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The Legend of Korra: Zuko's Dragon Flight

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Title Screen

The Legend of Korra: Zuko's Dragon Flight

Developer: Workinman Interactive
Publisher: Nick.com
Platform: HTML5
Released internationally: July 2014[1]


CodeIcon.png This game has unused code.
ObjectIcon.png This game has unused objects.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.


This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
  • Humorous debug messages
  • Other strings
  • Messages in move and collision1

A web game where Zuko flies on a dragon.

Shop

ZDF Shop.png
(Note: The unfitting textboxes are all part of the shop, but the background is just a side-effect of the hacks used to open it in-game.)

Hidden in the game's code is a functional (albeit useless) shop system. When the game is loaded, the player has $200 and a rank 1 Master's Sword in their inventory. There is no way to get any more money, and the items have no functionality in-game. It is unknown what game, if any, this is a leftover from, but the text strings it uses remain in the files for more recent games created by Workinman Interactive, including The Owl House - Witch's Apprentice.

The items in the shop are as follows:

Master's Sword
Rank Cost Description
1 $200 Attacks deal +10% damage
2 $220 Attacks deal +20% damage
3 $240 Attacks deal +30% damage
Tower Shield
Rank Cost Description
1 $20 Block 10% of damage
2 $40 Block 20% of damage
3 $60 Block 30% of damage
Azure Candle
Rank Cost Description
1 $30 10 ft light radius
2 $50 15 ft light radius
3 $70 20 ft light radius
Gauntlets
Rank Cost Description
1 $40 Carry light items
2 $60 Carry heavy items



Achievements

The game's code contains icons, names, and descriptions for a series of achievements. Like the shop, the strings for this system can be found in other Workinman games, including The Owl House - Witch's Apprentice. The achievements are as follows:

Level 2 Level 5 100 1000 Code Mode Baby Steps
ZDF achievement icon level2.png ZDF achievement icon level5.png ZDF achievement icon score100.png ZDF achievement icon score1000.png ZDF achievement icon codeunlocked.png ZDF achievement icon firstplay.png
Reach level 2 Reach level 5 Get 100 points Get 1000 points Use the code to unlock new game features Play the game once

ZDF achievement icon default.png ZDF achievement icon default locked.png
Alongside these icons, there is an icon for a locked achievement and a blank version of the background the achievement icons are on.

Leftover Sprites

ZDF btn code.png ZDF code enter.png
Two sprites used in the code menu for Breadwinners: Big Bread Booty Bash, another game developed by Workinman Interactive in 2014[2], can be found in this game's files.

Unused Sounds

move

A wooshing sound. According to the file's metadata, this file was created by Ultrashock in 2004. The file also has a comment hidden inside the file that reads ">>> You like this track, don't you? <<<"

collision2

An alternate collision sound. While the code for playing the collision sound does have a function to choose one one of multiple collision sounds randomly, in practice it is only ever possible for the function to select the one collision sound used in-game.

References