Mario vs. Donkey Kong: Minis March Again!
Mario vs. Donkey Kong: Minis March Again! |
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Also known as: Mario vs. Donkey Kong: Mini Mini Sai Koushin! (JP)
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This game's online features are no longer supported. While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content. |
Mario vs. Donkey Kong: Minis March Again! is the sequel to Nintendo's kinda-sorta take on Lemmings.
To do: Stuff related to regional differences:
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Contents
Unused Music
This game has a decent chunk of unused music. The filenames for songs made for this game; both used and unused and not taken from the previous game are... strange, however.
To do: Add the rest of the city filenames in an oddities section. |
Early Floor Intros
These sequences show off slightly different versions of the Normal Mode floor intros being used as placeholders for Plus Mode. Since they are just slight variations, they lack the pause the normal plus versions use for the countdown, the defining characteristic of Plus Mode.
Floor 2+
Early Floor 2 Intro (SEQ_INTRO_PLUS2) | Used Floor 2 Intro (SEQ_FLOOR2_INTRO) | Used Floor 2+ Intro (SEQ_VINTON_CUTSCENE_INTRO) |
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SEQ_INTRO_PLUS2 is an earlier version of the Floor 2 intro. It is nearly identical, except that it features a slightly longer ending. The filename, SEQ_VINTON_CUTSCENE_INTRO could be based on two cities in the United States, Vinton, Virgina or Vinton, Iowa. This name is used in nearly every music-related filename relating to Floor 2+. In the sequel, Attraction 7 has music very similar to Floor 2+, and reuses the level complete theme--with the ending forcefully chopped off and moved to after the jingle cuts out to accommodate for the shorter victory themes.
Floor 4+
Early Floor 4 Intro (SEQ_INTRO_PLUS4) | Used Floor 4 Intro (SEQ_FLOOR4_INTRO) | Used Floor 4+ Intro(SEQ_EL_SEGUNDO_CUTSCENE_INTRO) |
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Unlike the previous song, the difference here is a small bongo riff before the melody starts. Segundo is a city in California, are you noticing a theme yet? Though, this one has a second meaning as the filename is actually Spanish for "second." Though unlike Vinton, Floor 4+ is associated with a few different filenames, including SEQ_TERCERO (Floor 4+ Variation 1), SEQ_SEGUNDO (Floor 4+, Variation 2, also what intro theme is based on), and SEQ_OCTAVO (Floor 4+ Variation 3). Tercero and Octavo are 'not' American cities, but likely just refer to the number, even though they aren't played in order. Not to mention, there are no variants for one, as well as 5-7. However, 4 (as SEQ_CUARTO) is used as the Floor 1 and 3 boss theme.
Completely Unused
SEQ_TORRANCE
A seemingly unfinished track. A few instruments seem out of place.
Torrance is another city in California.
SEQ_INGLEWOOD
Another track with a few instruments out of place.
Inglewood is a city in, you guessed it, California.
SEQ_KEYSTONE
Another out-of-place sequence. This one's name seems to be based on Keystone City, Kansas.
SEQ_CLARINGTON
An interesting track that sounds similar to Floor 2+! For some reason, it seems to be quite slow compared to other songs. However, it sounds very similar to the third variation of Cannon Cove from the sequel.
Unlike most other tracks, this one seems to be named after the Municipality of Clarington, located in Ontario, Canada.
SEQ_REDONDO_BEACH
SEQ_REDONDO_INTRO
The most complete out of all the unused themes. This one even comes with an intro. As you'd probably expect, Redondo Beach is a city in California.
Other
There are two blank sequences on the ROM: SEQ_RORY_TEST and SEQ_END2B.
SEQ_MENU1 was taken straight from Mario vs. Donkey Kong 2: March of the Minis, so the instruments for Magnet Mania (Magnet Mania in this game uses the Pipe Works stage select theme), Lava Dome, and Spooky Attic are still in the sequence, but are never used.
SEQ_SPECIAL, SEQ_WIN_SPECIAL, and SEQ_LOSE_SPECIAL are all leftovers from the first game as well. The only difference is that the first sequence's hammer track is now desynced.
Build Date
There is a file named timestamp in //data/menu/, which contains the date and time the final game was compiled:
Version | Build Date |
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USA | 05/07/09 4:13 PM |
Europe | 08/03/09 7:57:06 AM |
Japan | 08/18/09 7:32:06 AM |
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- To do
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