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Legend of Mana

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Title Screen

Legend of Mana

Also known as: Seiken Densetsu: Legend of Mana (JP)
Developer: Square Product Development Division 2
Publishers: Square (JP), Square EA (US)
Platform: PlayStation
Released in JP: September 15, 1999
Released in US: June 7, 2000

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
To do:

Legend of Mana is a mixed-reception RPG produced by Square which involves creating your own world map.

Debug Room

To access the debug room, enter the codes

D0102672 0101
30102674 0001

(Source: King Edgar 0)

for the English version of the game, or

80102752 0002

(Source: King Edgar 0)

for the Japanese version, and select the 'Quick Continue' option on the title screen. You'll be immediately dropped into the first section of the debug room.

Room 1

LOMRoom1.png Off Course!

After loading you'll be dropped into a room containing 4 onion people. The leftmost NPC has no reaction, the second has commands to send you to the real World Map, a Dummy World Map, and to cancel. The third onion has options to send you to the Battle debug room (with what appears to be a humorous reference to Final Fantasy 7). The last onion has options to send you to the 'Shoda' map, the 'Inoue' map, and the 'Yagi' map.

Dummy WM Room


Selecting Dummy WM drops you into a dirt-textured room full of NPCs. The top, leftmost NPC brings up an option to turn it into one of four party NPCs (Escad, Daena, Larc, Sierra) and follow you. The 'other map' option seems to send you to the Battle Map. The onion next to this one sends you to your Monster Barn, which is filled with Beast Monster eggs all named 'I cE9'. Exiting the Corral and the Home map brings you to the real World Map.

The second row has more options. The NPC on the left has many options; again to warp you between the Dummy WM and the Real WM. HP is used to modify your player party's health and enemy party's health. To Initmap brings you to the first room of the debug. To Battle Map does what it says. Artifact displays boxes of "Found '", and seems to dump some artifacts into your menu. WazaPointGage gives you the option of Normal and Full modes of 'WPG' (What is this?) DamageDump appears to toggle a counter for your damage on and off, and can adjust your enemy and party's levels. Golem allows you to turn LogicDump on or off (counter for the programming?) or visit the Golem Map (Your Golem workshop outside of debug.)

The next NPC asks 'where to go?' and gives you abbreviated choices of warping into town maps and events. The (empty) slot on this menu brings you to the monster catching event. The third is the same, with other options. The third is much the same, but the first (empty) slot comes up with the message "Under Construction" while the second does nothing. The fifth again has warps, but the (empty) slot in his menu brings you to a map of your orchard pre-Trent with a golem and three onion NPCs. Sixth contains more warps, which all seem to be early/dummied out rooms.

Unused Graphics

Cacti speak Japanese.
...But what does it mean?
This game has text or audio that needs to be translated. If you are fluent with this language, please read our translation guidelines and then submit a translation!


There is an image file named TEST in the /FUKU folder.

Japanese English
コレはテストです。 This is a Test.
薔薇 Rose
アーティファクト Artifact
〇ボタンを押してください。 Press a "〇" button.
アーティファクトをつかみます。 Grab the Artifact.
カーソルがアーティファクトのところに移動します。 The Cursor will Move to the Artifact.

Regional Differences

The Japanese version of the game has PocketStation support, which allows you to play a mini-game called "Ring Ring Land".