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Marvel: Ultimate Alliance (Game Boy Advance)

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Title Screen

Marvel: Ultimate Alliance

Developer: Barking Lizards
Publisher: Activision
Platform: Game Boy Advance
Released in US: October 26, 2006
Released in EU: November 3, 2006


DebugIcon.png This game has debugging material.


Hidden Debug Features

Using the code 03001C9C:06 while in the pause menu, you can get access to a hidden debug option that allows you to teleport to any zone of any level. Choose a zone using Left and Right, and press A to confirm.

Cut Character

Judging by the memory of the game, Hulk could be a playable character here. In the memory he can be seen between other playable heroes. And it's not Banner, because Banner has his own file. This was likely scrapped early in development, as Hulk only has one file (Hulk.ent) whereas the playable heroes have far more files.

HulkGBAMUAmemory.png BannerGBAMUAMemory.png

Unused Graphics

Messing with the memory of the game, you can trick it into thinking you have no characters selected. Then you'll see some unused symbol pointing this out and a template hero head.

MUAGBAnoheroselected.png