If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

M&M's Kart Racing (Wii)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

M&M's Kart Racing

Developer: Frontline Studios[1]
Publisher: DSI Games[1]
Platform: Wii
Released in US: December 5, 2007[2]

GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

M&M's Kart Racing is a notoriously poor racing game featuring the M&M's spokescandies.


Track Skip

A track skip feature was left enabled in retail release of the game. During gameplay, press B, -, and 1 simultaneously and the game will skip to the next track. If done on the final track, The Stadium, the game will load the main menu map as a track, causing a bunch of odd glitches.

(Source: Storster)

Wolfschanze 1944 Leftovers

Easily the weirdest part of the game is data from another game, Wolfschanze 1944, which was developed two years prior by Calaris Studios. Calaris and Frontline share a lot of staff between both studios, so they may be separate development teams owned by the same parent company. data/gfx/menu is where the leftover data is located.

There's a leftover text file in TEXT.STD, along with a Russian and Polish version.

selected weapon: 
no ammo for: 
not available: 
Wolfschanze 1944: Online server (BETA).
screen saved...
item obtained: 
 was killed by 
 captured the flag 
,have captured the flag.
has killed
has died
current video mode is: 
select slot for load game...
select slot for save game...
enter new name...
empty slot...
invert mouse:
mouse look:
mouse move:
always run:
to the next page...
host is not responding, error: 
player is not responding. 
connection lost, error: 
you are disconnected from the server...
session is lost, error: 
max players: 
game mode: 
capture the flag
unknown match1
unknown match2
very hard
frag limit: 
10 frags
20 frags
30 frags
40 frags
50 frags
60 frags
70 frags
time limit: 
5 min
10 min
15 min
corpse limit: 
player parameters
create game
join game: 
looking for available games... 
team name: 
create team: 
join team: 
teams would have the same parameters

Unused Graphics


This game has many Thumbs.db files, which contain thumbnails to all the files in a specific folder, and there are some that aren't in the folder anymore. The one in the data folder contains some really odd stuff.

It's thumbnails all the way down...

The thumbnail of the folder itself.


A temporary loading screen.

He's beautiful. Mmkarting ban02.png

Leftovers from Chicken Shoot, unsurprisingly from the same developers. For some reason, they're normally upside-down.

Loading Test

My amazing Photoshop skills!

The front of a car pasted over and over.

Weird HUD Stuff

Donkey Kong 64?

HUD graphics from an obscure 2005 PC game by Calaris Studios based on the famous Polish comic series Tytus, Romek i A'Tomek (which translates to "Monkey's Adventures").

Mmracing AtakMIECZ.pngMmracing PauzaKLEPS.pngMmracing InfoOKO.pngMmracing WSKAZNIKb.pngMmracing StrzalkaLEFT.pngMmracing WSKAZNIKreka.pngMmracing WSKAZNIK.pngMmracing Rozmowa.png

The HUD for the cursor from Mysterious Island, another obscure PC game by Calaris.

Unused Level Screen

In levels_screens.bmp (the image for all the level previews), there is text in the bottom-right corner reading "wolne", which means "free" in Polish.

I'm free!

SDK Leftovers

The only sound in sound/sound_data.brsar is Yoshi.

The sound folder has two leftover MIDI files from the Wii SDK.