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Lemmings 2: The Tribes (DOS)

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Title Screen

Lemmings 2: The Tribes

Developer: DMA Design
Publisher: Psygnosis
Platform: DOS
Released internationally: 1993


ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
PiracyIcon.png This game has anti-piracy features.


ProtoIcon.png This game has a prototype article

The sequel to the first game, the developers added a lot of neat features, mechanics and skills, making it considered the best of the series by many. Not to mention that like its predecessor, it was ported to almost every computer/console in existence.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics

Unused Tiles

This game has plenty of unused tiles... even for the Classic tribe, which is based on the pillar tileset from the first game!

Egypt

Some kind of entrance?

Two strange tiles that don't appear anywhere.

Classic

Wood!

Unused tiles that weren't present in the first game. Maybe the classic tribe was meant to be different?

Circus

Lem2 CircusUnusedTiles.png

The tiles from the demo version are still in the game!

Polar

Polluted ice, perhaps?

These tiles are present in the Amiga demo of the game, but do not have the orange scribble on them there. It seems these were an early attempt at the ice tiles, that were later superceded by the different attempt at ice used in the final game. As such these seem to have scribble on them to show level designers not to use them in their levels anymore.

Space

Lem2 SpaceUnusedTiles.png

Unused ceiling tiles.

Cavelem

Too bad, they're unused

There are skulls in the cave tileset that, unfortunately, go unused.

Shadow

Post and blocks

Even more unused tiles.

Sports

L2 sportsunusedtiles.png

A bowling ball and an obstacle tile. The bowling ball was later used in the first (exclusive) level of the Sports Tribe in the Genesis and SNES console ports.

Unused Objects

Outdoor

Lem2PC Snapgrass1.png

An unused object from the Outdoor tribe, which acts like the Lemming-flinging dinosaur in the Cavelem tribe.

Circus

L2 Circusobj1.gif

Every tribe has a roundabout object (except Classic tribe). Circus tribe has this object as well, but none of the actual levels use it.

Shadow

L2 shadowobj1.gif L2 shadowobj2.gif

Two unused window objects, obviously meant as decoration.

L2 shadowobj4.png

A trampoline object exists for the Shadow tribe, fully coded but never used.

L2 shadowobj3.png

A tiny 8x8 steel block.

Other Unused Graphics

Attack? Attachment?

This is found mixed in with the Lemmings' animations.

Training Levels Statistics

Believe it or not, all the training levels actually have level names assigned as well as a skillset! These are accessed through the training menu, though, and in it, the player gets to choose their own skillset.

Space level: Practice level 4

  • Time:9 minutes
  • Release rate:00
  • Skills:
    • Runner
    • Filler
    • Ballooner
    • Archer
    • Attractor
    • Bomber
    • Hopper
    • Scopper


Medieval level: PRACTICE LEVEL 1

  • Time:9 minutes
  • Release rate:00
  • Skills:
    • Basher
    • Jumper
    • Stomper
    • Superlem
    • Hopper
    • Ballooner
    • Hang Glider
    • Floater


Egypt level: Egyptian Training Level

  • Time:9 minutes with 10 seconds
  • Release rate:00
  • Skills:
    • Kayaker
    • Surfer
    • Swimmer
    • Roper
    • Exploder
    • Fencer
    • Basher
    • Jumper


Polar level: Polar Training Level

  • Time:9 minutes
  • Release rate:00
  • Skills:
    • Roller
    • Skater
    • Skier
    • Flame thrower
    • Jet pack
    • Jumper
    • Swimmer
    • Basher

Anti-Piracy

Hmmm...
To do:
"Apparently" isn't good enough. Verify the mechanism (also, it's not antipiracy if it works on everything at the time, make sure there's nothing else to it.)

If the game is installed to a hard drive, and the installation is subsequently copied to a different hard drive, an anti-piracy measure takes effect: only the first level of each of the 12 tribes will be playable. The precise authentication mechanism apparently relies on the game being installed to a FAT16 partition at the start of the drive; while this was a common setup at the time of the game's release, a crack tends to be necessary to install and run the game on a FAT32 partition.