If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Mario Kart 8 Deluxe

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Mario Kart 8 Deluxe

Also known as: Mario Kart 8 Deluxe Bundle (Game + Booster Course Pass) (combo pack)
Developers: Nintendo EPD, Bandai Namco Studios
Publishers: Nintendo (INT), Tencent (CN)
Platform: Nintendo Switch
Released internationally: April 28, 2017 (base game), March 18, 2022 (Booster Course Pass)
Released in KR: December 15, 2017
Released in CN: March 16, 2020 (base game), September 26, 2022 (Booster Course Pass)
Released in TW: December 15, 2017


CodeIcon.png This game has unused code.
MinigameIcon.png This game has unused modes / minigames.
GraphicsIcon.png This game has unused graphics.
ModelsIcon.png This game has unused models.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:

Mario Kart 8 Deluxe is an enhanced port of the Wii U game, including new characters, a revamped Battle Mode, the return of the Boo and Feather items, Double Dash!!‍ '​s ability to hold two items at once, and 48 paid DLC courses.

Also, Inklings.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
MK8DXKioskDemo.png
Kiosk Demo
Blank.png
Version Differences
From additions and fixes to...balance changes?

Unused Graphics

Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Cat-Peach.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Cat-Peach-Spec.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Tanuki-Mario.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Tanuki-Mario-Spec.png
Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Link.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Link-Spec.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Dry-Bowser.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Dry-Bowser-Spec.png
Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Villager.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Villager-Spec.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Isabelle.png Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Isabelle-Spec.png
Mario-Kart-8-Deluxe-Leftover-DLC-Icon-Normal.png

DLC icons from the Wii U release were leftover in the game, and go unused here since all of the past DLC was built into Deluxe. The grey versions are specular maps, and the bottom image is a normal map for all icons.

(Source: Original TCRF research)

The country flags from the Wii U version are left inside common.szs/nationalflag. Instead of reusing them, Nintendo made a brand new set of flags for this game. (common.szs/nationalflag_nx)

The country of Netherlands Antilles left inside (UI/language/message.sarc/Region.mbst) goes unused in the files as the option to change an account's location to Netherlands Antilles was removed in early 2018. Netherlands Antilles only has a text string with no flag.

Mario-Kart-8-Deluxe-UnusedDLCBanner.jpg
A placeholder of the promotional banner for the Booster Course Pass DLC. It was present as early as the release of the first wave, though people with keen eyes were able to make out several courses that hadn't been announced for the DLC at the time, like Waluigi Pinball and even the completely unknown Sky-High Sundae. The banner also includes Amsterdam Drift and Bangkok Rush before their official reveals for Mario Kart Tour. The only two courses visible in this image that never made it into the DLC are Mario Circuit 1 from Super Mario Kart, and RMX Mario Circuit 1 from Mario Kart Tour.


(Source: Elliot Duby)

Skybox Textures

Multiple courses in the Booster Course Pass DLC have unused skybox textures. Most of them are from the Mario Kart Tour versions of each course, but are generally less compressed rather than being direct ports.

Course Unused Used Notes
Wii Coconut Mall MK8DX-CoconutMallSkyUnused.png MK8DX-CoconutMallSkyUsed.png The course's Mario Kart Tour skybox, named T_Wiicm_VR_Alb. The used texture is named T_VRCnsw14_Alb.
Tour Tokyo Blur MK8DX-TokyoBlurSkyUnused.png MK8DX-TokyoBlurSkyUsed.png The course's Mario Kart Tour skybox, named T_Mobt1_VR_Alb. The used texture is named T_VRCnsw15_VR_Alb.
Wii Maple Treeway MK8DX-MapleTreewaySky.png MK8DX-MapleTreewaySkyUsed.png The course's Mario Kart Tour skybox, named T_Wiimt_WiiVR1_Alb. The used texture is named T_VRCnsw62_Alb.
DS Peach Gardens MK8DX-PeachGardensSkyUnused.png MK8DX-PeachGardensSkyUsed.png The course's Mario Kart DS skybox, named T_Dspg_ng_real_sky_Alb. Like skyboxes taken from Mario Kart Tour, it is less compressed than the version used in that game. The used texture is named T_Cnsw_32_VR_Alb.
Merry Mountain MK8DX-MerryMountainSkyUnused.png MK8DX-MerryMountainSkyUsed.png The course's Mario Kart Tour skybox, named T_Mobhc_Sky_Alb. The used texture is named T_VRCnsw37_VR_Alb.
DS Mario Circuit MK8DX-DSMarioCircuitSky.png MK8DX-DSMarioCircuitSkyUsed.png Despite being named T_Dsmc_Vr_Alb, this is actually the skybox for 3DS Mario Circuit in Mario Kart Tour. The used texture is named T_Cnsw_43_VR_Alb.
GCN Waluigi Stadium MK8DX-WaluigiStadiumSky.png MK8DX-WaluigiStadiumSkyUsed.png The course's Mario Kart Tour skybox, named T_Gcws_VR_Alb. The used texture is named T_Cnsw_36_VR_Alb.
Tour Singapore Speedway MK8DX-SingaporeSky.png MK8DX-SingaporeSkyUsed.png The course's Mario Kart Tour skybox. Unusually, there are two identical textures of it, named T_Mobsi1_VR_Alb and T_Cnsw_45_VR_Alb. The used texture is named T_VRCnsw45_Alb.
GCN Daisy Cruiser MK8DX-DaisyCruiserSkyUnused.png
MK8DX-PeachGardensSkyUsed.png
MK8DX-DaisyCruiserSkyUsed.png This course has two distinct unused skybox textures. The first is its Mario Kart Tour skybox, named T_Ggcdc_VR_Alb. The second is identical to the skybox used for DS Peach Gardens in Mario Kart 8 Deluxe, and is named T_VRCnsw46_Alb. The used texture is named T_Cnsw46_VR_Alb.
Wii Daisy Circuit T Wiidc VR Alb.png MK8DX-DaisyCircuitSkyUsed.png The course's Mario Kart Tour skybox, named T_Wiidc_VR_Alb. The used texture is named T_VRCnsw66_Alb.

Unused Music

Unused Music Intros

Hmmm...
To do:
  • Rip the unused intros.
  • Unheard intros to the stadium and museum portions of Tour Madrid Drive.

A number of courses from the Booster Course Pass feature unique music intros for each variation of their theme which can never be fully heard in-game. Though most of it can be listened to via the Music Player, the unique intros can be hard to hear, since the first variation of the song always starts.

Tour Singapore Speedway

An unused intro for the Chinatown version of Singapore Speedway.

Wii Koopa Cape

Like in Mario Kart Tour, the underwater portion of Koopa Cape has a unique intro; new to Mario Kart 8 Deluxe is an intro for the river portion of the course.

Wii Moonview Highway

An unused intro for the city version of Moonview Highway's theme.

Unused Music Prefetches

Hmmm...
To do:
Detail how the early prefetches compare to the final versions

Several prefetch tracks for then-upcoming DLC courses were found in the 2.1.0 update, which vary in terms of how different they sound compared to their tracks from both their original games and the final DLC. These tracks were likely used as placeholders before the final versions were complete.

Wave 3

Title Filename Early Final Notes
Tour London Loop Cnsw_31


GBA Boo Lake Cnsw_33


3DS Rock Rock Mountain Cnsw_34


Wii Maple Treeway Cnsw_62


Tour Berlin Byways Cnsw_35


DS Peach Gardens Cnsw_32


Merry Mountain Cnsw_37


A synthesized orchestra akin to the Tour version is used here instead of the live instruments of the final.
3DS Rainbow Road (Normal) Cnsw_38


3DS Rainbow Road (Moon)

Wave 4

Title Filename Early Final
Tour Amsterdam Drift Cnsw_41


Tour Bangkok Rush Cnsw_55


GCN Waluigi Stadium Cnsw_36


Tour Singapore Speedway (Normal) Cnsw_45


Tour Singapore Speedway (Chinatown)


Wave 5

Title Filename Early Final
Tour Los Angeles Laps Cnsw_48


GBA Sunset Wilds Cnsw_53


Tour Vancouver Velocity Cnsw_61


Leaked DLC Courses

A leak was found after the release of Wave 1 of the Booster Course Pass, which contains most of the tracks labeled with appropriate "retro" consoles, and another leak after the release of Wave 2, which contains prefetch files for soundtracks of courses not present in the game. This is most likely a placeholder order for the courses in the pass.

Cup 1st Course and/or Game Label 2nd Course and/or Game Label 3rd Course and/or Game Label 4th Course and/or Game Label
Turnip Tour SNES N64 DS
Propeller Tour GBA Wii
Rock Tour London Loop DS Peach Gardens GBA Boo Lake 3DS Rock Rock Mountain
Moon Tour Berlin Byways GCN Waluigi Stadium Merry Mountain 3DS Rainbow Road
Fruit Tour Amsterdam Drift Wii DS
Boomerang Tour Singapore Speedway GCN GBA Tour Los Angeles Laps
Feather Tour Wii GBA Sunset Wilds Tour
Cherry Tour Bangkok Rush GCN SNES
Acorn Tour Vancouver Velocity Wii Maple Treeway
Spiny Tour GCN Wii


(Source: fishguy6564, LB)

Failsafe Dummy Vehicle Textures

Dummy vehicle textures that are loaded if the game can't find/load the correct texture for character specific emblems, karts and gliders.

Disabled Prototype Shine Time Score UI

In the prototype build of the game there is a shine time score UI that shows your shine time. This UI exists in the final game but intentionally disabled, therefore it is never seen. By patching the game's code, it is possible to enable this UI and it works as intended, exactly like in the Prototype. After you collect the shine and lose it, a shine time score UI will be shown on the bottom left, showing your shine time. Once collecting the shine again, the UI will be hidden until the shine is lost again.

FileMK8D DisabledShineTimeScoreUI2.jpg

Leftover Wii U Battle Courses

All courses that were used as battle arenas in the Wii U version still have the battle_muunt.byaml in their files, meaning that with some hacks they can be accessed and battled on as normal.

Unused Battle Courses Mapping for VS

All Battle courses contains mapping file for race even though battle stages aren't playable in VS. By default it crashes when loaded but it can be bypassed with cheat codes. There are no item boxes or coins, not even present in the BYAML (courses with no stationary boxes or coins have these present but hidden), laps count randomly depending on the checkpoints you pass because the same checkpoints from Battle, lakitu picks you up a lot too, CPUs follow specific paths frequently differently from battle, spawn points are interesting and respawn points are weird and out of place, as Lakitu paths are a flat line path. Surprisingly, there are 3 laps instead of zero (section tracks and Battle have zero laps). It is unsure if these mapping files contains early or different content from regular Battle mode but it is unlikely.

Removed Test Course

There are leftovers for a test course called test_DanceFloor in \Course\EAD. All that remains is some lighting data. The "EAD" folder has been removed after one of the Booster Course Pass DLC updates.

In the image below, we can see how Mario Circuit looks like with this course's lightning environment file.

MK8DProto testDanceFloorBGENV.jpg

(Source: Original TCRF research)

Removed Reverse Mode

There seems to have once been plans for a racing mode where the racers go around the courses backwards. In ObjFlow.byaml there are six references to "Gyakusou", which means "Reverse Run" in Japanese. This concept later resurfaced in Mario Kart Tour as the R and R/T variants of tracks.

  • TEST_Gyakusou_Barrier
  • TEST_Gyakusou_Dash
  • TEST_Gyakusou_Glide
  • TEST_Gyakusou_Guide
  • TEST_Gyakusou_Step
  • TEST_Gyakusou_StepJA

Hidden Coins & Item Boxes

Mario Kart 8 requires at least one coin and one stationary item box to be placed in each course, or the game will crash. Because of this, courses that seem to have no coins (Mute City, Big Blue) or stationary item boxes (GCN Baby Park, DS Shroom Ridge) have them hidden inside geometry, where players will never see them.

Mute City Hidden Coin

MK8D HiddenCoin MuteCity.png

Mute City's coin is hidden inside of a building, next to the last turn of the course.

Big Blue Hidden Coin

MK8D HiddenCoin BigBlue.png

Big Blue's coin is hidden inside of an island, a bit ahead of the start of the course.

GCN Baby Park Hidden Item Box

MK8D HiddenBox DuBabyPark.png

GCN Baby Park's item box is hidden inside of a pipe, which is a structure of the ferris wheel. The item box is tiny, having the scale of 0.1 for all X, Y and Z.

DS Shroom Ridge Hidden Item Box

MK8D HiddenBox ShroomRidgee.png

DS Shroom Ridge's item box is hidden under the ground, ahead of the glider ramp, under the grass section. The item box has the normal scale.

(Source: Ro)

Unused Wii Coconut Mall Car Routes & Settings

Cmfile2.png

Wii Coconut Mall cars have a set route to follow, set speed and set settings which would be related to the car behavior when following the routes. The cars ignore the route and do not attach to it at all, since they don't move and their rotation is not facing the route. By looking at the values of the settings it shows that one of them could be the amount of time it stays stopped until following the route again.

By setting an object that follow routes, N64 Toad's Turnpike cars being an example, to follow the route the Wii Coconut Mall cars are linked to, and set the same speed, it shows that they follow the routes and they look like something you'd see in Mario Kart Wii, showing the routes were indeed intended to be for the cars. Because of the N64 Toad's Turnpike cars being coded differently, they don't behave as intended on the routes, teleporting back to the start point of the route. This tweet shows the video in higher framerate and with more explanation.

While the 2.1.0 update changed the cars to no longer be static, they don't use these routes and move significantly faster.


(Source: Ro)

Tour Leftovers

slink2.bslnk (Audio/Bin) contains references for all the bgms, sound effects, and object names in the game. Since the 2.0.0 update however, lots of references from Tour were left in. Some of these most likely were never planned to be included in the Booster Course Pass however. Some started getting removed starting in 2.1.0, until 3.0.0 where only a few got removed. A lot of Tour ones still got left in.

@Blank (added in 2.2.0)
Anchor3dsws
Appear2 (removed in 3.0.0)
Attack2 (removed in 2.2.0)
Attack3 (removed in 2.2.0)
Attack4 (removed in 2.1.0)
Attack5 (removed in 2.1.0)
Attack6 (removed in 2.1.0)
Attack7 (removed in 2.1.0)
Attack8 (removed in 2.1.0)
Attack9 (removed in 2.1.0)
Attack10 (removed in 2.1.0)
Attack11 (removed in 2.1.0)
Attack12 (removed in 2.1.0)
Attack13 (removed in 2.1.0)
Attack14 (removed in 2.1.0)
AttackHit (removed in 2.2.0)
AttackSign2 (removed in 2.2.0)
AttackSign3 (removed in 2.2.0)
AnmAttack (removed in 2.2.0)
AnmAttackSign (removed in 2.2.0)
AnmRiseSign (removed in 2.2.0)
BarrelBomb
BarrelBombPropeller
BigReact1
BlockIce
Bound2 (removed in 2.2.0)
Break_01 (removed in 2.2.0)
Break_02 (removed in 2.2.0)
Break_03 (removed in 2.2.0)
Bubble
CannonLaunch
CarBusRed
CarBusWhite
CarCarrier
CarHatchbackGreen
CarHatchbackRed
CarMobbkA
CarMobbkB
CarNormalBlue
CarNormalWhite
CarSmallTruck
CarSurfMobb
CarTruckRed
CarTruckTRYellow
CarTruckWhite
CarTruckYellow
Chandelier (Deluxe's is called HhChandelier)
Close2 (removed in 2.4.0)
Close3 (removed in 2.4.0)
Close4 (removed in 2.4.0)
Course_Test
DashMove (removed in 2.2.0)
Down2 (removed in 2.2.0)
Down3 (removed in 2.2.0)
DossunStar (Deluxe's is called DL_StarDossun)
DrawBridgeDash
DrawBridgeGlide
Dummy1
Dummy2
DurationKadomatsu
DurationPumpkin
DurationPumpkinBig
DurationPumpkinFixed
DurationTreeX
FenceSilverNight
FenceSilverNightArrow
FenceStripeRed
FenceStripeRedArrow
FireBar
FireBar3
FireBar4
FireBar5
FireBar6
FireCircle
FireCircle6
FireCircle8
FireSphere
FolderA
FolderB
FountainIllumination
FrameL
FrameR
FrameTeresa
FrameTeresa2
FrameTeresa3
FrameTeresa4
FrameTeresa5
FrameTeresa6
GlideMove (removed in 2.2.0)
Gliding
Goat
HanachanHead_Walk (removed in 2.2.0)
HeyhoBreak
HeyhoBreak2
HeyhoCarpet
HeyhoExplorerLightBlue (2.4.0 uses this as a single object called HeyhoExplorer)
HeyhoExplorerRed (2.4.0 uses this as a single object called HeyhoExplorer)
HeyhoExplorerYellow (2.4.0 uses this as a single object called HeyhoExplorer)
HeyhoSkateBlue (Deluxe's is SkateHeyho)
HeyhoSkateRed (Deluxe's is SkateHeyho)
HeyhoSnowBoard
HitItem (removed in 2.4.0)
HitItem_ (removed in 2.2.0)
HitKartInvincible_ (removed in 2.2.0)
HotSpring
KakiwariBush
KakiwariKuribo
KakiwariTeresa
Killer
KillerCannon
Kinoko
Land2 (removed in 2.1.0)
Land3 (removed in 2.1.0)
Land4 (removed in 2.1.0)
Land5 (removed in 2.1.0)
Land6 (removed in 2.1.0)
Land7 (removed in 2.1.0)
Land8 (removed in 2.1.0)
Land9 (removed in 2.1.0)
Land10 (removed in 2.1.0)
Land11 (removed in 2.1.0)
Land12 (removed in 2.1.0)
Land13 (removed in 2.1.0)
Land14 (removed in 2.1.0)
Land15 (removed in 2.1.0)
Land16 (removed in 2.1.0)
Land17 (removed in 2.1.0)
Land18 (removed in 2.1.0)
Land19 (removed in 2.1.0)
Land20 (removed in 2.1.0)
Land21 (removed in 2.1.0)
Land22 (removed in 2.1.0)
Land23 (removed in 2.1.0)
Land24 (removed in 2.1.0)
Land25 (removed in 2.1.0)
Land26 (removed in 2.1.0)
LeafRed
MapObjKart_Anchor3dsws
MapObjKart_BarrelBomb
MapObjKart_BarrelBombPropeller
MapObjKart_Bubble
MapObjKart_Burner
MapObjKart_CarBusRed
MapObjKart_CarBusWhite
MapObjKart_CarCarrier
MapObjKart_CarHatchbackGreen
MapObjKart_CarHatchbackRed
MapObjKart_CarMobbkA
MapObjKart_CarMobbkB
MapObjKart_CarNormalBlue
MapObjKart_CarNormalWhite
MapObjKart_CarSmallTruck
MapObjKart_CarSurfMobb
MapObjKart_CarTruckRed
MapObjKart_CarTruckTRYellow
MapObjKart_CarTruckWhite
MapObjKart_CarTruckYellow
MapObjKart_Chandelier
MapObjKart_DokanDisplay
MapObjKart_DossunStar
MapObjKart_DrawBridgeDash
MapObjKart_DrawBridgeGlide
MapObjKart_DurationKadomatsu
MapObjKart_DurationPumpkin
MapObjKart_DurationPumpkinBig
MapObjKart_DurationPumpkinFixed
MapObjKart_DurationTreeX
MapObjKart_EventGate
MapObjKart_EventRing
MapObjKart_FireBar
MapObjKart_FireBar3
MapObjKart_FireBar4
MapObjKart_FireBar5
MapObjKart_FireBar6
MapObjKart_FireCircle
MapObjKart_FireCircle6
MapObjKart_FireCircle8
MapObjKart_FireSphere
MapObjKart_Float
MapObjKart_FountainIllumination
MapObjKart_Goat
MapObjKart_HeyhoCarpet
MapObjKart_HeyhoExplorerLightBlue (2.4.0 uses this as a single object called HeyhoExplorer)
MapObjKart_HeyhoExplorerRed (2.4.0 uses this as a single object called HeyhoExplorer)
MapObjKart_HeyhoExplorerYellow (2.4.0 uses this as a single object called HeyhoExplorer)
MapObjKart_HeyhoSkateBlue
MapObjKart_HeyhoSkateRed
MapObjKart_HeyhoSnowBoard
MapObjKart_KakiwariBush
MapObjKart_KakiwariKuribo
MapObjKart_KakiwariTeresa
MapObjKart_Killer
MapObjKart_KillerCannon
MapObjKart_Kinoko
MapObjKart_LeafRed
MapObjKart_PackunFlowerInk
MapObjKart_PackunSmall
MapObjKart_PictureTeresa
MapObjKart_PillarFire
MapObjKart_PillarIce
MapObjKart_PotGreen
MapObjKart_PotSnake
MapObjKart_PropellerRing
MapObjKart_Puddle
MapObjKart_PuddleInk
MapObjKart_PukupukuBeach
MapObjKart_Pumpjack
MapObjKart_ReactObjBurnSpin
MapObjKart_RiseArea
MapObjKart_Rock
MapObjKart_RockVolcano
MapObjKart_ShellFish
MapObjKart_SnowBall
MapObjKart_StarRing
MapObjKart_Start
MapObjKart_StartGate3dsnbc
MapObjKart_StartGateAerial
MapObjKart_StartGateCmn
MapObjKart_Steam3dsac
MapObjKart_Train3dsrr
MapObjKart_TrainMoba
MapObjKart_TramMoba
MapObjKart_TreeSpookyMoving
MapObjKart_Wanwan
MapObjKart_WanwanRolling
MapObjKart_WindMill3dsgl
MapObjKart_WindMillMoba
MobnmAmbient (removed in 2.3.0)
MobnmAmbient2 (removed in 2.3.0)
MobnmAmbient3 (removed in 2.3.0)
NrTrain
PackunFlowerInk
PackunSmall
Piano
PictureTeresa
PillarFire
PillarIce
PotGreen
PotSnake
PrePress
PropellerRing
Puddle
PuddleInk
PukupukuBeach
Pumpjack
React1
ReactObjBurnSpin
Reborn
Rise2 (removed in 2.2.0)
Rise3 (removed in 2.2.0)
Rock
RockVolcano
Roll
RollLoop
Se2 (removed in 2.2.0)
SeMapObjAccelRingMobsiBreak
SeMapObjAccelRingMobsiHitKart
SeMapObjAirShipMobsiBound
SeMapObjAnchor3dswsBreak
SeMapObjBalloonBlueBound
SeMapObjBalloonBlueHitGondola
SeMapObjBalloonRedBound
SeMapObjBalloonRedHitGondola
SeMapObjBalloonYellowBound
SeMapObjBalloonYellowHitGondola
SeMapObjBarrelBombBurst
SeMapObjBarrelBombPropellerAmbient
SeMapObjBarrelBombPropellerAmbient2
SeMapObjBarrelBombPropellerAmbient3
SeMapObjBarrelBombPropellerBurst
SeMapObjBlockIceBreak
SeMapObjBubbleAppear
SeMapObjBubbleDisappear
SeMapObjBubbleFly
SeMapObjBubbleFly2
SeMapObjBurnerAmbient
SeMapObjCarBusRedAmbient
SeMapObjCarBusRedBreak
SeMapObjCarBusWhiteAmbient
SeMapObjCarBusWhiteBreak
SeMapObjCarCarrierAmbient
SeMapObjCarCarrierBreak
SeMapObjCarHatchbackGreenAmbient
SeMapObjCarHatchbackGreenBreak
SeMapObjCarHatchbackRedAmbient
SeMapObjCarHatchbackRedBreak
SeMapObjCarMobbkABreak
SeMapObjCarMobbkBBreak
SeMapObjCarNormalBlueAmbient
SeMapObjCarNormalBlueBreak
SeMapObjCarNormalWhiteAmbient
SeMapObjCarNormalWhiteBreak
SeMapObjCarSmallTruckAmbient
SeMapObjCarSmallTruckBreak
SeMapObjCarSurfMobbAmbient
SeMapObjCarSurfMobbBreak
SeMapObjCarTruckRedAmbient
SeMapObjCarTruckRedBreak
SeMapObjCarTruckTRYellowAmbient
SeMapObjCarTruckTRYellowBreak
SeMapObjCarTruckWhiteAmbient
SeMapObjCarTruckWhiteBreak
SeMapObjCarTruckYellowAmbient
SeMapObjCarTruckYellowBreak
SeMapObjCarpetHeyhoBreak
SeMapObjCarpetHeyhoBreak2
SeMapObjCarpetHeyhoFly
SeMapObjCarpetHeyhoFly2
SeMapObjCarpetHeyhoFly3
SeMapObjCarpetHeyhoHit
SeMapObjCarpetHeyhoHit2
SeMapObjCarpetHeyhoSpin
SeMapObjCarpetHeyhoSpin2
SeMapObjChandelierFall
SeMapObjChandelierSwingL
SeMapObjChandelierSwingR
SeMapObjClownFutureAmbient
SeMapObjDokanDisplayGround
SeMapObjDokanDisplayHitKart
SeMapObjDokanGround
SeMapObjDokanHitKart
SeMapObjDossunStarAmbient
SeMapObjDossunStarGround
SeMapObjDossunStarHitKart
SeMapObjDossunStarPrePress
SeMapObjDrawBridgeDashMove
SeMapObjDrawBridgeGlideMove (changed to SeMapObjDrawBridgeMove2 in 2.2.0)
SeMapObjDrawBridgeMove (changed to SeMapObjDrawBridgeStop in 2.2.0)
SeMapObjDurationKadomatsuBreak
SeMapObjDurationKadomatsuGroud
SeMapObjDurationKadomatsuGroud2
SeMapObjDurationKadomatsuHit
SeMapObjDurationPumpkinBigReact1
SeMapObjDurationPumpkinFixedReact1
SeMapObjDurationPumpkinReact1
SeMapObjDurationTreeXAmbient
SeMapObjDurationTreeXBreak
SeMapObjDurationTreeXReact1
SeMapObjEventGateAppear
SeMapObjEventRingBreak
SeMapObjFireBar3Ambient
SeMapObjFireBar4Ambient
SeMapObjFireBar5Ambient
SeMapObjFireBar6Ambient
SeMapObjFireBarAmbient
SeMapObjFireCircle6Ambient
SeMapObjFireCircle8Ambient
SeMapObjFireCircleAmbient
SeMapObjFireSphereAmbient
SeMapObjFloatBreak (removed in 2.3.0)
SeMapObjFountainIlluminationHitKart
SeMapObjFountainIlluminationSpouting (changed to SeMapObjFountainIlluminationSpoutLoop in 2.3.0)
SeMapObjFountainIlluminationSpouting2 (changed to SeMapObjFountainIlluminationSpoutStart_01 in 2.3.0)
SeMapObjFountainIlluminationStandBy (changed to SeMapObjFountainIlluminationSpout_01 in 2.3.0)
SeMapObjGateBarWiidsBreak
SeMapObjGateBarWiidsClose
SeMapObjGateBarWiidsOpen
SeMapObjGoatAmbient
SeMapObjGoatAmbient2
SeMapObjGoatAmbient3
SeMapObjGoatAmbient4
SeMapObjGoatBreak
SeMapObjGoatGround
SeMapObjGoatHit
SeMapObjGoatHitKart
SeMapObjGoatWalkA
SeMapObjGoatWalkB
SeMapObjHeyhoCarpetBreak
SeMapObjHeyhoCarpetBreak2
SeMapObjHeyhoCarpetFly
SeMapObjHeyhoCarpetFly2
SeMapObjHeyhoCarpetFly3
SeMapObjHeyhoCarpetHit
SeMapObjHeyhoCarpetHit2
SeMapObjHeyhoCarpetSpin
SeMapObjHeyhoCarpetSpin2
SeMapObjHeyhoExplorerLightBlueAmbient (removed in 2.4.0)
SeMapObjHeyhoExplorerLightBlueBreak (removed in 2.4.0)
SeMapObjHeyhoExplorerLightBlueBreak2 (removed in 2.4.0)
SeMapObjHeyhoExplorerLightBlueHit (removed in 2.4.0)
SeMapObjHeyhoExplorerLightBlueHit2 (removed in 2.4.0)
SeMapObjHeyhoExplorerLightBlueSpin (removed in 2.4.0)
SeMapObjHeyhoExplorerLightBlueSpin2 (removed in 2.4.0)
SeMapObjHeyhoExplorerRedAmbient (removed in 2.4.0)
SeMapObjHeyhoExplorerRedBreak (removed in 2.4.0)
SeMapObjHeyhoExplorerRedBreak2 (removed in 2.4.0)
SeMapObjHeyhoExplorerRedHit (removed in 2.4.0)
SeMapObjHeyhoExplorerRedHit2 (removed in 2.4.0)
SeMapObjHeyhoExplorerRedSpin (removed in 2.4.0)
SeMapObjHeyhoExplorerRedSpin2 (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowAmbient (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowBreak (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowBreak2 (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowHit (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowHit2 (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowSpin (removed in 2.4.0)
SeMapObjHeyhoExplorerYellowSpin2 (removed in 2.4.0)
SeMapObjHeyhoMobnmAerialBreak
SeMapObjHeyhoMobnmAerialBreak2
SeMapObjHeyhoMobnmAerialBreak3
SeMapObjHeyhoMobnmAerialHit
SeMapObjHeyhoMobnmAerialHit2
SeMapObjHeyhoMobnmAerialHit3
SeMapObjHeyhoMobnmAerialSmoke
SeMapObjHeyhoMobnmAerialSmoke2
SeMapObjHeyhoMobnmAerialSpin
SeMapObjHeyhoMobnmAerialSpin2
SeMapObjHeyhoSkateBlueAmbient
SeMapObjHeyhoSkateBlueAmbient2
SeMapObjHeyhoSkateBlueBreak
SeMapObjHeyhoSkateBlueBreak2
SeMapObjHeyhoSkateBlueHit
SeMapObjHeyhoSkateBlueHit2
SeMapObjHeyhoSkateBlueSpin
SeMapObjHeyhoSkateBlueSpin2
SeMapObjHeyhoSkateRedAmbient
SeMapObjHeyhoSkateRedAmbient2
SeMapObjHeyhoSkateRedBreak
SeMapObjHeyhoSkateRedBreak2
SeMapObjHeyhoSkateRedHit
SeMapObjHeyhoSkateRedHit2
SeMapObjHeyhoSkateRedSpin
SeMapObjHeyhoSkateRedSpin2
SeMapObjHeyhoSnowBoardAmbient
SeMapObjHeyhoSnowBoardAmbient2
SeMapObjHeyhoSnowBoardBreak
SeMapObjHeyhoSnowBoardBreak2
SeMapObjHeyhoSnowBoardGliding
SeMapObjHeyhoSnowBoardHit
SeMapObjHeyhoSnowBoardHit2
SeMapObjHeyhoSnowBoardSpin
SeMapObjHeyhoSnowBoardSpin2
SeMapObjHotSpringHitKart
SeMapObjHotSpringSpouting
SeMapObjHotSpringSpouting2 (changed to SeMapObjHotSpringSpoutingStart in 2.3.0)
SeMapObjHotSpringStandBy (removed in 2.3.0)
SeMapObjInkSphereBreak (removed in 2.2.0)
SeMapObjInkSphereMoving (removed in 2.2.0)
SeMapObjJumpBoardDown
SeMapObjJumpBoardDown2
SeMapObjJumpBoardDownFast
SeMapObjJumpBoardRise
SeMapObjJumpBoardRise2
SeMapObjJumpBoardRiseFast
SeMapObjJumpPenguin
SeMapObjJumpPukupuku
SeMapObjJumpPukupukuBeach
SeMapObjKakiwariBushBreak
SeMapObjKakiwariKuriboBreak
SeMapObjKakiwariTeresaBreak
SeMapObjKillerCannonLaunch
SeMapObjKinokoTrampolineBlueBound
SeMapObjKinokoTrampolineGreenBound
SeMapObjKinokoTrampolineRainbowBound
SeMapObjKinokoTrampolineRedBound
SeMapObjLeafRedBreak
SeMapObjNmGear2
SeMapObjNmTorchFire
SeMapObjNoshiHitKart
SeMapObjNoshiVoiceCry
SeMapObjNoshiVoiceCry2
SeMapObjNoshiVoiceCry3
SeMapObjNoshiVoiceCry4
SeMapObjNoshiVoiceCry5
SeMapObjNoshiVoiceDamage
SeMapObjNoshiWalk
SeMapObjPackunFlowerInkAttack (removed in 2.2.0)
SeMapObjPackunFlowerInkAttack2 (removed in 2.2.0)
SeMapObjPackunFlowerInkAttack3 (removed in 2.2.0)
SeMapObjPackunFlowerInkAttackHit (removed in 2.2.0)
SeMapObjPackunFlowerInkAttackSign (removed in 2.2.0)
SeMapObjPackunFlowerInkAttackSign2 (removed in 2.2.0)
SeMapObjPackunFlowerInkAttackSign3 (removed in 2.2.0)
SeMapObjPackunFlowerInkBreak (removed in 2.2.0)
SeMapObjPackunFlowerInkDamage (removed in 2.2.0)
SeMapObjPackunFlowerInkDown (removed in 2.2.0)
SeMapObjPackunFlowerInkDown2 (removed in 2.2.0)
SeMapObjPackunFlowerInkDown3 (removed in 2.2.0)
SeMapObjPackunFlowerInkHitItem_ (removed in 2.2.0)
SeMapObjPackunFlowerInkHitKart (removed in 2.2.0)
SeMapObjPackunFlowerInkHitKartInvincible_ (removed in 2.2.0)
SeMapObjPackunFlowerInkRise (removed in 2.2.0)
SeMapObjPackunFlowerInkRise2 (removed in 2.2.0)
SeMapObjPackunFlowerInkRise3 (removed in 2.2.0)
SeMapObjPackunFlowerInkSign (removed in 2.2.0)
SeMapObjPackunFlowerInkSign2 (removed in 2.2.0)
SeMapObjPackunFlowerInkSign3 (removed in 2.2.0)
SeMapObjPackunFlowerInkWaitMouth00 (removed in 2.2.0)
SeMapObjPackunFlowerInkWaitMouth01 (removed in 2.2.0)
SeMapObjPackunSmallBreak
SeMapObjPackunSmallGround
SeMapObjPackunSmallHit
SeMapObjPackunSmallWaitMouth
SeMapObjPackunSmallWaitMouth2
SeMapObjPictureTeresaFrameL
SeMapObjPictureTeresaFrameR
SeMapObjPictureTeresaFrameTeresa
SeMapObjPictureTeresaFrameTeresa2
SeMapObjPictureTeresaFrameTeresa3
SeMapObjPictureTeresaFrameTeresa4
SeMapObjPictureTeresaFrameTeresa5
SeMapObjPictureTeresaFrameTeresa6
SeMapObjPillarFireStream
SeMapObjPillarIceBreak
SeMapObjPirateShipCry_01
SeMapObjPirateShipCry_02
SeMapObjPirateShipCry_03
SeMapObjPirateShipCry_04
SeMapObjPirateShipCry_05
SeMapObjPirateShipCry_Back_01
SeMapObjPooAppear
SeMapObjPooAppear2 (might of been changed to SeMapObjPooDisappear in 3.0.0)
SeMapObjPooDisappear
SeMapObjPotGreenBreak
SeMapObjPotGreenBreak2
SeMapObjPotGreenClose
SeMapObjPotGreenGround
SeMapObjPotGreenHit
SeMapObjPotGreenOpen
SeMapObjPotGreenWalkA
SeMapObjPotGreenWalkB
SeMapObjPotSnakeBreak
SeMapObjPotSnakeClose
SeMapObjPotSnakeGround
SeMapObjPotSnakeHit
SeMapObjPotSnakeOpen
SeMapObjPotSnakeWalkA
SeMapObjPotSnakeWalkB
SeMapObjPropellerRingMobnmAmbient (removed in 2.3.0)
SeMapObjPropellerRingMobnmAmbient2 (removed in 2.3.0)
SeMapObjPropellerRingMobnmAmbient3 (removed in 2.3.0)
SeMapObjPuddleInkAppear
SeMapObjPukupukuBeachBreak
SeMapObjPukupukuBeachJump
SeMapObjPumpjackAmbient (changed to SeMapObjPumpjackMove in 2.4.0)
SeMapObjReactObjBurnSpinAmbient
SeMapObjRiseAreaActive
SeMapObjRockAmbient
SeMapObjRockAmbient2
SeMapObjRockAmbient3
SeMapObjRockBreak
SeMapObjRockBreak2
SeMapObjRockBreak3
SeMapObjRockGround
SeMapObjRockGround2
SeMapObjRockGround4
SeMapObjRockHitKart
SeMapObjRockHitKart2
SeMapObjRockHitKart3
SeMapObjRockHitNet
SeMapObjRockHitNet2
SeMapObjRockVolcanoAmbient
SeMapObjRockVolcanoBreak
SeMapObjRockVolcanoBreak2
SeMapObjRockVolcanoBreak3
SeMapObjRockVolcanoFall
SeMapObjRockVolcanoGround
SeMapObjRockVolcanoGround2
SeMapObjRockVolcanoGround3
SeMapObjRockVolcanoGround4
SeMapObjRockVolcanoHitKart
SeMapObjRockVolcanoHitKart2
SeMapObjRockVolcanoHitKart3
SeMapObjRockVolcanoHitNet
SeMapObjRockVolcanoHitNet2
SeMapObjShellFishClose2 (removed in 2.4.0)
SeMapObjShellFishClose3 (removed in 2.4.0)
SeMapObjShellFishClose4 (removed in 2.4.0)
SeMapObjShellFishHitItem (changed to SeMapObjShellFishHit in 2.4.0)
SeMapObjShellFishHitKart (removed in 2.4.0)
SeMapObjSnowBallAmbient
SeMapObjSnowBallBreak
SeMapObjSnowBallGround
SeMapObjSnowBallHitKart
SeMapObjSnowmanFall
SeMapObjSnowmanHit
SeMapObjSnowmanReborn
SeMapObjStarRingBreak
SeMapObjStarRingHitKart
SeMapObjStartGate3dsnbcBreak
SeMapObjStartGate3dsnbcHit
SeMapObjStartGate3dsrrmBreak (removed in 2.2.0, but the sound effect still exists with the object. Its the same sound as HitKart's)
SeMapObjStartGate3dsrrmHitKart
SeMapObjStartGateAerialBreak
SeMapObjStartGateAerialHit
SeMapObjStartGateCmnBreak
SeMapObjStartGateCmnHit
SeMapObjSteam3dsacActive
SeMapObjTrain3dsrrLoop2
SeMapObjTrain3dsrrLoop3
SeMapObjTrain3dsrrWhistle
SeMapObjTrainMobaBreak (removed in 2.3.0)
SeMapObjTrainMobaGround (removed in 2.3.0)
SeMapObjTrainMobhcAmbient
SeMapObjTrainMobhcAmbient2 (removed in 2.2.0)
SeMapObjTrainMobhcAmbient3 (removed in 2.2.0)
SeMapObjTrainMobhcBreak (removed in 2.2.0)
SeMapObjTrainMobhcGround (removed in 2.2.0)
SeMapObjTrainMobhcHitKart (removed in 2.2.0)
SeMapObjTrainMobhcLoop2 (removed in 2.2.0)
SeMapObjTrainMobhcSe2 (removed in 2.2.0)
SeMapObjTramMobaBreak (removed in 2.3.0)
SeMapObjTramMobaGround (removed in 2.3.0)
SeMapObjTramMobaHitKart (removed in 2.3.0)
SeMapObjTramMobaLoop2 (removed in 2.3.0)
SeMapObjTreeSpookyMovingHitKart
SeMapObjTreeSpookyMovingWalk
SeMapObjWanwanRollingLand (removed in 2.2.0)
SeMapObjWindMill3dsglHit
SeMapObjWindMillMobaAmbient (removed in 2.3.0)
SeMapObjWindMillMobaAmbient2 (removed in 2.3.0)
SeMapObjWindMillMobaHit
ShellFish
Sign (removed in 2.2.0)
Sign2 (removed in 2.2.0)
Sign3 (removed in 2.2.0)
SnowBall
SnowBoardHeyhoWiids
SnowSmall
Spouting2 (changed to SpoutingStart in 2.3.0)
StarRing
StartGate3dsnbc
StartGateAerial
StartGateCmn
Steam3dsac
StopDown (removed in 2.2.0)
StopUp (removed in 2.2.0)
Throw
Train3dsrr
TrainMoba
TramMoba
TrampolineKinokoRainbowBound
TreeSpookyMoving
WaitMouth00 (removed in 2.2.0)
WaitMouth01 (removed in 2.2.0)
WallDokan
WallPackun
Wanwan
WanwanRolling
Whistle
WindMill3dsgl
WindMillMoba

Removed Difficulty

In most of the AI tables (RaceCommon/AI), there's some AI settings for an Expert difficulty. There are no other references for this difficulty, so it may have been cut early in development. It was removed for unknown reasons, though the best guess is it may have simply been too hard.

Unused Models

StartGateMobla1

StartGateMobla1.png

MapObj/StartGateMobla1 contains an unused model for a Start Gate from Tour Los Angeles Laps. Its original use was unknown, but given how it looks very similar to a Start Gate model in Mario Kart Tour and uses an identical texture, it was most likely meant to be a placeholder until the final Start Gate was built into the track model.

BombCar

MK8DX-BombCar.PNG

MapObj/BombCar has an unused Bob-omb Car model from Mushroom Bridge and Mushroom City from Mario Kart: Double Dash!!, along with Moonview Highway from Mario Kart Wii. This model was actually ported directly from the latter game, but with a few slight differences. The eyes are now 3D, the wheel animation doesn't exist, and it doesn't have the lights coming out of its eyes. It only has a single animation for the key on the back of it. It doesn't exist in objflow.byaml, but when added into it, the model does load properly, but doesn't have its original functions. This model isn't in the Wii U version, but was added to the Switch version for some odd reason, probably as a planned addition to N64 Toad's Turnpike. This was removed in the 2.0.0 update. A new version of the Bob-omb Car object is used in Wii Moonview Highway in v2.4.0 as a part of Wave 5 of the Booster Course Pass, internally named CarBomb instead.

PrisonTest

Test Final
Mario Kart 8 Deluxe-PrisonTest.png Mario Kart 8 Deluxe-TS Prison.png

MapObj\PrisonTest contains a test version of the prison used in Renegade Roundup. The final model is in MapObj\TS_Prison. The test version has a smaller and less detailed collision file, containing only two collision types, doesn't have a separate collision file for the switch, doesn't have any sound files in its folder and has no team color variant. Also, the final one has an effects model in MapObj\TS_Prison_FX to go along with the main model. Note that the button used to be an anti-gravity booster but instead of being blue it is red. Players also get a speed boost after pressing the button, though its effects are much more similar to using a Mushroom. There is animation for opening and closing the jail bars and the floor and ceilling is asphalt. If items land inside the jail they don't instantly despawn, unlike in the final one.


(Source: ElyosOfTheAbyss)
Outside (In Game) Inside (In Game)
MK8D PrisonTest Outside.jpg MK8D PrisonTest Inside.jpg

Early Course Order

An interesting detail about the Filenames of the courses (including the datamined music in the 2.1.0 update) is that they list the courses differently compared to how they appear in-game; for example, Tour Berlin Byways is Cnsw_35 or the fifth course in Wave 3. While most courses future courses have their correct placement, many were shifted or moved to entirely different waves.

Wii Maple Treeway (Cnsw_62) was originally planned for Wave 6 but moved to Wave 3 instead, replacing GCN Waluigi Stadium (Cnsw_36) which was moved to Wave 4, replacing GCN Daisy Cruiser (Cnsw_46) which was moved to Wave 5, replacing GCN DK Mountain (Cnsw_56) Which was moved to Wave 6. Tour Los Angeles Laps (Cnsw_48) was planned for Wave 4 but was replaced by Tour Bangkok Rush (Cnsw_55) and moved to Wave 5. SNES Bowser Castle 3 (Cnsw_57) was originally planned for Wave 5 but it got replaced with Wii Moonview Highway (Cnsw_63) which got moved to Wave 6. Tour Athens Dash (Cnsw_65) and Tour Vancouver Velocity (Cnsw_61) were both planned for Wave 6, but got moved to Wave 5, replacing both Tour Madrid Drive and Tour Rome Avanti (Cnsw_51 and Cnsw_54 respectfully) which were moved to Wave 6.

Something to note is that Cnsw_63 (Wii Moonview Highway) and Cnsw_67 (Rosalina's Ice World) didn't originally have a Course Prefix in earlier leaks implying that it was either a scrapped non-city course or for Piranha Plant Pipeline from Mario Kart Tour or simply a placeholder. Another thing to note is that Cnsw_66 (Wii Daisy Circuit) originally had a GCN Prefix in earlier leaks implying it was a scrapped course from Mario Kart: Double Dash!! or was a placeholder.

Wave 3

Early (2.1.0) Final (2.2.0)
Tour London Loop Tour London Loop
DS Peach Gardens GBA Boo Lake
GBA Boo Lake 3DS Rock Rock Mountain
3DS Rock Rock Mountain Wii Maple Treeway
Tour Berlin Byways Tour Berlin Byways
GCN Waluigi Stadium DS Peach Gardens
Merry Mountain Merry Mountain
3DS Rainbow Road 3DS Rainbow Road

Wave 4

Early (2.1.0) Final (2.3.0)
Tour Amsterdam Drift Tour Amsterdam Drift
Wii DK Summit GBA Riverside Park
DS Mario Circuit Wii DK Summit
Yoshi's Island Yoshi's Island
Tour Singapore Speedway Tour Bangkok Rush
GCN Daisy Cruiser DS Mario Circuit
GBA Riverside Park GCN Waluigi Stadium
Tour Los Angeles Laps Tour Singapore Speedway

Wave 5

Early (2.1.0) Final (2.4.0)
Tour Madrid Drive Tour Athens Dash
Wii Koopa Cape GCN Daisy Cruiser
GBA Sunset Wilds Wii Moonview Highway
Tour Rome Avanti Squeaky Clean Sprint
Tour Bangkok Rush Tour Los Angeles Laps
GCN DK Mountain GBA Sunset Wilds
SNES Bowser Castle 3 Wii Koopa Cape
Squeaky Clean Sprint Tour Vancouver Velocity

Wave 6

Early (2.1.0) Final (3.0.0)
Tour Vancouver Velocity Tour Rome Avanti
Wii Maple Treeway GCN DK Mountain
Wii Moonview Highway Wii Daisy Circuit
Pirahna Plant Cove Pirahna Plant Cove
Tour Athens Dash Tour Madrid Drive
Wii Daisy Circuit 3DS Rosalina's Ice World
3DS Rosalina's Ice World SNES Bowser Castle 3
Wii Rainbow Road Wii Rainbow Road

Oddities

Waluigi Pinball

For some reason, the countdown sound effects uses its own files rather than using the base one. There's no differences from the base one. It's possible DS Waluigi Pinball was planned to have its own unique countdown sound effects.

Orange Inkling Girl's Pipe Frame

Orange Inkling girl has a incorrect color on her Pipe Frame being orange on the Vehicle Selection Screen, but in game, a yellow Pipe Frame is used instead.

Orange Inkling Girl's Pipe Frame.jpg

N64 Rainbow Road Train Coin Despawn

After the Wave 3 update, two coins that are dropped by the train in N64 Rainbow Road despawn instantly after dropped. It seems like the coins no longer go through the train for some reason, thus causing them to despawn when colliding with it. It is likely that the train code is shared with the Merry Mountain train, which was added in this update, and caused some issues/bugs with the N64 Rainbow Road train. This does not happen with the Merry Mountain train and coins go through it.

Before Wave 3 Wave 3 and later

Sky-High Sundae Double Skybox

In the course_muunt.byaml file for Sky-High Sundae. The skybox for Sweet Sweet Canyon is present. This may suggest that this skybox was in consideration of being used for this track. However, the skybox is not visible during regular gameplay, only being able to be seen if you remove the normal skybox from the course_muunt.byaml file.

Viewing the oddity within a file editor Viewing it in-game
Double Skybox SHS MK8D.png Double Skybox Ingame SHS MK8DX.png

Internal Project Name

The project's internal name is "TurboS", according to multiple strings. The filenames of some promotional artwork released to the press by Nintendo also provide evidence of this being the game's internal name. "Turbo" is Mario Kart 8's internal project name.

The internal project name for the Booster Course Pass is "Charger". This is evident by the filenames for various Booster Course Pass assets such as Cup Icons, which contain the string "Charger".

(Source: Original TCRF research)

Regional Differences

All text changes between the American English and British English localizations of the base game were carried over from the Wii U version to Deluxe.

Course Names

Japanese US EU
Sky Sweets (スカイスイーツ) Sweet Sweet Kingdom Sweet Sweet Kingdom
Dragon Dojo (ドラゴンドージョー) Dragon Palace Dragon Palace
Moon Station (ムーンステーション) Lunar Colony Lunar Colony
Luigi Mansion (ルイージマンション) Luigi's Mansion Luigi's Mansion
Dekaline Underpass (デカライン高架下) Urchin Underpass Urchin Underpass
Kinopio Circuit (キノピオサーキット) Toad Circuit Toad Circuit
Tokyo Scramble (トーキョースクランブル) Tokyo Blur Tokyo Blur
Mushroom Ridgeway (キノコリッジウェイ) Shroom Ridge Shroom Ridge
Nin Nin Dojo (ニンニンドージョー) Ninja Hideaway Ninja Hideaway
New York Dream (ニューヨークドリーム) New York Minute New York Minute
Dry Dry Desert (カラカラさばく) Kalimari Desert Kalimari Desert
Sydney Sunshine (シドニーサンシャイン) Sydney Sprint Sydney Sprint
Mushroom Canyon (キノコキャニオン) Mushroom Gorge Mushroom Gorge
Ice Building (アイスビルディング) Sky-High Sundae Sky-High Sundae
London Avenue (ロンドンアベニュー) London Loop London Loop
Teresa Lake (テレサレイク) Boo Lake Boo Lake
Rock Rock Mountain (ロックロックマウンテン) Rock Rock Mountain Alpine Pass
Maple Tree House (メイプルツリーハウス) Maple Treeway Maple Treeway
Berlin Strasse (ベルリンシュトラーセ) Berlin Byways Berlin Byways
Peach Garden (ピーチガーデン) Peach Gardens Peach Gardens
Merry Merry Mountain (メリーメリーマウンテン) Merry Mountain Merry Mountain
Amsterdam Bloom (アムステルダムブルーム) Amsterdam Drift Amsterdam Drift
DK Snowboard Cross (DKスノーボードクロス) DK Summit DK's Snowboard Cross
Yoshi Island (ヨッシーアイランド) Yoshi's Island Yoshi's Island
Singapore Splash (シンガポールスプラッシュ) Singapore Speedway Singapore Speedway
Athens Polis (アテネポリス) Athens Dash Athens Dash
Moon Ridge & Highway (ムーンリッジ&ハイウェイ) Moonview Highway Moonview Highway
Soap Bubble Road (シャボンロード) Squeaky Clean Sprint Squeaky Clean Sprint
Los Angeles Coast (ロサンゼルスコースト) Los Angeles Laps Los Angeles Laps
Nokonoko Cape (ノコノコみさき) Koopa Cape Koopa Cape
Vancouver Valley (バンクーバーバレー) Vancouver Velocity Vancouver Velocity
Packun Temple (パックンしんでん) Piranha Plant Cove Piranha Plant Cove
Madrid Grande (マドリードグランデ) Madrid Drive Madrid Drive
Rosetta Planet (ロゼッタプラネット) Rosalina's Ice World Rosalina's Ice World
Koopa Castle 3 (クッパじょう3) Bowser Castle 3 Bowser Castle 3

References