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Metal Gear Solid: Peace Walker

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Title Screen

Metal Gear Solid: Peace Walker

Developer: Kojima Productions
Publisher: Konami
Platform: PlayStation Portable
Released in JP: April 29, 2010
Released in US: June 8, 2010
Released in EU: June 17, 2010
Released in AU: June 17, 2010


RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Metal Gear Solid: Peace Walker is yet another direct sequel to Metal Gear Solid 3: Snake Eater for the PlayStation Portable, only this one was actually directed by Hideo Kojima, who lets players aware of his involvement by telling them to "leave all that crap in San Hieronymo behind." Set in 1974, Big Boss leads a mercenary unit with yet another younger version of an established character (Kazuhira Miller), as they face another conspiracy involving the CIA and their development of A.I.-controlled weapons in Costa Rica. The drugging and dragging recruiting mechanic from Portable Ops was dropped in favor of strapping balloons into subdued enemies and the option for co-op missions was added for the first time in the series.

Peace Walker would later get the HD remaster treatment on the PlayStation 3 and Xbox 360, which got a stand-alone release in Japan and was included as part of the Metal Gear Solid HD Collection in the west.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Content

Metal Gear AC!D Models

Hmmm...
To do:
Show image of the model and test map.

There is a model of Snake from Metal Gear Acid 2, along with a test map of a small walking area. There is no known way to access this in-game, but models have been extracted from the game showing this. This was likely a placeholder when Peace Walker was still early in development.

Regional Differences

Hmmm...
To do:
Comparison screenshots for the replaced items, as well as script comparisons.

Product Placement

The Japanese version features in-game items based on actual real-life products that were licensed to be featured in the game. These consists of recovery items based on food and beverages such as Doritos and Mountain Dew, as well as magazines based on actual publications. In the international versions, these were replaced by generic or fictionalized equivalents. The Japanese version also features t-shirt designs for player characters based on these products and other collaborations, although they could only be unlocked by logging into a Japanese PSN account and inputting certain passwords within the game's "extras" screen.

(Source: Official MGS PW Website)

Japanese Exclusive DLCs

The Japanese version features numerous downloadable content that were not carried over to the international versions, such as additional t-shirt designs based on collaborations with the Monster Hunter franchise and the manga Arakawa Under the Bridge and alternate voice set for the A.I. weapons based on regional accents.

(Source: Official MGS PW Website)

Torture Sequence

Mission 20, titled "Torture Chamber Escape", features a torture sequence similar to one in the original Metal Gear Solid, in which Big Boss is tortured by Dr. Strangelove. In most versions of the game, she uses lightning rods and the player must rapidly tap the Triangle button to survive.

This version of the scene was also intended to be in the Japanese version as well, but it ended up being replaced with an altered version of the same sequence. Instead of lightning rods, Strangelove uses "laughing rods", which causes Big Boss to...go through uncontrollable laughter. This change was likely done in order to get a lower CERO rating for the Japanese release, since Peace Walker was targeted towards a younger userbase than previous games in the series. As a result, later scenes and conversations in the game which reference the torture sequence differ between the two versions.

(Credit: Censored Gaming)

English Localization

There are other differences between the Japanese and English versions of the scripts.

  • There are Briefing tapes for some of the aforementioned licensed items in the Japanese version.
  • In the briefing tape for the Naked camo, Miller expresses his desire to go skydiving naked in the Japanese version.

Revisional Differences

Hmmm...
To do:
This is a basic list to start, please expand if there's more changes. Include comparison screenshots where applicable. Also, see if any other cutscenes have dialogue changes.

In 2011, the game received an HD remaster for Xbox 360 and PlayStation 3.

  • The control scheme was reconfigured to accommodate the extra shoulder buttons and right analog stick of the PS3/360 controllers. Voiced dialogue involving control explanations were revised.
  • The controller's vibration function is supported during gameplay and cutscenes.
  • The frame rate in gameplay and in-engine cutscenes was increased from the 20 FPS of the PSP version to 60 FPS.
  • The missions and multiplayer battles support online play in place of the Ad-Hoc functionality of the PSP version.
  • The feature for soldier recruitment via Wi-Fi scanning was removed.
  • The Internet functionality for Downloadable Content and VOCALOID features were removed. The DLC was included in the HD version, except for any DLC related to the VOCALOID features.
  • The PS3 version supports "Transfarring", which allows the player to transfer save data between this version and the PSP version. Consequently, this could allow the player to transfer a completed save file from the PSP version and effectively have a "finished" save file on PS3. However, this doesn't unlock trophies, that would require a save file to be started from the beginning on the PS3.
  • Interestingly, the font for the menu text and subtitles differs between the PS3 and 360 versions. The PS3 version uses a font similar to the XMB's default font while the 360 version uses an Arial-esque font.
  • The game now opens with a disclaimer: "The characters of this game referred to as Militaires Sans Frontières, MSF or Soldiers Without Borders are fictional: they are not in any way linked to or inspired from the non-profit organization Médecins Sans Frontières, MSF or Doctors Without Borders."
  • Some cutscenes have revised dialogue. The voice acting in these scenes were revised to reflect these changes, but the subtitles and speech balloons were not.
    • In Main Ops Mission 5 "Rescue Chico", the line "Treasure your memories, Chico. No matter what happens, keep them safe." was changed to "He's gone, but there's one thing you don't ever leave behind-- your memories. Keep them safe."
    • In Main Ops Mission "Peace Walker Battle 2", the cutscene that plays after the battle with Peace Walker has two lines of dialogue changed: Snake's demands to call the Pentagon were changed to refer to NORAD instead of the Pentagon.