Mario Kart 8 Deluxe
Mario Kart 8 Deluxe |
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Also known as: Mario Kart 8 Deluxe Bundle (Game + Booster Course Pass) (combo pack) This game has unused code. This game has a prototype article This game has a prerelease article |
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Mario Kart 8 Deluxe is an enhanced port of the Wii U game, including new characters, a revamped Battle Mode, the return of the Boo and Feather items, Double Dash!! 's ability to hold two items at once, and 48 paid DLC courses.
Also, Inklings.
Contents
- 1 Sub-Pages
- 2 Unused Graphics
- 3 Unused Music
- 4 Leaked DLC Courses
- 5 Failsafe Dummy Vehicle Textures
- 6 Disabled Prototype Shine Time Score UI
- 7 Leftover Wii U Battle Courses
- 8 Unused Battle Courses Mapping for VS
- 9 Removed Test Course
- 10 Removed Reverse Mode
- 11 Hidden Coins & Item Boxes
- 12 Unused Wii Coconut Mall Car Routes & Settings
- 13 Tour Leftovers
- 14 Removed Difficulty
- 15 Unused Models
- 16 Early Course Order
- 17 Oddities
- 18 Internal Project Name
- 19 Regional Differences
- 20 References
Sub-Pages
Prototype Info |
Prerelease Info |
Kiosk Demo |
Version Differences From additions and fixes to...balance changes? |
Unused Graphics
DLC icons from the Wii U release were leftover in the game, and go unused here since all of the past DLC was built into Deluxe. The grey versions are specular maps, and the bottom image is a normal map for all icons.
The country flags from the Wii U version are left inside common.szs/nationalflag. Instead of reusing them, Nintendo made a brand new set of flags for this game. (common.szs/nationalflag_nx)
The country of Netherlands Antilles left inside (UI/language/message.sarc/Region.mbst) goes unused in the files as the option to change an account's location to Netherlands Antilles was removed in early 2018. Netherlands Antilles only has a text string with no flag.
A placeholder of the promotional banner for the Booster Course Pass DLC. It was present as early as the release of the first wave, though people with keen eyes were able to make out several courses that hadn't been announced for the DLC at the time, like Waluigi Pinball and even the completely unknown Sky-High Sundae. The banner also includes Amsterdam Drift and Bangkok Rush before their official reveals for Mario Kart Tour. The only two courses visible in this image that never made it into the DLC are Mario Circuit 1 from Super Mario Kart, and RMX Mario Circuit 1 from Mario Kart Tour.
Skybox Textures
Multiple courses in the Booster Course Pass DLC have unused skybox textures. Most of them are from the Mario Kart Tour versions of each course, but are generally less compressed rather than being direct ports.
Unused Music
Unused Music Intros
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A number of courses from the Booster Course Pass feature unique music intros for each variation of their theme which can never be fully heard in-game. Though most of it can be listened to via the Music Player, the unique intros can be hard to hear, since the first variation of the song always starts.
Tour Singapore Speedway
An unused intro for the Chinatown version of Singapore Speedway.
Wii Koopa Cape
Like in Mario Kart Tour, the underwater portion of Koopa Cape has a unique intro; new to Mario Kart 8 Deluxe is an intro for the river portion of the course.
Wii Moonview Highway
An unused intro for the city version of Moonview Highway's theme.
Unused Music Prefetches
To do: Detail how the early prefetches compare to the final versions |
Several prefetch tracks for then-upcoming DLC courses were found in the 2.1.0 update, which vary in terms of how different they sound compared to their tracks from both their original games and the final DLC. These tracks were likely used as placeholders before the final versions were complete.
Wave 3
Title | Filename | Early | Final | Notes |
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Tour London Loop | Cnsw_31 | |||
GBA Boo Lake | Cnsw_33 | |||
3DS Rock Rock Mountain | Cnsw_34 | |||
Wii Maple Treeway | Cnsw_62 | |||
Tour Berlin Byways | Cnsw_35 | |||
DS Peach Gardens | Cnsw_32 | |||
Merry Mountain | Cnsw_37 | A synthesized orchestra akin to the Tour version is used here instead of the live instruments of the final. | ||
3DS Rainbow Road (Normal) | Cnsw_38 | |||
3DS Rainbow Road (Moon) |
Wave 4
Title | Filename | Early | Final |
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Tour Amsterdam Drift | Cnsw_41 | ||
Tour Bangkok Rush | Cnsw_55 | ||
GCN Waluigi Stadium | Cnsw_36 | ||
Tour Singapore Speedway (Normal) | Cnsw_45 | ||
Tour Singapore Speedway (Chinatown) |
Wave 5
Title | Filename | Early | Final |
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Tour Los Angeles Laps | Cnsw_48 | ||
GBA Sunset Wilds | Cnsw_53 | ||
Tour Vancouver Velocity | Cnsw_61 |
Leaked DLC Courses
A leak was found after the release of Wave 1 of the Booster Course Pass, which contains most of the tracks labeled with appropriate "retro" consoles, and another leak after the release of Wave 2, which contains prefetch files for soundtracks of courses not present in the game. This is most likely a placeholder order for the courses in the pass.
Cup | 1st Course and/or Game Label | 2nd Course and/or Game Label | 3rd Course and/or Game Label | 4th Course and/or Game Label |
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Turnip | Tour | SNES | N64 | DS |
Propeller | Tour | GBA | Wii | |
Rock | Tour London Loop | DS Peach Gardens | GBA Boo Lake | 3DS Rock Rock Mountain |
Moon | Tour Berlin Byways | GCN Waluigi Stadium | Merry Mountain | 3DS Rainbow Road |
Fruit | Tour Amsterdam Drift | Wii | DS | |
Boomerang | Tour Singapore Speedway | GCN | GBA | Tour Los Angeles Laps |
Feather | Tour | Wii | GBA Sunset Wilds | Tour |
Cherry | Tour Bangkok Rush | GCN | SNES | |
Acorn | Tour Vancouver Velocity | Wii Maple Treeway | ||
Spiny | Tour | GCN | Wii |
Failsafe Dummy Vehicle Textures
Dummy vehicle textures that are loaded if the game can't find/load the correct texture for character specific emblems, karts and gliders.
Disabled Prototype Shine Time Score UI
In the prototype build of the game there is a shine time score UI that shows your shine time. This UI exists in the final game but intentionally disabled, therefore it is never seen. By patching the game's code, it is possible to enable this UI and it works as intended, exactly like in the Prototype. After you collect the shine and lose it, a shine time score UI will be shown on the bottom left, showing your shine time. Once collecting the shine again, the UI will be hidden until the shine is lost again.
Leftover Wii U Battle Courses
All courses that were used as battle arenas in the Wii U version still have the battle_muunt.byaml in their files, meaning that with some hacks they can be accessed and battled on as normal.
Unused Battle Courses Mapping for VS
All Battle courses contains mapping file for race even though battle stages aren't playable in VS. By default it crashes when loaded but it can be bypassed with cheat codes. There are no item boxes or coins, not even present in the BYAML (courses with no stationary boxes or coins have these present but hidden), laps count randomly depending on the checkpoints you pass because the same checkpoints from Battle, lakitu picks you up a lot too, CPUs follow specific paths frequently differently from battle, spawn points are interesting and respawn points are weird and out of place, as Lakitu paths are a flat line path. Surprisingly, there are 3 laps instead of zero (section tracks and Battle have zero laps). It is unsure if these mapping files contains early or different content from regular Battle mode but it is unlikely.
Removed Test Course
There are leftovers for a test course called test_DanceFloor in \Course\EAD. All that remains is some lighting data. The "EAD" folder has been removed after one of the Booster Course Pass DLC updates.
In the image below, we can see how Mario Circuit looks like with this course's lightning environment file.
Removed Reverse Mode
There seems to have once been plans for a racing mode where the racers go around the courses backwards. In ObjFlow.byaml there are six references to "Gyakusou", which means "Reverse Run" in Japanese. This concept later resurfaced in Mario Kart Tour as the R and R/T variants of tracks.
- TEST_Gyakusou_Barrier
- TEST_Gyakusou_Dash
- TEST_Gyakusou_Glide
- TEST_Gyakusou_Guide
- TEST_Gyakusou_Step
- TEST_Gyakusou_StepJA
Hidden Coins & Item Boxes
Mario Kart 8 requires at least one coin and one stationary item box to be placed in each course, or the game will crash. Because of this, courses that seem to have no coins (Mute City, Big Blue) or stationary item boxes (GCN Baby Park, DS Shroom Ridge) have them hidden inside geometry, where players will never see them.
Mute City Hidden Coin
Mute City's coin is hidden inside of a building, next to the last turn of the course.
Big Blue Hidden Coin
Big Blue's coin is hidden inside of an island, a bit ahead of the start of the course.
GCN Baby Park Hidden Item Box
GCN Baby Park's item box is hidden inside of a pipe, which is a structure of the ferris wheel. The item box is tiny, having the scale of 0.1 for all X, Y and Z.
DS Shroom Ridge Hidden Item Box
DS Shroom Ridge's item box is hidden under the ground, ahead of the glider ramp, under the grass section. The item box has the normal scale.
Unused Wii Coconut Mall Car Routes & Settings
Wii Coconut Mall cars have a set route to follow, set speed and set settings which would be related to the car behavior when following the routes. The cars ignore the route and do not attach to it at all, since they don't move and their rotation is not facing the route. By looking at the values of the settings it shows that one of them could be the amount of time it stays stopped until following the route again.
By setting an object that follow routes, N64 Toad's Turnpike cars being an example, to follow the route the Wii Coconut Mall cars are linked to, and set the same speed, it shows that they follow the routes and they look like something you'd see in Mario Kart Wii, showing the routes were indeed intended to be for the cars. Because of the N64 Toad's Turnpike cars being coded differently, they don't behave as intended on the routes, teleporting back to the start point of the route. This tweet shows the video in higher framerate and with more explanation.
While the 2.1.0 update changed the cars to no longer be static, they don't use these routes and move significantly faster.
Tour Leftovers
slink2.bslnk (Audio/Bin) contains references for all the bgms, sound effects, and object names in the game. Since the 2.0.0 update however, lots of references from Tour were left in. Some of these most likely were never planned to be included in the Booster Course Pass however. Some started getting removed starting in 2.1.0, until 3.0.0 where only a few got removed. A lot of Tour ones still got left in.
@Blank (added in 2.2.0) Anchor3dsws Appear2 (removed in 3.0.0) Attack2 (removed in 2.2.0) Attack3 (removed in 2.2.0) Attack4 (removed in 2.1.0) Attack5 (removed in 2.1.0) Attack6 (removed in 2.1.0) Attack7 (removed in 2.1.0) Attack8 (removed in 2.1.0) Attack9 (removed in 2.1.0) Attack10 (removed in 2.1.0) Attack11 (removed in 2.1.0) Attack12 (removed in 2.1.0) Attack13 (removed in 2.1.0) Attack14 (removed in 2.1.0) AttackHit (removed in 2.2.0) AttackSign2 (removed in 2.2.0) AttackSign3 (removed in 2.2.0) AnmAttack (removed in 2.2.0) AnmAttackSign (removed in 2.2.0) AnmRiseSign (removed in 2.2.0) BarrelBomb BarrelBombPropeller BigReact1 BlockIce Bound2 (removed in 2.2.0) Break_01 (removed in 2.2.0) Break_02 (removed in 2.2.0) Break_03 (removed in 2.2.0) Bubble CannonLaunch CarBusRed CarBusWhite CarCarrier CarHatchbackGreen CarHatchbackRed CarMobbkA CarMobbkB CarNormalBlue CarNormalWhite CarSmallTruck CarSurfMobb CarTruckRed CarTruckTRYellow CarTruckWhite CarTruckYellow Chandelier (Deluxe's is called HhChandelier) Close2 (removed in 2.4.0) Close3 (removed in 2.4.0) Close4 (removed in 2.4.0) Course_Test DashMove (removed in 2.2.0) Down2 (removed in 2.2.0) Down3 (removed in 2.2.0) DossunStar (Deluxe's is called DL_StarDossun) DrawBridgeDash DrawBridgeGlide Dummy1 Dummy2 DurationKadomatsu DurationPumpkin DurationPumpkinBig DurationPumpkinFixed DurationTreeX FenceSilverNight FenceSilverNightArrow FenceStripeRed FenceStripeRedArrow FireBar FireBar3 FireBar4 FireBar5 FireBar6 FireCircle FireCircle6 FireCircle8 FireSphere FolderA FolderB FountainIllumination FrameL FrameR FrameTeresa FrameTeresa2 FrameTeresa3 FrameTeresa4 FrameTeresa5 FrameTeresa6 GlideMove (removed in 2.2.0) Gliding Goat HanachanHead_Walk (removed in 2.2.0) HeyhoBreak HeyhoBreak2 HeyhoCarpet HeyhoExplorerLightBlue (2.4.0 uses this as a single object called HeyhoExplorer) HeyhoExplorerRed (2.4.0 uses this as a single object called HeyhoExplorer) HeyhoExplorerYellow (2.4.0 uses this as a single object called HeyhoExplorer) HeyhoSkateBlue (Deluxe's is SkateHeyho) HeyhoSkateRed (Deluxe's is SkateHeyho) HeyhoSnowBoard HitItem (removed in 2.4.0) HitItem_ (removed in 2.2.0) HitKartInvincible_ (removed in 2.2.0) HotSpring KakiwariBush KakiwariKuribo KakiwariTeresa Killer KillerCannon Kinoko Land2 (removed in 2.1.0) Land3 (removed in 2.1.0) Land4 (removed in 2.1.0) Land5 (removed in 2.1.0) Land6 (removed in 2.1.0) Land7 (removed in 2.1.0) Land8 (removed in 2.1.0) Land9 (removed in 2.1.0) Land10 (removed in 2.1.0) Land11 (removed in 2.1.0) Land12 (removed in 2.1.0) Land13 (removed in 2.1.0) Land14 (removed in 2.1.0) Land15 (removed in 2.1.0) Land16 (removed in 2.1.0) Land17 (removed in 2.1.0) Land18 (removed in 2.1.0) Land19 (removed in 2.1.0) Land20 (removed in 2.1.0) Land21 (removed in 2.1.0) Land22 (removed in 2.1.0) Land23 (removed in 2.1.0) Land24 (removed in 2.1.0) Land25 (removed in 2.1.0) Land26 (removed in 2.1.0) LeafRed MapObjKart_Anchor3dsws MapObjKart_BarrelBomb MapObjKart_BarrelBombPropeller MapObjKart_Bubble MapObjKart_Burner MapObjKart_CarBusRed MapObjKart_CarBusWhite MapObjKart_CarCarrier MapObjKart_CarHatchbackGreen MapObjKart_CarHatchbackRed MapObjKart_CarMobbkA MapObjKart_CarMobbkB MapObjKart_CarNormalBlue MapObjKart_CarNormalWhite MapObjKart_CarSmallTruck MapObjKart_CarSurfMobb MapObjKart_CarTruckRed MapObjKart_CarTruckTRYellow MapObjKart_CarTruckWhite MapObjKart_CarTruckYellow MapObjKart_Chandelier MapObjKart_DokanDisplay MapObjKart_DossunStar MapObjKart_DrawBridgeDash MapObjKart_DrawBridgeGlide MapObjKart_DurationKadomatsu MapObjKart_DurationPumpkin MapObjKart_DurationPumpkinBig MapObjKart_DurationPumpkinFixed MapObjKart_DurationTreeX MapObjKart_EventGate MapObjKart_EventRing MapObjKart_FireBar MapObjKart_FireBar3 MapObjKart_FireBar4 MapObjKart_FireBar5 MapObjKart_FireBar6 MapObjKart_FireCircle MapObjKart_FireCircle6 MapObjKart_FireCircle8 MapObjKart_FireSphere MapObjKart_Float MapObjKart_FountainIllumination MapObjKart_Goat MapObjKart_HeyhoCarpet MapObjKart_HeyhoExplorerLightBlue (2.4.0 uses this as a single object called HeyhoExplorer) MapObjKart_HeyhoExplorerRed (2.4.0 uses this as a single object called HeyhoExplorer) MapObjKart_HeyhoExplorerYellow (2.4.0 uses this as a single object called HeyhoExplorer) MapObjKart_HeyhoSkateBlue MapObjKart_HeyhoSkateRed MapObjKart_HeyhoSnowBoard MapObjKart_KakiwariBush MapObjKart_KakiwariKuribo MapObjKart_KakiwariTeresa MapObjKart_Killer MapObjKart_KillerCannon MapObjKart_Kinoko MapObjKart_LeafRed MapObjKart_PackunFlowerInk MapObjKart_PackunSmall MapObjKart_PictureTeresa MapObjKart_PillarFire MapObjKart_PillarIce MapObjKart_PotGreen MapObjKart_PotSnake MapObjKart_PropellerRing MapObjKart_Puddle MapObjKart_PuddleInk MapObjKart_PukupukuBeach MapObjKart_Pumpjack MapObjKart_ReactObjBurnSpin MapObjKart_RiseArea MapObjKart_Rock MapObjKart_RockVolcano MapObjKart_ShellFish MapObjKart_SnowBall MapObjKart_StarRing MapObjKart_Start MapObjKart_StartGate3dsnbc MapObjKart_StartGateAerial MapObjKart_StartGateCmn MapObjKart_Steam3dsac MapObjKart_Train3dsrr MapObjKart_TrainMoba MapObjKart_TramMoba MapObjKart_TreeSpookyMoving MapObjKart_Wanwan MapObjKart_WanwanRolling MapObjKart_WindMill3dsgl MapObjKart_WindMillMoba MobnmAmbient (removed in 2.3.0) MobnmAmbient2 (removed in 2.3.0) MobnmAmbient3 (removed in 2.3.0) NrTrain PackunFlowerInk PackunSmall Piano PictureTeresa PillarFire PillarIce PotGreen PotSnake PrePress PropellerRing Puddle PuddleInk PukupukuBeach Pumpjack React1 ReactObjBurnSpin Reborn Rise2 (removed in 2.2.0) Rise3 (removed in 2.2.0) Rock RockVolcano Roll RollLoop Se2 (removed in 2.2.0) SeMapObjAccelRingMobsiBreak SeMapObjAccelRingMobsiHitKart SeMapObjAirShipMobsiBound SeMapObjAnchor3dswsBreak SeMapObjBalloonBlueBound SeMapObjBalloonBlueHitGondola SeMapObjBalloonRedBound SeMapObjBalloonRedHitGondola SeMapObjBalloonYellowBound SeMapObjBalloonYellowHitGondola SeMapObjBarrelBombBurst SeMapObjBarrelBombPropellerAmbient SeMapObjBarrelBombPropellerAmbient2 SeMapObjBarrelBombPropellerAmbient3 SeMapObjBarrelBombPropellerBurst SeMapObjBlockIceBreak SeMapObjBubbleAppear SeMapObjBubbleDisappear SeMapObjBubbleFly SeMapObjBubbleFly2 SeMapObjBurnerAmbient SeMapObjCarBusRedAmbient SeMapObjCarBusRedBreak SeMapObjCarBusWhiteAmbient SeMapObjCarBusWhiteBreak SeMapObjCarCarrierAmbient SeMapObjCarCarrierBreak SeMapObjCarHatchbackGreenAmbient SeMapObjCarHatchbackGreenBreak SeMapObjCarHatchbackRedAmbient SeMapObjCarHatchbackRedBreak SeMapObjCarMobbkABreak SeMapObjCarMobbkBBreak SeMapObjCarNormalBlueAmbient SeMapObjCarNormalBlueBreak SeMapObjCarNormalWhiteAmbient SeMapObjCarNormalWhiteBreak SeMapObjCarSmallTruckAmbient SeMapObjCarSmallTruckBreak SeMapObjCarSurfMobbAmbient SeMapObjCarSurfMobbBreak SeMapObjCarTruckRedAmbient SeMapObjCarTruckRedBreak SeMapObjCarTruckTRYellowAmbient SeMapObjCarTruckTRYellowBreak SeMapObjCarTruckWhiteAmbient SeMapObjCarTruckWhiteBreak SeMapObjCarTruckYellowAmbient SeMapObjCarTruckYellowBreak SeMapObjCarpetHeyhoBreak SeMapObjCarpetHeyhoBreak2 SeMapObjCarpetHeyhoFly SeMapObjCarpetHeyhoFly2 SeMapObjCarpetHeyhoFly3 SeMapObjCarpetHeyhoHit SeMapObjCarpetHeyhoHit2 SeMapObjCarpetHeyhoSpin SeMapObjCarpetHeyhoSpin2 SeMapObjChandelierFall SeMapObjChandelierSwingL SeMapObjChandelierSwingR SeMapObjClownFutureAmbient SeMapObjDokanDisplayGround SeMapObjDokanDisplayHitKart SeMapObjDokanGround SeMapObjDokanHitKart SeMapObjDossunStarAmbient SeMapObjDossunStarGround SeMapObjDossunStarHitKart SeMapObjDossunStarPrePress SeMapObjDrawBridgeDashMove SeMapObjDrawBridgeGlideMove (changed to SeMapObjDrawBridgeMove2 in 2.2.0) SeMapObjDrawBridgeMove (changed to SeMapObjDrawBridgeStop in 2.2.0) SeMapObjDurationKadomatsuBreak SeMapObjDurationKadomatsuGroud SeMapObjDurationKadomatsuGroud2 SeMapObjDurationKadomatsuHit SeMapObjDurationPumpkinBigReact1 SeMapObjDurationPumpkinFixedReact1 SeMapObjDurationPumpkinReact1 SeMapObjDurationTreeXAmbient SeMapObjDurationTreeXBreak SeMapObjDurationTreeXReact1 SeMapObjEventGateAppear SeMapObjEventRingBreak SeMapObjFireBar3Ambient SeMapObjFireBar4Ambient SeMapObjFireBar5Ambient SeMapObjFireBar6Ambient SeMapObjFireBarAmbient SeMapObjFireCircle6Ambient SeMapObjFireCircle8Ambient SeMapObjFireCircleAmbient SeMapObjFireSphereAmbient SeMapObjFloatBreak (removed in 2.3.0) SeMapObjFountainIlluminationHitKart SeMapObjFountainIlluminationSpouting (changed to SeMapObjFountainIlluminationSpoutLoop in 2.3.0) SeMapObjFountainIlluminationSpouting2 (changed to SeMapObjFountainIlluminationSpoutStart_01 in 2.3.0) SeMapObjFountainIlluminationStandBy (changed to SeMapObjFountainIlluminationSpout_01 in 2.3.0) SeMapObjGateBarWiidsBreak SeMapObjGateBarWiidsClose SeMapObjGateBarWiidsOpen SeMapObjGoatAmbient SeMapObjGoatAmbient2 SeMapObjGoatAmbient3 SeMapObjGoatAmbient4 SeMapObjGoatBreak SeMapObjGoatGround SeMapObjGoatHit SeMapObjGoatHitKart SeMapObjGoatWalkA SeMapObjGoatWalkB SeMapObjHeyhoCarpetBreak SeMapObjHeyhoCarpetBreak2 SeMapObjHeyhoCarpetFly SeMapObjHeyhoCarpetFly2 SeMapObjHeyhoCarpetFly3 SeMapObjHeyhoCarpetHit SeMapObjHeyhoCarpetHit2 SeMapObjHeyhoCarpetSpin SeMapObjHeyhoCarpetSpin2 SeMapObjHeyhoExplorerLightBlueAmbient (removed in 2.4.0) SeMapObjHeyhoExplorerLightBlueBreak (removed in 2.4.0) SeMapObjHeyhoExplorerLightBlueBreak2 (removed in 2.4.0) SeMapObjHeyhoExplorerLightBlueHit (removed in 2.4.0) SeMapObjHeyhoExplorerLightBlueHit2 (removed in 2.4.0) SeMapObjHeyhoExplorerLightBlueSpin (removed in 2.4.0) SeMapObjHeyhoExplorerLightBlueSpin2 (removed in 2.4.0) SeMapObjHeyhoExplorerRedAmbient (removed in 2.4.0) SeMapObjHeyhoExplorerRedBreak (removed in 2.4.0) SeMapObjHeyhoExplorerRedBreak2 (removed in 2.4.0) SeMapObjHeyhoExplorerRedHit (removed in 2.4.0) SeMapObjHeyhoExplorerRedHit2 (removed in 2.4.0) SeMapObjHeyhoExplorerRedSpin (removed in 2.4.0) SeMapObjHeyhoExplorerRedSpin2 (removed in 2.4.0) SeMapObjHeyhoExplorerYellowAmbient (removed in 2.4.0) SeMapObjHeyhoExplorerYellowBreak (removed in 2.4.0) SeMapObjHeyhoExplorerYellowBreak2 (removed in 2.4.0) SeMapObjHeyhoExplorerYellowHit (removed in 2.4.0) SeMapObjHeyhoExplorerYellowHit2 (removed in 2.4.0) SeMapObjHeyhoExplorerYellowSpin (removed in 2.4.0) SeMapObjHeyhoExplorerYellowSpin2 (removed in 2.4.0) SeMapObjHeyhoMobnmAerialBreak SeMapObjHeyhoMobnmAerialBreak2 SeMapObjHeyhoMobnmAerialBreak3 SeMapObjHeyhoMobnmAerialHit SeMapObjHeyhoMobnmAerialHit2 SeMapObjHeyhoMobnmAerialHit3 SeMapObjHeyhoMobnmAerialSmoke SeMapObjHeyhoMobnmAerialSmoke2 SeMapObjHeyhoMobnmAerialSpin SeMapObjHeyhoMobnmAerialSpin2 SeMapObjHeyhoSkateBlueAmbient SeMapObjHeyhoSkateBlueAmbient2 SeMapObjHeyhoSkateBlueBreak SeMapObjHeyhoSkateBlueBreak2 SeMapObjHeyhoSkateBlueHit SeMapObjHeyhoSkateBlueHit2 SeMapObjHeyhoSkateBlueSpin SeMapObjHeyhoSkateBlueSpin2 SeMapObjHeyhoSkateRedAmbient SeMapObjHeyhoSkateRedAmbient2 SeMapObjHeyhoSkateRedBreak SeMapObjHeyhoSkateRedBreak2 SeMapObjHeyhoSkateRedHit SeMapObjHeyhoSkateRedHit2 SeMapObjHeyhoSkateRedSpin SeMapObjHeyhoSkateRedSpin2 SeMapObjHeyhoSnowBoardAmbient SeMapObjHeyhoSnowBoardAmbient2 SeMapObjHeyhoSnowBoardBreak SeMapObjHeyhoSnowBoardBreak2 SeMapObjHeyhoSnowBoardGliding SeMapObjHeyhoSnowBoardHit SeMapObjHeyhoSnowBoardHit2 SeMapObjHeyhoSnowBoardSpin SeMapObjHeyhoSnowBoardSpin2 SeMapObjHotSpringHitKart SeMapObjHotSpringSpouting SeMapObjHotSpringSpouting2 (changed to SeMapObjHotSpringSpoutingStart in 2.3.0) SeMapObjHotSpringStandBy (removed in 2.3.0) SeMapObjInkSphereBreak (removed in 2.2.0) SeMapObjInkSphereMoving (removed in 2.2.0) SeMapObjJumpBoardDown SeMapObjJumpBoardDown2 SeMapObjJumpBoardDownFast SeMapObjJumpBoardRise SeMapObjJumpBoardRise2 SeMapObjJumpBoardRiseFast SeMapObjJumpPenguin SeMapObjJumpPukupuku SeMapObjJumpPukupukuBeach SeMapObjKakiwariBushBreak SeMapObjKakiwariKuriboBreak SeMapObjKakiwariTeresaBreak SeMapObjKillerCannonLaunch SeMapObjKinokoTrampolineBlueBound SeMapObjKinokoTrampolineGreenBound SeMapObjKinokoTrampolineRainbowBound SeMapObjKinokoTrampolineRedBound SeMapObjLeafRedBreak SeMapObjNmGear2 SeMapObjNmTorchFire SeMapObjNoshiHitKart SeMapObjNoshiVoiceCry SeMapObjNoshiVoiceCry2 SeMapObjNoshiVoiceCry3 SeMapObjNoshiVoiceCry4 SeMapObjNoshiVoiceCry5 SeMapObjNoshiVoiceDamage SeMapObjNoshiWalk SeMapObjPackunFlowerInkAttack (removed in 2.2.0) SeMapObjPackunFlowerInkAttack2 (removed in 2.2.0) SeMapObjPackunFlowerInkAttack3 (removed in 2.2.0) SeMapObjPackunFlowerInkAttackHit (removed in 2.2.0) SeMapObjPackunFlowerInkAttackSign (removed in 2.2.0) SeMapObjPackunFlowerInkAttackSign2 (removed in 2.2.0) SeMapObjPackunFlowerInkAttackSign3 (removed in 2.2.0) SeMapObjPackunFlowerInkBreak (removed in 2.2.0) SeMapObjPackunFlowerInkDamage (removed in 2.2.0) SeMapObjPackunFlowerInkDown (removed in 2.2.0) SeMapObjPackunFlowerInkDown2 (removed in 2.2.0) SeMapObjPackunFlowerInkDown3 (removed in 2.2.0) SeMapObjPackunFlowerInkHitItem_ (removed in 2.2.0) SeMapObjPackunFlowerInkHitKart (removed in 2.2.0) SeMapObjPackunFlowerInkHitKartInvincible_ (removed in 2.2.0) SeMapObjPackunFlowerInkRise (removed in 2.2.0) SeMapObjPackunFlowerInkRise2 (removed in 2.2.0) SeMapObjPackunFlowerInkRise3 (removed in 2.2.0) SeMapObjPackunFlowerInkSign (removed in 2.2.0) SeMapObjPackunFlowerInkSign2 (removed in 2.2.0) SeMapObjPackunFlowerInkSign3 (removed in 2.2.0) SeMapObjPackunFlowerInkWaitMouth00 (removed in 2.2.0) SeMapObjPackunFlowerInkWaitMouth01 (removed in 2.2.0) SeMapObjPackunSmallBreak SeMapObjPackunSmallGround SeMapObjPackunSmallHit SeMapObjPackunSmallWaitMouth SeMapObjPackunSmallWaitMouth2 SeMapObjPictureTeresaFrameL SeMapObjPictureTeresaFrameR SeMapObjPictureTeresaFrameTeresa SeMapObjPictureTeresaFrameTeresa2 SeMapObjPictureTeresaFrameTeresa3 SeMapObjPictureTeresaFrameTeresa4 SeMapObjPictureTeresaFrameTeresa5 SeMapObjPictureTeresaFrameTeresa6 SeMapObjPillarFireStream SeMapObjPillarIceBreak SeMapObjPirateShipCry_01 SeMapObjPirateShipCry_02 SeMapObjPirateShipCry_03 SeMapObjPirateShipCry_04 SeMapObjPirateShipCry_05 SeMapObjPirateShipCry_Back_01 SeMapObjPooAppear SeMapObjPooAppear2 (might of been changed to SeMapObjPooDisappear in 3.0.0) SeMapObjPooDisappear SeMapObjPotGreenBreak SeMapObjPotGreenBreak2 SeMapObjPotGreenClose SeMapObjPotGreenGround SeMapObjPotGreenHit SeMapObjPotGreenOpen SeMapObjPotGreenWalkA SeMapObjPotGreenWalkB SeMapObjPotSnakeBreak SeMapObjPotSnakeClose SeMapObjPotSnakeGround SeMapObjPotSnakeHit SeMapObjPotSnakeOpen SeMapObjPotSnakeWalkA SeMapObjPotSnakeWalkB SeMapObjPropellerRingMobnmAmbient (removed in 2.3.0) SeMapObjPropellerRingMobnmAmbient2 (removed in 2.3.0) SeMapObjPropellerRingMobnmAmbient3 (removed in 2.3.0) SeMapObjPuddleInkAppear SeMapObjPukupukuBeachBreak SeMapObjPukupukuBeachJump SeMapObjPumpjackAmbient (changed to SeMapObjPumpjackMove in 2.4.0) SeMapObjReactObjBurnSpinAmbient SeMapObjRiseAreaActive SeMapObjRockAmbient SeMapObjRockAmbient2 SeMapObjRockAmbient3 SeMapObjRockBreak SeMapObjRockBreak2 SeMapObjRockBreak3 SeMapObjRockGround SeMapObjRockGround2 SeMapObjRockGround4 SeMapObjRockHitKart SeMapObjRockHitKart2 SeMapObjRockHitKart3 SeMapObjRockHitNet SeMapObjRockHitNet2 SeMapObjRockVolcanoAmbient SeMapObjRockVolcanoBreak SeMapObjRockVolcanoBreak2 SeMapObjRockVolcanoBreak3 SeMapObjRockVolcanoFall SeMapObjRockVolcanoGround SeMapObjRockVolcanoGround2 SeMapObjRockVolcanoGround3 SeMapObjRockVolcanoGround4 SeMapObjRockVolcanoHitKart SeMapObjRockVolcanoHitKart2 SeMapObjRockVolcanoHitKart3 SeMapObjRockVolcanoHitNet SeMapObjRockVolcanoHitNet2 SeMapObjShellFishClose2 (removed in 2.4.0) SeMapObjShellFishClose3 (removed in 2.4.0) SeMapObjShellFishClose4 (removed in 2.4.0) SeMapObjShellFishHitItem (changed to SeMapObjShellFishHit in 2.4.0) SeMapObjShellFishHitKart (removed in 2.4.0) SeMapObjSnowBallAmbient SeMapObjSnowBallBreak SeMapObjSnowBallGround SeMapObjSnowBallHitKart SeMapObjSnowmanFall SeMapObjSnowmanHit SeMapObjSnowmanReborn SeMapObjStarRingBreak SeMapObjStarRingHitKart SeMapObjStartGate3dsnbcBreak SeMapObjStartGate3dsnbcHit SeMapObjStartGate3dsrrmBreak (removed in 2.2.0, but the sound effect still exists with the object. Its the same sound as HitKart's) SeMapObjStartGate3dsrrmHitKart SeMapObjStartGateAerialBreak SeMapObjStartGateAerialHit SeMapObjStartGateCmnBreak SeMapObjStartGateCmnHit SeMapObjSteam3dsacActive SeMapObjTrain3dsrrLoop2 SeMapObjTrain3dsrrLoop3 SeMapObjTrain3dsrrWhistle SeMapObjTrainMobaBreak (removed in 2.3.0) SeMapObjTrainMobaGround (removed in 2.3.0) SeMapObjTrainMobhcAmbient SeMapObjTrainMobhcAmbient2 (removed in 2.2.0) SeMapObjTrainMobhcAmbient3 (removed in 2.2.0) SeMapObjTrainMobhcBreak (removed in 2.2.0) SeMapObjTrainMobhcGround (removed in 2.2.0) SeMapObjTrainMobhcHitKart (removed in 2.2.0) SeMapObjTrainMobhcLoop2 (removed in 2.2.0) SeMapObjTrainMobhcSe2 (removed in 2.2.0) SeMapObjTramMobaBreak (removed in 2.3.0) SeMapObjTramMobaGround (removed in 2.3.0) SeMapObjTramMobaHitKart (removed in 2.3.0) SeMapObjTramMobaLoop2 (removed in 2.3.0) SeMapObjTreeSpookyMovingHitKart SeMapObjTreeSpookyMovingWalk SeMapObjWanwanRollingLand (removed in 2.2.0) SeMapObjWindMill3dsglHit SeMapObjWindMillMobaAmbient (removed in 2.3.0) SeMapObjWindMillMobaAmbient2 (removed in 2.3.0) SeMapObjWindMillMobaHit ShellFish Sign (removed in 2.2.0) Sign2 (removed in 2.2.0) Sign3 (removed in 2.2.0) SnowBall SnowBoardHeyhoWiids SnowSmall Spouting2 (changed to SpoutingStart in 2.3.0) StarRing StartGate3dsnbc StartGateAerial StartGateCmn Steam3dsac StopDown (removed in 2.2.0) StopUp (removed in 2.2.0) Throw Train3dsrr TrainMoba TramMoba TrampolineKinokoRainbowBound TreeSpookyMoving WaitMouth00 (removed in 2.2.0) WaitMouth01 (removed in 2.2.0) WallDokan WallPackun Wanwan WanwanRolling Whistle WindMill3dsgl WindMillMoba
Removed Difficulty
In most of the AI tables (RaceCommon/AI), there's some AI settings for an Expert difficulty. There are no other references for this difficulty, so it may have been cut early in development. It was removed for unknown reasons, though the best guess is it may have simply been too hard.
Unused Models
StartGateMobla1
MapObj/StartGateMobla1 contains an unused model for a Start Gate from Tour Los Angeles Laps. Its original use was unknown, but given how it looks very similar to a Start Gate model in Mario Kart Tour and uses an identical texture, it was most likely meant to be a placeholder until the final Start Gate was built into the track model.
BombCar
MapObj/BombCar has an unused Bob-omb Car model from Mushroom Bridge and Mushroom City from Mario Kart: Double Dash!!, along with Moonview Highway from Mario Kart Wii. This model was actually ported directly from the latter game, but with a few slight differences. The eyes are now 3D, the wheel animation doesn't exist, and it doesn't have the lights coming out of its eyes. It only has a single animation for the key on the back of it. It doesn't exist in objflow.byaml, but when added into it, the model does load properly, but doesn't have its original functions. This model isn't in the Wii U version, but was added to the Switch version for some odd reason, probably as a planned addition to N64 Toad's Turnpike. This was removed in the 2.0.0 update. A new version of the Bob-omb Car object is used in Wii Moonview Highway in v2.4.0 as a part of Wave 5 of the Booster Course Pass, internally named CarBomb instead.
PrisonTest
Test | Final |
---|---|
MapObj\PrisonTest contains a test version of the prison used in Renegade Roundup. The final model is in MapObj\TS_Prison. The test version has a smaller and less detailed collision file, containing only two collision types, doesn't have a separate collision file for the switch, doesn't have any sound files in its folder and has no team color variant. Also, the final one has an effects model in MapObj\TS_Prison_FX to go along with the main model. Note that the button used to be an anti-gravity booster but instead of being blue it is red. Players also get a speed boost after pressing the button, though its effects are much more similar to using a Mushroom. There is animation for opening and closing the jail bars and the floor and ceilling is asphalt. If items land inside the jail they don't instantly despawn, unlike in the final one.
Outside (In Game) | Inside (In Game) |
---|---|
Early Course Order
An interesting detail about the Filenames of the courses (including the datamined music in the 2.1.0 update) is that they list the courses differently compared to how they appear in-game; for example, Tour Berlin Byways is Cnsw_35 or the fifth course in Wave 3. While most courses future courses have their correct placement, many were shifted or moved to entirely different waves.
Wii Maple Treeway (Cnsw_62) was originally planned for Wave 6 but moved to Wave 3 instead, replacing GCN Waluigi Stadium (Cnsw_36) which was moved to Wave 4, replacing GCN Daisy Cruiser (Cnsw_46) which was moved to Wave 5, replacing GCN DK Mountain (Cnsw_56) Which was moved to Wave 6. Tour Los Angeles Laps (Cnsw_48) was planned for Wave 4 but was replaced by Tour Bangkok Rush (Cnsw_55) and moved to Wave 5. SNES Bowser Castle 3 (Cnsw_57) was originally planned for Wave 5 but it got replaced with Wii Moonview Highway (Cnsw_63) which got moved to Wave 6. Tour Athens Dash (Cnsw_65) and Tour Vancouver Velocity (Cnsw_61) were both planned for Wave 6, but got moved to Wave 5, replacing both Tour Madrid Drive and Tour Rome Avanti (Cnsw_51 and Cnsw_54 respectfully) which were moved to Wave 6.
Something to note is that Cnsw_63 (Wii Moonview Highway) and Cnsw_67 (Rosalina's Ice World) didn't originally have a Course Prefix in earlier leaks implying that it was either a scrapped non-city course or for Piranha Plant Pipeline from Mario Kart Tour or simply a placeholder. Another thing to note is that Cnsw_66 (Wii Daisy Circuit) originally had a GCN Prefix in earlier leaks implying it was a scrapped course from Mario Kart: Double Dash!! or was a placeholder.
Wave 3
Early (2.1.0) | Final (2.2.0) |
---|---|
Tour London Loop | Tour London Loop |
DS Peach Gardens | GBA Boo Lake |
GBA Boo Lake | 3DS Rock Rock Mountain |
3DS Rock Rock Mountain | Wii Maple Treeway |
Tour Berlin Byways | Tour Berlin Byways |
GCN Waluigi Stadium | DS Peach Gardens |
Merry Mountain | Merry Mountain |
3DS Rainbow Road | 3DS Rainbow Road |
Wave 4
Early (2.1.0) | Final (2.3.0) |
---|---|
Tour Amsterdam Drift | Tour Amsterdam Drift |
Wii DK Summit | GBA Riverside Park |
DS Mario Circuit | Wii DK Summit |
Yoshi's Island | Yoshi's Island |
Tour Singapore Speedway | Tour Bangkok Rush |
GCN Daisy Cruiser | DS Mario Circuit |
GBA Riverside Park | GCN Waluigi Stadium |
Tour Los Angeles Laps | Tour Singapore Speedway |
Wave 5
Early (2.1.0) | Final (2.4.0) |
---|---|
Tour Madrid Drive | Tour Athens Dash |
Wii Koopa Cape | GCN Daisy Cruiser |
GBA Sunset Wilds | Wii Moonview Highway |
Tour Rome Avanti | Squeaky Clean Sprint |
Tour Bangkok Rush | Tour Los Angeles Laps |
GCN DK Mountain | GBA Sunset Wilds |
SNES Bowser Castle 3 | Wii Koopa Cape |
Squeaky Clean Sprint | Tour Vancouver Velocity |
Wave 6
Early (2.1.0) | Final (3.0.0) |
---|---|
Tour Vancouver Velocity | Tour Rome Avanti |
Wii Maple Treeway | GCN DK Mountain |
Wii Moonview Highway | Wii Daisy Circuit |
Pirahna Plant Cove | Pirahna Plant Cove |
Tour Athens Dash | Tour Madrid Drive |
Wii Daisy Circuit | 3DS Rosalina's Ice World |
3DS Rosalina's Ice World | SNES Bowser Castle 3 |
Wii Rainbow Road | Wii Rainbow Road |
Oddities
Waluigi Pinball
For some reason, the countdown sound effects uses its own files rather than using the base one. There's no differences from the base one. It's possible DS Waluigi Pinball was planned to have its own unique countdown sound effects.
Orange Inkling Girl's Pipe Frame
Orange Inkling girl has a incorrect color on her Pipe Frame being orange on the Vehicle Selection Screen, but in game, a yellow Pipe Frame is used instead.
N64 Rainbow Road Train Coin Despawn
After the Wave 3 update, two coins that are dropped by the train in N64 Rainbow Road despawn instantly after dropped. It seems like the coins no longer go through the train for some reason, thus causing them to despawn when colliding with it. It is likely that the train code is shared with the Merry Mountain train, which was added in this update, and caused some issues/bugs with the N64 Rainbow Road train. This does not happen with the Merry Mountain train and coins go through it.
Before Wave 3 | Wave 3 and later |
---|---|
Sky-High Sundae Double Skybox
In the course_muunt.byaml file for Sky-High Sundae. The skybox for Sweet Sweet Canyon is present. This may suggest that this skybox was in consideration of being used for this track. However, the skybox is not visible during regular gameplay, only being able to be seen if you remove the normal skybox from the course_muunt.byaml file.
Viewing the oddity within a file editor | Viewing it in-game |
---|---|
Internal Project Name
The project's internal name is "TurboS", according to multiple strings. The filenames of some promotional artwork released to the press by Nintendo also provide evidence of this being the game's internal name. "Turbo" is Mario Kart 8's internal project name.
The internal project name for the Booster Course Pass is "Charger". This is evident by the filenames for various Booster Course Pass assets such as Cup Icons, which contain the string "Charger".
Regional Differences
All text changes between the American English and British English localizations of the base game were carried over from the Wii U version to Deluxe.
Course Names
Japanese | US | EU |
---|---|---|
Sky Sweets (スカイスイーツ) | Sweet Sweet Kingdom | Sweet Sweet Kingdom |
Dragon Dojo (ドラゴンドージョー) | Dragon Palace | Dragon Palace |
Moon Station (ムーンステーション) | Lunar Colony | Lunar Colony |
Luigi Mansion (ルイージマンション) | Luigi's Mansion | Luigi's Mansion |
Dekaline Underpass (デカライン高架下) | Urchin Underpass | Urchin Underpass |
Kinopio Circuit (キノピオサーキット) | Toad Circuit | Toad Circuit |
Tokyo Scramble (トーキョースクランブル) | Tokyo Blur | Tokyo Blur |
Mushroom Ridgeway (キノコリッジウェイ) | Shroom Ridge | Shroom Ridge |
Nin Nin Dojo (ニンニンドージョー) | Ninja Hideaway | Ninja Hideaway |
New York Dream (ニューヨークドリーム) | New York Minute | New York Minute |
Dry Dry Desert (カラカラさばく) | Kalimari Desert | Kalimari Desert |
Sydney Sunshine (シドニーサンシャイン) | Sydney Sprint | Sydney Sprint |
Mushroom Canyon (キノコキャニオン) | Mushroom Gorge | Mushroom Gorge |
Ice Building (アイスビルディング) | Sky-High Sundae | Sky-High Sundae |
London Avenue (ロンドンアベニュー) | London Loop | London Loop |
Teresa Lake (テレサレイク) | Boo Lake | Boo Lake |
Rock Rock Mountain (ロックロックマウンテン) | Rock Rock Mountain | Alpine Pass |
Maple Tree House (メイプルツリーハウス) | Maple Treeway | Maple Treeway |
Berlin Strasse (ベルリンシュトラーセ) | Berlin Byways | Berlin Byways |
Peach Garden (ピーチガーデン) | Peach Gardens | Peach Gardens |
Merry Merry Mountain (メリーメリーマウンテン) | Merry Mountain | Merry Mountain |
Amsterdam Bloom (アムステルダムブルーム) | Amsterdam Drift | Amsterdam Drift |
DK Snowboard Cross (DKスノーボードクロス) | DK Summit | DK's Snowboard Cross |
Yoshi Island (ヨッシーアイランド) | Yoshi's Island | Yoshi's Island |
Singapore Splash (シンガポールスプラッシュ) | Singapore Speedway | Singapore Speedway |
Athens Polis (アテネポリス) | Athens Dash | Athens Dash |
Moon Ridge & Highway (ムーンリッジ&ハイウェイ) | Moonview Highway | Moonview Highway |
Soap Bubble Road (シャボンロード) | Squeaky Clean Sprint | Squeaky Clean Sprint |
Los Angeles Coast (ロサンゼルスコースト) | Los Angeles Laps | Los Angeles Laps |
Nokonoko Cape (ノコノコみさき) | Koopa Cape | Koopa Cape |
Vancouver Valley (バンクーバーバレー) | Vancouver Velocity | Vancouver Velocity |
Packun Temple (パックンしんでん) | Piranha Plant Cove | Piranha Plant Cove |
Madrid Grande (マドリードグランデ) | Madrid Drive | Madrid Drive |
Rosetta Planet (ロゼッタプラネット) | Rosalina's Ice World | Rosalina's Ice World |
Koopa Castle 3 (クッパじょう3) | Bowser Castle 3 | Bowser Castle 3 |
References
- Pages missing developer references
- Games developed by Nintendo EPD
- Games developed by Bandai Namco Studios
- Pages missing publisher references
- Games published by Nintendo
- Games published by Tencent
- Nintendo Switch games
- Pages missing date references
- Games released in 2017
- Games released in April
- Games released on April 28
- Games released in December
- Games released on December 15
- Games with unused code
- Games with unused game types
- Games with unused graphics
- Games with unused models
- Games with unused music
- Games with unused text
- Games with regional differences
- Games with revisional differences
- To do
- Mario series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused code
Games > Games by content > Games with unused game types
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused music
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Bandai Namco > Games developed by Bandai Namco Studios
Games > Games by developer > Games developed by Nintendo > Games developed by Nintendo EPD
Games > Games by platform > Nintendo Switch games
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Tencent
Games > Games by release date > Games released in 2017
Games > Games by release date > Games released in April
Games > Games by release date > Games released in April > Games released on April 28
Games > Games by release date > Games released in December
Games > Games by release date > Games released in December > Games released on December 15
Games > Games by series > Mario series