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Michael Jackson's Moonwalker (Genesis)

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Title Screen

Michael Jackson's Moonwalker

Also known as: Moonwalker (BR box art)
Developer: Sega AM7
Publishers: Sega (US/JP/EU), Tec Toy (BR)
Platform: Genesis
Released in JP: August 25, 1990[1]
Released in US: August 24, 1990
Released in EU: February 1991[2]
Released in BR: 1990


LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article

A platformer starring the titular much-influential singer and dancer, based on the 1988 anthology film Moonwalker.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Level Select

Michael Jackson's Moonwalker Gens Level Select.png
Hold Up + Left + A on Controller 2 upon starting the game, then hold Start on Controller 2 when the Sega logo appears. Once the title screen appears, hold Up + Left + A on Controller 1 and press Start. Lastly, choose the number of players to be taken to this screen.

Revisional Differences

Music

In Revision 0, renditions of the song Thriller are heard as the music snippets when doing the Dance Attack in Rounds 3-1, 3-2, 3-3, and 5-3. In Revision 1, these snippets were changed to have another Michael Jackson song, Another Part of Me, though curiously the one for Round 3-3 got replaced in the actual game by a reused Billie Jean snippet and is instead unused despite having been changed like the other two.
The reason the music was different is that, as seen in a prototype of the game, originally Thriller fittingly was the stage music of the graveyard-themed Round 3. According to the game's composer Hiroshi Kubota, this was an early instance of altering a video game soundtrack due to music licensing issues. As their deadline approached, the developers were informed that only songs written by Jackson himself were available to be used (which Thriller wasn't, having been penned by Rod Temperton). This was changed at the last minute but with the unchanged Dance Attack snippets still making it to the initial release.

Platform Bug

In Revisions 0 and 1, a bug allows the player to fall through multiple platforms without stopping by attacking mid-fall. Notably, this can save time in Round 4-2 if used correctly. This was fixed in Revision 2.

Round 6

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: How so?

The difficulty of Round 6 was reduced in Revision 2.