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LEGO Indiana Jones: The Original Adventures (Windows)
LEGO Indiana Jones: The Original Adventures |
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Developer: TT Games This game has hidden development-related text. |
LEGO Indiana Jones will throw you the idol if you throw him some bricks.
To do: Large unused language files, more graphics, mentions of the Gamecube, various Lego Star Wars leftovers several unused levels (see here), some use the older LSW format. |
Contents
Unused Graphics
Nintendo GameCube References
Throughout the files for the game across all versions, various mentions and references to the Nintendo GameCube can be found. It seems as if the game was originally being developed for the GameCube too, before being dropped in favour of a Wii version.
Leftover health and safety warning screens for GameCube. North American and European versions, respectively. There are additional screens for French, German, and Italian.
A duplicate version of the Wii's button graphics can be found with the name 'BUTTONS_NGC_PC.FNT'.
Japanese Font
A Japanese PS2 font file that goes unused since all Japanese releases of LEGO Indiana Jones were cancelled.
Demo Leftovers
A leftover splash screen from the demo version of the game. There are variants for a number of languages, all of which follow the same design as the first splash screen here. The second one is labelled for "US" and features larger text, a smaller selection of game platforms, and a slightly modified position for Indy.
Unused Character Icons
Artwork | Description |
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Icon for a character used only in a cutscene at the beginning of the level Into the Mountains. Based off the character Major Eaton. | |
Icon for another character used only in a cutscene at the beginning of the level Into the Mountains. Based off the character Colonel Musgrove. | |
Icon for the Nazi Agents used in cutscenes at the beginning of the level City of Danger and The Hunt For Sir Richard, he also appears once as an enemy in the Ancient City Bonus Level. He can be unlocked in the DS version of the game. | |
Icon for an unused character based off of Forrestal's dead body from Raiders of the Lost Ark. There is no clearly obvious version of Forrestal's dead body in the game itself however. | |
Icon for another character used only in a cutscene at the end of the level Opening the Ark. Based off the ghosts/spirits that flew out of the Ark of the Covenant. | |
Icon for another character used only in a cutscene at the beginning of the level Into the Mountains. This character is playable in the DS version of the game however he appears more similar to a dirty yellow skeleton as opposed to their design here. | |
Unused Icon for Santa Claus who appears as an Extra Toggle character in Into the Mountains, but for some reason his icon isn't used. | |
Icon for an unused variant of the Maharajah presumably named Maharajah (Thuggee). This character was later included in the sequel, Lego Indiana Jones 2: The Adventure Continues, however he was still not unlockable and was instead just a mini-boss and could be spawned in the level builder. The outfit is based off one the character wears in the movie. | |
Icon for a character that only appears in the TT Games logo building cutscene however this cutscene is pre-rendered meaning the character itself is actually unused. | |
The name of the icon leads to the idea that this character was going to be turned into a mechanic for the Zeppelin that appears in the level Trouble in the Sky. Note that the resolution is rather low. The Icon itself is a slightly altered version of the Imperial Engineer from Lego Star Wars: The Complete Saga | |
Icon for one of the Knights of the Cruciform Sword that appears enemies the level The Hunt for Sir Richard and as non-hostile NPCs in Desert Ambush. This character is playable in the DS version of the game. | |
Unused Icon for R2D2, one of the many LEGO Star Wars 2 characters you discover while unlocking Han Solo. | |
Unused Icon for C3PO, one of the many LEGO Star Wars 2 characters you discover while unlocking Han Solo. | |
Unused Icon for Indiana Jones, using a much earlier design. Found in the fittingly titled directory STUFF\ICONSPOOP . The hat and body are similar to Indiana Jones' appearance in an old piece of promotional material (almost looking similar to his model from an earlier version of the level inside LEGO Star Wars: The Complete Saga's files, albeit with a different beard) however all of the other assets are wildly different from this version of the character meaning this is most likely the earliest available design for Indy.
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Out-of-Bounds Objects
Mystery Glow
To do: Look at this on a level editor. |
There is an artifact hidden little above the roof of the Obi Wan club in Shanghai Showdown.
Leftover Progress Counter
Found just ahead of the theatre room are some text floating out in the void that keeps track of playtime, and percent of game completed, on that save file. This is a leftover from LEGO Star Wars: The Complete Saga, and other Lego Star Wars games before that from TT Games.
Unused Text
Leftovers from LEGO Star Wars
GAME.DAT\STUFF\TEXT\ENGLISH.TXT
This text file includes some references to the installer for the Windows version of Lego Star Wars.
1235 "Launch Lego Star Wars" 1236 "Uninstall Lego Star Wars" 1237 "Lego Star Wars Game Website"
GAME.DAT\STUFF\TEXT\JAPANESE.TXT
This text file appears to be a duplicate of a file found in the Japanese version of Lego Star Wars II, containing a list of text strings in the game, which was likely used for localisation.
20 "LEGO Star Wars II" ; Mission names ; 35 "ããã·ã§ã³ 1ïŒR2-D2" 36 "ããã·ã§ã³ 2ïŒãªã=ã¯ã³ã»ã±ããŒã" 37 "ããã·ã§ã³ 3ïŒãã¥ãŒããã«" 38 "ããã·ã§ã³ 4ïŒã¬ã€ã¢å§«" 39 "ããã·ã§ã³ 5ïŒã¢ã¯ããŒæç£" 40 "ããã·ã§ã³ 6ïŒãšãŒã" 41 "ããã·ã§ã³ 7ïŒC-3PO" 42 "ããã·ã§ã³ 8ïŒã©ã³ãã»ã«ã«ãªãžã¢ã³" 43 "ããã·ã§ã³ 9ïŒã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ" 44 "ããã·ã§ã³ 10ïŒãã³ã»ãœã" ; Demo only ; 45 "ãã¢ã§äœ¿çšå¯èœãªããŒãã¹ãã£ã©ã¯ã¿ãŒïŒ" 46 "%s - %s ããã㯠ãéããŸãã" 47 "ããã«ãã·ãŒã¯ã¬ããã³ãŒãã§ãã£ã©ã¯ã¿ãŒã解é€ããäºãã§ããŸãã" 48 "é ããããããã¯ãçºèŠããçºã«ã¯ãã³ãã掻çšããŠãããŸãããã" ; ; Miscellaneous/temporary ; 49 "ããã·ã§ã³ã³ã³ããªãŒã" 50 "ãã£ã¬ã³ãžã³ã³ããªãŒã" 51 "ååãŸã§ã®ãããã" 52 "é ãæ éã圌æ¹ã®é河系ã§ã»ã»ã»" 53 "ç¶ã..." 54 "ã¿ã€ã ã¢ãŠã" 55 "ã¢ã¹ã»ã¢ã€ãºãªãŒ ã«ã³ãã£ãŒã" 56 "ã¢ã¹ã»ã¢ã€ãºãªãŒ ã«ã³ãã£ãŒãã«æ»ããŸãã?" 57 "ã¹ããŒãªãŒãç¶ãã" 58 "ããã¯" 59 "ãã£ã©ã¯ã¿ãŒ" 60 "ãã£ãã¿ãŒ" 61 "ããŒãã¹è§£é€ " 62 "ãã¹ãã¿ã€ã " 63 "ãã€ã¹ã³ã¢" 64 "ãã¥ãŒãã¹ãã¿ã€ã " 65 "ãã¥ãŒãã€ã¹ã³ã¢" 66 "ã¹ãŒããŒã¹ããŒãªãŒ" 67 "ãã£ã©ã¯ã¿ãŒããŒãã¹" 68 "ãããããããŒãã¹" 69 "ãã£ãã¿ãŒã³ã³ããªãŒã" 70 "ããªãŒãã¬ã€ã¢ã³ããã¯" 71 "ã¹ãŒããŒã¹ããŒãªãŒã¢ã³ããã¯" 72 "ãã¹ãã¿ã€ã ã§ã¯ãããŸãã" 73 "ãã€ã¹ã³ã¢ã§ã¯ãããŸãã" 74 "ã¹ãŒããŒã¹ããŒãªãŒã¢ã³ããã¯" 75 "ãããããã³ã³ããªãŒã" 76 "ãã£ã©ã¯ã¿ãŒå€æŽ" 77 "çã®ãžã§ãã€" 78 "ã¹ããŒãªãŒçµäº" 79 "解é€" 80 "ãã¯ãŒãããã¯" 81 "å ¥æ¿" 82 "ã»ãŒãããŠçµäº" 83 "ã©ã³ãã " 84 "åå©è !" 85 "蚪åè " 86 "çå®" 87 "ããã«ã¹ã³ã¢ãŸãŒã³" 88 "è³Œå ¥å¯èœ" 89 "ãã³ã" 90 "解é€" 91 "ããŒãã¹ãã£ã©ã¯ã¿ãŒè§£é€" 92 "çã®ãžã§ãã€ãã¹ã¿ããããŒãã¹ç²åŸã«ã¯ããŒãæºã¿ã³ã«ããŠãã ããã" 93 "ããŒã¯ã«ãšã¯ãªãŒãã£ãŒãžã¯ãã€ã¢ãããšãªã¢ã§ãžã£ã³ããããŠãã ããã" 94 "ãšã³ãžã³ã䜿çšããŠç ãå¹ãé£ã°ããŸãããã" 95 "ã©ã³ãã¹ããŒããŒãè³Œå ¥ã§ãã人ãæ¢ããŸãããã" 96 "ã°ãªãŒããµãŒãã«ããããŒã¿ãŒã§ã·ã«ããŒãªããžã§ã¯ããç Žå£ããŠãã ããã" 97 "ãžã£ã¯ã¯ã¢ã¯ã»ã¹ããã«ã䜿çšããŠã·ãŒã¯ã¬ãããšãªã¢ã«äŸµå ¥ããäºãã§ããŸãã" 98 "å šãŠã®ã¹ã¿ãããéããŸããã" 99 "ãã£ã¬ã³ãž" ; ; Character names ; 100 "ã¬ã€ã¢å§«" 101 "ã¬ã€ã¢å§« (ãã¹)" 102 "åä¹±è» ãã«ãŒããŒ" 103 "R2-D2" 104 "C-3PO" 105 "ãªã=ã¯ã³ã»ã±ããŒã" 106 "çåž" 107 "ããŒã¹ã»ãã€ããŒ" 108 "ã¿ã¹ã±ã³ã»ã¬ã€ããŒ" 109 "ãšãŒã" 110 "ãŽã³ã¯ã»ããã€ã" 111 "ã¹ããŒã ã»ãã«ãŒããŒ" 112 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãã¹ãã³)" 113 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãšã³ãã¢)" 114 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãžã§ãã€)" 115 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ã¿ãã¥ã€ãŒã³)" 116 "ãã³ã»ãœã" 117 "ã©ã³ãã»ã«ã«ãªãžã¢ã³" 118 "X-ãŠã£ã³ã°" 119 "Y-ãŠã£ã³ã°" 120 "ã¹ããŒã»ã¹ããŒããŒ" 121 "ãã¬ãã¢ã ã»ãã¡ã«ã³ã³" 122 "ã¹ããŒããŒã»ãã€ã¯" 123 "ã¿ã€ã»ãã¡ã€ã¿ãŒ" 124 "ãã¥ãŒããã«" 125 "ãžã£ã¯" 126 "ã¹ããŒã»ãã«ãŒããŒ" 127 "ããŒãã»ãã«ãŒããŒ" 128 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ã¹ããŒã ã»ãã«ãŒããŒ)" 129 "ãã³ã»ãœã (ã¹ããŒã ã»ãã«ãŒããŒ)" 130 "ãã¹ã»ã¹ã¿ãŒã»ãã«ãŒããŒ" 131 "ã¿ã€ã»ãã¡ã€ã¿ãŒã»ãã€ããã" 132 "ãµã³ãã»ãã«ãŒããŒ" 133 "ã¹ã«ãŠãã»ãã«ãŒããŒ" 134 "åžåœè»å°æ ¡" 135 "åžåœè»ã·ã£ãã«ã»ãã€ããã" 136 "ããã»ãã§ãã" 137 "ãã³ã»ã±ããŒã" 138 "ã¬ã€ã¢å§« (ãã¹ãã³)" 139 "ã¹ããŒããŒã»ãã€ã¯ (ã¹ããŒ)" 140 "ãžã£ã³ãŽã»ãã§ãã" 141 "ã°ãªãŒãŽã¡ã¹å°è»" 142 "ããŒã¹ã»ã¢ãŒã«" 143 "ã¡ã€ã¹ã»ãŠã£ã³ãã¥" 144 "ã¡ã€ã¹ã»ãŠã£ã³ã㥠(ãšããœãŒã III)" 145 "ã°ãªãŒãŽã¡ã¹ ããã£ãŒã¬ãŒã" 146 "ããã€ãã£ã«" 147 "ããŠã¹ã»ããã€ã" 148 "R4-P17" 149 "ããã«ã»ããã€ã" 150 "ããã«ã»ããã€ã (ã³ãã³ããŒ)" 151 "ããã«ã»ããã€ã (ãžãªããŒã·ã¹)" 152 "ããã«ã»ããã€ã (ã»ãã¥ãªãã£)" 153 "TC-14" 154 "ãŠãŒããŒ" 155 "ãã«ããã£ãŒã³è°é·" 156 "ãªã=ã¯ã³ã»ã±ããŒã (ãšããœãŒã III)" 157 "ãªã=ã¯ã³ã»ã±ããŒã (ãžã§ãã€ãã¹ã¿ãŒ)" 158 "ããã¡" 159 "ããã¡ (æŠé)" 160 "ããã¡ (ã¯ã©ãŠã)" 161 "ããã¡ (ãžãªããŒã·ã¹)" 162 "ã¢ããã©å¥³ç" 163 "ã¹ãŒããŒã»ããã«ã»ããã€ã" 164 "ã=ã¢ãã£=ã ã³ãã£" 165 "ãããã»ãã£ã¹ããŒ" 166 "ã«ãããŒã©" 167 "ã·ã£ã¢ã¯ã»ãã£" 168 "ã¯ããŒã³ã»ãã«ãŒããŒ" 169 "ã¯ããŒã³ã»ãã«ãŒã㌠(EPIII)" 170 "ã¯ããŒã³ã»ãã«ãŒã㌠(EPIII, ãã€ããã)" 171 "ã³ãã³ããŒã»ã³ãŒãã£" 172 "ã¯ããŒã³ã»ãã«ãŒã㌠(EPIII, 沌)" 173 "ã¯ããŒã³ã»ãã«ãŒã㌠(EPIII, ãŠã©ãŒã«ãŒ)" 174 "å€è£ ã¯ããŒã³ã»ãã«ãŒããŒ" 175 "ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (å°å¹Ž)" 176 "ããã»ãã§ãã (å°å¹Ž)" 177 "ãžãªããŒã·ã¢ã³" 178 "ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãžã§ãã€)" 179 "ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ããã¯ã³)" 180 "ããããã€ã 1" 181 "ããã«éé·" 182 "ãžã£ãŒã»ãžã£ãŒã»ãã³ã¯ã¹" 183 "PKã»ããã€ã" 184 "ãã€ã€ã«ã¬ãŒã" 185 "ã¬ã¢ãŒãªã¢ã³ã¬ãŒã" 186 "ãã¥ãŒã¯ãŒäŒ¯çµ" 187 "ã¯ã¯ã€=ã¬ã³ã»ãžã³" 188 "ããããã€ã 2" 189 "ã¹ã¬ã€ã 1" 190 "åä¹±è»ãã€ããã" 191 "ãã³ã»ãœã (ã«ãŒãã³å·å)" 192 "åä¹±è»ãã«ãŒã㌠(ãã¹)" 193 "ã¿ã€ã»ã€ã³ã¿ãŒã»ãã¿ãŒ" 194 "ã¬ã€ã¢å§« (ããŒã·)" 195 "ã°ã©ã³ãã»ã¢ãã»ã¿ãŒãã³" 196 "ãã³ã»ãœã (ã¹ãã)" 197 "ãã³ã»ãœã (ããŒã)" 198 "ãã³ã»ãœã (ãã¹)" 199 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãã€ããã)" 200 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ããŽã)" 201 "ã¢ã°ããŒã" 202 "ã¬ã€ã¢å§« (ã¹ã¬ã€ã)" 203 "ã¬ã€ã¢å§« (ãšã³ãã¢)" 204 "å€ããè 1" 205 "å€ããè 2" 206 "ã°ãªãŒã" 207 "åžåœè»ã¹ãã€" 208 "ã¿ã€ã»ãã¡ã€ã¿ãŒ (ããŒã¹ã»ãã€ããŒ)" 209 "ããã»ãã©ãã¥ãŒã" 210 "ã¹ããã»ã¬ãŒã" 211 "ã¯ã³ãã»ã©ãã" 212 "åä¹±è»ãã¬ã³ã" 213 "ããããã€ã 3" 214 "ããããã€ã 4" 215 "ãããã" 216 "ãã¹ãã³ã»ã¬ãŒã" 217 "åžåœè»ã¬ãŒã" 218 "ãã³ã»ã±ããŒã (ãŽãŒã¹ã)" 219 "宮殿ã¬ãŒã" 220 "IG-88" 221 "åžåœè»ã·ã£ãã«" 222 "ã€ãŒãŠã©ãã¯" 223 "ã©ã³ã (宮殿ã¬ãŒã)" 224 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãã¹)" 225 "ã¬ã€ã¢å§« (æè)" 226 "ãã³ã»ãœã (ãšã³ãã¢)" 227 "ãã£ããã³ã»ã¢ã³ãã£ãªãŒãº" 228 "ã¿ã€ã»ãããŒ" 229 "ã¢ã¯ããŒæç£" 230 "ãã¹ã¯" 231 "ãã³ã¬ãŒ" 232 "ãŠã£ã±ãã" 233 "4-LOM" 234 "ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ (ãŽãŒã¹ã)" 235 "ãšãŒã (ãŽãŒã¹ã)" 236 "åžåœè» 調æ»ã»ããã€ã" 237 "åä¹±è»ãšã³ãžãã¢" 238 "ã¹ã±ã«ãã³" 239 "AT-AT ãã©ã€ããŒ" 240 "åžåœè»ãšã³ãžãã¢" ; ; New game text ; 300 "å ±å¥š" ; ; Mission 1 ; 301 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 302 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 303 "è³é皌ãããžã£ãã®èšç»ãå®è¡ããçºã«éåããã æåã®ç®æšïŒR2-D2...ç§å¯ã®æ å ±ãæ¡ãããã€ã" ; ; Mission 2 ; 304 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 305 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 306 "次ã®ç®æšïŒãªã=ã¯ã³...äŒèª¬ã®ãžã§ãã€ãã€ã" ; ; Mission 3 ; 307 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 308 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 309 "次ã®ç®æšïŒãã¥ãŒããã«...åæ¢ãªãŠãŒããŒ" ; ; Mission 4 ; 310 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 311 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 312 "次ã®ç®æšïŒã¬ã€ã¢å§«...ãã¹ã»ã¹ã¿ãŒã®ç§å¯ãæ¡ãè ãªã«ãã©ã³äžé¢è°å¡" ; ; Mission 5 ; 313 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 314 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 315 "次ã®ç®æšïŒã¢ã¯ããŒæç£...ãã¹åä¹±è»åºå°ææ®å®" ; ; Mission 6 ; 316 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 317 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 318 "次ã®ç®æšïŒãšãŒã...ããŽãã«é éããŠãããžã§ãã€ å ±ååœã®çãæ®ãããšã³ãã¢ã®æ£®ã§çºèŠ" ; ; Mission 7 ; 319 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 320 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 321 "次ã®ç®æšïŒC-3PO...åä¹±è»äººå¡ã«é¢ããç§å¯ã æ¡ããããã³ã«ã»ããã€ã" ; ; Mission 8 ; 322 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 323 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 324 "次ã®ç®æšïŒã©ã³ãã»ã«ã«ãªãžã¢ã³...åä¹±è»ãžã®åå ã¯ã©ãŠãã»ã·ãã£ã®ç®¡çè " ; ; Mission 9 ; 325 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 326 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 327 "次ã®ç®æšïŒã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ...åä¹±è»ã® è±éã§ãã ããªããžã§ãã€ãå®å®æž¯ã§çºèŠ" ; ; Mission 10 ; 328 "ãžã£ãã»ã¶ã»ãããã¯åä¹±è»èŠäººã®èªæãèšç»ããã 身代éãæããªããã°åžåœã«åŒæž¡ããšè è¿«ããã " 329 "ãããã¯èº«ä»£éã奪ãåã£ãåŸãèŠäººãåžåœè»ã« åŒãæž¡ãäºã§å ±å¥šéããæäžã«åããã€ããã§ãã" 330 "次ã®ç®æšïŒãã³ã»ãœã...ãã¹ã®åä¹±è»åºå°ã§ç¢ºèª å å¯èŒžæ¥è " ; 331 "ãŽãŒã«ããããã¯" 332 "ãŽãŒã«ããããã¯" ; 333 "ãšãã£ããããŒã " 334 "䜿çšãšãã£ããããŒã " 335 "䜿çšãªãŒãããŒã " 336 "ãã¬ãŒã©ãŒ" 337 "BIONICLE Heroes" 338 "Star Wars" 339 "Thrillville" 340 "ãã¡ã€ãã«ãã£ãã¿ãŒããã¯" 341 "ãšããœãŒã I-III ãã£ã©ã¯ã¿ãŒ è³Œå ¥æžã¿" 342 "10åã®ãã£ãã¹ã¿ãŒãéããŠããŸãã!" 343 "次ã®ãã£ãã¿ãŒ ããã¯" 344 "ã»ãŒãããŠããªãããŒã¿ã¯å€±ãããŸãã" ;@@ 345 "è³é皌ãããã·ã§ã³" 346 "ã¹ããŒãªãŒã¯ãªãã" 347 "ã¯ãªãã %i" ; ; New mini-kit names ; 380 "ãã¬ãã¢ã ã»ãã¡ã«ã³ã³" 381 "X-ãŠã£ã³ã°" 382 "ã¿ã€ã»ã€ã³ã¿ãŒã»ãã¿ãŒ" 383 "åžåœè»ã·ã£ãã«" 384 "ã¹ã¬ã€ã 1" 385 "ã¿ã€ã»ã¢ããã³ã¹" 386 "ã¿ã€ã»ãã¡ã€ã¿ãŒ" 387 "ãµã³ãã¯ããŒã©ãŒ" 388 "AT-ST" 389 "AT-AT" 390 "ã¹ã¿ãŒã»ãã¹ããã€ã€ãŒ" 391 "Y-ãŠã£ã³ã°" 392 "ã¹ããŒã»ã¹ããŒããŒ" 393 "ã©ã³ãã»ã¹ããŒããŒ" 394 "ã»ãŒã«ã»ããŒãž" 395 "ãã¶ãŒãã»ã¹ãã" 396 "ã¯ã©ãŠãã»ã«ãŒ" 397 "ã¿ã€ã»ãããŒ" 398 "ã¹ãŒããŒã»ã¹ã¿ãŒã»ãã¹ããã€ã€ãŒ" ; ; Customiser pieces 1300...1399 ; 1300 "ããªã³ã»ã¹" 1301 "ã¢ãŒã«" 1302 "ã¹ã¬ã€ã" 1303 "ã¿ãŒãã³" 1304 "ã¹ãã€" 1305 "ã¿ã¹ã±ã³" 1306 "ã¬ã€ããŒ" 1307 "ãã³" 1308 "ã°ã©ã³ãã»ã¢ã" 1309 "C" 1310 "3PO" 1311 "åä¹±è»" 1312 "ãã€ããã" 1313 "ããŒã¹" 1314 "ãã€ããŒ" 1315 "ãã" 1316 "ãã§ãã" 1317 "ã¬ã€ã¢" 1318 "ãã³" 1319 "ãœã" 1320 "ã«ãŒã¯" 1321 "ã¹ã«ã€ãŠã©ãŒã«ãŒ" 1322 "ã±ããŒã" 1323 "ãã¹ã»ã¹ã¿ãŒ" 1324 "çåž" 1325 "ãã¥ãŒ" 1326 "ããã«" 1327 "ã¹ããŒã " 1328 "ãã«ãŒããŒ" 1329 "æç£" 1330 "ãªã=ã¯ã³" 1331 "ãžã§ãã€" 1332 "ãã«ããã£ãŒã³" 1333 "åžåœè»" 1334 "ãã¹" 1335 "ãã©ã³ããã¿ãŒ" 1336 "ãã³ã" 1337 "ãã" 1338 "ããŒã" 1339 "ãã" 1340 "ãµãã¡ãª" 1341 "ããŒã" 1342 "ãã¹ãã³" 1400 "ãã¯ã€ã" 1401 "ã°ã¬ãŒ" 1402 "ãã©ãã¯" 1403 "ãã©ãŠã³" 1404 "ã°ãªãŒã³" 1405 "ãã«ãŒ" 1406 "ãªã¬ã³ãž" 1407 "ãã³ã¯" 1408 "ã¬ãã" 1409 "ããŒãžã¥" 1410 "ã€ãšããŒ" ; ; Text crawls - use up to 5 paragraphs, max 256 characters each... ; ; Blockade Runner 400 "åä¹±è»ã®ã¹ããŒã¹ã·ããã¯éæ²³åžåœã«ããã㊠æåã®åå©ãããåãäºã«æåããã" 401 "æŠãã®æäžã«åä¹±è»ã®ã¹ãã€ã¯åžåœè»ã®æé«æ©å¯ ãã¹ã»ã¹ã¿ãŒèšèšå³ãçãäºã«æåããã" 402 "æé«æ©å¯ãæã«å ¥ããã¬ã€ã¢å§«ã¯åžåœè»ã«ãã£ãŠ å®å®äžã远跡ãããäºãšãªãã»ã»ã»" 403 404 ; Tatooine 405 "ããŒã¹ã»ãã€ããŒã¯ã¬ã€ã¢å§«ã®ä¹ãã¹ã¿ãŒã·ãã㧠æé«æ©å¯ã®èšèšå³ããšããã©ãäºãã§ããªãã£ãã R2-D2ã¯æé«æ©å¯ãã¹ã»ã¹ã¿ãŒèšèšå³ãšå ±ã« ææã¿ãã¥ã€ãŒã³ã«éããããŠããã" 406 "ãããR2-D2ã¯ã¿ãã¥ã€ãŒã³ã«ããåäœçš®æã§ãã å»åååæ¥è ãžã£ã¯ã«C-3POãšå ±ã«æãŸãã" 407 "è¥ãã¹ã«ã€ãŠã©ãŒã«ãŒã¯åç¶ã®èŸ²å Žä»äºã®ããã® ããã€ããããããŠãžã£ã¯æã®ããšãžããããã ãªãã§ããªãã¯ãã®åºæ¥äºã圌ã®éåœãšå®å®ã® æŽå²ã倧ããåããäºãšãªãã»ã»ã»" 408 409 ; Mos Eisley 410 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒãšãã³ã»ã±ããŒãã®2人㯠éã圌æ¹ã®ææãªã«ãã©ã³ãžã®ãã€ããããæ±ã㊠ã©ã³ãã¹ããŒããŒã§ã¢ã¹ã»ã¢ã€ãºãªãŒã®å®å®æž¯ãžã" 411 "R2-D2ã®æã£ãŠããæé«æ©å¯ãåä¹±è»ã«å±ããçº å±éºã§ãã€ç¡è¬ãªä»»åã«çžå¿ããåæ¢ã§ç¡éç ²ãª äººç©ãæãäºãšãªãã»ã»ã»" 412 413 414 ; Death Star Rescue 415 "ãã¹ã»ã¹ã¿ãŒã«ææäžã®ã¬ã€ã¢å§«ã¯ãåä¹±è»åºå°ã® æ å ±æäŸãæåŠãç¶ããã" 416 "ãã®é ãã«ãŒã¯ãšãªã=ã¯ã³ã»ã±ããŒãã¯ãã³ã»ãœããšå ±ã« ãªã«ãã©ã³ãžã®é²è·¯ãåããåžåœè»ããéããçº ã¿ãã¥ã€ãŒã³äžç©ºããã¯ãŒãããã" 417 "ã ãããªã«ãã©ã³ã¯ããŒã¹ãã€ããŒã®èç«ã¡ãšå ±ã« ãã¹ã»ã¹ã¿ãŒã«ãã£ãŠç Žå£ãããŠããŸã£ãã»ã»ã»" 418 419 ; Death Star Escape 420 "ã«ãŒã¯ããã³ã»ãœãããã³ãã¥ãŒããã«ã®3人㯠ããŒã¹ã»ãã€ããŒããã¬ã€ã¢å§«ã®æåºã«æåã ãã¹ã»ã¹ã¿ãŒããã®è±åºãè©Šã¿ãã" 421 "ãã¹ã»ã¹ã¿ãŒã®ã³ã³ãããŒã«ã·ã¹ãã ã«æ¥ç¶ã§ããR2-D2ã®æŽ»èºã§äžè¡ã¯ãã¬ãã¢ã ã»ãã¡ã«ã³ã³ã«ãã©ãçãã" 422 "ãã®æããªã=ã¯ã³ã»ã±ããŒãã¯åœŒã®éåœã®æåŸã è¿ããããšããŠããã»ã»ã»" 423 424 ; Death Star Battle 425 "ãã¹ã»ã¹ã¿ãŒèšèšå³ãæã«ãåä¹±è»ã¯æŠéã¹ããŒã·ã§ã³ ãã¹ã»ã¹ã¿ãŒã®ç Žå£ãèšç»ã" 426 "ã ããè±åºãããã¬ãã¢ã ã»ãã¡ã«ã³ã³ã«ä»ãããã ããŒãã³ã°ã»ããŒã³ã³ã«ããã€ãŽã£ã³4ã®æã«ãã åä¹±è»åºå°ãããŒã¹ã»ãã€ããŒã«çºèŠãããŠããŸãã" 427 "ãããŠã€ãŽã£ã³ã®æã¯ãã¹ã»ã¹ã¿ãŒã®å°çšã«å ¥ãã åä¹±è»åºå°ã§ã¯ã倧èäžæµã§å°ããªãã€ãããã« éæ²³ã®æã¿ãèšãããã®ã ã£ãã»ã»ã»" 428 429 ; Hoth Battle 430 "åä¹±è»ã¯ãã¹ã»ã¹ã¿ãŒã®ç Žå£ã«ã¯æåãããã®ã® åä¹±è»ã®éããããæé»ã®æéã¯ç¶ãã " 431 "åžåœè»ã®è¿œæããªããšãåé¿ããåä¹±è»å µå£«é㯠ã«ãŒã¯ã«ã¿ã¡ã³ãããé ãé¢ããæ°·ã®ææãã¹ã« æ°ããç§å¯åºå°ã確ç«ã" 432 "è¥ãã¹ã«ã€ãŠã©ãŒã«ãŒã®ã¯ã£ããã«å·å¿µãçãã ãã€ããŒå¿ã¯ãäœåãã®ãªã¢ãŒãæ¢çŽ¢ããã€ãã éæ²³ã«ã°ããŸããã»ã»ã»" 433 434 ; Hoth Escape 435 "åžåœè»ã¯ãã¹ã®åºå°ã«å¯ŸããŠå®¹èµŠã®ãªãæ»æãããããã åä¹±è»ã¯åæ¢ã«æã¡ãããããåã®å·®ã¯æŽç¶ã ã£ãã" 436 "ãšã³ãŒããŒã¹ã«ããåä¹±è»åžä»€éšã§ã¯ãã³ã»ãœããš ã¬ã€ã¢å§«ãåä¹±è»ã®éåŽãææ®ããŠããã" 437 "ããããã¹ããŒã ã»ãã«ãŒããŒéšéãé²åŸ¡ããã¶ãæ 圌ãã®éåŽæŠã¯éçãè¿ããäºãšãªãã»ã»ã»" 438 439 ; Asteroid Chase 440 "æ°·ã®ææãã¹ã¯ããã€ããŒå¿ã«å°ãããåžåœè»ã« ãã¹ãŠãå¶å§ãããã" 441 "åæ¢ã«æŠããå³æ¹ã®å€ããç¡äºéåŽã«ã¿ã¡ã³ãã ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒã¯X-ãŠã£ã³ã°ã§æ€éã« æåããã..." 442 "æåŸã®éåŽè ãšãªã£ããã¬ãã¢ã ã»ãã¡ã«ã³ã³ã® ãã³ã»ãœãã¯é¢éžã®ç¬éã«åžåœéšéãšééããã»ã»ã»" 443 444 ; Dagobah 445 "ãã¡ã«ã³ã³å·ã®ãã³ã»ãœããšã¬ã€ã¢å§«ã¯åžåœè»ã® è¿œæãç¡äºã«åé¿ããŠã¯ã©ãŠãã»ã·ãã£ã«åããã ããã»ãã§ããã«å°Ÿè¡ãããŠãããšãç¥ããã«..." 446 "ãã®éããªã=ã¯ã³ã»ã±ããŒãã«å°ãããã«ãŒã¯ã¯ å¿ããããææããŽããžãšX-ãŠã£ã³ã°ã§åããã" 447 "ã«ãŒã¯ã¯ä¿¡é Œã§ããçžæ£R2-D2ã䌎ã圌ã®éåœã æ±ããŠæã湿å°ã®äžçãžãšåããäºãšãªãã»ã»ã»" 448 449 ; Cloud City Escape 450 "ææãã¹ã®æåããã¯ã©ãŠãã»ã·ãã£ã«åãã£ã ãã³ã»ãœãã¯ææãã¹ãã³äžç©ºãžè¹ãåããããã" 451 "ãã³ã»ãœãã®ãµããåãã©ã³ãã»ã«ã«ãªãžã¢ã³ã¯ ã¯ã©ãŠãã»ã·ãã£å·æ¿å®ã§ããã³ã»ãœãã¯æãã æè¿ãæåŸ ããã..." 452 "ãããé河倧å€åã®ãã®æå¢ãè¿ããããäžè¡ã« åŸ ã¡åããã®ã¯å³ããçŸå®ã ã£ãã»ã»ã»" 453 454 ; Cloud City Trap 455 "ãšãŒãã¯ãžã§ãã€ã»ãã¬ãŒãã³ã°ãè¡ãªãæ°é±é ã«ãŒã¯ã«ããŒã¹ã»ãã€ããŒã®å¹»åœ±ãäžããã" 456 "ãšãŒãã®å¿ åãåããã¯ãããè¥ããžã§ãã€ã¯ ã¯ã©ãŠãã»ã·ãã£ãžX-ãŠã£ã³ã°ã®é²è·¯ãåããã" 457 "ãã€ããŒå¿ã®ç®çãèªåã ãšããããšãç¥ããã« ã«ãŒã¯ã¯ãã³ã»ãœããã¬ã€ã¢å§«ãšåæµããããã« ã¯ã©ãŠãã»ã·ãã£ãžé£ã³ç«ã€ã»ã»ã»" 458 459 ; Jabba's Palace 460 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒã¯ãžã£ãã»ã¶ã»ããããã å人ãã³ã»ãœããæãçºãæ é·ã®ã¿ãã¥ã€ãŒã³ã«æ»ãã" 461 "ã«ãŒã¯ã¯ãã¹ã»ã¹ã¿ãŒãããããã«åŒ·åã§æ°ãã å®å®ã¹ããŒã·ã§ã³ã®å·¥äºãå¯ãã«éå§ãããã®ã ãŸã£ããç¥ããªãã" 462 "ãã®æ°ããªæçµå µåšãå®æãããå°ããªåä¹±è»ã¯ éæ²³ããããããã«æ¶æ» ããŠããŸãã ããã»ã»ã»" 463 464 ; Sarlacc Pit 465 "æçµå µåšãå®æãããšéæ²³ã¯ãŸããŸãæ··ä¹±ããã äžæ¹ãã«ãŒã¯ããã³ã»ãœãããã¥ãŒããã«ãã¬ã€ã¢å§«ã¯ ãžã£ãã»ã¶ã»ãããã«ãã£ãŠæããããŠããŸãã" 466 "ãžã£ãã¯åŠåããã¹ãã¿ãã¥ã€ãŒã³ã®ç äžã«ãã ãµãŒã©ãã¯ã®å·£ç©Žãž4人ã®å人ãéã¶ã" 467 "ã ãããžã£ãã¯ãžã§ãã€ãéå°è©äŸ¡ããŠããäºã åŸæãšå ±ã«æãç¥ããããäºãšãªãã»ã»ã»" 468 469 ; Speeder Chase 470 "åä¹±è»ã¯åžåœã®ç¬¬2ãã¹ã»ã¹ã¿ãŒèšç»ã®ååšãç¥ã å·¥äºãçµäºããåã«å¶æªãªå µåšãç Žå£ããèšç»ã ç«ã¡äžããã" 471 "襲æã«åãã£ãåä¹±è»èŠéã¯ãšã³ãã¢è¿ãã®æã« çéžããã" 472 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒãšãã³ã»ãœãã®ä»»å㯠å®å®ã¹ããŒã·ã§ã³ã®ã·ãŒã«ããžã§ãã¬ãŒã¿ãŒã ç Žå£ããäºã ã£ãã»ã»ã»" 473 474 ; Endor Battle 475 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒã¯ããŒã¹ã»ãã€ããŒãšã® 決çãã€ããããã«ç¬¬2ãã¹ã»ã¹ã¿ãŒãžåããã ãã³ã»ãœããšå¥è¥²éšéã¯ã·ãŒã«ããžã§ãã¬ãŒã¿ãŒã« é²è·¯ãåãã" 476 "äžå®å šã«èŠãããã¹ã»ã¹ã¿ãŒã¯æ¢ã«æŽ»åãéå§ã ããããããç¥ããªããåä¹±è»ã¯çœ ã«ãããã" 477 "çœ ã ãšç¥ããåä¹±è»ã¯å¥è¥²ãžãšåããã®ã ã£ãã»ã»ã»" 478 479 ; Death Star 2 Battle 480 "ã€ãŒãŠã©ãã¯ã®å©ããåããŠåä¹±è»ã¯ãšã³ãã¢ã®ã·ãŒã«ããžã§ãã¬ãŒã¿ãŒã®ç Žå£ã«æåããã" 481 "ãããåä¹±è»èŠéãåžåœã®æ¿ããæ»æãåããŠå€ãã®è¹ãç Žå£ãããã" 482 "åžä»€å®ã®ã©ã³ãã»ã«ã«ãªãžã¢ã³ã¯ç©¶æ¥µå µåšã«å¯Ÿãã æåŸã®è¥²æã®ãããã¬ãã¢ã ã»ãã¡ã«ã³ã³ã«ã®ã æ瞊桿ãæ¡ãã»ã»ã»" 483 484 ; Emperor Fight 485 "ã«ãŒã¯ã»ã¹ã«ã€ãŠã©ãŒã«ãŒã¯æé»å¿ããŒã¹ã»ãã€ã㌠ãã€ãŠã®ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒãšå¯Ÿå³ããã" 486 "éæ²³äžãå šãŠãææã«ããšããããã·ã¹ã®æé»å¿ ã¿ãã¥ã€ãŒã³ã®å°å¹Žæ代ãã¯ããŒã³æŠäºæã®è±é ã¢ããã³ã®çµæŽã¯ããŸãã«æãæ²ããã" 487 "éªæªãªäž»ããçåžãã«ããã£ãŒã³ãæ¯åã®ã«ãŒã¯ ãã®åã§ãã€ããŒã¯éåœã®è¿éãèŠæ±ããã»ã»ã»" 488 489 ; Bonus 490 "ç¡éã®å®å®ã§äžç©ã¯ãããªãå¯èœæ§ããç§ããŠããã" 491 "第2ãã¹ã»ã¹ã¿ãŒãç Žå£ãããæãã¢ããã³ã®æ 㯠çµçãè¿ããã" 492 "éæ²³ã®æŽå²ãçµããããŸãæ°ããæŽå²ãç®ãèŠãŸãã»ã»ã»" 493 494 ; ; Episode IV text ; 500 "ãšããœãŒã IV" 501 "æ°ããªãåžæ" 502 "ã·ãŒã¯ã¬ãããã©ã³" 503 "ãžã£ã³ãã©ã³ãèå°ãæããŠ" 504 "ã¢ã¹ã»ã¢ã€ãºãªãŒå®å®æž¯" 505 "姫ãæã" 506 "ãã¹ã»ã¹ã¿ãŒããã®è±åº" 507 "åä¹±è»ã®æ»æ" 508 "ã¢ã¹ã»ã¢ã€ãºãªãŒ" 509 "ãã¹ã»ã¹ã¿ãŒ" 510 "ãšããœãŒã IV ã³ã³ããªãŒã" 511 "ãšããœãŒã IV ããŒãã¹" ; 512 "å§åçãªåžåœè»ãšåãŸããæŠãåä¹±è»ã«ã«ãŒã¯ã® æŽå²ãéãªãæãéæ²³ã®éåœã倧ããåãåºãã" 513 "åºå€§ãªã¢ã¹ã»ã¢ã€ãºãªãŒã§æããç¥ãã¬ããéã ã¹ã¿ãããæ±ããŠç«¶ãåãã" 514 "ããã¯å šãŠããããç¡æ ãªäžçã§ãã»ã»ã»" ; 515 "å§åçãªåžåœè»ãšåãŸããæŠãåä¹±è»ã«ã«ãŒã¯ã® æŽå²ãéãªãæãéæ²³ã®éåœã倧ããåãåºãã" 516 "ãã¹ã»ã¹ã¿ãŒã®å€ãèå°ã«æããç¥ãã¬ããéã ã¹ã¿ãããæ±ããŠç«¶ãåãã" 517 "ããã¯å šãŠããããç¡æ ãªäžçã§ãã»ã»ã»" ; ; Episode V text ; 520 "ãšããœãŒã V" 521 "åžåœã®é襲" 522 "ãã¹ã®æŠã" 523 "ãšã³ãŒããŒã¹ããã®è±åº" 524 "ãã¡ã«ã³ã³ãã©ã€ã" 525 "ããŽã" 526 "ãã¹ãã³ã®è£åã" 527 "ã¯ã©ãŠãã»ã·ãã£ã®çœ " 528 "ãã¹ãã³" 529 "ãã¹" 530 "ãšããœãŒã V ã³ã³ããªãŒã" 531 "ãšããœãŒã V ããŒãã¹" ; 532 "å§åçãªåžåœè»ãšåãŸããæŠãåä¹±è»ã«ã«ãŒã¯ã® æŽå²ãéãªãæãéæ²³ã®éåœã倧ããåãåºãã" 533 "ã¯ã©ãŠãã·ãã£ã®ãããã§æããç¥ãã¬ããéã ã¹ã¿ãããæ±ããŠç«¶ãåãã" 534 "ããã¯å šãŠããããç¡æ ãªäžçã§ãã»ã»ã»" ; 535 "å§åçãªåžåœè»ãšåãŸããæŠãåä¹±è»ã«ã«ãŒã¯ã® æŽå²ãéãªãæãéæ²³ã®éåœã倧ããåãåºãã" 536 "åããææãã¹ã®å·é ·ãªå¯ãã®äžã§æããç¥ã㬠ããéãã¹ã¿ãããæ±ããŠç«¶ãåãã" 537 "ããã¯å šãŠããããç¡æ ãªäžçã§ãã»ã»ã»" ; ; Episode VI text ; 540 "ãšããœãŒã VI" 541 "ãžã§ãã€ã®åž°é" 542 "ãžã£ã宮殿" 543 "ã«ãŒã¯ãŒã³ã®å€§ç©Ž" 544 "ã¹ããŒããŒå¯Ÿæ±º" 545 "ãšã³ãã¢ã®æŠã" 546 "ãã¹ã»ã¹ã¿ãŒãž" 547 "ãžã§ãã€ã®éåœ" 548 "ãšã³ãã¢" 549 "ãšã³ãã¢" 550 "ãšããœãŒã VI ã³ã³ããªãŒã" 551 "ãšããœãŒã VI ããŒãã¹" ; 552 "å§åçãªåžåœè»ãšåãŸããæŠãåä¹±è»ã«ã«ãŒã¯ã® æŽå²ãéãªãæãéæ²³ã®éåœã倧ããåãåºãã" 553 "ãšã³ãã¢ã®æŠãã§åŒãè£ããã森ã§æããç¥ã㬠ããéãã¹ã¿ãããæ±ããŠç«¶ãåãã" 554 "ããã¯å šãŠããããç¡æ ãªäžçã§ãã»ã»ã»" ; 555 "å§åçãªåžåœè»ãšåãŸããæŠãåä¹±è»ã«ã«ãŒã¯ã® æŽå²ãéãªãæãéæ²³ã®éåœã倧ããåãåºãã" 556 "ãšã³ãã¢ã®æŠãã§åŒãè£ããã森ã§æããç¥ã㬠ããéãã¹ã¿ãããæ±ããŠç«¶ãåãã" 557 "ããã¯å šãŠããããç¡æ ãªäžçã§ãã»ã»ã»" ; ; Old game levels ; 560 "ããŒã¹ã»ã¢ãŒã«" 561 "é称é£åè»ã¯ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒã«ãã£ãŠå¶å§ãããŸããããããããŸã ãŸã æŠãã¯ãã€ã€ã«ãã¬ã¹ã«ãŠç¶ããŠããŸãã" 562 "ã¯ã¯ã€=ã¬ã³ã»ãžã³ãšãªã=ã¯ã³ã»ã±ããŒãã«ã¯ãã1人ã®æµãããŸãã" 563 "ãã¥ãŒã¯ãŒäŒ¯çµ" 564 "å ±ååœã®ã¯ããŒã³è»ãšåé¢äž»çŸ©è ã®ããã€ãè»ãæ¿éãç¹°ãåºããŠããæäžããã¥ãŒã¯ãŒäŒ¯çµã¯ç§å¯ã®æ ŒçŽåº«ã«éããŸãã" 565 "ãªã=ã¯ã³ãšã¢ããã³ã¯ã·ã¹ãšã®æçµæ±ºçãã€ããã¹ãæŠãã®æºåãå§ããŸãã" 566 "ããŒã¹ã»ãã€ããŒ" 567 "ã¢ããã³ã»ã¹ã«ã€ãŠã©ãŒã«ãŒ(ãã€ãŠã®ã¿ãã¥ã€ãŒã³ã®ãããã¬ãŒã¹ãã£ã³ããªã³ã§ã¯ããŒã³æŠäºã®è±é ãªã=ã¯ã³ã»ã±ããŒãã®ããã¯ã³)ã¯åœŒèªèº«ã®é ãããææ ã«è² ããŠããŒã¯ãµã€ãã«è»¢èº«ããŸããã" 568 "ã¢ããã³ã®åŠ»ããã¡ã¯ã¢ããã³ãæ£æ°ãåãæ»ãããšãé¡ãããã€ãŠã®åž«å ããªã=ã¯ã³ã®è¹ã§ç«å±±ã®ææã§ããã ã¹ã¿ãã¡ãŒãžåãããŸãã" 569 "ãšããœãŒã I" 570 "ãã¡ã³ãã ã»ã¡ãã¹" 571 "ãšããœãŒã II" 572 "ã¯ããŒã³ã®æ»æ" 573 "ãšããœãŒã III" 574 "ã·ã¹ã®åŸ©è®" ; ; Bonus text ; 575 "ã·ãã£" ; ; Old mini-kit names... ; 580 "å ±ååœ ã¯ã«ãŒã¶ãŒ" 581 "ã°ã³ã¬ã³ã»ãã³ãŽ" 582 "ãã€ã€ã«ã»ã¹ã¿ãŒã·ãã" 583 "ã»ãã«ãã»ããã" 584 "ãããŒã»ã¹ã¿ãŒãã¡ã€ã¿ãŒ" 585 "ã·ã¹ã»ã€ã³ãã£ã«ãã¬ãŒã¿ãŒ" 586 "ãžã§ãã€ã»ã¹ã¿ãŒãã¡ã€ã¿ãŒ" 587 "ããã€ãã£ã«" 588 "å ±ååœã¬ã³ã·ãã" 589 "AT-TE" 590 "ãœãŒã©ãŒã»ãŒã©ãŒ" 591 "ããããã·ãã" 592 "ãšããŒãžã§ã³ã·ãŒã·ãã" 593 "ãžã§ãã€ã»ã¹ã¿ãŒãã¡ã€ã¿ãŒ (ãšããœãŒã III)" 594 "ãŠãŒããŒã»ãã£ãã" 595 "ã¢ãŒã¯ã»ãã¡ã€ã¿ãŒ" // a.k.a MINIE3XWING 596 "V-ãŠã£ã³ã°" ; ; Hints - slots 600-659 ; ; ; Automated (done) ; 600 "ããªãŒãã¬ã€ã§ã¯ã [TOGGLELEFT] ãã¿ã³ã [TOGGLERIGHT] ãã¿ã³ã§ãã£ã©ã¯ã¿ãŒãéžæããŸãã" 601 "[SPECIAL] ãã¿ã³ãæŒãç¶ããããšã§ãªããžã§ã¯ãã«å¯ŸããŠãã©ãŒã¹ã䜿çšããŸãã" 602 "ãã£ã©ã¯ã¿ãŒã®è¿ãã«ç§»åã㊠[TAG] ãã¿ã³ãæŒããšæäœãã£ã©ã¯ã¿ãŒãå€æŽã§ããŸãã" 603 "ãã£ã©ã¯ã¿ãŒã®è¿ãã«ç§»åã㊠[TAG] ãã¿ã³ãæŒããšæäœãã£ã©ã¯ã¿ãŒãæ»ããŸãã" 604 "ãããã¯ã«å¯Ÿã㊠[SPECIAL] ãã¿ã³ãæŒãç¶ããäºã§ çµã¿ç«ãŠãããŸãã" ; ;Just for the first time you come accross a vehicle, not creature. ; 605 "ããã€ã以å€ã®ãã£ã©ã¯ã¿ãŒã¯ [TAG] ãã¿ã³ã§ä¹ãç©ã«ä¹ãäºãå¯èœã§ãã" 606 "ä¹ãç©ããéãããšã㯠[JUMP] ãã¿ã³ã [TAG]ãã¿ã³ãæŒããŸãã" 607 "ããã€ã㯠[SPECIAL] ãã¿ã³ã§ããã«ãæäœããäºãå¯èœã§ãã" 608 "ã¹ããŒã ã»ãã«ãŒããŒãšäœäººãã®åžåœè»ã¯ [SPECIAL] ãã¿ã³ã§ ããã€ãã®ã³ã³ãããŒã«ããã«ã䜿çšããäºãå¯èœã§ãã" 609 "è³é皌ãã¯ããã€ãã®ã³ã³ãããŒã«ããã«ã䜿çšããããšãå¯èœã§ãã [SPECIAL] ãã¿ã³ãæŒããŠãã ããã" 610 "ãã©ã¹ã¿ãŒãã£ã©ã¯ã¿ãŒã¯ãšãªã¢ã«å¯Ÿã㊠[SPECIAL] ãã¿ã³ã§ã¢ã³ã«ãŒã䜿çšããããšãã§ããŸãã" 611 "ããã€ã以å€ã®ãã£ã©ã¯ã¿ãŒã¯ [TAG] ãã¿ã³ã§çç©ã«ä¹ãäºãå¯èœã§ãã" ; ; Automated (not done yet - need coding and re-writing as appropriate) ; 612 "ããã€ãã®ãšãªã¢ã«é²ãããã«ã¯ã¹ããŒã ã»ãã«ãŒããŒã«å€è£ ããå¿ èŠããããŸãã [SPECIAL] ãã¿ã³ã§å€è£ ãããŠãã ããã" 613 "[ACTION] ãã¿ã³ã§ãã©ã¹ã¿ãŒãããããåããå€æŽãããŸãã" 614 "ã«ã¡ã©ãæãŠã°æµã¯ããªãã«æ°ãä»ãã«ãããªãã§ãããã" 615 "é»ãšé»è²ã®ã¹ãã©ã€ãã®ãªããžã§ã¯ãã¯æŒãäºãã§ããŸãã" 616 "å°ãããã£ã©ã¯ã¿ãŒã¯ [SPECIAL] ãã¿ã³ã§ã¢ã¯ã»ã¹ããããééããäºãã§ããŸãã" 617 "ã¹ããŒã ã»ãã«ãŒããŒãšäžéšã®åžåœè»ã®ã¿ã¢ã¯ã»ã¹å¯èœ" 618 "è³é皌ãã®ã¿ã¢ã¯ã»ã¹å¯èœ" 619 "ããŒã¯ã»ãã©ãŒã¹ã䜿çšã§ãããã®ã®ã¿ã¢ã¯ã»ã¹å¯èœ" ; ; Hard-coded (generic) ; 620 "ãšããœãŒã V ãš ãšããœãŒã VIã®ãã¬ã€ãå¯èœã«ãªããŸããã" 621 "10åã®ãã£ãã¹ã¿ãŒãéããããšã§ç§å¯ã®ã³ãŒããå ¥æããäºãå¯èœã«ãªããŸãã" 622 "ããã§ãšãããããŸã!! 10åã®ãã£ãã¹ã¿ãŒãéããŸããã ç§å¯ã®ã²ãŒã ã³ãŒãã¯NAH118ã§ãã" 623 "ãã£ãã¿ãŒãã¯ãªã¢ãããšããªãŒãã¬ã€ã§ãã£ã©ã¯ã¿ãŒãåãæ¿ããäºãå¯èœã«ãªããŸãã" ; 624 "ããã§ãšãããããŸã!! ãã¯ãŒãããã¯ãéããŸãããã©ã€ãã»ãŒããŒã®æ»æåã2åã«ãªããŸãã" 625 "ãã¯ãŒãããã¯ã§ã!! ãã£ãã¿ãŒã«1ã€ãã€ãããããã¯ãéããŠãšã¯ã¹ãã©ã解é€ããŸãããã" 626 "ãã£ãšå€ãã®ãŽãŒã«ããããã¯ãå¿ èŠã§ãã" 627 "çŸåšã®ãšããœãŒãã®ä»ãã£ãã¿ãŒãå¶èŠããŠãã ããã" 628 "[CIRCLE] ãã¿ã³ã§çµã¿ç«ãŠãŸãã" 629 "ä»ãã£ãã¿ãŒã®ãŽãŒã«ããããã¯ãéããŠãã¢ã解é€ããŠãã ããã" ; ; Shop ; 630 "ãžã§ãã€ã¯ããã«ãžã£ã³ããã [SQUARE] ãã¿ã³ã§ ãžã§ãã€ã¢ã¿ãã¯ãããäºãå¯èœã§ãã" 631 "[SQUARE] ãã¿ã³ã§ãã£ã©ã¯ã¿ãŒã«åã£ãæ»æãã§ããŸãã" 632 "[X] ãã¿ã³ã§ãžã£ã³ããããäžåºŠ [X] ãã¿ã³ã§ããã«ãžã£ã³ãã ã§ããŸãã" 633 "ã¹ã¿ãããããããéããã°ãããå€ãã®ãã®ãè³Œå ¥ã§ããããã«ãªããŸãã" 634 "ãã£ãã¹ã¿ãŒãéããŠããããããäœæããŠãã ãããã«ã³ãã£ãŒãã®å€ã§éè³ããäºãã§ããŸãã" 635 "ãã£ãã¿ãŒã®ããã€ãã®ãšãªã¢ã§ã¯ç¹å®ã®ãã£ã©ã¯ã¿ãŒãå¿ èŠã§ãã ããªãŒãã¬ã€ã§å šãŠã®ç§å¯ãèŠã€ãåºããŸãããã" 636 "äžåºŠåããæµãã£ã©ã¯ã¿ãŒã¯ãã«ã³ãã£ãŒãã§è³Œå ¥ããäºãå¯èœã«ãªããŸãã å šãŠã®ãã£ã©ã¯ã¿ãŒãéããŸãããã" 637 "ã¢ã¹ããã¡ã¯ã»ããã€ãã¯éãããæéã ã [x] ãã¿ã³ã§é£ã¶ããšã å¯èœã§ãã" 638 "é»ããããã¯ã«æ³šæããŸãããã ããŒã¯ã»ãã©ãŒã¹ã®æã¡äž»ã¯ ãã®ãããã¯ã«å¯ŸããŠãã©ãŒã¹ã®åãçºæ®ããŸãã" 639 "ããªãŒãã¬ã€ã§ã¯ãã£ãã¿ãŒã«é¢ä¿ãªããã¢ã³ããã¯ãã奜ããªãã£ã©ã¯ã¿ãŒãäžäººããã¶äºãã§ããŸãã" 640 "ããªãŒãã¬ã€ã§ã¯ããŸããŸãªãã£ã©ã¯ã¿ãŒããã£ãã¿ãŒã§ã²ãŒã ããã¬ã€ããäºãã§ããŸãã" 641 "ãžã§ãã€ã¡ãŒã¿ãŒããããŠãŽãŒã«ããããã¯ãå ¥æããŠãã ããã å€ãç²åŸããã»ã©ã¢ã³ããã¯ã§ããé ç®ãå¢ããŸãã" 642 "ç»é¢äžéšã«ãããžã§ãã€ã¡ãŒã¿ãŒã¯ãã¹ã¿ãããéããããšã§å¢ããŠãããŸããæ»ãã§ããŸããšã¹ã¿ããã®äžéšã¯å€±ãããŠããŸããŸãã" 643 "è³é皌ãã®äœ¿çšãããµãŒãã«ã»ããããŒã¿ãŒã¯å ã£ãŠããéå±ç©ãç Žå£ããäºãã§ããŸãã" 644 "ãã®ãšããœãŒãã®å šãŠã®ãã£ãã¿ãŒãå¶èŠããŠãã ããã" 645 "åã®ãšããœãŒããå¶èŠããŠãã ãã" 646 "3ã€ã®ãšããœãŒããå¶èŠããå¿ èŠããããŸã" 647 "[X] ãã¿ã³ã§æµã®ã¹ããŒããŒã«ä¹ã蟌ã¿ãŸãã" 648 "æéå ã«10åã®ãã£ãã¹ã¿ãŒãéããŠãã ãã" 649 "[O] ãã¿ã³ã§éé·ãæã¡èŸŒã¿ãŸãã" ; ; Automated (more) ; 650 "ããã€ã以å€ã®ãã£ã©ã¯ã¿ãŒã¯ [T] ãã¿ã³ã§ã¯ã¬ãŒã³ãæäœããäºãã§ããŸãã" 651 "ã¯ã¬ãŒã³ã®æäœã«ã¯ [S] ãã¿ã³ã [O] ãã¿ã³ã䜿çšããŸãã" 652 "ãšãŒãã®è¿ã㧠[T] ãã¿ã³ãæŒããšãã©ãŒã¹ãåŠã¹ãŸãã" 653 "[T] ãã¿ã³ã§AT-ATã«ä¹ã蟌ã¿ãŸã ã" 654 "[O] ãã¿ã³ã§ã¹ããŒã»ã¹ããŒããŒã®ã±ãŒãã«ãçºå°ããŸãã" 655 "AT-AT ã¯ç匟ã§ç Žå£ããäºãã§ããŸãã" 656 "ããã€ã以å€ã®ãã£ã©ã¯ã¿ãŒã¯ã[O] ãã¿ã³ã§ã¬ããŒãåŒãäºãå¯èœã§ãã" 657 "ãŽãŒã«ããããã¯ã¯ã«ã³ãã£ãŒãã®äžãå€ã§èŠãäºãã§ããŸã" 658 "æ°ãããŽãŒã«ããããã¯ãæã«å ¥ããããåžžã«ã«ã³ãã£ãŒãã®äžãå€ã確èªããŸãããã" 659 "ãŽãŒã«ããããã¯ã¯ã«ã³ãã£ãŒãã®äžãå€ã§ãªããžã§ã¯ãã®äœæã«äœ¿çšãããŸãã" ; ; Cheats - slots 660-699 ; 660 "ãã³ã" 661 "ã³ãŒãå ¥å" 662 "ãšã¯ã¹ãã©" 663 "åäœã®ã»ãŒãããŒã¿ããããŸãã" 664 "ç¡æµ" 665 "ãããããæ€çŽ¢" 666 "ã¹ã³ã¢ x2" 667 "ã¹ãŒããŒã»ã©ã€ãã»ãŒããŒ" 668 "å€è£ " 669 "C-3POãéã¶ãã¥ãŒããã«" 670 "ã¹ã³ã¢ x4" 671 "è¥æ" 672 "ç¹æ®ãªåãæ¿ã" 673 "ããŠã³ãã£ãŒãã³ã¿ãŒãã±ãã" 674 "åäœã®ã»ãŒãããŒã¿ã䜿çš" 675 "å€ããã£ã©ã¯ã¿ãŒã䜿çš" 676 "ã¹ã³ã¢ x6" 677 "è±ã®ãã§ã€ã³" 678 "ãã¹ã»ã¹ã¿ãŒç匟" 679 "ã¹ã³ã¢ x8" 680 "ã¹ã³ã¢ x10" 681 "èªç" 682 "ã¹ãŒããŒã»ãã©ã¹ã¿ãŒ" 683 "ãªãžã§ãã¬ãŒã·ã§ã³" 684 "éãçµã¿ç«ãŠ" 685 "éããã©ãŒã¹" 686 "ç¡ééé·" 687 "ãã©ã¯ã¿ãŒããŒã " 688 "ã¹ãŒããŒã»ã¶ãããŒ" 689 "ã€ãŒãŠã©ãã¯ã»ã«ã¿ãã«ã" 690 "é©å¿é£æ床" 691 "ãŽãŒã«ããããã¯ã䜿çšããŠãã¢ãå®æãããŠãã ãã" 692 "ã·ã§ããã§ãŽãŒã«ããããã¯ãè²·ãããšãã§ããŸã" 693 "ããã€ãã®ãã¢ã¯ãŸã 建èšãããŠããŸããã ãã¢ã¯ãŽãŒã«ããããã¯ã䜿çšããŠçµã¿ç«ãŠãŸã" 694 "ãŽãŒã«ããããã¯ãå€ãæã€ã»ã©è§£é€ãããé ç®ãå€ããªããŸã" 695 "ãŽãŒã«ããããã¯ãéããããã«ãããããªãã¢ããããŸããã" 696 "è³é皌ããæäœããŠããå Žå [O] ãã¿ã³ã§ãµãŒãã«ã»ããããŒã¿ãŒãæããŠãã ããã" 697 "è³é皌ãã¯ããã€ãã®ããã€ãã¢ã¯ã»ã¹ããã«ã䜿çšããäºãã§ããŸã" ; ; Miscellaneouss game text ; 700 "ã²ãŒã " 701 "ãã¥ãŒã²ãŒã " 702 "ãã¢" 703 "ããŒãã¹" 704 "ãšã¯ã¹ãã©" 705 "ããŒãº" 706 "ç¶ãã" 707 "ãªã¹ã¿ãŒã" 708 "ãã£ãã¿ãŒããªã¹ã¿ãŒãããŸãã?" 709 "çµäº" 710 "çµäºããŸãã?" 711 "ã²ãŒã ãçµäºããŸãã?" 712 "ãªãã·ã§ã³" 713 "å®äº!" 714 "ç¶è¡" 715 "ãªãã©ã€" 716 "çµäº" 717 "ã¯ã" 718 "Ready" 719 "Go!" 720 "åå©!" 721 "ããã" 722 "On" 723 "Off" 724 "決å®" 725 "決å®" 726 "éžæ" 727 "æ»ã" 728 "ãã£ã³ã»ã«" 729 "æ¯å" 730 "ãµã©ãŠã³ã" 731 "ããªã¥ãŒã " 732 "ãµãŠã³ã" 733 "ãã¥ãŒãžãã¯ããªã¥ãŒã " 734 "ãã¥ãŒãžãã¯" 735 "STARTãã¿ã³ãæŒããŠãã ãã" 736 "ã³ã³ãããŒã©ãå·®ãããŠããŸããã ã³ã³ãããŒã©ç«¯å 1ã«ã³ã³ãããŒã©ã æ£ããæ¥ç¶ããŠãã ããã" 737 "ã¹ãã¬ãª" 738 "ã¢ãã©ã«" 739 "ã³ã³ãããŒã©ãå·®ãããŠããŸããã ã³ã³ãããŒã©ç«¯å 2ã«ã³ã³ãããŒã©ã æ£ããæ¥ç¶ããŠãã ããã" 740 "ãã£ãã¿ãŒ" 741 "ã³ã³ããªãŒã!" 742 "ã¿ã€ã " 743 "çŸåšã®ã²ãŒã " 744 "é ã!" 745 "ãã§ãã¯ãã€ã³ã" 746 "STARTãã¿ã³ãæŒããŠãã ããã" 747 "ç»é¢èª¿æŽ" 748 "ç»é¢ å·Š/å³" 749 "ç»é¢ äž/äž" 750 "ã³ã³ãããŒã©ãå·®ãããŠããŸããã ã³ã³ãããŒã©ç«¯å 1ã«ã³ã³ãããŒã©ã æ£ããæ¥ç¶ããŠãã ããã" 751 "ã¡ã¢ãªãŒã«ãŒãå·®èŸŒå£ 1" 752 "ã¡ã¢ãªãŒã«ãŒã(PS2)ããã§ãã¯ããŠããŸãã" 753 "ããŒã¿ãªã" 754 "ããŒã" 755 "ã»ãŒã" 756 "åé€" 757 "ããŒãã²ãŒã " 758 "ã»ãŒãã²ãŒã " 759 "ã²ãŒã åé€" 760 "ã¡ã¢ãªãŒã«ãŒã(PS2)ãå·®ãããŠããŸããã" 761 "%s ã®ã»ãŒãããŒã¿ããããŸããã" 762 "ãã©ãŒããã" 763 "äžæžã" 764 "ã¡ã¢ãªãŒã«ãŒã(PS2)ã®ç©ºã容éã足ããŸããã" 765 "ããŒãããŠããããã§ãã?" 766 "ã»ãŒãããŠããããã§ãã?" 767 "åé€ããŸã" 768 "ãã©ãŒãããããŠããããã§ãã?" 769 "äžæžãããŸãã?" 770 "ããŒãããŠããŸãã" 771 "ã»ãŒãããŠããŸãã" 772 "åé€ããŠããŸãã" 773 "ãã©ãŒãããããŠããŸãã" 774 "ããŒãããŸããã" 775 "ã»ãŒãããŸããã" 776 "åé€ããŸãã" 777 "ããŒãã«å€±æããŸããã" 778 "ã»ãŒãã«å€±æããŸããã" 779 "åé€ã§ããŸããã§ãã" 780 "ãã©ãŒãããã«å€±æããŸããã" 781 "ã¡ã¢ãªãŒã«ãŒã(PS2)ããã©ãŒããããããŠããŸããã" 782 "ã»ãŒããããã«ã¯ %iKB 以äžã®ç©ºã容éããã ã¡ã¢ãªãŒã«ãŒã(PS2)ãå¿ èŠã§ãã" 783 "ãã®ã²ãŒã ã®æ°èŠã»ãŒãã«ã¯ããš %iKB 以äžã®ç©ºã容éãå¿ èŠã§ã" 784 "ãã©ãŒããã" 785 "ãã©ãŒãããããŸããã" 786 "空ã容éã足ããŸãã" 787 "ã¡ã¢ãªãŒã«ãŒã(PS2)ãæãå·®ãããã æ¬äœã®é»æºãåã£ããããªãã§ãã ããã" 788 "ã¡ã¢ãªãŒã«ãŒã(PS2)ãå·®ãããŠããŸããã" 789 "ã¡ã¢ãªãŒã«ãŒã(PS2)ã®ç©ºã容éã足ããŸããã" 790 "ãã®ãã£ãã¿ãŒã®é²è¡ç¶æ³ã¯å€±ãããŸãã" 791 "ããŒãºäž - STARTãã¿ã³ã§åŸ©åž°ããŸã" 792 "Hard Diskã«ä¿åãããã²ãŒã " 793 "ããªãŒãããã¯" 794 "ã»ãŒãããŠããŸãã" 795 "ããŒãã§ããŸãã" 796 "ã»ãŒãããŒã¿ãå£ããŠããŸã" 797 "ãã£ã¹ã¯ã«ããŒãéããŠããŸã" 798 "éãã²ãŒã ãã£ã¹ã¯ã§ã" 799 "ã²ãŒã ãã£ã¹ã¯ããããŸãã" 800 "ãªãã©ã€ãšã©ãŒ" 801 "ãšã©ãŒ" 802 "Licensed by Nintendo" 803 "ã»ãŒãããªãã§ç¶ãã" 804 "ã¡ã¢ãªãŒã«ãŒããããŒãžã£ãŒ" 805 "ã¡ã¢ãªãŒã«ãŒã以å€ã®ãã®ãããã£ãŠããŸã" 806 "ãã®ã¡ã¢ãªãŒã«ãŒãã¯å£ããŠããŸã" 807 "ãã®ã¡ã¢ãªãŒã«ãŒãã¯å£ããŠããŸããåé€ããŠãã ãã" 808 "ãã®ã¡ã¢ãªãŒã«ãŒãã¯ãã©ãŒããããããŠããŸããããã©ãŒãããããŸãã?" 809 "ãã©ãŒãããããããšä»¥åã«ã»ãŒãããããŒã¿ã¯å€±ãããŸãããã©ãŒãããããŸãã?" 810 "ãã©ãŒãããã§ããŸããã§ãã" 811 "åé€ããããšä»¥åã«ã»ãŒãããããŒã¿ã¯å€±ãããŸãããã©ãŒãããããŸãã?" 812 "åé€ã§ããŸããã§ãã" 813 "ãã®ãŸãŸã²ãŒã ãéå§ãããšã»ãŒãã§ããŸãã" 814 "LEGO Star Wars" 815 "ã»ãŒãã²ãŒã ã¹ããã" 816 "Player 1" 817 "Player 2" 818 "ã³ã³ãããŒã©ãå·®ãããŠããŸããã ã³ã³ãããŒã©ç«¯å 2ã«ã³ã³ãããŒã©ãæ£ããæ¥ç¶ããŠãã ããã" 819 "ããããã¢ãŠã" 820 "ã²ãŒã ãããããã¢ãŠãããŸãã?" 821 "ã©ã³ãã£ã³ã°ã·ãã" 822 "ãã£ã©ã¯ã¿ãŒãã¥ãŒã¯ãŒ" 823 "ã¹ããŒãªãŒ" 824 "ããªãŒãã¬ã€" 825 "ã«ã¡ã©" 826 "Pad 1" 827 "Pad 2" 828 "ãšããœãŒã V 解é€" 829 "ãšããœãŒã VI 解é€" 830 "ã³ã³ãããŒã©ãå·®ããŠãã ãã" 831 "ã¹ããŒãªãŒãªãã¬ã€" 832 "ãã§ã³ãž" 833 "ãã¬ã€" 834 "è³Œå ¥" 835 "ããŒãããŠããŸãã" 836 "ããŒãããŒã¿ãå£ããŠããŸã" 837 "OK" 838 "ã¹ããã" 839 "Present" 840 "ã²ãŒã %i ã«ãªãŒãã»ãŒãã䜿çšããŸãã" 841 "ãã®ã¢ã€ã³ã³ãç»é¢äžã«è¡šç€ºãããŠããæã¯ã»ãŒããããŠããŸãã ã¡ã¢ãªãŒã«ãŒã(PS2)ãæãå·®ãããã æ¬äœã®é»æºãåã£ããããªãã§ãã ããã" 842 "ã¡ã¢ãªãŒã«ãŒã(PS2)ãæãããŸããã" 843 "ãªãŒãã»ãŒãã¯çŸåšç¡å¹ã§ãã" 844 "ããŒããŸãã¯ã»ãŒããè¡ãæ ãªãŒãã»ãŒããåéã§ããŸãã" 845 "ã²ãŒã ãéå§ããŸãã?" ;*************************** 846 "å šãŠã®ã¹ããŒãªãŒé²è¡ã倱ãããŸã" 847 "ããŒã¿ãªã" 848 "ãªãŒãã£ãªããªã¥ãŒã " 849 "ãªãŒãã£ãª" 850 "ã¹ãŒããŒãããããŒã¹" 851 "ããããã" 852 "ã¹ã¿ããããŒã¿ã«" 853 "ã¹ã¿ãã" 854 "äžæžãããŠããŸãã" 855 "äžæžãã«å€±æããŸããã" 856 "ã¯ã€ãã¹ã¯ãªãŒã³" 857 "ãªã¹ã¿ãŒããã¢" 858 "ãã¢ããªã¹ã¿ãŒãããŸãã?" 897 "ã»ãŒãããã£ã³ã»ã«ããŸãã?" 898 "ããŒãããã£ã³ã»ã«ããŸãã?" 899 "æ°èŠã§ã»ãŒãããã«ã¯ç©ºã容éã足ããŸããã ããš %iKB 以äžå¿ èŠã§ãã" 1453 "%s ã® ã»ãŒãããŒã¿ãç ŽæããŠããå¯èœæ§ããããŸãã" 1454 "ç ŽæããŒã¿ãåé€ããªããšã ã»ãŒãããäºãã§ããŸããã æ¬äœã®ãã©ãŠã¶ç»é¢ã§ç ŽæããŒã¿ãåé€ããŠäžããã"
Miscellaneous
GAME.DAT\STUB.TXT
svn stub file
GAME.DAT\WIICOMMANDLINE.TXT
INDY
GAME.DAT\AUDIO\AUDIO.CFG
;; ;; LEGO Indiana Jones - Audio ConFiGuration file - Master EDITED by David Whittaker ;; ;; General format: ;; ;; Audio <version> <num_samples> ;; For each sample: ;; Sample [<param_name> <param> ...] ;; ;; Params: ;; disable - Sound is not loaded, played or searchable ;; comment - Sound entry is just a comment ;; name - name of sample ;; fname - filename of sample (don't include extension) ;; pitch - pitch of sample (e.g. 22050 or 44100) ;; pri - Priority level (-128-+127) ;; pan - pan of 2d sound (-1 to +1) [optional] ;; loop - sound loops [optional] ;; pitch_rnd - Pitch randomness (0-1) [optional] ;; volume - 0-16383 [optional] ;; volume_rnd - Volume randomness (-1 - 0) [optional] ;; near - set near attenuation [optional] ;; far - set far attenuation [optional] ;; rumble [buzzTime(0-5sec) rumbleStr(0-255) rumbleSustain(0-5sec) rumbleRelease(0-5sec)] - rumble params [optional] ;; seq - Sequential mode [optional] ;; fcat [n] - Fall off category number [optional] ;; group - Marked as a group [optional] ;; For each group: ;; Group <leader name> <name>... ;; ;; Dummy sample to occupy Slot 0 (to avoid uninitialised sound IDs playing the first sample in the list) Sample name "SFX_NULL" fname "DoesNotExist" volume 0 GLOBAL NODUCK Sample name "spanner_fix_Loop" fname "_CharFX\spanner_fix_Loop" pitch 22050 pitch_rnd 0.02 volume 12000 LOOP ;Sample name "StatusAward" fname "PICKUP\StatusAward_A" pitch 22050 Group ;Sample name "StatusAward_B" fname "PICKUP\StatusAward_B" pitch 22050 ;Group "StatusAward" "StatusAward_B" ; These are used for ALL Chars' Holster usage... ; old Indy place-holder ;Sample name "IJ_Grunt" fname "_Indy\IJ_Grunt" pitch 22050 pitch_rnd 0.15 volume_rnd -0.50 ;Sample name "IJ_Hurt" fname "_Indy\IJ_Hurt1" pitch 22050 pitch_rnd 0.15 volume_rnd -0.50 Group ;Sample name "IJ_Hurt2" fname "_Indy\IJ_Hurt2" pitch 22050 pitch_rnd 0.15 volume_rnd -0.50 ;Group "IJ_Hurt" "IJ_Hurt2" ;Sample name "IJ_Death" fname "_Indy\IJ_Death" pitch 22050 pitch_rnd 0.10 volume_rnd -0.25 ; --------------------------------------------------------- ; New College Doors, for Wil ! ; PLACE-HOLDER - Security Access FX, as requested by Glyn Scragg Sample name "knock_panel_double" fname "Doors\knock_panel_double" pitch 22050 pitch_rnd 0.05 Sample name "knock_panel_single" fname "Doors\knock_panel_single" pitch 22050 pitch_rnd 0.05 Sample name "access_Enemy_Door_Open" fname "Doors\access_Enemy_Door_Open" pitch 44100 volume 8000 Sample name "access_Enemy_Door_Shut" fname "Doors\access_Enemy_Door_Shut" pitch 44100 volume 8000 Sample name "access_Desert_Door_Open" fname "Doors\access_Desert_Door_Open" pitch 44100 volume 8000 Sample name "access_Desert_Door_Shut" fname "Doors\access_Desert_Door_Shut" pitch 44100 volume 8000 Sample name "access_Man_Out" fname "Doors\access_Man_Out" pitch 44100 Sample name "access_Man_In" fname "Doors\access_Man_In" pitch 44100 Sample name "access_Man_Yes" fname "Doors\GermanAccessPanelOpenYes_02" pitch 22050 Sample name "access_Man_No" fname "Doors\GermanAccessPanelOpenNo_01" pitch 22050 Sample name "access_Thuggee_Yes" fname "Doors\access_Thuggee_Yes" pitch 44100 Sample name "access_Thuggee_No" fname "Doors\access_Thuggee_No" pitch 44100 ;Sample name "stone_block_pickup" fname "2_TD\stone_block_pickup_02" pitch 22050 pitch_rnd 0.10 volume 9000 volume_rnd -0.25 ;Sample name "stone_block_putdown" fname "2_TD\stone_block_putdown_02" pitch 22050 pitch_rnd 0.10 volume 9000 volume_rnd -0.25
GAME.DAT\AUDIO\MUSIC.CGF
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; ;; LEGO_Indy - Music.txt ported to NuMusic format by Steve Monks + David Whittaker ;; ;; ;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Global Settings STRICT ; causes any errors to stop execution - during development PATH "Audio\_Music\" ; prefixes all Music track names ;--------------------------- ; PLACE-HOLDER In-Game Music + Ambiences ;--------------------------- ; Level1 QUIET "IJ_Qui_Level1" ID "IJ_Qui_Level1" ACTION "IJ_Act_Level1" ID "IJ_Qui_Level1" IX 00.00 IX 11.98 IX 21.36 IX 53.80 IX 67.52 NOMUSIC "IJ_amb_Level1" ID "IJ_Qui_Level1" ; Level2 QUIET "IJ_Qui_Level2" ID "IJ_Qui_Level2" ACTION "IJ_Act_Level2" ID "IJ_Qui_Level2" IX 00.00 IX 25.72 IX 51.29 IX 77.60 IX 108.49 NOMUSIC "IJ_amb_PlaceHolder" ID "IJ_Qui_Level2" ; Level3 QUIET "IJ_Qui_Level3" ID "IJ_Qui_Level3" ACTION "IJ_Act_Level3" ID "IJ_Qui_Level3" IX 00.00 IX 21.35 IX 40.93 IX 67.37 IX 77.57 NOMUSIC "IJ_amb_PlaceHolder" ID "IJ_Qui_Level3" ; end
GAME.DAT\CUT\FUSION\CHARACTERS.CFG
;; The layers a character uses by default in a cut-scene can be found in ;; the character text file. Indy for example is in: ;; \\dev5\drive\projects\LEGO_Indy\data\chars\IndianaJones\IndianaJones.txt ;; The defualt layers to use in a cut-scene are those listed after the ;; `layers_special=` command. ;; ;; If the cut-scene is animating layers then you should remove the ACTIVELAYERS ;; command from in here for that character, and the list that follows it ;; so that the cut-scene can control them. The ACTIVELAYERS found in here is ;; essentially an overide.
GAME.DAT\CUT\FUSION\SJMTEST.CFG
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; Sample CutViewer config file ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;; ;; Command Syntax: ;; ;; ;; CUT <cutname> [<cutrate>] ;; cutname - name of file to load (including extension) ;; cutrate - optional playback rate of file - in fps ;; ;; ;; SCENE <scenename> ;; scenename - scene file to load (including extension) ;; the file may contain several scene statements, the first one ;; is the main scene to render, subsequent ones may be specified to ;; supply props to the cutscene ;; ;; ;; RTL <rtlname> ;; rtlname - name of Realtime Light file to load (including extension) ;; ;; ;; CHAR <cfgname> ;; cfgname - name of character config file to load. There may be several of these ;; if your cutscene requires multiple characters ;; ;; ;; PTL <type> <ptlname> ;; type - how to use the particle file, the possible options are; ;; GENERAL - file is the general particle file ;; LEVEL - file is the level specific character file ;; CHAR - file is the character specific file ;; ptlname - name of the particle file to load ;; ;; One of each type may be specified. Normally all three will be ;; required. The cutscene will use them in the following order of ;; preference, CHAR,LEVEL,GENERAL ;; ;; CUTCHAR <CutSceneCharacterName> <path to GHG> <ACTIVELAYERS ...,...,...> ;; ;; ;; Background Colour BACKGROUNDCOLOUR 255 0 255 ;; Effects ;; FULLSCREENMOTIONBLUR 64 1.0 3.0 ;; Cutscene Data ;;CUT cut\test.CU2 CUT cut\Raiders\LostTemple\LOSTTEMPLE_OUTROWIN_360.CU2 ;; Real Time Lights RTL \Levels\Raiders\LostTemple\\LostTemple_OutroWin\LostTemple_OutroWin.RTL ;; Particles PTL GENERAL stuff\General.ptl PTL CHAR stuff\char.ptl ;;;; General setup INCLUDE cut\Fusion\characters.cfg
GAME.DAT\CUT\FUSION\TEST.CFG
;; Background Colour BACKGROUNDCOLOUR 128 0 0 ;; Effects ;; FULLSCREENMOTIONBLUR 64 1.0 3.0 ;; Cutscene Data CUT cut\Raiders\LostTemple\LostTemple_Intro.CU2 ;; Level SCENE Levels\Raiders\LostTemple\LostTemple_Intro\LOSTTEMPLE_INTRO.GSC ;; Special Objects (Props) SCENE Stuff\things.gsc NODRAW PARTS NORENDER ;; Real Time Lights RTL \Levels\Raiders\LostTemple\LostTemple_Intro\LOSTTEMPLE_INTRO.RTL ;; Particles PTL GENERAL stuff\General.ptl PTL CHAR stuff\char.ptl ;;;; General setup INCLUDE cut\Fusion\characters.cfg
Leftovers in LEGO Star Wars: The Complete Saga
To do: Compare the differences from this early version to the final. |
LEGO Star Wars: The Complete Saga was intended at some point in development to include a playable version of Lost Temple. The game includes early versions of audio, music, cutscenes and the level itself. Without patches the level is playable for roughly a minute after which the game will play cutscene D (the last one) thus ending the level.
The Indiana Jones series
| |
---|---|
NES | The Temple of Doom • The Last Crusade (Taito) • The Last Crusade (Ubi Soft) • The Young Indiana Jones Chronicles |
Game Gear | The Last Crusade |
Genesis | The Last Crusade |
DOS | The Last Crusade: The Graphic Adventure • The Fate of Atlantis (Prototype) |
Mac OS Classic | The Last Crusade: The Graphic Adventure • The Fate of Atlantis (Prototype) • Desktop Adventures |
Amiga, Atari ST | The Last Crusade: The Graphic Adventure |
SNES | Greatest Adventures |
Windows | Desktop Adventures • The Infernal Machine |
Nintendo 64 | The Infernal Machine |
Game Boy Color | The Infernal Machine |
LEGO Indiana Jones | |
Nintendo DS | The Original Adventures • The Adventure Continues |
PlayStation Portable | The Original Adventures • The Adventure Continues |
Windows | The Original Adventures • The Adventure Continues |
- Pages missing developer references
- Games developed by TT Games
- Pages missing publisher references
- Games published by LucasArts
- Windows games
- Pages missing date references
- Games released in 2008
- Games released in June
- Games released on June 3
- Games released on June 6
- Games released on June 4
- Games with hidden development-related text
- Games with unused objects
- Games with unused graphics
- Games with unused text
- To do
- LEGO series
- Indiana Jones series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused objects
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games
Games > Games by platform > Windows games
Games > Games by publisher > Games published by The Walt Disney Company > Games published by Disney Interactive Studios > Games published by LucasArts
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in June
Games > Games by release date > Games released in June > Games released on June 3
Games > Games by release date > Games released in June > Games released on June 4
Games > Games by release date > Games released in June > Games released on June 6
Games > Games by series > Indiana Jones series
Games > Games by series > LEGO series