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Mario & Sonic at the Olympic Games (Wii)

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Title Screen

Mario & Sonic at the Olympic Games

Also known as: Mario & Sonic at Beijing Olympics (JP), Mario & Sonic aux Jeux Olympiques (FR)
Developers: Sega, Racjin
Publishers: Nintendo (JP/KR), Sega (US/EU/AU)
Platform: Wii
Released in JP: November 22, 2007
Released in US: November 6, 2007
Released in EU: November 23, 2007
Released in AU: November 22, 2007
Released in KR: May 29, 2008

CharacterIcon.png This game has unused playable characters.
MusicIcon.png This game has unused music.

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.
So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Mario & Sonic at the Olympic Games is Sega's first in-house Olympic video game based on the Games of the XXIX Olympiad Beijing 2008 (the other one was an actual Beijing 2008 video game for HD consoles), developed in cooperation with Nintendo and featuring both companies' mascots, Mario and Sonic who wind up in a game together that isn't about beating each other up. It isn't the last.

Unused Characters

To do:

Silver, Jet, Cream, Big the Cat, Espio, Charmy, Rouge, Donkey Kong, Birdo, Shy Guy, Boo, Bullet Bill, Lakitu, Goomba, Kiki the Monkey Badnik as well as 2 other robots from the Sonic series all have data to be playable characters, but are only accessible through hacking. Some characters load better than others. For example, some will prep for the 100m dash, while some will just T-pose. Furthermore, only select games are actually playable with a few of the non original 16 characters, while others result in the game softlocking.

These unused characters can be loaded by using the Gecko codes below. ONLY ONE override code is to be used.

Player Override CPU Override Player List
041CD914 60000000
0041CDE70 60000000
06553454 00000040

The game can handle up to 16 different (or the same) characters. Here, "XXXXXXXX" is to be replaced by whichever character you wish to take that slot. These go in sequential order. For example, first XXXXXXXX is player 1, second is player 2 etc.

Character Code
Mario 00000000
Luigi 00000001
Peach 00000002
Daisy 00000003
Yoshi 00000004
Birdo 00000005
Bowser 00000006
Donkey Kong 00000007
Wario 00000008
Waluigi 00000009
Sonic 0000000A
Tails 0000000B
Knuckles 0000000C
Amy 0000000D
Shadow 0000000E
Eggman 0000000F
Silver 00000010
Vector 00000011
Jet 00000012
Blaze 00000013
Shy Guy 00000014
Toad 00000015
Lakitu 00000016
Charmy 00000017
Espio 00000018
Cream 00000019
Boo 0000001A
Bullet Bill 0000001B
Goomba 0000001C
Eggman Robot 1 0000001D
Eggman Robot 2 0000001E
Kiki (SA1 Monkey Badnik) 0000001F
Big the Cat 00000020
Mii 1 00000021
Mii 2 00000022
Mii 3 00000023
Mii 4 00000024

(Source: final kaoss)

Cream appears in the final version of the game as a referee. Donkey Kong and Silver are playable in Mario & Sonic at the Olympic Winter Games (in which Goomba gets a cameo) and Mario & Sonic at the London 2012 Olympic Games . Jet, Rouge, Birdo, Cream and Espio only became guest playable characters in Mario & Sonic at the Rio 2016 Olympic Games. Cream and Birdo are exclusive to the 3DS version.

Unused Music

Dream Canoe

The Dream Canoe event from the DS version was originally going to be in the Wii version, but it was scrapped. This music would've played in it.

Rank 2nd

There is an unused song for completing an event in 2nd place.

Rank 3rd

There is also an unused song for 3rd place. The final game replaces both this and the 2nd place theme with the 1st place theme.

Gallery: Replay Mini Game

This song was possibly going to be used in the Voice Memory mini game. A similar song was used in the DS version for the "Replay" mini game, a game that is very similar to the "Repeat After the Character" mini game.

Unknown Track 1

The purpose of this and the next two tracks are unknown. This one sounds as if it would have had something to do with water.

Unknown Track 2

The intro of this song suggests that it may have had something to do with space for some reason.

Unknown Track 3

This one sounds intense, like it would've been used for a fast-paced game with obstacles.