Len'en Mugenri: Evanescent Existence
Len'en Mugenri: Evanescent Existence |
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Developer: Trick Nostalgie This game has unused enemies. This game has a prerelease article |
It's not Touhou! Or maybe it kinda is. Maybe.
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Prerelease Info |
Earthen Miraculous Sword Data
Most of the data from the game's sequel, Earthen Miraculous Sword, is present in the game files, including character art and sprites, as well as the graphics for their titles. Sound effects for the flash bomb are also present, as well as sound effects used in Sukune Katano's spell cards.
One possible reason for Evanescent Existence and Earthen Miraculous Sword sharing data is that they were developed and released simultaneously.
Unused Graphics
A yellow circle with an "S" in the center, also present in Earthen Miraculous Sword. This would later be used in Reactivate majestical imperial as a full powerup item.
Unused Enemies
A black T-shaped enemy with a green eye in its center. A similar enemy appears in stage 2, right before the midboss, but is circular. It was eventually repurposed in Book of the Cafe as Ink Bird.
A grey-and-black enemy that resembles a snake with wings.
In an interview, JynX, the game's developer, stated that both of these enemies were intended to be shikigami of the Extra stage boss Tsurubami Senri, but were cut from the game due to this not being obvious. Both sprite sheets are also present in Earthen Miraculous Sword, as a result of the two games sharing data.
Unused Credits
staff_roll_moji.png is what appears to be an earlier version of the staff roll. It is possible that a more standard scrolling credits sequence was intended, as opposed to the final version's more animated Touhou-esque sequence.
"JynX", the pseudonym of the game's developer, is notably spelled here as "JINX", which is a spelling that he has used before.
Revisional Differences
v1.10
Apart from a secret playable character being implemented, there were also some significant changes to the game between the previous v1.01a and v1.10a.
- The biggest difference is that danmaku spell card patterns throughout the game have been re-worked on, and some are considered simpler compared to the original.
- A flash bomb system was implemented into the game, upgrading it to the standard of the rest of the series.
v1.00a - v1.01a | v1.10 onwards |
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- In the main Japanese title, the complex-looking kanji "鏈" in "Len'en" has been converted to the simpler-looking "連" throughout most of the game. This is to update the standard kanji JynX is currently using with Brilliant pagoda or haze castle.
- The graphics on the title screen and the gameboard have been re-worked on, one reason being the point mentioned above, along with a unique gameboard for the hidden playable. The game logo's color has been changed from black to silver.
- The alternate full-screen mode from Brilliant Pagoda or Haze Castle has been added to the configuration program.
- All text-related files are now open-source outside the dat.led file in accordance to Brilliant Pagoda or Haze Castle, making it easier for one to customise them.
- The player starts with three lives rather than two on lower difficulty modes.
- The character selection screen has been re-arranged to scroll up and down rather than left and right, to fit the new third playable character.
- Dialogue boxes now have a grey bar over the speaker's name.
- Very trivial graphic fixes.
v1.20
- Basic Mode and Light Mode has been implemented to the game. While the Basic Mode is the same as the normal game, Light Mode gives max lives, doubled item drops and the player starts the game with 2.50 power.
- Shot sheet has been updated to one from Brilliant pagoda or haze castle.
- Music from the Music Room will now still play when the game is hidden.
The Len'en Project series
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Windows | Evanescent Existence • Earthen Miraculous Sword • Reactivate majestical imperial • Brilliant pagoda or haze castle |
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