Lone Survivor is a pixel survival horror game. Not to be confused with that movie about Afghanistan.
It was later re-released with added features on PlayStation 3 and PlayStation Vita as Lone Survivor: The Director's Cut.
In scripts\LoneSurvivor.as, change FlxG.debug = false; to FlxG.debug = true; and the Debug Menu should be available. This method doesn't work with the Director's Cut.
- \ Shows FPS and the Flixel version number.
- B Shows bounding boxes.
- N Removes bounding boxes.
A shorter version of the intro with added revenge.
Holed up since the beginning. All out of supplies. I may not have my revenge. At least I'm gonna survive.
|An unused apple item.|
|A green bag.|
|A light blue bowl with something overflowing. Similar to the Hot Rice Pudding item.|
|A green version.|
|A fried rat sans plate.|
|An unused necklace.|
|A toothbrush that would have been used for health upkeep.|
|A stand of some kind?|
Dummy map images.
An unused version of the wreck scene without the bus.
Various unused versions of You's bedroom.
There's a reference to a cheat with the function "CheckFinal" that would have skipped you to the City portion.
function CheckFinal:chrsay Jasper's Note Beginning quickstart city game. The mirror will take you... ... to the entrance of the building, ... just prior to escaping. Thanks, enjoy, Jasper.
Using that cheat would have added the following achievement to your psych report.
Began a new game by cheating... Naughty.
It also adds a new diary entry.
I escaped the apartments. Via a cheat. Now I'm going to explore the world Mr.Byrne has devised. Mwa ha ha ha.
Cutscene dialogue with a Silent Hill 2 reference.
There was a cheat here... It's gone now.
A colorful description is located in the file SuperflatOriginal.bin.
NormalMapper.namespace.. .vendor.Superflat. .version... .description.This is the good shit.