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Metal Gear Rising: Revengeance

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Title Screen

Metal Gear Rising: Revengeance

Developer: PlatinumGames
Publisher: Konami
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: February 21, 2013


EnemyIcon.png This game has unused enemies.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Metal Gear Rising: Revengeance is probably the most ridiculous entry in the Metal Gear series...and that's saying something.

Hmmm...
To do:
Due to the expanding mod community there’s lots of stuff that hasn’t even been posted here:
  • Possible Monsoon testing model (em01b6.dat)
  • More testing stuff (Debug folder in data000.cpk)
  • Videos of eva2000, and the dummy video

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info


Unused Audio

Within the PC version's music and sound effects data is a short sound clip likely used to test the game engine's surround sound capabilities. It's a short clip that reads out the name, in both English and Japanese, of the currently playing audio channel. It's also noteworthy for being the only sound effect in the game to use all six surround channels; no other music or sound effects use the centre or LFE channels.


Found in the demo's files are 2 cut voice lines from Boris that seem to come from R-00 (The prologue). R-00 is not at all playable in the demo.

"That is their get-a-way!"

"Good! Now after the Prime Minister! I'm updating your AR."

Unused Enemies

An unused model for an enemy can be found in the files. They have extremely low quality textures. Higher quality versions can be found in the MGR demo, although the albedo texture is orange. These textures identify the enemies to be part of a PMC called 'Sentinel'.

In concept art, these soldiers were stated to be the main ground enemies of the 'Miami' sections of Metal Gear Solid: Rising, and presumably stayed as far as E3 2012 as a hold-over from that era.

Unused Enemy Image 1.jpg Unused Enemy Image 2.jpg

Unused Animations

Hmmm...
To do:
Get footage of these unused animations.

2011 Sword Combo

[[1]] Raiden doing a sword combo as seen in the 2011 trailers for Revengeance.

Raiden has unused animations for throwing a knife, and for throwing a grenade with his right hand; in the final game, Raiden throws grenades left handed.

(Source: Metal Rising)

Regional/Platform Differences

Cyborg-based characters bleed white blood in the Japanese release, which is consistent with the setting of Metal Gear Solid 4, where Raiden also used white blood. This also has an effect on Jetstream Sam's death scene, where he notably bleeds red blood compared to everyone else's white blood, revealing him to be almost purely human. In the English version, everyone's blood is red, though an explanation of sorts is provided via codec. Extra clarification is added to Sam's death scene as well due to this.

The Japanese release of the VR Missions DLC includes a weapon called the Hebidamashii (蛇魂, literally "Snake Spirit"), a talking sword with Solid Snake's voice that cheers Raiden on in combat. The sword was not included in international releases, presumably due to Kojima's decision to replace David Hayter with Kiefer Sutherland as the English voice of Snake, since Metal Gear Solid V was being developed at the time. This probably would have rendered an English voiced version of the sword unfeasible.

The game was only made available for the PlayStation 3 in Japan. The Xbox 360 version was announced in Japan, but never released due to the console's poor sales in the market. The Windows version is region-locked on Steam and was never made available for purchase in Japan.

The Steam version comes with all the DLCs preloaded and adds the option to view all of the game's cutscenes and CODEC conversations outside the main game, as well as replay boss battles by themselves.

References