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Lone Survivor

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Title Screen

Lone Survivor

Developer: Superflat Games
Publisher: Superflat Games
Platforms: Windows, Mac OS X
Released internationally: March 27, 2012 (Windows), April 23, 2012 (Mac OS X)


AnimationsIcon.png This game has unused animations.
DevMessageIcon.png This game has a hidden developer message.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


Lone Survivor is a pixel survival horror game. Not to be confused with that movie about Afghanistan.

It was later re-released with added features on PlayStation 3 and PlayStation Vita as Lone Survivor: The Director's Cut.

Hmmm...
To do:
  • Find a way to use "CheckFinal" cheat.
  • Someone familiar with ActionScript 3 should see if that's all debug can do.

Debug Menu

LoneSurvivor-debug.png

In scripts\LoneSurvivor.as, change FlxG.debug = false; to FlxG.debug = true; and the Debug Menu should be available. This method doesn't work with the Director's Cut.

Commands:

  • \ Shows FPS and the Flixel version number.
  • B Shows bounding boxes.
  • N Removes bounding boxes.
(Source: Original TCRF research)

Unused Text

A shorter version of the intro with added revenge.

Holed up since the beginning.
All out of supplies.
I may not have my revenge.
At least I'm gonna survive.
(Source: Original TCRF research)

Unused Graphics

Items

LoneSurvivor-apple.png
An unused apple item.
LoneSurvivor-bag.png
A green bag.
LoneSurvivor-blue bowl.png
A light blue bowl with something overflowing. Similar to the Hot Rice Pudding item.
LoneSurvivor-green bowl.png
A green version.
LoneSurvivor-fish.png
A fish.
LoneSurvivor-fried.png
A fried rat sans plate.
LoneSurvivor-necklace.png
An unused necklace.
LoneSurvivor-toothbrush.png
A toothbrush that would have been used for health upkeep.
LoneSurvivor-stand.png
A stand of some kind?

References

Unused Sprite

LoneSurvivor-run.png
Sprites for the player character from the Mac version of Prince of Persia used as a reference.

Dummy Images

Dummy map images.

Wreck Scene

Unused Final
LoneSurvivor-desert unused.png LoneSurvivor-desert used.png

An unused version of the wreck scene without the bus.

Apartment Room

Various unused versions of You's bedroom.

Unused Enemy

LoneSurvivor-Zombie.png
Early version of the zombie.

"CheckFinal" Cheat

There's a reference to a cheat with the function "CheckFinal" that would have skipped you to the City portion.

function CheckFinal:chrsay Jasper's Note
Beginning quickstart city game.
The mirror will take you...
... to the entrance of the building,
... just prior to escaping.
Thanks, enjoy, Jasper.

Using that cheat would have added the following achievement to your psych report.

Began a new game by cheating... Naughty.

It also adds a new diary entry.

I escaped the apartments.
Via a cheat.
Now I'm going to explore the world Mr.Byrne has devised.
Mwa ha ha ha.

Other messages:

You cheated!
Nice cheat!

Cutscene dialogue with a Silent Hill 2 reference.

There was a cheat here...
It's gone now.
(Source: Original TCRF research)

Developer Message

A colorful description is located in the file SuperflatOriginal.bin.

NormalMapper.namespace.. 
.vendor.Superflat. 
.version... 
.description.This is the good shit.
(Source: Original TCRF research)