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Majokko A La Mode II (PlayStation 2)

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Title Screen

Majokko A La Mode II

Developers: FC01, HuneX
Publisher: GN Software
Platform: PlayStation 2
Released in JP: June 28, 2007, April 24, 2008

AreasIcon.png This game has unused areas.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.

Debug Mode

Majokko A La Mode II - Debugmode1.png Majokko A La Mode II - Debugmode2.png

At the main menu, press L2, L2, L1, L1, D-Pad Left, D-Pad Left, Circle, Circle, R1, R1, R2, R2 on Controller 2. This same debug system is also present in Duel Savior Destiny, Kyuuketsu Kitan Moonties and Ayakashibito: Genyou Ibunroku.

After entering the above code, press Start on Controller 2 to toggle Debug Mode. This allows you to change game-related flags and the volume of each spoken character in the game. Below are the known Controller 2 inputs while this mode is active.

  • Hold Triangle and press D-Pad Left / Right to change an event. If SCRIPT JUMP KINSI is enabled, you will start in this event when starting a new game.
  • Press L1 for flag list.
  • Press R1 for character volume menu.
  • Hold Select to make the menu temporarily invisible.
  • Press L3 to enable SCRIPT JUMP KINSI.

Selecting any of the events that start with S will send you to a test event where all of the system character voices will play.

(Source: Original TCRF research)

Debug Display

Majokko A La Mode II - Debugmode3.png

Apply the below code to enable a simple debug display. This is a HuneX debug display present in some other PlayStation 2 games. Apparently, this is an old debug system they are using considering the game was released in 2007.

SLPM-66755 code:

Enable Debug Display
201BC8C0 00000000
201BC944 00000000
(Source: Original TCRF research)

Debug Logging

Within the game is a stubbed printf function. This would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable this mode, apply the below code:

Re-enable printf Messages
20226F98 08087374
20226F9C 00000000

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console".

(Source: Original TCRF research)