LEGO The Lord of the Rings (Windows, Wii, PlayStation 3, Xbox 360, Mac OS X)
LEGO The Lord of the Rings |
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Developer: TT Games This game has unused code. |
LEGO The Lord of the Rings is a condensed version of Peter Jackson's Lord of the Rings trilogy, containing the classic TT Games slapstick humor expected out of all LEGO games.
Contents
Unused Graphics
Demo Leftovers
demosplashstartup_english_nxg.tex
A leftover demo splash screen, found in GAME.DAT/gui/textures/demo.
Joker Goon Textures
Leftover textures from LEGO Batman 2 exist in the CHARS/MINIFIGS/SUPER_CHARACTERS folder.
DLC
Downloadable Content was not implemented in the Wii, Steam or DVD-ROM releases of the game.
Character Icons
The game is really excessive with its icons. As such, there are icons for every character in the game, including NPC characters. However, there are some icons that don't go used anywhere in the game.
Fang from Harry Potter apparently wormed his way into LotR.
The Fell Beast. although you do fight the fell beast in two levels, the boss battle uses the Witch King's icon for the battle of Pellenor Fields and a Nazgul for the Black Gate.
The One Ring isn't a usable item in the game, so the twilight variant of the Witch King goes unused.
Blank Icons
There are icons in the files that are just black squares. It'd be a waste of bandwidth to upload them so the filenames are listed here.
ANNATAR_NXG.TEX
URUKHAIFULLARMOUR_NXG.TEX
URUKHAIHELMETHAND_NXG.TEX
URUKHAINOARMOUR_NXG.TEX
Debug Images
Six vertically mirrored number textures used to test split-screen functionality.
Unused Text
Test Level Strings
Strings for test levels that aren't in the files of the final game.
ART SLICE TEST level_start dir "Test\HubTest\HubTest1" file "HubTest1" common_dir "Test\HubTest\HubTest1\Common" common_file "HubTest1_TECH" test_level level_end level_start dir "Test\HubTest\HubTest2" file "HubTest2" common_dir "Test\HubTest\HubTest2\Common" common_file "HubTest2_TECH" test_level level_end level_start dir "Test\HubTest\HubTestGrid" file "HubTestGrid" test_level level_end level_start dir "Test\BenTest\FetchQuestTest" file "FetchQuestTest" test_level unlit level_end level_start dir "Test\BenTest\CharacterPurchaseTest" file "CharacterPurchaseTest" test_level unlit level_end level_start dir "Test\BenTest\CharacterTest" file "CharacterTest" test_level unlit level_end level_start dir "Test\BenTest\ChickenTest" file "ChickenTest" test_level unlit level_end level_start dir "Test\BenTest\HorseAndCartTest" file "HorseAndCartTest" test_level unlit level_end level_start dir "Test\AlexTest" file "AlexTest" test_level unlit level_end level_start dir "Test\RossTest" file "RossTest" test_level unlit level_end level_start dir "Test\GlenTest\MoleTest" file "MoleTest" test_level unlit level_end level_start dir "Test\MECHTEST\MechTestSys1" file "MechTestSys1" test_level unlit level_end level_start dir "Test\MECHTEST\MechTestGIZMO2" file "MechTestGIZMO2" test_level level_end level_start dir "Test\MECHTEST\MechTestChaseCAM" file "MechTestChaseCAM" test_level level_end level_start dir "Test\MECHTEST\MechTestCamVolumeCave" file "MechTestCamVolumeCave" test_level level_end level_start dir "Test\MECHTEST\MechTestCAM3" file "MechTestCAM3" test_level level_end level_start dir "Test\MECHTEST\MechTestXRAY" file "MechTestXRAY" test_level level_end level_start dir "Test\MECHTEST\MechTestLED" file "MechTestLED" test_level level_end level_start dir "Test\MECHTEST\MechTestFluids" file "MechTestFluids" test_level level_end level_start dir "Test\MECHTEST\MechTestAI" file "MechTestAI" test_level level_end level_start dir "Test\MECHTEST\MechTestItems" file "MechTestItems" test_level level_end level_start dir "Test\MECHTEST\MechTestKrawlie" file "MechTestKrawlie" test_level level_end level_start dir "Test\MECHTEST\MechTestBuilder" file "MechTestBuilder" test_level level_end level_start dir "Test\MECHTEST\JumpHeightsTest" file "JumpHeightsTest" test_level level_end level_start dir "Test\MECHTEST\StreamedMechTestSys1" file "StreamedMechTestSys1" test_level unlit level_end level_start dir "Test\MECHTEST\MechTestMotionBlur" file "MechTestMotionBlur" test_level unlit level_end level_start dir "Test\Dyno\ApiRope" file "ApiRope" test_level level_end level_start dir "Test\Dyno\DynoTest" file "DynoTest" test_level level_end level_start dir "Test\Dyno\WaterCloth" file "WaterCloth" test_level level_end level_start dir "Test\MECHTEST\GuiBootLevel" file "GuiBootLevel" test_level unlit level_end level_start dir "Test\MikeTest\BlacksmithTest" file "BlacksmithTest" common_dir "Test\MikeTest\BlacksmithTest\TECH" common_file "BlacksmithTest_TECH" unlit level_end level_start dir "Test\TechArt\DaveWTest" file "DaveWTest" test_level level_end level_start dir "Test\TechArt\PaulDTest\PaulDTest1" file "PaulDTest1" test_level level_end level_start dir "Test\TechArt\PaulDTest\PaulDTest2" file "PaulDTest2" test_level level_end level_start dir "Test\TechArt\PaulDTest\PaulDTest3" file "PaulDTest3" test_level level_end level_start dir "Test\TechArt\PaulDTest\CoopCamVolumes" file "CoopCamVolumes" test_level level_end level_start dir "Test\TechArt\PaulDTest\NormalsTest" file "NormalsTest" test_level level_end level_start dir "Test\TechArt\PaulDTest\StairTest" file "StairTest" test_level level_end level_start dir "Test\TechArt\PaulDTest\RivendellScaleChange" file "RivendellScaleChange" test_level level_end level_start dir "Test\TechArt\PaulDTest\BlockoutTest" file "BlockoutTest" test_level level_end level_start dir "Test\TechArt\PaulDTest\RemoteChild" file "RemoteChild" test_level level_end level_start dir "Test\TechArt\PaulDTest\CamVol_RoundAndUp" file "CamVol_RoundAndUp" test_level level_end level_start dir "Test\TechArt\PaulDTest\CamVol_Circular" file "CamVol_Circular" test_level level_end level_start dir "Test\TechArt\PaulDTest\SplitCam_Tunnel" file "SplitCam_Tunnel" test_level level_end level_start dir "Test\TechArt\PaulDTest\Discovery" file "Discovery" test_level level_end level_start dir "Test\TechArt\PaulDTest\MoriaCamFix" file "MoriaCamFix" test_level level_end level_start dir "Test\TechArt\PaulDTest\CamFixTest" file "CamFixTest" test_level level_end level_start dir "Test\TechArt\PaulDTest\SplitVolOnOff" file "SplitVolOnOff" test_level level_end level_start dir "Test\TechArt\MikeRTest" file "MikeRTest" test_level level_end level_start dir "Test\TechArt\RyszardMTest" file "RyszardMTest" test_level level_end level_start dir "Test\TechArt\StuDBTest" file "StuDBTest" test_level level_end level_start dir "Test\TechArt\StuJTest" file "StuJTest" test_level level_end level_start dir "Test\TechArt\KeithSTest" file "KeithSTest" test_level level_end level_start dir "Test\TechArt\DebCTest" file "DebCTest" common_dir "Test\TechArt\DebCTest\TECH" common_file "DebCTest_TECH" test_level level_end level_start dir "Test\TechArt\JamesL" file "JamesL" test_level level_end level_start dir "Test\TechArt\DaveH" file "DaveH" test_level level_end level_start dir "Test\TechArt\DaveHBuilderCaradhrasTest" file "DaveHBuilderCaradhrasTest" test_level level_end level_start dir "Test\TechArt\NeilATest" file "NeilATest" test_level level_end level_start dir "Test\FinArt\NicDTest" file "NicDTest" common_dir "Test\FinArt\NicDTest\Common" common_file "NicDTest_TECH" test_level level_end level_start dir "Test\FinArt\StuartNTest" file "StuartNTest" test_level level_end level_start dir "Test\FinArt\DaveHTest" file "DaveHTest" test_level level_end level_start dir "Test\FinArt\AndyITest" file "AndyITest" test_level level_end level_start dir "Test\FinArt\EuanMTest" file "EuanMTest" test_level level_end level_start dir "Test\FinArt\StuartHTest" file "StuartHTest" test_level level_end level_start dir "Test\FinArt\DarrenETest" file "DarrenETest" test_level level_end level_start dir "Test\FinArt\AndrzejKTest" file "AndrzejKTest" test_level level_end level_start dir "Test\VFXTest\TomLTest" file "TomLTest" common_dir "1_FOTR\1_4Caradhras\1_4CaradhrasA" common_file "1_4CaradhrasA" test_level level_end level_start dir "Test\VFXTest\SnowyTest" file "SnowyTest" common_dir "1_FOTR\1_4Caradhras\1_4CaradhrasA" common_file "1_4CaradhrasA" test_level level_end level_start dir "Test\JohnBTest\JohnBTest1" file "JohnBTest1" test_level level_end level_start dir "Test\JohnBTest\JohnBTest2" file "JohnBTest2" test_level level_end level_start dir "Test\JohnBTest\JohnBTest3" file "JohnBTest3" test_level level_end level_start dir "Test\BalinsTombTest\BalinsTombTestx15" file "BalinsTombTestx15" test_level level_end level_start dir "Test\BalinsTombTest\BalinsTombTestx2" file "BalinsTombTestx2" test_level level_end level_start dir "Test\ChasTest" file "ChasTest" test_level level_end level_start dir "Test\CarlTest" file "CarlTest" test_level level_end level_start dir "Test\JeffTest" file "JeffTest" test_level level_end level_start dir "Test\Tutorials\CameraVolumes\1Node2Cam" file "1Node2Cam" test_level level_end level_start dir "Test\EngineRoom\VassilisTest" file "VassilisTest" test_level level_end level_start dir "Test\EngineRoom\TTShineTest" file "TTShineTest" test_level level_end level_start dir "Test\EngineRoom\GrassTest" file "GrassTest" test_level level_end level_start dir "Test\EngineRoom\WiiWater" file "WiiWater" test_level level_end
Development-Related
gameversion.txt
BuildRecordId: 496174 TTBuilder-Version: 1.03.26 Date: 2012-10-29 20:29:53 AccurevStream: LLOTR-29-10-12-v47o-PC_SUB_TAG_Hotfix AccurevTransactionId: 4995792 SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-29-10-12-v47o-PC_SUB_TAG SVN_Revision: 153768
This is the game version from the initial Windows disc release.
BuildRecordId: 519643 TTBuilder-Version: 1.04.15 Date: 2012-12-19 15:53:09 AccurevStream: LLOTR-19-12-12-STEAM-v2_Hotfix AccurevTransactionId: 5149627 SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-19-12-12-STEAM-v2 SVN_Revision: 156193
This is the game version from the latest available release through Steam.
BuildRecordId: 493558 TTBuilder-Version: 1.03.12 Date: 2012-10-23 19:12:46 AccurevStream: LLOTR-23-10-12-v46m_Hotfix AccurevTransactionId: 4975770 SVN_Repository: svn://ukknuwp-svn01:3692/LEGO_LOTR_Data/tags/lordoftherings/TTBuilder/complete/LLOTR-23-10-12-v46m SVN_Revision: 151761
This is the game version from the Wii release, which was built 6 days before the initial Windows release. The AccurevStream version number can also be found in GAME.DAT/stuff/version.txt.
stuff/status_screen/status_screen.txt
music "Status" ; Added (and Created) by DWhittaker, 15Feb10 - let me know if this should/shouldn't be here !! :)
filetable.txt
"__dlc4__\chars\minifigs\faramir\faramirgondorarmour.txt","19/09/2012 18:24:13" "__dlc4__\chars\minifigs\faramir\faramirgondorarmour.cd","19/09/2012 18:24:13" "__dlc4__\chars\minifigs\barrowwights\barrowwights.txt","19/09/2012 18:24:13" "__dlc4__\chars\minifigs\barrowwights\barrowwights.cd","19/09/2012 18:24:13" "__dlc4__\chars\dlccollection2.txt","03/10/2012 14:52:27" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\whirlwindaxe_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\trollmacesmall_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_vilyared_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_nenyablue_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ring_naryawhite_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\ringwraithdagger_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\helmofgemstones_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.wiiu_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.ps3_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.pc_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.mac_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.gsc","23/09/2012 18:56:28" "__dlc3__\chars\dlcmisc\items\bilbocake_nxg.360_shaders","23/09/2012 18:56:28" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_grond_nxg.360_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_elrondcirclet_nxg.360_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_baraddur_nxg.360_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.wiiu_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.ps3_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.pc_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.mac_shaders","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.gsc","23/09/2012 18:56:26" "__dlc3__\chars\dlcminifigs\super_characters\hat\hat_balrog_helm_nxg.360_shaders","23/09/2012 18:56:26" "__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcsmall\farmermaggot\farmermaggot.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\glorfindel\glorfindel.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar3.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar2.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\corsairofumbar\corsairofumbar.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.txt","21/09/2012 14:40:28" "__dlc2__\chars\dlcminifigs\barlimanbutterbur\barlimanbutterbur.cd","21/09/2012 14:40:28" "__dlc2__\chars\dlccollection1.txt","20/09/2012 10:26:21" "__dlc1__\chars\dlcsmall\smeagol\smeagol.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcsmall\smeagol\smeagol.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\theodred\theodred.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\theodred\theodred.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\sauron.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\sauron.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\annatar.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\sauron\annatar.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\princeimrahil\princeimrahil.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\beregond\beregond.txt","21/09/2012 14:40:28" "__dlc1__\chars\dlcminifigs\beregond\beregond.cd","21/09/2012 14:40:28" "__dlc1__\chars\dlccollection0.txt","24/09/2012 15:02:09"
Leftover Text
stuff/text/american_credits.txt
company colour 1.0 1.00 1.0 heading colour 1.0 1.00 0.5 title colour 1.0 1.00 0.5 name colour 1.0 0.80 0.4 credit colour 1.0 0.80 0.4 thanks colour 1.0 0.80 0.4 duration 30.0 ;;;gives enough time for 24 concept art frames to pass by smoothly company "LEGO® Pirates of the Caribbean™" company "THE VIDEO GAME" credit "" heading "DEVELOPED BY" company "Traveller's Tales" credit "" credit "" title "DIRECTOR" name "Jon Burton" credit "" credit "" title "HEAD OF ART" name "James Cunliffe" name "Leon Warren" credit "" title "HEAD OF ANIMATION" name "Jeremy Pardon" credit "" title "HEAD OF DESIGN" name "Jon Burton" credit "" title "HEAD OF PROGRAMMING" name "Dave Dootson" credit "" title "HEAD OF PRODUCTION" name "Paul Flanagan" credit ""
A very small portion of the game credits from LEGO Pirates of the Caribbean.
stuff/vehicles/setups/batcopter.txt
// **** GENERAL VEHICLETYPE "FIRE_HELICOPTER" DYNOOBJECT "autofind" COMOFFSET 0.0 WHEELBASE 0.4 WHEELTRACK 0.4 ;;0.4 ENGINEPOWER 400.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 1.0 MINVELOCITY 0.0 MAXVELOCITY 5.0 JUMPPOWER 2.0 TURNRATE1 0.3 TURNRATE2 0.3 LOCALSTEERINGMODE 0 FOLLOWHEIGHT 1.5 FOLLOWDISTANCE 4.0 IDLEHOVERHEIGHT 0.1 MINHOVERHEIGHT 1.0 MAXHOVERHEIGHT 5.0 CANREVERSE 1 ROLLSCALETURNRATE 0.5 HOVERSPD_UP 2.0 HOVERSPD_DOWN 1.0 HOVERSPD_DEADZONE 0.0 BIKELEANSCALE 0.2 BIKELEANMAX 50.0 BIKELEANRATE 3 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.05 FLUID_LONG_CD 0.05 PFXBOOSTPOSLOCAL 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collects PFXBOOSTPOSLOCAL2 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collectspickup // **** SHAPES ADDSHAPE 0.0 0.2 -0.0 0.4 //ADDSHAPE 0.0 0.0 0.2 0.5 //ADDSHAPE 0.0 0.0 1.00 0.5 // **** VISUALS CHASSISOFFSET 0 ;;-0.25 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 4.0 ;;10.0 TYREFRICTION_CF 2.0
stuff/vehicles/setups/batman_jetpack.txt
// ************************************************************* // * // * // * // ************************************************************* // **** GENERAL VEHICLETYPE "AIRCRAFT2" DYNOOBJECT "jetpack" COMOFFSET 0.0 WHEELBASE 0.6 WHEELTRACK 0.2 ;;0.4 ENGINEPOWER 200.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 0.0 MINVELOCITY 0.0 MAXVELOCITY 10.0 JUMPPOWER 0.0 TURNRATE1 0.5 TURNRATE2 0.75 IDLEHOVERHEIGHT 0.0 HOVERHEIGHT 0.3 MAXHOVERHEIGHT 1.0 ROLLSCALETURNRATE 1.0 HOVERSPD_UP 1.0 HOVERSPD_DOWN 0.5 HOVERSPD_TERRAINROT 0.02 HOVERSPD_DEADZONE 0.05 HOVERSPD_DAMPING 0.25 MAXTERRAINANGLE 20.0 AUTOTERRAINAVOID 1 FollowDistance 4 FollowHeight 0.1 BIKELEANSCALE 0.5 ;;0.25 BIKELEANMAX 25.0 BIKELEANRATE 1 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.1 ;;0.50 FLUID_LONG_CD 0.03 ;;0.05 // **** SHAPES ADDSHAPE 0.0 0.0 -0.80 0.4 ADDSHAPE 0.0 0.0 -0.15 0.45 ADDSHAPE 0.0 0.0 0.60 0.4 // **** VISUALS CHASSISOFFSET 0 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" DAMAGECLASS 1 LAYERBIT_WHEELS 0 ;;PO: -1=disable LAYERBIT_DAMAGE1 2 LAYERBIT_DAMAGE2 3 LAYERBIT_DAMAGE3 4 // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 2.5 ;;10.0 TYREFRICTION_CF 2.0 EMITTERSTART hoverdust PFXNAME "Y_WING_EN_TRAIL" LOCALPOS 0.0 -0.0 -0.0 ORIENTATION_XYZ 0.0 0.0 0.0 LOCALVEL_XYZ 0.0 0.0 0.0 EMITRATE_MINMAX 8 32 VELOCITYLINKED 1 ACTIVE 1 PROJECTEDRANGE 5.0 EMITTEREND DEATHPFX "VEH_BU_PLOK" SFXSTART vehicle ENTERNAME "sfx_unused" EXITNAME "sfx_unused" DEATHNAME "BlowupIntercept" TERMINALVEL 3.0 VELCURVEPOW 1.25 IDLENAME "sfx_unused" IDLERANGE_START 0.0 IDLERANGE_END 0.3 IDLEVOL_START 0.5 IDLEVOL_END 0.0 IDLEFRQ_START 0.8 IDLEFRQ_END 1.2 REVNAME "SpaceInterEng_LP" REVRANGE_START 0.1 REVRANGE_END 1.0 REVVOL_START 0.75 REVVOL_END 1.0 REVFRQ_START 0.8 REVFRQ_END 1.25 SFXEND
stuff/vehicles/setups/batwing.txt
// **** GENERAL VEHICLETYPE "FIRE_HELICOPTER" DYNOOBJECT "autofind" COMOFFSET 0.0 WHEELBASE 0.4 WHEELTRACK 0.4 ;;0.4 ENGINEPOWER 400.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 1.0 MINVELOCITY 0.0 MAXVELOCITY 5.0 JUMPPOWER 2.0 TURNRATE1 0.3 TURNRATE2 0.3 LOCALSTEERINGMODE 0 FOLLOWHEIGHT 1.5 FOLLOWDISTANCE 4.0 IDLEHOVERHEIGHT 0.1 MINHOVERHEIGHT 1.0 MAXHOVERHEIGHT 5.0 CANREVERSE 1 ROLLSCALETURNRATE 0.5 HOVERSPD_UP 2.0 HOVERSPD_DOWN 1.0 HOVERSPD_DEADZONE 0.0 BIKELEANSCALE 0.2 BIKELEANMAX 50.0 BIKELEANRATE 3 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.05 FLUID_LONG_CD 0.05 PFXBOOSTPOSLOCAL 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collects PFXBOOSTPOSLOCAL2 0.0 -0.0 -0.0 0.0 ;; local position for visual boost FX when player collectspickup // **** SHAPES ADDSHAPE 0.0 0.2 -0.0 0.4 //ADDSHAPE 0.0 0.0 0.2 0.5 //ADDSHAPE 0.0 0.0 1.00 0.5 // **** VISUALS CHASSISOFFSET -0.25 ;;-0.285 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 4.0 ;;10.0 TYREFRICTION_CF 2.0 ****************************** // **** DAMAGE LAYERS DAMAGESTAGESTART 1 LAYER_ON 0, 2, 3, 4, 5, 6, 7, 8, 10, 11, 12, LAYER_OFF 1, 9, DAMAGESTAGEEND ****************************************************************************
stuff/vehicles/setups/flight_cape.txt
// ************************************************************* // * // * // * // ************************************************************* // **** GENERAL VEHICLETYPE "SUPERMAN" DYNOOBJECT "Aircraft_JetPack_Dyno" COMOFFSET 0.0 WHEELBASE 0.6 WHEELTRACK 0.2 ;;0.4 ENGINEPOWER 200.0 BRAKEPOWER 100.0 AERO_FA 1.0 AERO_CD 0.75 ROLLING_CF 350.0 // **** GAMEPLAY FLIGHTCONTROL 0.0 MINVELOCITY 0.0 MAXVELOCITY 2.0 JUMPPOWER 0.0 TURNRATE1 0.5 TURNRATE2 0.75 IDLEHOVERHEIGHT 0.0 HOVERHEIGHT 0.3 MAXHOVERHEIGHT 1.0 ROLLSCALETURNRATE 1.0 HOVERSPD_UP 1.0 HOVERSPD_DOWN 0.5 HOVERSPD_TERRAINROT 0.02 HOVERSPD_DEADZONE 0.05 HOVERSPD_DAMPING 0.25 MAXTERRAINANGLE 20.0 AUTOTERRAINAVOID 1 FollowDistance 4 FollowHeight 0.1 BIKELEANSCALE 0.5 ;;0.25 BIKELEANMAX 25.0 BIKELEANRATE 1 BIKELEMAXWHEELY 1.0 FLUID_LAT_CD 0.1 ;;0.50 FLUID_LONG_CD 0.03 ;;0.05 // **** SHAPES ADDSHAPE 0.0 0.0 -0.80 0.4 ADDSHAPE 0.0 0.0 -0.15 0.45 ADDSHAPE 0.0 0.0 0.60 0.4 // **** VISUALS CHASSISOFFSET -0.225 ;;-0.285 WHEELORIENTATION 0.0 WHEELSPECIAL "Wheel_invisible" WHEELOFFSET_X 0.0 WHEELSCALE_X 1.0 PFXSKIDSCALE 0.25 AXLESPECIAL "axle_invisible" SHOCKSPECIAL "shockHigh_invisible" DAMAGECLASS 1 LAYERBIT_WHEELS 0 ;;PO: -1=disable LAYERBIT_DAMAGE1 2 LAYERBIT_DAMAGE2 3 LAYERBIT_DAMAGE3 4 // **** SHOCK RADIUS 0.01 SHOCKTRAVEL 0.1 ;;0.25 SPRINGRATE 0.5 ;;0.3 DAMPING 0.5 ;;0.7 TYREFRICTION_CS 2.5 ;;10.0 TYREFRICTION_CF 2.0 EMITTERSTART hoverdust PFXNAME "Y_WING_EN_TRAIL" LOCALPOS 0.0 -0.0 -0.0 ORIENTATION_XYZ 0.0 0.0 0.0 LOCALVEL_XYZ 0.0 0.0 0.0 EMITRATE_MINMAX 8 32 VELOCITYLINKED 1 ACTIVE 1 PROJECTEDRANGE 5.0 EMITTEREND DEATHPFX "VEH_BU_PLOK" SFXSTART vehicle ENTERNAME "sfx_unused" EXITNAME "sfx_unused" DEATHNAME "BlowupIntercept" TERMINALVEL 3.0 VELCURVEPOW 1.25 IDLENAME "sfx_unused" IDLERANGE_START 0.0 IDLERANGE_END 0.3 IDLEVOL_START 0.5 IDLEVOL_END 0.0 IDLEFRQ_START 0.8 IDLEFRQ_END 1.2 REVNAME "SpaceInterEng_LP" REVRANGE_START 0.1 REVRANGE_END 1.0 REVVOL_START 0.75 REVVOL_END 1.0 REVFRQ_START 0.8 REVFRQ_END 1.25 SFXEND
TEAMSHEET.CSV
A spreadsheet containing credits for the staff that worked on each level.
#Level Name | Designer (Jimmy McLoughlin) | Code (Steve Harding) | Tech Artist (Dave Wollen) | Final Artist (Nic Daly) | Audio | VFX Art | Notes |
---|---|---|---|---|---|---|---|
1_1PrologueA | Andy Holt | Ben Klages | Przemek Przybylski | Guy Avery | Luke Hatton | Tom Litton + Guy Avery | Cheng Xiang = Freeplay tech |
1_1PrologueB | Andy Holt | Ben Klages | Przemek Przybylski | Guy Avery | Luke Hatton | Tom Litton + Guy Avery | Cheng Xiang = Freeplay tech |
1_1PrologueC | Andy Holt | Ben Klages | Przemek Przybylski | Guy Avery | Luke Hatton | Tom Litton + Guy Avery | Cheng Xiang = Freeplay tech |
1_2BlackRiderA | Dan McCreadie | Nick Cunliffe | Ryszard Momot | Jon Hooper | Mike Leaning | Mike Snowdon | Katie Clague = Freeplay tech |
1_2BlackRiderB | Dan McCreadie | Nick Cunliffe | Ryszard Momot | Jon Hooper | Mike Leaning | Mike Snowdon | Katie Clague = Freeplay tech |
1_2BlackRiderC | Dan McCreadie | Nick Cunliffe | Ryszard Momot | Nic Daly | Mike Leaning | Mike Snowdon | Katie Clague = Freeplay tech |
1_2BlackRiderD | Dan McCreadie | Nick Cunliffe | Martin Palmer | Jon Hooper | Mike Leaning | Mike Snowdon | Katie Clague = Freeplay tech |
1_3WeatherTopA | Dan McCreadie | Mike Jackson | Mike Battersby | Euan Morrison | Luke Hatton | Tom Litton | |
1_3WeatherTopB | Dan McCreadie | Mike Jackson | Cheng Xiang | Paul McCormack | Luke Hatton | Tom Litton | |
1_3WeatherTopC | Dan McCreadie | Nick Cunliffe | Sam Owen | Euan Morrison | Luke Hatton | Tom Litton | |
1_4CaradhrasA | Andy Holt | Alex Kitching | Stu Deakin Berry | Stu Heald | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech |
1_4CaradhrasB | Andy Holt | Alex Kitching | Stu Deakin Berry | Stu Heald | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech |
1_4CaradhrasC | Andy Holt | Alex Kitching | Stu Heald | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech | |
1_5MoriaA | Andy Holt | Mark Bidewell | Mike Roberts | Nic Daly | Mike Leaning | Mike Snowdon | Si Lever Troll Fight Code |
1_5MoriaB | Andy Holt | Steve Harding | Mike Roberts | Nic Daly | Mike Leaning | Mike Snowdon | |
1_5MoriaC | Andy Holt | Mark Bidewell | Mike Roberts | Nic Daly | Luke Hatton | Mike Snowdon | |
1_6AmonHenA | Dan McCreadie | Alex Kitching | Ryszard Momot | Al Dooley | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech |
1_6AmonHenB | Dan McCreadie | Alex Kitching | Ryszard Momot | Al Dooley | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech |
1_6AmonHenC | Dan McCreadie | Mark Bidewell | Ryszard Momot | Al Dooley | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech |
1_6AmonHenD | Dan McCreadie | Mark Bidewell | Ryszard Momot | Al Dooley | Mike Leaning | Tom Litton | Cheng Xiang = Freeplay tech |
2_1TamingGollumA | James McLoughlin | Alex Kitching | Katie Clague | Stu Heald | Mike Leaning | Tom Litton | Katie Klague = Freeplay tech |
2_1TamingGollumB | James McLoughlin | Alex Kitching | Katie Clague | Stu Heald | Mike Leaning | Tom Litton | Katie Klague = Freeplay tech |
2_1TamingGollumC | James McLoughlin | John Newton | Cheng Xiang | Stu Heald | Mike Leaning | Tom Litton | Katie Klague = Freeplay tech |
2_2DeadMarshesA | Dan McCreadie | Mark Bidewell | Mike Roberts | Ste Ions | Mike Leaning | Tom Litton | Mart Palmer = Freeplay tech |
2_2DeadMarshesB | Dan McCreadie | Mark Bidewell | Mike Roberts | Ste Ions | Mike Leaning | Tom Litton | Mart Palmer = Freeplay tech |
2_2DeadMarshesC | Dan McCreadie | Mark Bidewell | Mike Roberts | Ste Ions | Mike Leaning | Tom Litton | Mart Palmer = Freeplay tech |
2_3TrackHobbitsA | James McLoughlin | Nick Cunliffe | Barry Thompsob | Paul McCormack | Luke Hatton | Mike Snowdon | Cheng Xiang = Freeplay tech |
2_3TrackHobbitsB | James McLoughlin | Nick Cunliffe | Barry Thompson | Paul McCormack | Luke Hatton | Mike Snowdon | Cheng Xiang = Freeplay tech |
2_3TrackHobbitsC | James McLoughlin | Nick Cunliffe | Barry Thompson | Paul McCormack | Luke Hatton | Mike Snowdon | Cheng Xiang = Freeplay tech |
2_4WargAttackA | James McLoughlin | Ian Simpson | Stu Deakin Berry | Nic Daly | Luke Hatton | Mike Snowdon | |
2_4WargAttackB | James McLoughlin | John Newton | Stu Deakin Berry | Stu Heald | Luke Hatton | Mike Snowdon | |
2_5HelmsDeepA | Dan McCreadie | John Newton | Sam Owen | Dom Giles | Mike Leaning & Luke Hatton | Mike Snowdon | Sam Owen = Freeplay tech |
2_5HelmsDeepB | Dan McCreadie | John Newton | Mike Battersby | Dom Giles | Mike Leaning & Luke Hatton | Mike Snowdon | Sam Owen = Freeplay tech |
2_5HelmsDeepC | Dan McCreadie | John Newton | Sam Owen | Dom Giles | Mike Leaning & Luke Hatton | Mike Snowdon | Sam Owen = Freeplay tech |
2_6OsgiliathA | Dan McCreadie | John Newton | Mike Battersby | Jon Hooper | Luke Hatton | Mike Snowdon | |
2_6OsgiliathB | Dan McCreadie | Nick Cunliffe | Mike Battersby | Jon Hooper | Luke Hatton | Mike Snowdon | |
3_1SecretStairsA | Andy Holt | Mark Bidewell | Sam Owen | Nic Daly | Luke Hatton | Tom Litton | |
3_1SecretStairsB | Andy Holt | Mark Bidewell | Sam Owen | John Bakis | Luke Hatton | Tom Litton | |
3_1SecretStairsC | Andy Holt | Mark Bidewell | Sam Owen | John Bakis | Luke Hatton | Tom Litton | |
3_1SecretStairsD | Andy Holt | Chris Payne | Martin Palmer | John Bakis | Luke Hatton | Tom Litton | |
3_2CirithUngolA | Dan McCreadie | Mike Jackson | Mike Battersby | Rick Walker | Luke Hatton | Mike Snowdon | Martin Palmer = Freeplay tech |
3_2CirithUngolB | Dan McCreadie | Mike Jackson | Mike Battersby | Rick Walker | Luke Hatton | Mike Snowdon | Martin Palmer = Freeplay tech |
3_3PathsOfTheDeadA | Andy Holt | Alex Kitching | Stu Jackson | Euan Morrison | Mike Leaning | Tom Litton | |
3_3PathsOfTheDeadB | Andy Holt | Si Lever | Stu Jackson | Euan Morrison | Mike Leaning | Tom Litton | |
#"3_3PathsOfTheDeadC" | Andy Holt | Alex Kitching | Stu Jackson | Euan Morrison | Mike Leaning | Tom Litton | |
3_4PelennorA | Dan McCreadie | Ben Klages | Barry Thompson | Dunc Phillpotts | Mike Leaning | Tom Litton | |
3_4PelennorB | Dan McCreadie | Ben Klages | Barry Thompson | Dunc Phillpotts | Mike Leaning | Tom Litton | |
3_4PelennorC | Dan McCreadie | Ben Klages | Barry Thompson | Dunc Phillpotts | Mike Leaning | Tom Litton | |
3_5TheBlackGateA | James McLoughlin | Si Lever | Stu Jackson | Finn Allen | Luke Hatton | Mike Snowdon | Katie Clague = Freeplay tech |
3_6MountDoomA | Dan McCreadie | Mark Bidewell | Martin Palmer | Guy Avery | Mike Leaning | Tom Litton + Guy Avery | Martin Palmer = Freeplay tech |
3_6MountDoomB | Dan McCreadie | John Newton | Martin Palmer | Guy Avery | Mike Leaning | Tom Litton + Guy Avery | Martin Palmer = Freeplay tech |
3_6MountDoomC | Dan McCreadie | Nick Cunliffe | Martin Palmer | Guy Avery | Mike Leaning | Tom Litton + Guy Avery | Martin Palmer = Freeplay tech |
Internal Name
The internal project name is LLOTR.
The Lord of the Rings series
| |
---|---|
Pinball | The Lord of the Rings |
Game Boy Advance | The Fellowship of the Ring • The Return of the King |
PlayStation 2 | Aragorn's Quest |
Wii | Aragorn's Quest • LEGO The Lord of the Rings |
Windows | LEGO The Lord of the Rings • Gollum |
PlayStation 3, Xbox 360, Mac OS X | LEGO The Lord of the Rings |
PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S | Gollum |
The Hobbit | |
Mac OS Classic | The Hobbit |
Game Boy Advance | The Hobbit |
Xbox, GameCube, PlayStation 2 | The Hobbit |
Windows | The Hobbit • LEGO The Hobbit |
PlayStation 3, PlayStation 4, Xbox 360, Xbox One, Wii U, Mac OS X | LEGO The Hobbit |
- Pages missing developer references
- Games developed by TT Games
- Pages missing publisher references
- Games published by Warner Bros. Interactive Entertainment
- Games published by Feral Interactive
- Windows games
- Wii games
- PlayStation 3 games
- Xbox 360 games
- Mac OS X games
- Pages missing date references
- Games released in 2013
- Games released in February
- Games released on February 22
- Games released in 2012
- Games released in November
- Games released on November 13
- Games released on November 23
- Games released in December
- Games released on December 5
- Games with unused code
- Games with uncompiled source code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused text
- LEGO series
- Lord of the Rings series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with uncompiled source code
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Warner Bros. Games > Games developed by TT Games
Games > Games by platform > Mac OS X games
Games > Games by platform > PlayStation 3 games
Games > Games by platform > Wii games
Games > Games by platform > Windows games
Games > Games by platform > Xbox 360 games
Games > Games by publisher
Games > Games by publisher > Games published by Feral Interactive
Games > Games by publisher > Games published by Warner Bros. Games > Games published by Warner Bros. Interactive Entertainment
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 5
Games > Games by release date > Games released in February
Games > Games by release date > Games released in February > Games released on February 22
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 13
Games > Games by release date > Games released in November > Games released on November 23
Games > Games by series > LEGO series
Games > Games by series > Lord of the Rings series