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LEGO Marvel's Avengers (Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Mac OS X, Windows)

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Title Screen

LEGO Marvel's Avengers

Developers: TT Games, TT Fusion
Publisher: Warner Bros. Interactive Entertainment
Platforms: Xbox 360, Xbox One, PlayStation 3, PlayStation 4, Wii U, Mac OS X, Windows
Released in JP: April 28, 2016
Released in US: January 26, 2016
Released in EU: January 27, 2016
Released in UK: January 29, 2016
Released in DE: April 15, 2017


CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Cactus 2.0!
This article has just been started and needs the article basics added.
Help us out and add them.
Hmmm...
To do:
Verify files present on other platforms

LEGO Marvel's Avengers is a LEGO game based off of Avengers and Avengers: Age of Ultron from Marvel Studios.

Sub-Pages

LEGOAVANGERSSUBPAGE.png
Character Textures
Including leftovers from LEGO Marvel Super Heroes, alternate designs, and Star Wars!

Development Related Text

The directory levels/vfx/vfx_incidental is empty except for a text file called notes.txt:

-Added by T Litton

This scene is a lightweight scene which we can load into levels for quick placement of effects

To Include-

-Dust motes
-Sparks
-Smoke
-Steam
-And more

There is also a notes file in levels/vfx/vfx_fires:

-Added by T Litton

--Poly Based Scene--
-VFX_Fire_Poly_Based_A
-VFX_Fire_Poly_Based_B
-VFX_Fire_Poly_Based_C

Each poly based scene has a different fire sequence, this is why they are broken down into separate scenes as due to memory restriction we probably cant load them all at once.
The scene "VFX_Fire_Poly_Shared" is legoSet'ed into each of the poly scenes, this way we can share the particles across all scene. 
This benefits us in 2 ways, 1) Identical particle across all scenes, 2) should reduce maintenance.


--Particle Based Scene
-VFX_Fire_PTL_Based_A

This is a purely particle driven scene.

Build and version control information appear in stuff/gameversion.txt:

BuildRecordId: 16462280
TTBuilder-Version: 1.21.91
Date: 2015-12-09 23:16:52
AccurevStream: SILVER-09-12-15-MAIN-SUBMISSION-v0.11_Hotfix
AccurevTransactionId: 9033459
SVN_Repository: svn://knu-silver-data:3963/tags/silver/TTBuilder/complete/SILVER-09-12-15-MAIN-SUBMISSION-v0.11
SVN_Revision: 120442
JIRA Key: PS
JIRA URL: http://ttg-bugs:8080/browse/PS-62280

Unused Characters

Hmmm...
To do:
Finish adding characters and explain what content is present
A character token icon that was for "Sunstreak."

Character data files exist for numerous characters that never made it into the game. Some of these (Shocker and Vulture) are leftover from LEGO Marvel Super Heroes.

  • Anachronism
  • Apex
  • Armory/Armoury
  • Binary: The only reference to Binary being another character in the game is in stuff/text/text.csv. The string "Binary" is defined under a label of the same name, and listed as a Char (character) type. No other character definition files exist.
  • Black Mamba
  • Hardball
  • Justice
  • Living Laser
  • Mettle
  • MVP
  • Skeleton
  • Shocker
  • Starfox
  • St. George: With the exception of having an ability called "ClancyAsgardianVO," St. George's character text file is unchanged from the standard template.
  • Sunstreak
  • Test: Presumably a test character, based on the name. This is possibly the character that used the test textures that were left in the final build.
  • Toro
  • Turbo
  • Ultragirl: Used "VO_GenFem1" sound effects rather than the default male sound effects in the minifig template.
  • Void: Head and leg textures. Unchanged from general minifig template with the exception of using "GenMonst" sound effects.
  • Vulture
  • Zabu

Unused Models

Hmmm...
To do:
Get pictures of models that fit image guideline requirements.

Numerous LEGO Star Wars models are included in the game files. While most of them are from the Clone Wars game, the droid BB-8 from the Star Wars sequel trilogy is included as well. Notably, this game was released before LEGO Star Wars: The Force Awakens.

Oddities

Typos

Beard texture file names spell "beard" as "bread."