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Max Payne 3

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Title Screen

Max Payne 3

Developer: Rockstar Games
Publisher: Rockstar Games
Platforms: Xbox 360, PlayStation 3, Windows, Mac OS X
Released internationally: June 20, 2013 (Mac)
Released in JP: June 1, 2012 (Windows), September 6, 2012 (360/PS3)
Released in US: May 15, 2012 (360/PS3), May 29, 2012 (Windows)
Released in EU: May 18, 2012 (360/PS3), June 1, 2012 (Windows)
Released in AU: May 18, 2012 (360/PS3), June 1, 2012 (Windows)


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

Max Payne 3 continues the journey of the titular protagonist and revolves around the controversial decision of him leaving the American city of New York and continuing his life in the violence-filled streets of São Paulo, Brazil.

It's also the first game from Rockstar to be developed by all of the company's global studios in collaboration, which would pave the way for the development cycles of their future games.

Hmmm...
To do:
A lot of stuff;

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Airport Advertisements

Two sets of placeholder advertisements for the airport stage.

Unused Development Textures

Mp3 cj temp.png

Mp3 signs 03 dm.png

Mp3 test image.png

Mp3 ropediffuse1.png

Mp3 ropediffuse0.png

Mp3 test greyscale dm.png

Mp3 persize 32.png

Mp3 persize 64.png

Mp3 persize 128.png

Mp3 persize 256.png

Mp3 persize 512.png

Mp3 persize 1024.png

Mp3 placeholder.png

Mp3 g door misc 01 dm.png

Mp3 lifesaver.png

Mp3 packer aa doorshut nm.png

Mp3 numbers.png

Chapter Banners

Unused chapter banners (those thumbnails you see in Chapter Select menu)

Beer Bottle

Placeholder texture for a beer bottle.

MP3 Bottle Placeholder.png


Street Sign

One of the street sign textures found in multiple stages has some unused space.

MP3 Sign UnusedSpace.png


Grand Theft Auto IV Leftovers

Found in the textures for the Hoboken Cemetery level is crnershop1l, an out of place texture left over most likely from Grand Theft Auto V due to the Korean writing present and it being more associated with the Little Seoul district. In the final, none of the textures match up with that shop.

MP3 Cemetery crnershop.png


vehicle_generic_detail3 seems to be another leftover from GTA IV.

MP3 vehicle generic.png


A LOD texture sheet left over from GTA IV.

MP3 LOD Branding.png


The file containing weapon icons also has the fist icon from GTA IV.

MP3 GTAIV Fist.png

Camera HUD elements from a cutscene in GTA IV.

camcorder_battery
camcorder_meter

GTA San Andreas Leftovers

Vehicle textures from GTA San Andreas.

vehiclepoldecals128

Grand Theft Auto V Leftovers

Loading Screens

Artworks of the game that are supposed to be loading screens.

News Banners

Placeholder images from the news tab.

Debug Menu

The dev menu was accidentally activated by one update and discovered in late-2015. It can be opened by using a controller and pressing the Left Stick and Right Stick at the same time. The menu has selectable levels including the test ones, allowing you to freely explore around the maps without scripts. Some levels if selected, will crash the game.

It was no longer activated in recent updates. To restore the developer menu, use the mod in that video embed.

(Source: Error2k)

Test Levels

Level Name Code Name Notes
t_audio TEST_AUDIO For Testing Audio
t_anim TEST_ANIM For Testing Animation
t_boat TEST_BOAT For Testing Boat
t_bulletcam TEST_BULLETCAM For Testing BulletCam
t_bulletcam2 TEST_BULLETCAM2 For Testing BulletCam
t_bullettime TEST_BULLETTIME For Testing Bullettime
t_char TEST_CHAR
t_cover TEST_COVERGEN
t_doors TEST_DOORS For Testing Doors
t_dmw_hud DMW_HUDTEST For Testing HUD
t_empty TEST_EMPTY
t_glass TEST_GLASS For Testing The Glass
t_iprops TEST_IPROPS For Testing Props
t_light TEST_LIGHT For Testing the Lighting
t_loco TEST_LOCO
t_melee TEST_MELEE
t_nm01 TEST_NM
t_pes TEST_PES
t_propsv TEST_PROPS For Testing Props
t_pt01 TEST_PT01
t_rayf TEST_RAYF
t_shoot TEST_SHOOT
t_snd1 TEST_SND1
t_snipe TEST_SNIPE
t_streamtest TEST_STREAM
t_ambpoi TEST_AMBPOI
t_testart TEST_ART For Testing The Art
t_bench TEST_BENCH
t_bglass TEST_BGLASS
t_cloth TEST_CLOTH
t_collision TEST_COLLISION For Testing The Collision
t_diplace TEST_DISPLACE
t_plants TEST_PLANTS For Testing The Plants
t_pviewer TEST_PROPVIEW For Testing The Prop Viewer
t_busDep TEST_SCRIPT For Testing Scripts
t_shadow TEST_SHADOW For Testing The Shadows
t_stream TEST_STREAMH
t_surfac TEST_SURFACE
t_task TEST_TASK
t_template TEST_TEMPLATE
t_tessel TEST_TESSEL
t_veht TEST_VEHICLE For Testing The Vehicles
t_police_cs POLICE_INTRO
t_fire TELENOVELA For Testing The Fire

Unused Videos

fire_test.bik

Present inside common/movies is a short video showing two rows of fire effects. The filename indicates it was used for testing.