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Liquid Kids (Arcade)

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Title Screen

Liquid Kids

Also known as: Mizubaku Daibouken (JP)
Developer: Taito
Publisher: Taito
Platform: Arcade (Taito F2 System)
Released internationally: 1990
Released in JP: August 1990[1]


DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Liquid Kids is another cute platforming game from Taito. This one stars a water-bombing chap named Hipopo, who is either a hippo or a platypus or both. Haven't been this confused since Donkey Kong.

Kumagaya Easter Egg

LiquidKidsArcKumagaya.png
Taito Kumagaya Laboratory developed this game; their logo is hidden in the attract mode. To see it, wait for a demo to start playing, then press 1P Button 1 20 times.

(Source: Original TCRF research)

Stage Select

LiquidKidsArcStageSelect.png
This game uses the Taito Code:

  • While the game boots up, hold the Service Coin button until a "SERVICE SWITCH ERROR" message pops up on the screen.
  • Then, press 1P Start (x3), Service Coin, 1P Start.

Press 1P Left/Right to select the round, then press 1P Start to start a new game.

Debug Features

To use any of the debug menus below, you'll have to put this code in MAME's liquidk.xml (World), liquidku.xml (US), or mizubaku.xml (JP) cheat files to bypass this game's built-in ROM check:

  <cheat desc="Skip ROM Check">
    <script state="run">
      <action>maincpu.mw@001E96=4E75</action>
    </script>
    <script state="off">
      <action>maincpu.mw@001E96=97CB</action>
    </script>
  </cheat>

Round Editor

Place the following code in liquid.xml / liquidku.xml / mizubaku.xml. Then, start the game in Service Mode and press 2P Start on the color bars screen to access a round editor.

  <cheat desc="Map Editor">
    <script state="run">
      <action>maincpu.mw@00758C=328A</action>
    </script>
    <script state="off">
      <action>maincpu.mw@00758C=FC7A</action>
    </script>
  </cheat>

LiquidKidsArcStageEditBoot.png
The first screen lets the user specify how big the testing round will be. XByte ranges from 0028 to 0100, and YByte ranges from 0020 to 0280.

LiquidKidsArcStageEditMain.png
After that, the user will be taken to the main round editor.

Edit Floor

LiquidKidsArcStageEditFloor1.png
Edits the room's tile solidity values.

Controls:

  • 1P Joystick: Moves cursor.
  • 1P Button 1: Places block.
  • 1P Button 2: Deletes block.
  • 2P Joystick: Moves camera (when applicable).
  • 2P Start: Exits to main menu.
  • 2P Button 1: Cycles between platform blocks, solid blocks, water blocks, and spike blocks.
  • 2P Button 2: Spawns the player at the cursor's position.

LiquidKidsArcStageEditFloor2.png
Once spawned in the level proper, press 2P Button 2 to bring up the Enemy No. selection menu. Choose an object with 1P Joystick and confirm the selection with 1P Button 1.

LiquidKidsArcStageEditEnemy.png
After selection of an object, press 2P Button 1 to spawn the object above the player's head. Press 2P Start to go back to editing floor tiles.

Test Play

Starts up normal gameplay in the currently loaded level. Note that this does not work for the testing round, only the levels that are already in the ROM; If no level is loaded, the game defaults to room 01. Press 2P Start to go back to the main menu.

Mapmake Aid

LiquidKidsArcStageEditAid.png
Basically acts like the "Edit Floor" option, but without the ability to edit blocks or place enemies.

Controls:

  • 1P Joystick: Moves cursor.
  • 2P Joystick: Moves camera (when applicable).
  • 2P Start: Exits to main menu.

Load Screen

Loads the selected screen, but doesn't update the floor tile definitions in the editor.

Load Floor

Loads the selected floor, but doesn't update the tileset in the editor. Why are there two of these?

Put Object

LiquidKidsArcStageEditObject.png
Should place objects in the map, but doesn't seem to work.

Controls:

  • 1P Joystick: Moves cursor.
  • 1P Start: Exits to main menu.
  • 2P Left/Right: Increases or decreases CHR code by 01.
  • 2P Up/Down: Increases or decreases CHR code by 10.

Sound Switch

Toggles sound effects in Test Play.

Quit Editor

Quits to the main game.

(Source: Original TCRF research)

Alternate Sound Test

LiquidKidsArcObject2A.png
Spawning object 2A in the Enemy Test will activate an alternate sound test function. Use 1P Joystick to select the sound or music ID, 1P Button 1 to play it, and 1P Button 2 to mute the audio.

Running Debug Menu

LiquidKidsArcRunDebugMain.png
Put this cheat in liquid.xml / liquidku.xml / mizubaku.xml and press Tilt to bring up a second debug menu during play.

  <cheat desc="Tilt Debug Menu">
    <script state="run">
      <action>maincpu.mw@000446=4EF9</action>
      <action>maincpu.mw@00044A=B506</action>
    </script>
    <script state="off">
      <action>maincpu.mw@000446=0839</action>
      <action>maincpu.mw@00044A=0030</action>
    </script>
  </cheat>

Cancel

Exits the menu.

Reset

Resets the game.

Color Edit

LiquidKidsArcRunDebugColor.png
Activates a basic palette editor. Use 1P Joystick to move the cursor, and press 1P Button 1 / 1P Button 2 to adjust the currently selected color value or palette number. Press 1P Start to exit the editor.

No Hit

Brings up a menu to switch between a No Hit game (Invincibility), and a normal game.

Mizubaku

Brings up a menu with two options. Select "Mizu Ga Ippai" and the player's water bombs will always launch at max size. Select "Moto Ni Modosu" to disable this feature.

Player Move

LiquidKidsArcRunDebugMove.png
Activates a free movement mode. Use 1P Joystick to move the player and press 1P Start to disable free movement mode.

Process Meter

LiquidKidsArcRunDebugProcess.png
Toggles a CPU usage meter in the upper-left corner of the screen.

Task Status

LiquidKidsArcRunDebugTask.png
Toggles a task status list in the upper-middle part of the screen.

(Source: Original TCRF research)