CONDIMENTKING_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CONDIMENTKING_LEFT_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_CONDIMENT KING;Hat_CondimentKing;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CONDIMENTKING;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Torso_Attachment;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_CONDIMENTKING;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; AttachmentID=Hip_Attachment;SceneObject;Chars\Super_Character\Hip_Attachment\HIP_ATTACHMENT_CONDIMENTKING;Belt;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Copperhead_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COPPERHEAD_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COPPERHEAD_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COPPERHEAD_LEFT_DIFF Material_Head_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_COPPERHEAD;Hat_Copperhead;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.57,0.35,0.16;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COPPERHEAD;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=TORSO_ATTACHMENT_DINOTAIL;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_DINOTAIL_NOSPIKES;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.57,0.35,0.16;VertexTint2;0.37,0.19,0.01;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CountVertigo ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character CountVertigo_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_COUNTVERTIGO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_COUNTVERTIGO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_COUNTVERTIGO_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_COUNTVERTIGO_RIGHT_DIFF Material_Head_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.33,0.47,0.40;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_FAUXPUNK;Hair_FauxPunk;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_COUNTVERTIGO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character DoctorPoison ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character DoctorPoison_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_DRPOISON_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_DRPOISON_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_DRPOISON_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_DRPOISON_FRONT_BRDF Texture_Right_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Texture_Left_Arm_Spec1=Chars\Super_Character_Texture\Arm\ARM_DRPOISON_RIGHT_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_DRPOISON;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Eclipso_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_ECLIPSO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_ECLIPSO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_ECLIPSO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_ECLIPSO_LEFT_DIFF Material_Head_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.47,0.67,0.75;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.53,0.34,0.62;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;Model;Chars\Super_Character\SkinnedHat\SKINNEDHAT_GOBLIN;?;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.53,0.34,0.62;VertexTint2;0.47,0.67,0.75;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_ECLIPSO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character GentlemanGhost_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GENTLEMENGHOST_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GENTLEMENGHOST_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GENTLEMENGHOST_LEFT_DIFF Material_Head_Front=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.71,0.64,0.47;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.38,0.05,0.01;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.96,0.95,0.84;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_GENTLEMANGHOST;HAT_TopHatRibbon;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENTLEMANGHOST;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Torso_Attachment_GentlemenGhost;Model;Chars\Super_Character\Torso_Attachment\TORSO_ATTACHMENT_GENTLEMANGHOST;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.02,0.11,0.18;VertexTint2;0.86,0.61,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GENTLEMANGHOST Character GoldenGlider_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GOLDENGLIDER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GOLDENGLIDER_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_GOLDENGLIDER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GOLDENGLIDER;?;Face_Locator;TranslationOffset;0.00,-0.01,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=SkinnedHair_GoldenGlider;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_GOLDENGLIDER;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_SKIRT_GOLDENGLIDER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_GOLDENGLIDER_LOCATORS Character GreenArrow_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_GREENARROW_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_GREENARROW_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_GREENARROW_FRONT_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Skirt=VertexTint1;0.00,0.21,0.06;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.00,0.38,0.15;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.21,0.06;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.49,0.22,0.08;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_WAVYQUIFF;p23186_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,0.92,0.44; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GREENARROW;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN Character HawkGirl_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_HAWKGIRL;Hat_HawkGirl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.86,0.61,0.20;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_GENERIC_FEMALE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Wings_Feather;Model;Chars\Super_Character\Wings_Feather\WINGS_FEATHER;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.86,0.61,0.20; Character Huntress_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_HUNTRESS_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_HUNTRESS_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_HUNTRESS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_HUNTRESS_DIFF Material_Head_Front=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.26,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.73,0.50,0.35;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.10,0.57;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.00,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_HUNTRESS;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Texture_Right_Glasses=Chars\Super_Character_Texture\Cape\CAPE_HUNTRESS; Character Klarion_Hub ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_KLARION_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_KLARION_LEFT_DIFF Material_None=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KLARION;Klarion_hair;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_KLARION;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Fisherman ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_WOOLYHAT;Hat_WoolyHat;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.05,0.23,0.49; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_FISHERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\BEARD_GNOME;Beard_Gnome;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.96,0.96,0.96; Character Fisherman_Cutscene ---------------------- Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_FISHERMAN_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.48,0.62,0.90;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character TestChar ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;AdditionalContent\CP_JusticeLeagueDark\Chars\Super_Character\Face\FACE_JUSTICELEAGUEDARK_JOHNCONSTANTINE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character TestChar_NewFace ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;1.00,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Super_Face;Model;Chars\Super_Character\Super_Face\SUPER_FACE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Batman_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Front_Diff1=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_MAIN Texture_Head_Front_Diff2=Chars\Super_Character_Texture\Head\HEAD_BATMAN_MASK_SKIN Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_BATMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;0.98,0.74,0.61;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_BATMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07;Material_Right_Glasses=VertexTint1;0.96,0.96,0.96;VertexTint2;0.96,0.96,0.96;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cheetah_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHEETAH_BACK_DIFF Material_Head_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MEDIUMWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.49,0.22,0.08; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHEETAH;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Tail_Hip;Model;Chars\Super_Character\Tail\TAIL_HIP;?;Hip_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Extra_1=VertexTint1;0.94,0.60,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Cyborg_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_CYBORG_BACK_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Right_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Texture_Left_Leg_Spec1=Chars\Super_Character_Texture\LEGO_Colours\BRDF-PEARL Material_Head_Front=VertexTint1;0.37,0.19,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.37,0.19,0.03;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.52,0.52,0.54;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.39,0.39,0.39;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CYBORG;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character LexLuthor_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_LEXLUTHOR_BACK_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_LEXLUTHOR;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character MercyGraves_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_MERCYGRAVES_LEFT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_MERCYGRAVES_FRONT_BRDF Texture_Hips_Spec1=Chars\Super_Character_Texture\Hip\HIP_MERCYGRAVES_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hat;SceneObject;Chars\Super_Character\Hat\HAT_MERCYGRAVES;HAT_MercyGraves;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.67,0.49,0.33;VertexTint2;0.07,0.07,0.07;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_MERCYGRAVES;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Metallo_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_METALLO_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_METALLO_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_METALLO_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_METALLO_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_METALLO_LEFT_DIFF Material_Head_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.63,0.63,0.63;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.27,0.27,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_METALLO;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Superman_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SUPERMAN_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_SUPERMAN_RIGHT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_KISSCURL;Hair_KissCurl;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SUPERMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AttachmentID=Cape;Model;Chars\Super_Character\Cape\CAPE;?;Backpack_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Right_Glasses=VertexTint1;0.71,0.00,0.00;VertexTint2;0.71,0.00,0.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character WonderWoman_1C ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_WONDERWOMAN_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_WONDERWOMAN_RIGHT_DIFF Texture_Body_Front_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_FRONT_BRDF Texture_Body_Back_Spec1=Chars\Super_Character_Texture\Body\BODY_WONDERWOMAN_BACK_BRDF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.05,0.23,0.49;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_WONDERWOMAN;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,0.78,0.33;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_WONDERWOMAN;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Cheshire ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CHESHIRE_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CHESHIRE_LEFT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CHESHIRE_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.74,0.60;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;Model;Chars\Super_Character\SkinnedHair\SKINNEDHAIR_MIDLENGTHWAVY;?;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CHESHIRE;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; Character Creeper ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CREEPER_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF Texture_Hips_Diff2=Chars\Super_Character_Texture\Hip\HIP_CREEPER_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_RIGHT_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CREEPER_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CREEPER_LEFT_DIFF Material_Head_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.00,0.38,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Extra_1=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_CREEPER;Rigidhair_Creeper;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_None=VertexTint1;0.00,0.36,0.15;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CREEPER;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_COLLAR_CREEPER Character SimonBaz ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG Texture_Head_Back_Diff2=Chars\Super_Character_Texture\Head\HEAD_SIMONBAZ_BACK_DIFF Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_SIMONBAZ_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_SIMONBAZ_RIGHT_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Material_Head_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.31,0.14,0.02;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.07,0.07,0.07;VertexTint2;0.00,0.38,0.15;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_SIMONBAZ;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.21,0.13,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Character Custom_Preset_01 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_MALE_B_BACK_DIFF Texture_Right_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Arm_Diff2=Chars\Super_Character_Texture\Arm\ARM_CUSTOM_SLEEVE_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_RAINBOW_FRONT_DIFF Material_Head_Front=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.98,0.74,0.61;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.24,0.06,0.49;VertexTint2;0.98,0.78,0.04;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.98,0.78,0.04;VertexTint2;0.24,0.06,0.49;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.98,0.78,0.04;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_AFRO;p87995;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.07,0.07,0.07; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_MALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.43,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.96,0.96,0.96;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Neck_Attachment;SceneObject;Chars\Super_Character\Neck_Attachment\NECK_ATTACHMENT_BOWTIE;Neck_Attachment_BowTie;Head_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.98,0.78,0.04; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_02 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Glasses_Diff1=Chars\Super_Character_Texture\LEGO_Colours\DUMMYALPHA Texture_Left_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Left_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_FRONT_DIFF Texture_Body_Back_Diff2=Chars\Super_Character_Texture\Body\BODY_CUSTOM_FEMALE_A_BACK_DIFF Texture_Right_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Left_Leg_Diff2=Chars\Super_Character_Texture\Leg\LEG_CUSTOM_BOOTS_DIFF Texture_Body_Front_Diff3=Chars\Super_Character_Texture\Body\BODY_STAR_FRONT_DIFF Material_Head_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Head_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Body_Front=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.06;VertexTint3;0.71,0.00,0.00;VertexTint4;1.00,1.00,1.00; Material_Body_Back=VertexTint1;0.07,0.58,0.20;VertexTint2;0.00,0.21,0.05;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Hips=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Right_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Arm=VertexTint1;0.07,0.58,0.20;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Leg=VertexTint1;0.71,0.00,0.00;VertexTint2;0.07,0.58,0.20;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; Material_Left_Hand=VertexTint1;0.71,0.00,0.00;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AttachmentID=Hair;SceneObject;Chars\Super_Character\Hair\HAIR_PEAKED;p42444_;Hat_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;0.71,0.00,0.00; AttachmentID=Face;Model;Chars\Super_Character\Face\FACE_CUSTOMISER_FEMALE01;?;Face_Locator;TranslationOffset;0.00,0.00,0.00;RotationOffset;0.00,0.00,0.00;ScaleOffset;1.00,1.00,1.00;Vertex;1.00,1.00,1.00;Material_Head_Front=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Head_Back=VertexTint1;0.78,0.44,0.29;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Front=VertexTint1;0.18,0.60,0.67;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00;Material_Body_Back=VertexTint1;0.07,0.07,0.07;VertexTint2;1.00,1.00,1.00;VertexTint3;1.00,1.00,1.00;VertexTint4;1.00,1.00,1.00; AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_HAZMAT AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACK_QUIVER AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_ARMOUR_MEDIEVAL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_BACKPACKBEDROLL AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOODDOWN AdditionalModel=Chars\Super_Character\AdditionalModel\ADDITIONALMODEL_HOTDOGGUY Character Custom_Preset_03 ---------------------- Model=Chars\Super_Character\Super_Minifig\SUPER_MINIFIG_CUTSCENE Texture_Head_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Head_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Front_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Body_Back_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Arm_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Hand_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Hips_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_WHITE Texture_Right_Leg_Diff1=chars\Super_Character_Texture\LEGO_Colour\LEGO_