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Mii Maker (Nintendo 3DS)

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Title Screen

Mii Maker

Also known as: Miiスタジオ (Mī Sutajio) (JP)
Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo 3DS
Released in JP: February 26, 2011
Released in US: March 27, 2011
Released in EU: March 25, 2011
Released in AU: March 31, 2011


GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


Hmmm...
To do:
Regional differences.

Mii Maker is an application pre-installed onto every 3DS system and is the second avatar creation tool for systems made by Nintendo. It's the successor to the Wii's Mii Channel, with more features and options.

QRDummy.bclim

Mii Maker-QRDummy.png

In Root\RomFS\Layout\QR.arc\timg\ there is a graphics file called QRDummy.bclim. As the name suggests, it was most likely used as a placeholder to test the QR Code feature, as it's not actually a QR Code, just a 4x4 black square.

Model\QR.arc

In Root\RomFS\Model\ there is a file called QR.arc. The majority of the unused content is in here, within the models' textures.

DummyMiiFace

Mii Maker-DummyMiiFace.png

In PictureMiiFace.bcmdl there's a single texture called DummyMiiFace. It's a 512×512 image that reads Miiバストアップ, which roughly translates to "Mii bust up". It also says "480*480" underneath, but even after cropping the white out of the image that resolution is incorrect.

DummyMiiBody

Mii Maker-DummyMiiBody.png

In PictureMiiBody.bcmdl there's a texture called DummyMiiBody. It's also a 512×512 image and reads Mii全身 which translates to "Mii whole body". There is another incorrect resolution at the bottom, reading "320*480".

DummyQRCode

Mii Maker-DummyQRCode.png

In PictureMiiQR.bcmdl there's a texture called DummyQRCode. It's just a plain grey square, most likely to test the dimensions of the QR codes.

QR_Test

This is simply just a white, 512×256 rectangle. There's not much to this one really, so there's not much point in showing it. As the name suggests, it was used to test some feature of the QR code function, maybe as a template.

DummyPhoto

Mii Maker-DummyPhoto.png

In Root\RomFS\Model\Editor.arc\PhotoCube.bcmdl there's a texture called DummyPhoto. It's just a plain black 512×512 square, probably to test the area in which the photos are taken when making a Mii from a photo.

dummy(Cover.bcmdl)

In Root\RomFS\Models\Editor.arc\Cover.bcmdl there's a single 8×8 texture simply called dummy. It's plain white and its purpose is unknown.

Layout\Editor.arc\timg\

There are three unused graphics in this directory.

DummyPartL4.bclim

Mii Maker-DummyPartL4.png

A slightly distorted image of a brown eye icon, with a black background. It appears clearer as a BCLIM file, but still goes unused.

DummyPartLA4

Mii Maker-DummyPartLA4.png

The shadow of the eye above, with a transparent background, making it difficult to see at first glance. This also goes unused, as there are no shadows on Miis, only below them.

DummyPartRGBA4

Mii Maker-DummyPartRGBA4.png

This is simply a larger version of the graphic IconEye00.bclim, found in the same directory.

Unused Text

Hmmm...
To do:
Add all languages for all names.

There are also many lines of unused text within Mii Maker's text files. These are simply names, but they don't appear anywhere within the application.

Referenced as Text
mii_name_0 Sarah
mii_name_1 Patrick
mii_name_11 Pollie
mii_name_10 Sophie
mii_name_2 John
mii_name_3 Andy
mii_name_4 Nick
mii_name_5 Ollie
mii_name_6 Rebecca
mii_name_7 Samantha
mii_name_8 Lucy
mii_name_9 Alex
wii_name_01 Taylor
ctr_name_01 Colin
ctr_name_02 Jen

There's some possibly unused text which is just "???" and referenced as code_text_26. These names vary between language and region.

The names above are from the European version in the English language, but changing the language to Spanish (for example) will change the names. Some examples are:

Referenced as English Text (EUR) Spanish Text (EUR)
wii_name_01 Taylor Manuel
ctr_name_01 Collin Rubén
ctr_name_02 Jen Fernando

Internal Project Name

According to many files in the software mention medit that is likely the internal project name, m is likely Mii due to this program uses Miis a lot.

Development Leftovers

In shaders/shader.arc, a few files from an internal SVN are present in the root of the archive.

Download.png Download SVN leftovers in shader.arc
File: MiiMaker_3DS_SVNFiles.zip (4 KB) (info)