Lumines Supernova
Lumines Supernova |
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Developer: Opus This game has unused areas. |
Lumines Supernova introduced the Digdown mode, where the goal is to make two empty columns. Completing it grants the player a wonderful amount of nothing. Oh, there's also a LittleBIGPlanet skin.
Sub-Pages
Unused Graphics It's like leaving an entire archive inside a game! |
Holiday Pack |
Unused Code
VS CPU Mode Leftovers
Leftovers of the AI used in VS CPU mode can be found in folder data\info_cpu, files cpu_101.bin to cpu_110.bin, mp_1111.pd, mp_1211.pd, mp_1212.pd, and mp_1221.pd, along with two executables, named xpz_mes and xpz_pat. What these executables do is unknown, though.
Unused Music/Sounds
Lumines II/LIVE! Menu Music
Present in data\music_menu is an audio file containing the main menu music heard in Lumines II, Lumines LIVE! and Lumines: Puzzle Fusion PC.
Block the Sky Oddity
The skin Block the Sky contains an oddity; two of the sequence entries in its .csv file, o06music.csv, have the same number ID, resulting in one of them not being read by the game.
[SEQ_09],1,9,18,22,, [not read] [SEQ_09],1,10,18,,, [read]
This also results in Sound 9, o06tr_drm5.msf, becoming completely unused, as none of the other sequence tracks use it.
The Spy Loves Me
The skin The Spy Loves Me is the only unused skin with complete data found in the game's files, even including sounds. They can be found in data\so_music21.
Sound Effects | ||
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File Name | Audio | Notes |
21se_bonus | A gunshot and a vocal sample. Would have been used when getting a clear bonus. | |
21se_dash | A short, string sound. Would have been used when holding left or right. | |
21se_dec_lp | A guitar sample. Would have been used when a square is being cleared. | |
21se_dec1 | A horn sample. Would have been used when landing blocks and forming a square. | |
21se_dec2 | Another horn sample. Would have been used when landing blocks and forming a square. | |
21se_fall1 | A siren sample. Would have been used when a small number of squares were cleared. | |
21se_fall2 | A car braking sample. Would have been used when a medium number of squares were cleared. | |
21se_fall3 | A different siren sample. Would have been used when a large number of squares were cleared. | |
21se_fall4 | A helicopter sample. Would have been used when squares were cleared with the help of a special block. | |
21se_lr | A small horn sample. Would have been used when moving blocks to the left or to the right. | |
21se_lrot | A small string sample. Would have been used when rotating blocks to the left. | |
21se_on | A guitar sample. Would have been used when landing a block. | |
21se_rrot | A small string sample. Would have been used when rotating blocks to the right. | |
Music Segments | ||
21trbas1 | Bass samples. | |
21trbas2 | ||
21trbas3 | ||
21trbrs3 | A horn sample. | |
21trcng1 | A bongo sample. | |
21trdrm1 | A drum break sample. | |
21trepn1 | Electric piano samples. | |
21trepn2 | ||
21trepn3 | ||
21trgta1 | Distorted guitar samples. | |
21trgta2 | ||
21trgta3 | ||
21trgtb1 | Guitar samples. | |
21trgtb2 | ||
21trgtc1 | ||
21trstr1 | String samples. | |
21trstr2 | ||
21trstr3 | ||
21trstr4 |
Unused Video
Also relating to The Spy Loves Me and that it has complete data left unused, its video can be found in data\movie\mv711_lp_1280_720.m2v.
Unused Text
Strange Tracklist
A somewhat odd tracklist index can be found in skin.txt. It mentions the skins STRANGERS, You are not here., So that someone may visit you. and tiny piano, in this order.
;==== base data ==== data/info_mi/mission_data.bin data/info_pz/puzzle_data.bin data/info_pz/puzzle_image.bin data/info_cpu/mp_1111.pd data/info_cpu/mp_1211.pd data/info_cpu/mp_1212.pd data/info_cpu/mp_1221.pd data/info_cpu/cpu_110.bin ;==== base skin ==== data/game_a/game_a_1p.2db data/game_a/game_a_2p.2db data/blk_eff/blk_eff.2db data/attack/attack.2db data/timeline/timeline.2db ;==== stage 1 ==== data/skin016/skin016_1p.2db data/skin016/skin016_blk.2db data/so_music09/so_music09.csv data/movie/mv016_1280_720_lp.wmv ;==== stage 2 ==== data/skin021/skin021_1p.2db data/skin021/skin021_blk.2db data/o08music/o08music.csv data/movie/mv021_1280_720_lp.wmv ;==== stage 3 ==== data/skin025/skin025_1p.2db data/skin025/skin025_blk.2db data/o15music/o15music.csv data/movie/mv025_1280_720.wmv ;==== stage 4 ==== data/skin714/skin714_1p.2db data/skin714/skin714_blk.2db data/o27music/o27music.csv data/movie/mv714_1280_720.wmv
VS CPU Mode Tracklist
A tracklist index for VS CPU mode can be found in vscpu.lst. Based on this file, it is likely that VS CPU Mode would use the same tracklist as Lumines II and Lumines LIVE! if it were to appear.
;==== base data ==== data/info_mi/mission_data.bin data/info_pz/puzzle_data.bin data/info_pz/puzzle_image.bin data/info_cpu/mp_1111.pd data/info_cpu/mp_1211.pd data/info_cpu/mp_1212.pd data/info_cpu/mp_1221.pd data/info_cpu/cpu_110.bin ;==== base skin ==== data/game_a/game_a_1p.2db data/game_a/game_a_2p.2db data/blk_eff/blk_eff.2db data/attack/attack.2db data/timeline/timeline.2db ;==== autogenerated 101 ==== data/skin101/skin101_1p.2db data/skin101/skin101_blk.2db data/o16music/o16music.csv data/movie/mv101_lp_1280_720.wmv ;==== autogenerated 102 ==== data/skin102/skin102_1p.2db data/skin102/skin102_blk.2db data/so_music22/so_music22.csv data/movie/mv102_lp_1280_720.wmv ;==== autogenerated 103 ==== data/skin103/skin103_1p.2db data/skin103/skin103_blk.2db data/o17music/o17music.csv data/movie/mv103_lp_1280_720.wmv ;==== autogenerated 104 ==== data/skin104/skin104_1p.2db data/skin104/skin104_blk.2db data/so_music11/so_music11.csv data/movie/mv104_lp_1280_720.wmv ;==== autogenerated 105 ==== data/skin105/skin105_1p.2db data/skin105/skin105_blk.2db data/o22music/o22music.csv data/movie/mv105_lp_1280_720.wmv ;==== autogenerated 106 ==== data/skin106/skin106_1p.2db data/skin106/skin106_blk.2db data/so_music17/so_music17.csv data/movie/mv106_lp_1280_720.wmv ;==== autogenerated 107 ==== data/skin107/skin107_1p.2db data/skin107/skin107_blk.2db data/o19music/o19music.csv data/movie/mv107_lp_1280_720.wmv ;==== autogenerated 108 ==== data/skin108/skin108_1p.2db data/skin108/skin108_blk.2db data/so_music18/so_music18.csv data/movie/mv108_lp_1280_720.wmv ;==== autogenerated 109 ==== data/skin109/skin109_1p.2db data/skin109/skin109_blk.2db data/o21music/o21music.csv data/movie/mv109_lp_1280_720.wmv ;==== autogenerated 110 ==== data/skin110/skin110_1p.2db data/skin110/skin110_blk.2db data/so_music36/so_music36.csv data/movie/mv110_lp_1280_720.wmv
Tracklist Index Oddities
The tracklist index for Digdown mode, found in digdown.lst, has an oddity: three unused skins, IDs 914, 915 and 975, are referenced right after ID 820, the last skin normally playable in the mode. They all use a .csv file linked to SQUARE DANCE, and do not have any proper assets in the game's files.
;==== autogenerated 955 ==== ;data/skin914/skin914_1p.2db not found ;data/skin914/skin914_blk.2db not found ;data/music01/music01.csv ;data/movie/mv914_lp_640_360.wmv not found ;==== autogenerated 956 ==== ;data/skin915/skin915_1p.2db not found ;data/skin915/skin915_blk.2db not found ;data/music01/music01.csv ;data/movie/mv915_lp_640_360.wmv not found ;==== autogenerated 952 ==== ;data/skin975/skin975_1p.2db not found ;data/skin975/skin975_blk.2db not found ;data/music01/music01.csv ;data/movie/mv975_lp_1280_720.wmv not found
The Sequencer tracklist index, in file sequencer.lst also lists IDs 602 to 604, suggesting the Sequencer would be more like its Lumines II rendition.
;==== autogenerated 602 ==== ;data/skin602/skin602_1p.2db not found ;data/skin602/skin602_blk.2db not found ;data/music01/music01.csv ;data/movie/mv602_lp_1280_720.wmv not found ;==== autogenerated 603 ==== ;data/skin603/skin603_1p.2db not found ;data/skin603/skin603_blk.2db not found ;data/music01/music01.csv ;data/movie/mv603_lp_1280_720.wmv not found ;==== autogenerated 604 ==== ;data/skin604/skin604_1p.2db not found ;data/skin604/skin604_blk.2db not found ;data/music01/music01.csv ;data/movie/mv604_lp_1280_720.wmv not found
Lumines Plus Leftover Text
The entirety of Lumines Plus' text can be found in data\menu, labeled mes_en.bin, mes_fr.bin, mes_ge.bin, mes_it.bin, mes_jp.bin and mes_sp.bin. As Lumines Plus was never released in Japan, mes_jp.bin and mes_en.bin are identical.
Developer Instructions
In certain folders, there are readme.txt files containing developer instructions. "Kode" and "Senba" likely refer to Osamu Kodera and Kenji Senba, who were credited as programmers for Lumines II.
info_cpu
Japanese | English |
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----------------------------------------------------------------------------- CPU思考データコンバート by kode ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- マッチパターンデータ作成 ----------------------------------------------------------------------------- コンバートはDDEを使用するため、エクセルを開いた状態で実行します 1.block_pat.xls を開く 2.match_pattern.pl を実行 3.mp_1111.pd mp_1211.pd mp_1212.pd mp_1221.pd が出来る ----------------------------------------------------------------------------- CPU キャラクターパラメータデータ作成 ----------------------------------------------------------------------------- コンバートはDDEを使用するため、エクセルを開いた状態で実行します 1.cpu_chara.xls を開く 2.cpu_chara.pl を実行 3.cpu_101.bin ... cpu_110.bin が出来る |
----------------------------------------------------------------------------- CPU Logic Data Converesion by kode ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Match Pattern Data Creation ----------------------------------------------------------------------------- As conversion uses DDE, it is run with the Excel file open 1. Open block_pat.xls 2. Run match_pattern.pl 3. mp_1111.pd mp_1211.pd mp_1212.pd mp_1221.pd are created ----------------------------------------------------------------------------- CPU Character Parameter Data Creation ----------------------------------------------------------------------------- As conversion uses DDE, it is run with the Excel file open 1. Open cpu_chara.xls 2. Run cpu_chara.pl 3. cpu_101.bin ... cpu_110.bin are created |
info_le
Japanese | English |
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----------------------------------------------------------------------------- レッスンデータコンバート by senba ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- マッチパターンデータ作成 ----------------------------------------------------------------------------- コンバートはDDEを使用するため、エクセルを開いた状態で実行します 1.lesson.xls を開く 2.lesson_data.pl を実行 3.lesson_data.bin が出来る |
----------------------------------------------------------------------------- Lesson Data Conversion by senba ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Match Pattern Data Creation ----------------------------------------------------------------------------- As conversion uses DDE, it is run with the Excel file open 1. Open lesson.xls 2. Run lesson_data.pl 3. lesson_data.bin is created |
info_mi
Japanese | English |
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----------------------------------------------------------------------------- ミッションデータコンバート by kode ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- マッチパターンデータ作成 ----------------------------------------------------------------------------- コンバートはDDEを使用するため、エクセルを開いた状態で実行します 1.mission.xls を開く 2.mission_data.pl を実行 3.mission_data.bin が出来る |
----------------------------------------------------------------------------- Mission Data Conversion by kode ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Match Pattern Data Creation ----------------------------------------------------------------------------- As conversion uses DDE, it is run with the Excel file open 1. Open mission.xls 2. Run mission_data.pl 3. mission_data.bin is created |
info_pz
Japanese | English |
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----------------------------------------------------------------------------- パズルデータコンバート by kode ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- マッチパターンデータ作成 ----------------------------------------------------------------------------- コンバートはDDEを使用するため、エクセルを開いた状態で実行します 1.puzzle.xls を開く 2.puzzle_data.pl を実行 3.puzzle_data.bin puzzle_image.bin が出来る |
----------------------------------------------------------------------------- Puzzle Data Conversion by kode ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- Match Pattern Data Creation ----------------------------------------------------------------------------- As conversion uses DDE, it is run with the Excel file open 1. Open puzzle.xls 2. Run puzzle_data.pl 3. puzzle_data.bin puzzle_image.bin are created |
The Lumines series
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PlayStation Portable | Puzzle Fusion • II (Demo) |
Xbox 360 | LIVE! |
Adobe Flash | II Taster Version |
PlayStation 2 | Plus |
Windows | Puzzle Fusion • Remastered |
PlayStation 3 | Supernova |
PlayStation Vita | Electronic Symphony |
iOS, Android | Puzzle & Music |
PlayStation 4, Xbox One, Nintendo Switch | Remastered |
See also | |
Every Extend • Gunpey • Meteos |
- Pages missing developer references
- Games developed by Opus
- Pages missing publisher references
- Games published by Q Entertainment
- PlayStation 3 games
- Pages missing date references
- Games released in 2008
- Games released in December
- Games released on December 18
- Games with unused areas
- Games with unused characters
- Games with unused code
- Games with hidden developer credits
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with unused cinematics
- Games with unused music
- Games with unused sounds
- Games with unused text
- Lumines series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Games > Games by content > Games with hidden developer credits
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused characters
Games > Games by content > Games with unused cinematics
Games > Games by content > Games with unused code
Games > Games by content > Games with unused enemies
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Opus
Games > Games by platform > PlayStation 3 games
Games > Games by publisher > Games published by Q Entertainment
Games > Games by release date > Games released in 2008
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 18
Games > Games by series > Lumines series